Armada Wurm

Armada Wurm

Creature — Wurm

Trample

When Armada Wurm enters the battlefield create a 5/5 Wurm creature token with trample.

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Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Armada Wurm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Armada Wurm Discussion

raspberryfish25 on The Rooted Sisterhood

1 month ago

So I really like this deck and it seems like it is fairly resilient. A few things I would consider adding would be more cards that synergize with your life gain strategy and Trostani’s populate ability such as:

  • Angelic Accord More tokens for gaining life in a deck that wants to make tokens and gain life seems like a win to me.

  • Well of Lost Dreams Fantastic way to turn that additional life gain into card advantage.

  • Ajani's Pridemate I saw you already included Ageless Entity which this card functions very close to it so might be worth running both.

  • Congregate This is a nice card that works extremely well in Commander if you need a quick boost in life. Note Congregate reads target player gains 2 life for each creature on the battlefield. Many times, when I would use this card in a commander game I would easily gain 20 plus life off it.

  • Serra Avatar One way to read this card is play Serra Avatar with Trostani, Selesnya's Voice in play and double your life total. Even if you don’t have Trostani out you are still getting in most cases a creature that is well over a 7/7 most games for 7 mana which is a good deal.

  • Aetherflux Reservoir Can function as a secondary WinCon that you can pull out of nowhere. Trust me, play this card when you have an excess life total then instantly activate it taking the player that is the biggest threat out of the game. Also, don’t write off the first ability on the card. You would be surprised how quickly you gain life by just playing spells.

  • Growing Ranks A free populate at the beginning of each of your turns can be extremely strong in this deck.

  • Rootborn Defenses , Sundering Growth Both cards are similar to cards you are already running they just also include populate to further increase your board.

  • Advent of the Wurm 4 mana for a 5/5 trample is straight value plus this will work really well with populate.

  • Armada Wurm 6 mana for a 5/5 trample that also creates a 5/5 trample wurm token. 10 power for 6 mana plus gaining a token works with populate.

  • Glare of Subdual In a deck that wants to go wide this can quickly shut down opponents from attacking you.

  • Blade of Selves and Herald of the Host Both of these cards work extremely well with Trostani, Selesnya's Voice . How they work is you attack with either Herald of the Host or the creature Blade of Selves is equipped to and let the myriad ability activate creating a copy of the creature that is attacking your other opponents. Normally the tokens created off the myriad ability would be exiled at the end of combat but, if you use Trostani, Selesnya's Voice ’s populate ability during your combat phase you can create an additional copy of the token that will stay in play after the combat phase is over because, it was created using the populate mechanic and not the myriad mechanic. Even if you don’t populate the tokens that were created Trostani, Selesnya's Voice ’s life gain ability will still trigger off the tokens gaining you a lot of additional life. The myriad ability also works extremely well with creatures that have enter the battlefield abilities. Imagine this line of play, you equip Blade of Selves to your Terastodon then attack. The myriad ability triggers and you put two additional token copies of Terastodon into play attacking your other opponents. When those Terastodon tokens enter the battlefield they trigger their enter the battlefield ability allowing you to remove up to six other noncreature permanents (three from each of the Terastodon’s that came into play). Also imagine Blade of Selves attached to Serra Avatar you would be tripling your life total each time you attack as long as Trostani is out.

A few cards I would personally consider removing Thrun, the Last Troll , Primal Surge , Godsend , Strionic Resonator , Woodfall Primus , Rout (maybe consider replacing Rout for Martial Coup which seems more on theme for a token deck) Felidar Sovereign , (I get why you added him but winning with Felidar in commander seems like a cheap way to win.)

A lot of these cards really don’t seem on theme for either gaining more life or creating tokens. Personally, I would look at replacing a lot of these creatures with creatures that make tokens when they come into play like Armada Wurm that you can use to populate or cards that synergize with your life gain like Ajani's Pridemate .

One last thing your combo of Darien, King of Kjeldor + Trostani, Selesnya's Voice does not work exactly as you think. For Darien to trigger the damage has to resolve meaning that if a player deals more damage than your life total at once then you would die before Darien could trigger. As long as you have at least one life after damage resolves and both Darien and Trostani are on the field then your combo works, you create the solider token from Darien and, Trostani gives you the life from the token coming into play.

Anteus3575 on Seedborn Muse, Shalai, Ascetecism

2 months ago

I think that you should slot in Seedborn Muse , Shalai, Voice of Plenty , Asceticism , and/or Privileged Position for Hate Mirage , Advent of the Wurm and Armada Wurm . I think that the protection and power that the first four cards present to your deck are more important overall than what the latter three cards present. Hate Mirage is a cool card and can have some really cool interactions in your deck, but it requires too much to be all that good. Advent of the Wurm and Armada Wurm are very similar cards and I feel that there are enough token producers (of both large and small tokens) to warrant their removal from the deck. As for which of the four cards you should put in for the now three empty slots in your deck if you choose to take these three out, I feel that Seedborn Muse and Shalai, Voice of Plenty are auto-includes, and that Asceticism provides more overall for the deck than Privileged Position does. I hope this helps, this deck looks super sweet. Have fun!

