|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Path of Discovery
Path of Discovery Discussion
1 week ago
Hi TheMillKid, sorry for the late reply and thanks for the kudos. I really tried to make room for the new Ixalan cards. The explore mechanic is really good and Path of Discovery works great with the deck in many ways. The problem I ran into is that it is difficult to return from the graveyard. Especially being an enchantment that Sun Titan can't target. Yes it can be returned to the hand by other ways but it usually takes more mana than it is worth.
3 weeks ago
Right off the bat, 3.14 Average CMC is high for a deck like Merfolk, your curve looks good, just try to add more 2 drops, even if it's just ramp sources Fellwar Stone Mind Stone Coldsteel Heart Sapphire Medallion Emerald Medallion Farseek Nature's Lore Rampant Growth , etc.
Song of Freyalise could be fun
Overwhelming Stampede seems low power in a deck that doesn't have any huge beaters, Behemoth and Forerunners seems unnecessary when you could run a tutor in place of one. (Also Avenger of Zendikar plays really well with either).
Force of Vigor has been performing amazingly in all my testing if you're interested in it.
Path of Discovery seems.. less than synergistic with no graveyard play.
1 month ago
1 month ago
1 month ago
I’d run Eternal Witness over Golgari Findbroker for sure, she’s just better. You may consider adding Fathom Mage for extra value. Nissa, Voice of Zendikar is a decent planeswalkers that adds a +1/+1 counter to your team. It does seem a little light on removal. Just for the purposes of protection, you could consider adding Cauldron of Souls because you have a lot of etb triggers with +1/+1 counters. Maybe even Path of Discovery . Seems like a fun deck indeed.
1 month ago
In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.
Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.
U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.
This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.
If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.
1 month ago
I've noticed a fair bit of graveyard interaction but I don't see a lot of recursion effects. Since bears are typically small, I think it would help to add more anthem effects such as Vanquisher's Banner & Coat of Arms . I think Rhonas's Monument is a must in this deck because it acts as a mana cost reduction and a pump as well. The deck seems a little light on removal interaction, although you are in mono-green, there are some decent interaction with +1/+1 synergy like Mutant's Prey or Hunt the Weak . To facilitate that +1/+1 synergy, maybe adding Path of Discovery as well. There is a lot of ramp in this deck, which in theory is good, but your also in mono-green. I might recommend removing some to make way for the previous suggestions. Nature's Claim is a must and perhaps some additional card draw like Rishkar's Expertise would help.
2 months ago
They added some new cards that I think can be great for your deck since you are land focuses Awakening of Vitu-Ghazi You may want to look at Sylvan Awakening over Rude Awakening may not but it is an option. Mobilized District and The Mending of Dominaria would go really nice.
Have you thought about Ghost Town
Just some ideas to help out with your theme
The new Blast Zone
Also I really like Into the Wilds this does not count as your first land play of your turn and it is an enchantment so creatures wipes do not hurt
Path of Discovery occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%