Path of Discovery

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Path of Discovery

Enchantment

Path of Discovery Discussion

TheCardPool on Green White Dredge (Sigarda EDH)

1 week ago

Hi TheMillKid, sorry for the late reply and thanks for the kudos. I really tried to make room for the new Ixalan cards. The explore mechanic is really good and Path of Discovery works great with the deck in many ways. The problem I ran into is that it is difficult to return from the graveyard. Especially being an enchantment that Sun Titan can't target. Yes it can be returned to the hand by other ways but it usually takes more mana than it is worth.

mmogel on Kumena, Tyrant of the LGS

3 weeks ago

Right off the bat, 3.14 Average CMC is high for a deck like Merfolk, your curve looks good, just try to add more 2 drops, even if it's just ramp sources Fellwar Stone Mind Stone Coldsteel Heart Sapphire Medallion Emerald Medallion Farseek Nature's Lore Rampant Growth , etc.

Even without extra land draws, a turn 1 Exploration is amazing (but $$$), but there's no better feeling than a T1 Green Sun's Zenith for 0 to fetch Dryad Arbor .

Song of Freyalise could be fun

Overwhelming Stampede seems low power in a deck that doesn't have any huge beaters, Behemoth and Forerunners seems unnecessary when you could run a tutor in place of one. (Also Avenger of Zendikar plays really well with either).

Herald's Horn plays really well with Sylvan Library which also plays well with Descendants' Path

If you're on the market for other counterspells, Dispel Negate Arcane Denial and Disdainful Stroke are great in commander. And Pact of Negation is a commander All-Star if you afford it.

Force of Vigor has been performing amazingly in all my testing if you're interested in it.

Path of Discovery seems.. less than synergistic with no graveyard play.

Deepfathom Skulker or Edric, Spymaster of Trest would both feel right at home

For tutors, I think the most interesting options would be Chord of Calling Shared Summons (New card) Tooth and Nail and ofc, Green Sun's Zenith (T1 Dryad Arbor!)

Quicksilver on Anointed Modules

1 month ago

How well does Path of Discovery work for you? Authority of the Consuls is a must to slow aggro down in the early game.

Loizo on Adapt and Forget

1 month ago

Path of Discovery is a nonbo with your adapt creatures, maybe switch it for Neoform ? Great (casual indeed) deck!

achilles777 on Vorosh's Resizable Army

1 month ago

I’d run Eternal Witness over Golgari Findbroker for sure, she’s just better. You may consider adding Fathom Mage for extra value. Nissa, Voice of Zendikar is a decent planeswalkers that adds a +1/+1 counter to your team. It does seem a little light on removal. Just for the purposes of protection, you could consider adding Cauldron of Souls because you have a lot of etb triggers with +1/+1 counters. Maybe even Path of Discovery . Seems like a fun deck indeed.

lagotripha on HYDRAGEDDON

1 month ago

In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.

Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.

U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.

This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.

If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.

achilles777 on Unbearlievable!!!

1 month ago

I've noticed a fair bit of graveyard interaction but I don't see a lot of recursion effects. Since bears are typically small, I think it would help to add more anthem effects such as Vanquisher's Banner & Coat of Arms . I think Rhonas's Monument is a must in this deck because it acts as a mana cost reduction and a pump as well. The deck seems a little light on removal interaction, although you are in mono-green, there are some decent interaction with +1/+1 synergy like Mutant's Prey or Hunt the Weak . To facilitate that +1/+1 synergy, maybe adding Path of Discovery as well. There is a lot of ramp in this deck, which in theory is good, but your also in mono-green. I might recommend removing some to make way for the previous suggestions. Nature's Claim is a must and perhaps some additional card draw like Rishkar's Expertise would help.

hejtmane on Asus, lost but seeking

2 months ago

They added some new cards that I think can be great for your deck since you are land focuses Awakening of Vitu-Ghazi You may want to look at Sylvan Awakening over Rude Awakening may not but it is an option. Mobilized District and The Mending of Dominaria would go really nice.

More stuff to look at Groundskeeper she would be real sweet Multani, Yavimaya's Avatar and Ramunap Excavator

also you could look into the explore mechanic cards like these Path of Discovery , Emperor's Vanguard , Jadelight Ranger

Have you thought about Ghost Town

Just some ideas to help out with your theme

The new Blast Zone

Also I really like Into the Wilds this does not count as your first land play of your turn and it is an enchantment so creatures wipes do not hurt

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Path of Discovery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%