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Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Saproling Migration Discussion
2 days ago
Vraska, Scheming Gorgon doesn't work in standard simply for the fact that it's 6 mana and takes 4 turns for you to use it's ultimate. But since you want to use it, ill give some suggestions.
Get out of blue as you are only using it for Wall of Mist, Open into Wonder, Cancel and Unwind. It's not strong enough to be splashing blue. That gives you 12 slots to fill.
Old-Growth Dryads is a terrible card. Yes its 3/3 for 2, but it ramps your opponents and helps them get ahead. Ramunap Hydra is a cool card, but is reliant on how your deck plays. Some deserts hurt you simply because they enter tapped and set you back a turn. Song of Freyalise although ramps you, it's slow in this deck and slow in the meta. I would cut all 3 cards for other cards that speed you up and get to end game better.
Gift of Strength is a worse Blossoming Defense. Defense is more versatile and stops opponents from using spot removal on your key creatures.
I realize this is a complete overhaul but I believe my suggestions will help. Llanowar Elves does for you, what you would be doing for your opponents with Old-Growth Dryads. It ramps and helps you get out a kicked Untamed Kavu or Vraska, Scheming Gorgon quicker. 2 Druid of the Cowl to help get to 6 mana quicker.
I'm suggesting tokens/saprolings because of the ultimate Vraska, Scheming Gorgon has. It adds chump blockers to save Vraska, and offers a go wide strategy. Slimefoot, the Stowaway helps you add value on your little guys dying, and adds a mana sink if you have no play. Saproling Migration adds a turn 2 option and has kicker to make 4 tokens if you need it. Spore Swarm just adds more creature count.
I'm leaving 1 Song of Freyalise as it does ramp you up, but isn't fast enough to rely on. Its a win more card in my head. Only helps when you are winning games but is dead when you aren't
If you want to stay in blue. Opt for cheap draw. Omenspeaker over Wall of Mist. Aether Tunnel or Ghostform over Open Into Wonder depending on what you want more. Cut Unwind for Opt and switch Cancel with 2 Negate and 1 Essence Scatter.
Ravenous Chupacabra is also another card you should consider.
1 week ago
Taking a closer look at your deck, I've noticed a couple things that you could change. From comparing my saproling deck, Sappy Bois, and the one here, yours is about creating and sacrificing the little bois, while mine is creating, buffing, and using the bois to win. That said, I think you could take out the 3 Sporecrown Thallids and replace them with more sappy boi generation. I would recommend 1 more of each in their place: Spore Swarm, Saproling Migration, and Yavimaya Sapherd
This can take away emphasis of buffing the things you're just gonna sac, to creating more of the fodder to sac
1 week ago
I wouldn't really run anything that uses spore counters to make Saprolings - way too slow.
Since you're in Golgari colors, you might want to consider Necrogenesis. You have enough creatures and removal to make it work, and it can also help remove troublesome creatures from the opponent's graveyards. Abrupt Decay, as suggested above, is a really strong card too, if a little pricey.
Additionally, you really should look into some form of mana acceleration. You have a lot of higher costed cards (maybe consider running just two Tendershoot Dryads regardless) and not a lot of ways to make sure you can cast them on time, so they can end up just being dead in your hand most games. Without ramp you'll also rarely get to cast the kicker on Saproling Migration or effectively pay for Slimefoot's saproling generation.
That said, this is a very nice base and I'm sure you'll improve it over time as you play it and learn its strengths and weaknesses. If you already have those expensive lands, it'll definitely give you an edge over most people's first decks.
2 weeks ago
3 weeks ago
Triggered abilities trigger whenever the event they're watching for occurs. Saproling Migration causes 4 creatures to enter the battlefield, Trespasser's Curse triggers 4 times. Same with Fate Unraveler and Opportunity.
Sometimes triggered abilities are worded in such a way that prevents this from happening, usually by saying something to the effect of "if [event] happens one or more times..." See for example: The Gitrog Monster.
3 weeks ago
How do "Whenever x do y" effects interact with "Do x" effects, such as Trespasser's Curse and Saproling Migration or Fate Unraveler and Opportunity? Does the "Whenever x do y" effect proc once or x times?
1 month ago
Spawning Pit is a bit clunky/slow. Given that you already have a sufficient number of sac outlets already there are definitely some more efficient cards to run (some of which have already been listed above).
You also have a lot of cards to take advantage of token creatures but not a lot of cards to generate creature tokens. Fungal Sprouting, Increasing Devotion, Saproling Migration, Rhys the Redeemed, Geist-Honored Monk, Hanweir Militia Captain Flip, Mycoloth, Noosegraf Mob, Tendershoot Dryad, and Twilight Drover are some solid options in addition to what has already been suggested above.
Also, if going the token creature route, there isnt a better board wipe than Hour of Reckoning
Ghave was my first commander deck and is still one of my favorites. Always enjoy seeing other peoples take on him.
1 month ago
I understand that you are posting a deck based on cards you have so that means some cards are acting as filler. When you get a chance I would suggest cutting:
Cards I would suggest adding:
If you need to make more room for some of these card suggestions then you might want to trim copies of Deathbloom Thallid because of how much removal right now is exile based.
Best of luck with the deck.