Put X 1/1 red Goblin creature tokens into play.
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Goblin Offensive Discussion
4 weeks ago
Few changes to tighten up the deck some more.
Goblin Offensive out for Kiki-Jiki, Mirror Breaker: Offensive was great when I had a huge proc of Mana Echoes, but when I didn't have then (almost always) it was just a very inefficient token spell that I never used. Kiki-Jiki will be able to clone all those token generating creatures, and the powerful creatures with ETB effects like Goblin Matron. Only 6 of my creatures can't be copied by him, and most of those would be less useful with a copy anyway.
Slate of Ancestry out for Farsight Mask: This is an experimental change, but should result in more consistent draw without making me discard a lot like slate is currently doing. I just don't have enough red mana to keep with it. At worst it discourages players from attacking me, which also helps.
Altar of the Brood out for Illusionist's Bracers: Although Altar is very, very strong in this deck, it also got me an huge amount of hate. If I had more mill mechanics I might keep it, but until then it is sideboarded. I never thought to add the Bracers to this deck because I mistakenly thought that Rings of Brighthearth was strictly better. Once I finally read Bracers I couldn't believe I was missing out on double procs on both of Ib's abilities, or being able to throw them on Burnished Hart, Goblin Chirurgeon, Goblin Welder, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Mogg Catcher, Purphoros, God of the Forge, Sensation Gorger (althought I'm not sure if it would net you 8 cards for one discarded hand?), or Slobad, Goblin Tinkerer. Put Bracers on all the things!
Hoarding Dragon out for Sensation Gorger: While I would love to be able to consistently tutor out Crucible of Worlds or another powerful artifact, this dragon is just too expensive and too slow. I also can't guarantee that I would be able to get rid of him to get the artifact in hand, and then I still have to cast it. Instead, I am going to go with Sensation Gorger to increase the already improving card draw.
Goblin Warrens out for Goblin Matron: This was a hard card, and maybe not a permanent one, but now that I am replacing some effects with their "On A Stick" goblin variant, I need to better be able to tutor them. I also have multiple ways to copy this ETB effect, which is great.
Voracious Dragon out for Expedition Map: Not a straight trade in any regard, I just realized that the dragon better be used as a finisher, or else it can be pretty counter-intuitive to the rest of the deck. My meta is also very flyer heavy, so it was easy for that huge flyer to be chump blocked by my opponents. Being able to fetch a Valakut, the Molten Pinnacle, Cavern of Souls for a Krenko cast, a Nykthos, Shrine to Nyx for more ramp, or a Strip Mine is really nice. Plus I can recur the Map fairly easily.
I am still trying to find space, or determine the necessity of, the cards in the sideboard.
As always, looking for any comments, criticisms, or unique card interactions that I may not have considered!
1 month ago
Illusionist's Bracers, Caged Sun, Goblin Offensive, Hammer of Purphoros, Door of Destinies, Rings of Brighthearth, Breath of Fury, Berserkers' Onslaught, Aggravated Assault, Hanweir Battlements, Cavern of Souls, Command Beacon
2 months ago
This deck seems to have gone two ways at the same time and that usually doesn't work all that well, but it might be alright in this case. You see, Purphoros decks usually do not care for attacking all that much (they just create massive amounts of tokens or end the game in a infinite ETB combo), so cards such as Fervor and Goblin War Drums do not seem all that necessary.
I'll say what I always say: ramp wins most games. Having more mana than your opponents allow you to do so much more and much faster. Mind Stone and Hedron Archive can double up as card draw when you don't need them anymore. Treasonous Ogre allows you to trade health for mana, which can be dangerous, but can also win you the game with things such as Tempt with Vengeance. Hangarback Walker would also be amazing in this deck.
Vicious Shadows can outright win you the game if you have enough creatures in play (it highly discourages board wipes) and I would easily trade Dictate of the Twin Gods for it since it can be quite dangerous.
