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Creature — Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
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Yavimaya Sapherd Discussion
18 hours ago
Hey, I like the idea of playing Anointer Priest with Sap tokens. I suggest expanding on this idea. Both Priest and Sap tokens are good with Anointed Procession this is the direction I think you should move into. More Procession, more Priest and more Sap token creators such as Spore Swarm and Yavimaya Sapherd.
In the deck description you mention Song of Freyalise, but it's not in the deck. You also mention that you generate a lot of mana, but there's only Llanowar Elves to generate mana and 2x Growing Rites of Itlimoc Flip which is too hard to consistently count on flipping with so few creatures and token creators. Something is being left out from the decklist compared to the deck you're actually playing?
I suggest adding Song, you're right with Sap tokens it's quite good.
- 4x Llanowar
- 4x Priest
- 2x Slimefoot
- 4x Sapherd
- 3x Tendershoot
- 4x Procession
- 3x Song
- 4x Swarm
- 4x Migration
- 4x Offering
Good luck with your deck.
1 week ago
Probably go 20 lands and cut a copy of Yavimaya Sapherd.
Only "maybe" cards you have listed I would use would be Garruk Wildspeaker, Overrun, Scatter the Seeds, or Overwhelming Stampede. I would probably not bother with any of the red cards you have in your maybe board with the exception of Kessig Wolf Run, but you have not brought up any strong red ideas that I think you would really want to use them at this time. If you want to include cards from your maybe board, just make sure to keep your mana curve in mind and how many token spells you are running.
1 week ago
Looks interesting... Maybe your collection is growing and you've yet to have acquired all the cards, but I'd definitely start with playing all the cards with kicker in the colors of Hallar. Consider a saproling sub-theme to stay cost-effective and create more synergy.
It seems like you are working with a budget, so I'll avoid suggesting things like Carnage Tyrant, because I think there are still cheap includes that increase the power/speed of this deck.
You might consider adding these SUPER budget cards. These will be better filler and combo with your +1/+1 counter theme:Arbor ArmamentCultivator's CaravanDurable HandicraftEnter the UnknownGrand Warlord RadhaLifecrafter's GiftMaulfist RevolutionaryNew HorizonsPath of DiscoveryRidgescale Tusker
1 week ago
2 weeks ago
Perhaps you could add Yavimaya Sapherd for a 3-drop for when you have no creatures to use your enchantments on. And if you can't reliably find lands early on, or creatures in the late game you could add a pair of Adventurous Impulse.
All in all I really like the more tempo-like approach you use, which you don't really find in decks like this.
3 weeks ago
Got a highly recommended suggestion after testing deck a bit. You will likely want to run Llanowar Elves. The deck is light on 1 drops and the addition of a 1 drop ramp creature helps a great deal. I would suggest at least 3 copies (4 ideally). to make room for them I would suggest cutting Verdant Force and Torgaar, Famine Incarnate. While Force is a strong body when on board, he just is to slow to get out there even with ramp and found he tends to not get out because I won faster then he could come out. I would also remove Torgaar because he takes a player to 10 health which is a nice trick to take someone down that you haven't hit all game, but could be troublesome when you are looking for another body to put on board when you have them lower then 10 and you are still above (still would keep in side for decks that gain life).
Another strong card that I would advise is Song of Freyalise. Playing this card on turn 3 or 4 could lead to you swinging lethal on turn 6 or 7. You would likely want to play 2-3 copies of the card but not necessarily 4 copies as the card is not something we want to draw multiple copies at once and is used to help swing for lethal because of the trample, vigilance, and indestructible.
A card that would be a must for side deck is Heroic Intervention and probably played at 4 copies. This card denies all targeted removal and board wipe spells besides Settle the Wreckage and -/- style board clear.
One last card change I would suggest would be to swap Deathbloom Thallid for 2 more Yavimaya Sapherd. The reason is that you get the token immediately and functions better with Sporecrown Thallid and Tendershoot Dryad. Also you don't have to worry about the card being exiled by cards like Magma Spray and get nothing from it.
Also I ended out cutting Journey to Eternity from mainboard because it was to slow. I would still consider for side if you have room because it can be useful vs decks that will drag games out.
I hope these suggestions were helpful. I was able to test and come up with these suggestions with help of someone at my local trying to do something similar. These tests we have done have not been vs mono red yet, but we feel these changes should still greatly improve odds.
3 weeks ago
I like your ideas and thanks a lot for the help!
I don't really want this to become a 'sacroling' deck as my very first standard deck was an elf deck back in origins.
I like the inclusion of Fungal Infection and getting rid of some removal would be good for the deck. Problems I'm seeing with the other inclusions is that it becomes sort of 'dirdley' as I wait to draw Torgaar, Famine Incarnate, a 3-of in my deck, and even worse if I need to wait for Blossoming Defense.
Mimic is quite expensive (8-10 Aud) so I'm going to test to see if it works, otherwise I'll keep the Throne of the God-Pharaohs and Song of Freyalise so I can use my newfound Saproling buddies while I wait for the 1/20 chance.
I don't want to be stuck waiting for 'Magical Christmas Land' to win any game.
Thank you so much for the help! I'll continue to playtest and see if these changs work or not and update the deck based on that.
3 weeks ago
Gutterlord, glad you like the list! I havent done any testing against actual decks yet. Ive only done play testing on here. My plan this weekend is to buy/trade for the cards I need and play this at FNM next week. Ive made a couple changes. I dropped a forest and added a 4th Josu. I also dropped one each of Sporecrown Thallid, Yavimaya Sapherd, and Saproling Migration to add 3 Adventurous Impulse. Im hoping the impulse will help with finding Josu or whatever creature might be needed at the time.