Saproling Migration

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Tokens

Saproling Migration

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

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Saproling Migration Discussion

razelfark on BG Saproling

6 days ago

Interesting idea you have going here. I think you might need to some changes to help your deck either be more focused into saps, or switch some cards up to be more b/g control.

For Sap focus I would cut

Bone Picker: this creature does give a flying option to deck but ultimately has no synergy with other cards.

Ravenous Chupacabra: just a creature that functions as a kill spell, can stay in deck but not necessary.

Torgaar, Famine Incarnate: Only good if you get it in play before you do any early damage to your opponent, bad when drawn late because you must select a player to put at 10. The main issue is this creature also does not have trample meaning he is easy to chump block as well. (best in side deck for matches that your opponent recovers life)

Additions to deck:

You should run Tendershoot Dryad, Sporecrown Thallid and Saproling Migration at 4 copies as these are cards your deck is focused to run. The Migration is also very pivotal to the deck as it generates you two bodies turn two and helps you play Song of Freyalise on turn 3 for a dangerous setup for turn 5 swing that can be lethal.

Heroic Intervention: This card does so much to protect your board from sweepers to direct control against Tendershoot. Would suggest 2 copies in the main and additional 2 in the side when you are vs control heavy decks.

Lastly I suggest Llanowar Elves as it gives your deck a one drop that the deck lacks and serves to ramp into the rest of the deck.

These are suggestions based on my experience from my own version of the deck (sorry its not posted yet for comparison). Best of luck with the deck.

razelfark on Saproling Deck

1 week ago

Not a bad build you have. Would suggest cutting Adventurous Impulse because non-creature/non-land cards. In there place you might want to add more Song of Freyalise as the card ramp helps a lot especially if you turn two Saproling Migration. This would allow you to cast the Song and extra cards on turn 3 and setup a turn 5 lethal swing (assuming no board wipes and lots of token spells).

A card that I feel is a must for green token based decks is Heroic Intervention as it stops most board wipe spells and can give you protection for your Tendershoot Dryad. I would suggest about 2 copies of Intervention in the main and another 2 in the side.

Cards I found when playing my personal version that felt lackluster after trying were Deathbloom Thallid and Thallid Soothsayer. You may want to consider other cards as these are slow and usually suffer from their drawbacks. Deathbloom requiring to die to give you sap can be an issue because of how much exile removal is in standard. Soothsayer is just an expensive fungus that is not very large and draws slowly, if draw is desired then I suggest Arguel's Blood Fast (have tested and works well).

Lastly it looks like you need to adjust your mana base. You are heavier on green cards and seem to have less green then black mana sources.

Best of luck with the deck.

multimedia on Filthy Fungus

1 week ago

Hey, really like the name :)

You're playing this deck at Standard tournaments? I find this hard to believe, but more power to you, hope you draw well. Currently the deck is 62 cards...

Consider more Migration, Swarm and Sapherd? These are the cards that create Saps before Tendershoot. You say the early game strategy is to create as many Saps are possible, but you can't really do that with only one Migration. It's the two drop that creates the most Saps. Consider cutting 2x Oviya and 1x Bontu for 3x more Saproling Migration? Cutting 2x Duress for 2x more Spore Swarm? Cutting the last Bontu for another Sapherd? Sapherd is nice because it's a three drop to take advantage of turn one Llanowar Elves. 4x Llanowar and 4x Sapherd makes this possible line of play more consistent.

I don't think you need both Bontu and Plots as sac outlets I think you can choose one and cut the other. I think Plots is a better overall card with Saps. Oviya looks out of place I don't think you need her. She's not helping the Sap strategy and even as a token producer she's not that good, too slow.

For the manabase if you can get 2x more Woodland Cemetery this is will help the deck a lot. I mention Cemetery and not Blooming Marsh because Cemetery is a safer buy since it will be legal in Standard until Sept. 2019. Marsh rotates out of Standard this Sept. However, if you get more Marsh it will also help the deck. If budget is a concern then I suggest 4x Foul Orchard. More Golgari dual lands that can make either green or black, less basic lands.

If you're playing or want to start playing in tournaments a 15 card sideboard helps. A sideboard is used to give you advantages in some matchups. Cards that are good for the sideboard are: Duress, Divest, Thrashing Brontodon, more Vicious Offering, Golden Demise, Nissa, Vital Force, Skysovereign, Consul Flagship, Driven / Despair, etc.


spicechicken on Sappy and Happy

3 weeks ago

well, dominaria recently came out with some awesome new toys for this deck! Sporecrown Thallid is now a must have. Saproling Migration is great with your ramp. idk if you're considering black for this deck but that now opens up a bunch of doors. btw thanks for your input on my deck i really appreciate it.

multimedia on Golgari splash Red

3 weeks ago

Hey, nice budget deck.

