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Path of Discovery
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Path of Discovery Discussion
6 days ago
And if you want to pop on by one of my Atraxa builds, please give it an upvote if you saw some cards you'd like to throw in yours.
Commander / EDH
SCORE: 1 | 67 VIEWS | IN 1 FOLDER
1 week ago
Murphy77 Thanks for the suggestions! I actually have noticed that the black explorers underperform. Deadeye Tracker is only there because I wanted a 1 drop but with Path of Discovery maybe I can add Llanowar Elves for ramp instead.
1 week ago
Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.
If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.
2 weeks ago
There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!
2 weeks ago
Arguel's Blood Fast Flip can backfire on you easily. Pay 2 life to draw a card, repeat until you are vulnerable, then you opponent removes Blood Fast (there are a lot of enchantment removal cards in the current standard and most people play at least 1). The emblem that you get from Nissa, Vital Force is a far less painful way of getting a bit more card draw.
You wont be attacking with Ravenous Chupacabra, he is there to kill, but he costs 4 mana. Walk the Plank does the same for 2 mana, then you can bring in Narnam Renegade, which might get in a few attacks and also kills your opponent's attacking creature.
I played an explore deck at one time. The effectiveness of the deck depends largely on tempo - you need to keep drawing and exploring. Although I did play Jadelight Ranger, your consistent explore trigger was normally Path of Discovery. I ended up with a deck with very few creatures that had explore themselves. Explore aggressively
2 weeks ago
I like the idea, but 9 sources to get off Sylvan Awakening+Fall of the Thran? Seems unlikely against control matchups. The agro matchup might be a toss, since you run Root Snare to hold them off. I just wish there was some life gain to help.
2 weeks ago
That is a slight concern, but if played right when you swing with Sylvan Awakening, they shouldn't have any mana to blow up your dudes with anyways. (And if you're using Sylvan Awakening to swing with, you should use it more openly to swing against any other color deck than probably white. Whites a dick and needs a more specific play. I'll explain that in a second)
Red can Hijack your lands, so be careful... lol
Cleansing Nova and Fumigate just won't work if you have Sylvan Awakening popped and it's really the only time thy'll get to use any mass creature wipes fully, so womp womp womp on them. Gotta love indestructible!
You should wait to Sylvan Awakening after you Fall of the Thran or if you just need indestructible blockers with reach (If you have like 4 open blockers, they tend to just not swing). This will remove the potential of the opponent being able to cast Settle the Wreckage if you just use them as blockers (basically a fog with damage on return).
My favorite theory so far is if you pop Sylvan Awakening on the same turn you Fall of the Thran, then your land is safe and only your opponents land will hit the graveyard (As you have indestructible from Sylvan Awakening). Then pop sylvan next turn and swing. They'll have 2 mana and you'll have all of yours left.
Another combo is to have Path of Discovery for when your lands become creatures with Sylvan Awakening. This will trigger Path of Discovery and either add 1/1 to your indestructible, long armed tree dudes or allow you to thin out your deck of however many mana might just be sitting there on the top of you deck waiting to screw you over.
Dryad Greenseeker has been a thought in this deck, but I'm still contemplating it. The concept it to keep it down to the ramp creatures, and the multani. I might give swap my llanowars for the greenseekers. hmmm.
3 weeks ago
Phaetion I'm likely going to end up doing some editing to the land base for color reliability. I just think it's funny to have all basics for whatever reason. I don't plan on including any fetchlands though, I'll never spend the money on those.
I had Mina and Denn, Wildborn in here and ended up cutting it for The Gitrog Monster, Most cards with a similar effect that let me stack multiple land drops in a turn are too pricey for an effect that's not entirely necessary in my opinion. It optimizes things a bit, but I'm also planning on discarding a good deal of lands instead of playing them.
Glad you liked Path of Discovery! It's a good card in really any green deck. Thanks for the feedback man