Dash creatures are be useful, but you don't need that many. I'd remove Zurgo Bellstriker and Mardu Scout. (Lightning Berserker can finish off someone when the board is clear and you have enough mana).
God knows I love [Ragavan], but Kari Zev, Skyship Raider won't shine much in here in my opinion. Hanweir Garrison is insanely good, but will you be able to attack with it without someone blocking it? I don't think so. Goblin Matron is a good tutor (and you have a bunch of goblins), but I don't know if you really need it.
Chandra's Spitfire isn't all that good in EDH, but by all means, if you like it, keep it. It still holds the potential to kill someone out of nowhere. Norin the Wary is really fun, but he's also a bit expensive and you don't really need him. Magus of the Wheel is unnecessary and probably will give your opponents the cards they need to deal with Purphoros or some other card you really need. I particularly dislike wheeling effects since they are extremely situational and I'd rather have some passive extra draw such as Staff of Nin or a Loreseeker's Stone any time.
As for the spells, I'd remove Mizzium Mortars and Reforge the Soul (again, wheel effects are hardly useful most of the times). Release the Gremlins is kinda bad in a matchup where you don't have that many artifacts to destroy, Indomitable Creativity works better since you can turn a bunch of tokens into something better.
I love Ruination (since I don't play that many nonbasics in my decks I don't really care for it) but it might be a bad card in the sense that it makes everyone hate you (but hey, you're already playing Purphoros, what is a little more heat, right?). I'm on the fence about this one. Same goes for Reverberate, Dualcaster Mage and Wild Ricochet...
Breath of Fury needs the enchanted creature to deal combat damage to an opponent. Yes, it might be useful, but I don't think it'll ever be relevant enough to be here.
- Goblin Offensive (Mana-dump cards like this can be useful to end the game)
- Soulbright Flamekin (Turns into 8 red mana every turn)
- Skittering Invasion (Consider this as a mana 10 damage to each oponent with Purphoros on the table since you can sacrifice the [Eldrazi Spawn] tokens to get your mana back)
- Monkey Cage can be fun if you know someone is planning to cast a big creature next turn. And in EDH where average CMC is 3, 5 mana for 3 creatures isn't all that bad. You could also blink a big creature in order to RELEASE THE MONKEYS!
- Flameshadow Conjuring allows you to pay for an extra copy of that spicy creature you want to cast. Probably a good card to have around. Imagine paying 1 extra for that Chancellor of the Forge or Siege-Gang Commander. It also triggers upon reentering the battlefield (Conjurer's Closet a creature and pay )
- Rite of the Raging Storm is downright amazing since no one can attack you with the creatures you provide and it gives you a creature every turn for you to attack with.
3 months ago
Psychosocial Thanks for your comment :D
Not entirely sure why, but the list here was outdated compared to the list I'm actually running and in that list I have Hangarback Walker and Hanweir Garrison/Hanweir Battlements. I've updated it now so hopefully it shows the correct cards.
As for Goblin Offensive and Firecat Blitz I've found playing the deck that it's fast enough as is so where the X spells are useful for straight up finishing the game I would rather play some weirder/newer cards instead, like Sarpadian Empires, Vol. VII and Dance with Devils ect.
Kari Zev, Skyship Raider seems okay but normally the deck wins the game behind a fort of token blockers so needing to attack to get the token and then not having that token stick around doesn't sound that great to me.
3 months ago
Great suggestions! I've actually tried most of those in the deck, and considered those that I haven't tried. I find Young Pyromancer would be better if I played more than 13 instants and sorceries. Goblin Offensive and Firecat Blitz are only efficient token producers at really high mana costs, and I'd rather be casting spells for less than 5 mana. Acutally just go a Kari Zev, Skyship Raider yesterday and added it! I've considered Dragonmaster Outcast, but figure that the pay off is too slow to merit a slot in the deck.
3 months ago
Really like the concept.
Couple suggestion to get more tokens:
3 months ago
Seems like the concept here is firing out as many creatures as possible. I like your base here, but what about these: