Armada Wurm


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Mythic Rare

Combos Browse all


Armada Wurm

Creature — Wurm


When Armada Wurm enters the battlefield create a 5/5 Wurm creature token with trample.

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Recent Decks

Armada Wurm Discussion

TaegukTheWise on Roon Blink

1 month ago

You could take out one of the draw creatures with low CMC like Wall of Blossoms or Elvish Visionary, Azor, the Lawbringer is a Sphinx's Revelation on a stick so it can maybe replace a draw creature, you could also try taking out Stonehorn Dignitary depending on how much your opponents rely on combat. The other thing to note is that Azor is rather color restrictive. You can play him but you would need enough reliable mana to do so (this is a probable downside). But the upside is that it lowers your opponents interaction whilst being good when you don't need to blink him, so he's actually really good to put in. Its a tough call, but if you really wanted to use Azor take out wall or visionary as my recommendation but if you're not willing to take those two out I would say Armada Wurm due to it being just as restrictive in cost but with no other benefit except tokens. If you take out wall or visionary it will lower your amount of 2 drops for birthing pod but raises the ceiling, so that's also another thing to consider when thinking of what to take out.

Gleeock on Favorite Artwork?

1 month ago

I'll think of more

JustinEndymion on Flickers

1 month ago

OK! SO! Flicker, is all about those ETB's (enter the battlefield) and LTB's (Leaves the battlefield) there are some angels with some pretty fantastic ETB's but let us never forget such powerful cards as

Stonehorn Dignitary Brutalizer Exarch Acidic Slime Eternal Witness Mulldrifter Karmic Guide Reveillark Peregrine Drake

Also you can turn these pretty powerful cards into end the game cards immeditely with the right set up Craterhoof Behemoth Walker of the Grove and your already present Armada Wurm

if you need more flicker enablers I also have more of those.

RiceMice on g\w (suggestions welcome)

2 months ago

I would cut all Armada Wurm, Avacyn's Pilgrim, and Deadbridge Goliath along with 1 Sigarda, Host of Herons for a playset each of Devoted Druid and Vizier of Remedies. They are an infinite mana combo. I would also add in a Craterhoof Behemoth instead of a Thragtusk.

TaegukTheWise on Roon, Mayor of Value Town

2 months ago

How the deck plays is that it locks out scarier opponents with its value control creatures and makes allies with Roon's blink ability with the subtheme of hyper-ramp. Eventually the deck seeks to close out the game with said value creatures using Cathars' Crusade, Call for Unity, and Meadowboon due to the deck's huge capacity for low power value creatures. The other threats like Trostani's Summoner, and Avenger of Zendikar are more for go wide strategies and being fantastic closers on their own, that and they combo well with Cathars' Crusade. You can also steal your opponent's finishers with Gilded Drake, along with something similar to the kiki-jiki combo with Minion Reflector as detailed in one of my updates.

The deck is primarily value, bant doesn't have very many offensive ETB options outside of the ones mentioned in my list and Armada Wurm, let alone LTB.. So you have to compensate somehow and be a little more creative. Besides, the low power on my creatures means that Reveillark becomes more and more relevant outside of being a combo piece for said minion reflector.

Roon can be a build around commander, but typically you're building a concept around him, not a playstyle. Value is a concept, its not like Aggro, or Control, but is a lot more like Tempo-Midrange since whatever you draw is good, but it stalls your opponents. The only niche pick in my deck is the Stonehorn Dignitary since it only stalls combat. Now that I look at the deck, I find that my deck isn't built around Roon, but that Roon makes the plan move forward. He isn't like Krenko, Mob Boss where if you just stop him with Song of the Dryads you effectively removed the deck, he's more like the guy that pulls the lever on the machine and can walk away.

I don't know if you have a decklist for your Roon deck on here Hellfiend, but I think that you might be lacking other enablers or not abusing that ally making potential that Roon has if he keeps getting removed like that (at least that's my impression). Look at it this way, Roon is an enabler not the game plan, if they waste removal on Roon, then its one less removal spell to be used on your finishers as long as you have other enablers, otherwise that removal is even more useful when they stop Roon. Unless you are playing actual competitive EDH, then I don't know what to say about that.

I guess this deck is competitive in the casual sense versus try hard. I also never asked for the higher competitive percentage, but I'm not saying I don't want it, I very much like the fact that people consider this to be a competitive list. My deck wants to be fun and somewhat interactive (or at least that's how I intended to build this one anyway). I can also most certainly look at Ixidron, the more I think about it seems like a better and better option. I even have one on hand, however I'm probably not doing the elesh norn thing, enemy graveyard shenanigans and all that...

I find Thought Vessel to be not too very effective in my deck since it likes to interact with the graveyard, even Reliquary Tower is looking to be on the chopping block. I also have enough colorless sources as is for Eldrazi Displacer and Thought-Knot Seer. I have Ashnod's Altar to dodge exile removal or to help with mana in a pinch, and enable my infinite combo with minion reflector.

I hope this clears some things up Hellfiend.

Pieguy396 on Tolsimir Wolfblood first edh deck(in progress)

2 months ago

Hey there! Welcome to the wonderful world of Commander! First of all, I would strongly recommend thinking about Trostani, Selesnya's Voice as your commander for a token, lifegain theme. Then, I would consider the following cards:

In any case, I hope you grow to love Commander as much as I to; it's extremely fun to play! Enjoy!

YeahWeKnow on Flickering Performance

2 months ago

Conjurer's Closet. Cloudshift. Eldrazi Displacer + Colorless source. Obstinate Baloth - Sideboard option against hand disruption. Fiend Hunter. Armada Wurm. Wall of Omens. Collected Company if you keep your curve reasonably low. Otherworldly Journey.

chadsansing on Selesnya Midrange

2 months ago

If you'd like to stay away from Counters Company, you might include Voice of Resurgence for value and maybe a few lords, like Wilt-Leaf Liege, to pump your creatures.

Maybe a Managorger Hydra or Kalonian Hydra with Mistcutter Hydra in the sideboard?

Archangel Avacyn in the main to protect against wipes?

Wurms also seem good here, like an Armada Wurm and Advent of the Wurm for surprise.

Dryad Militant and Qasali Pridemage could be sideboard cards to make room for bigger mid-range creatures mainboard.

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