For the Saproling strategy I suggest adding Saproling Migration cutting Shock. Shock is not doing much here, you will consistently not be able to cast it turn one. My next suggestion is to streamline your deck, you're playing a lot of 3 ofs (cards with three copies). Some of these cards would be better as 4 ofs. 4 ofs help to bring some consistency in game play. For instance consider playing 4x Migration, 4x Swarm, 4x Sapherd and 4x Sporecrown? These four cards are the strongest for the strategy and they're all budget. Think of them as a core for the deck.

I don't think you need 15x main deck creature removal spells, this many is overkill. Vicious Offering is your best budget option because it's very versatile with Sap tokens. Cast Down is a good removal spell, but I don't think you need it main deck, it can go in the sideboard. I would choose between playing main deck Abrade or Cast Down. The one you don't choose can go in the sideboard.

Darigaaz Reincarnated is a fun card, but without having any ramp or reanimation I don't think he's worth it.

Consider cutting 1x Mountain for 1x more Timber Gorge? Rootbound Crag is a better Gorge, but it might be too much for your budget.

Good luck with your deck.


Chuckles24 on Kicking It with Josu

3 weeks ago

Gutterlord, glad you like the list! I havent done any testing against actual decks yet. Ive only done play testing on here. My plan this weekend is to buy/trade for the cards I need and play this at FNM next week. Ive made a couple changes. I dropped a forest and added a 4th Josu. I also dropped one each of Sporecrown Thallid, Yavimaya Sapherd, and Saproling Migration to add 3 Adventurous Impulse. Im hoping the impulse will help with finding Josu or whatever creature might be needed at the time.

multimedia on Elves are back boiis

3 weeks ago

Hey, sorry I took so long to comment. Different approach nice concept, I like it.

I think you need more creatures to consistently be able to play Torgaar. Main deck removal is fine, but creatures are more important because of Torgaar than a lot of removal. More removal can go in the sideboard. Elves are unfortunately an afterthought here, but that's fine they aren't the main strategy only a supporting strategy.

I think you're better off playing more cards that make Saproling tokens then more Elves. If you're looking for speed then Ling tokens are the direction to go. Turn one Fungal Infection, turn two Saproling Migration and turn three Torgaar sac all three tokens is very fast and can be achieved with only three cards and three lands (1x Forest and 2x Swamps).

Spore Swarm is a good card for a Torgaar strategy giving you three tokens for four mana. I like that both Llanowar Elves and Servant of the Conduit can help to ramp into a turn three Swarm. The three tokens from Swarm sets up a turn four Torgaar with Blossoming Defense protection.

My biggest gripe about Song of Freyalise with Elves is it's not needed because Elves can already make mana without Song. Song with Ling tokens however looks to be one of the best ways to use the card because Lings without Song can't make mana.

I'm keen on keeping the Elf tribal theme in Elf decks I make. If you want to take a more Elf approach I suggest building around Marwyn, the Nurturer playing lots more Elves and Torgaar. You could still keep the fast turn three Torgaar with Fungal Infection and Saproling Migration, but this would be the only nonElf theme.

Here's an example of mixing Elves with Saprolings. More Elves than Lings. Metallic Mimic is the bridge between both tribes:

  • 4x Llanowar
  • 4x Servant
  • 2x Mimic
  • 3x Marwyn
  • 3x Rishkar
  • 2x Champion
  • 3x Torgaar

  • 4x Infection
  • 4x Migration
  • 3x Defense
  • 2x Offering

  • 2x Rite of Belzenlok


Example of mixing Lings with Elves. More Lings than Elves:


Example of Lings w/ only Llanowar and Servant:

  • 4x Llanowar
  • 3x Servant
  • 4x Sporecrown
  • 4x Sapherd
  • 3x Torgaar

  • 4x Infection
  • 4x Migration
  • 3x Swarm
  • 3x Defense
  • 2x Offering

  • 3x Song
  • 2x Rite of Belzenlok

Good luck with your deck.


DrukenReaps on Help me cut 5 cards ...

3 weeks ago

Could you guys explain why you would cut Snake Basket? It just seems like one of the more efficient token makers to me. 10 mana 10 tokens and a bunch of ways to abuse them are in there.

I'm not sure about your fast tokens from Dragon Fodder, Hordeling Outburst, Krenko's Command, and Saproling Migration. They are usually too low impact to matter in most decks but here they potentially get you a decent amount of mana accel.

One Dozen Eyes, Pia and Kiran Nalaar, and Spore Swarm are what I would definitely remove.

I'm not convinced on Siege-Gang Commander in this deck since your tokens come in a verity of forms he may not do very much. I think Purphoros, God of the Forge or Goblin Bombardment might be better options.

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