SirPorkOfLoin on Primal Genesis - Upgraded Token Aggro *WIP*

2 months ago

Hey multimedia, thank you for all the suggestions and tips! I really like that combo with Mirror Entity and Atla Palani, Nest Tender . Definitely a busted interaction but if I can manage to pop that off it would give me a crazy advantage in my groups meta, so I'll definitely play with that idea.

Just to clarify a few things, I own all of the lands and 90% of the remaining cards in the maybe board so maintaining budget value isn't much of a concern right now. A lot of the cards, particularly the lands, have already been set aside to rotate in as we play through the league. Each week we can change 1-4 cards in our decks based on placing within the most recent league match(1st place:+2 cards, 2nd place:+3 cards, 3rd/4th:+4 cards).

You raise some valid points with several cards like Splinter Twin, Omnath and Iroas. I was thinking of subbing one of them for Protean Hulk as that could also help tutor creatures to the board like Godo, Aurelia etc. It would also work well with your Mirror Entity suggestion since the other players might not be so inclined to killing the Protean Hulk . To further enable this kind of combo, Fierce Empath , Congregation at Dawn and Eladamri's Call would be solid additions to pop the Hulk or other bigger creatures earlier I think. I'll definitely be playing around with these ideas!

I would like to keep Panharmonicon in the deck, at least for now, to help amp up etb triggers from cards like Ghired, Garruk's Packleader , Armada Wurm , Avenger of Zendikar , Angel of Sanctions etc. Having access to double rhinos from Ghired hitting the board has definitely helped me out a few times in previous matches, but it would also enable other cards that I've been wanting to add to the deck.

Eldrazi Displacer is another card I'll be playing around with in my next few play tests. I've been having trouble protecting my commander because the guys I play with don't really appreciate the rhino party... So Ghired gets sent back to the command zone pretty quickly in our matches haha. I also have Cloudshift set aside for this purpose though I hadn't placed it in the maybe board just yet.

But yes I agree, these precons really need some tuning for the mana base. I've been putting it off but my next changes will be swapping out lands to further optimize it and hopefully speed things up a little more. Once again, thank you so much for the suggestions! If you have any other ideas please don't hesitate to share. Cheers!

multimedia on Primal Genesis - Upgraded Token Aggro *WIP*

2 months ago

Hey, nice budget upgrade of the precon. Good work in progress :)

Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.

Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.


In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.

Some budget cards to consider adding:

Lands

Tutors

Ramp

Other

  • Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
  • Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
  • Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
  • Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
  • Hornet Queen : creates nasty flying tokens, good with blink.

Cards to consider cutting:

  • Rugged Highlands
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Myriad Landscape
  • Sungrass Prairie
  • Emmara Tandris
  • Doomed Artisan
  • Full Flowering
  • Ghired's Belligerence
  • Cultivate
  • Slice in Twain
  • Aura Mutation
  • Growing Ranks
  • Flameshadow Conjuring
  • Seance
  • Omnath, Locus of Rage
  • Splinter Twin
  • Panharmonicon
  • Iroas, God of Victory

If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.

Saleh on Ghired's Friends

3 months ago

webfeet I get your concerns on the card draw, but more often than not I seems to be having more than enough cards in hand and I cut card draw spells like Harmonize , but skullclamp wouldn't be a really suitable edition to the deck since it doesn't give you immediate returns as it requires your own stuff to die, and the tokens are too big and there is no sacrifice outlets in the deck, so it would just be too slow. in terms of ramp the deck seems to be working fine with the ones in it, it has 8 instances of ramp including the land cards like Krosan Verge and I always seem to make my land drops almost every turn due to the cards I usually draw, Conjurer's Closet is a card I would include in the deck if I had other useful ETB triggers other than the commander, as it stands Armada Wurm is the only viable target, would rather not waste a slot on a card that could produce me tokens every turn and rather put in a token producer or just an anthem effect.

shadow63 on Chulane tell us your story!

3 months ago

I think you need a few more big creatures to help close out the game. Angel of Serenity is a personal favorite. Armada Wurm is ok. Azor, the Lawbringer could be fun. Deadeye Navigator is a must in blink decks same with Roon of the Hidden Realm

austintayshus on Bang Bang

4 months ago

Neat deck!

I've played a Trostani, Selesnya's Voice EDH deck and the strength of populate usually comes from big beefy token generators. 1/1 bird tokens with flying are great for the evasion, but you'll probably get more value and be more threatening with cards like Advent of the Wurm and Armada Wurm and Desolation Twin .

And if you're going wide with token, you could take advantage of anthems like Glorious Anthem and Leyline of the Meek and Intangible Virtue and True Conviction and Trostani Discordant .

Hope this helps!

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