|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Creature — Nightmare Horse
Plague Mare can't be blocked by white creatures.
When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Plague Mare Discussion
1 month ago
Cool deck man, I've been playing around with some dredge/reanimator concepts & haven't really found anything that i really like yet but i do like your approach with Gruesome Menagerie + ETB triggers.
One card that seems like a great fit here is Gutterbones . It would basically be a less-extreme version of Narcomoeba in that it's not quite as good to dredge/explore (but still very good) while being much better from the opening hand. Also works well as repeatable sac fodder for Vraska. Your deck seems like it wants to aggro out to some extent so a t1 2/1 getting in that 4-6 damage off the bat can be huge.
I also feel like Isareth is really powerful here with the Explore creatures especially, and you could run 2-3 so it's more than just a toolbox option. Given how crucial recursion is to your deck, increasing the sources of that will help with consistency. In any synergy-dependent deck, I usually try to have at least 8 cards that can perform each core function.
Lastly, a sideboard idea that would be great against weenies or tokens is Plague Mare . I've been playing it as a one-of in a different deck (a weird Arisotcrats/Vannifar hybrid) and it is surprisingly clutch.
1 month ago
Nice deck man, +1. I've been working on a Yarok deck as well (Yarok's Toolbox). Mine is a little different as there are cards like Prime Speaker Vannifar and Finale of Devastation along with a bunch of 1-ofs so I can tutor the right ETB trigger for the situation.
One thing I might recommend would be to add some removal-creatures to your lineup like Ravenous Chupacabra , Hostage Taker , Cavalier of Night , and/or Plaguecrafter . Alongside Yarok, you can really devastate someone's board with these kinds of cards. A similar one that would probably be more of a sideboard card here is Plague Mare , which can be a one-sided wipe against weenies or tokens, especially with Yarok making it -2/-2. You also might want to run another copy of Yarok or 2 even tho he's legendary, since he will probably be a big removal target.
1 month ago
Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.
The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .
The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.
Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.
IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.
Best of luck with the deck!
4 months ago
TheRoaringRegisaur no, it's not easy. I wanted to make a pure horse deck so bad but there just aren't enough cards. I had to supplement with knights/pegasus/unicorns. There are a handful of black horses ( Plague Mare , Nightmare , Dusk Charger , Stallion of Ashmouth ) but I haven't found a good way to build a deck around them.
4 months ago
4 months ago
hejtmane - Massacre Girl is much more powerful than Plague Mare . The Mare always applies -1/-1 while Massacre Girl can go all the way up to -20/-20 (I don't think anything is bigger than Marit Lage) if the situation allows it. I think you can consistently expect her floor to be around -3, -4 against most creature based decks and higher against token decks.
DemonDragonJ - Flash probably would be too strong on her as WoTC doesn't often print such efficient, non-bounce, board wipes at instant speed. Deathtouch would've been nice, but I could see that still being too strong as that effectively turns her into 2 removal spells (1 for the board wipe and 1 for when she trades with a future creature).
So far I think the set is interesting, but the second week really needs to provide a few more efficient answers to PW's. I do like the shift from cards that would have normally only triggered off dealing damage to players to instead trigger off both players and PW's.
The cards that I am most interested in from the first week are (in descending order): Massacre Girl, Emergence Zone, Vivien's Arkbow, Deathsprout, and Mayhem Devil.
4 months ago
Massacre girl is basically Plague Mare with better stats and menace and cost more; still if I am running black is she really even worth using with Cry of the Carnarium which is a better removal in black for tokens and small creatures really good against skeletons and other grave yard stuff. Not sure she is worth running at 5 cost until things like Doom Whisperer drop out of rotation
7 months ago
Another way to look at Plague Mare in this deck as a side board piece to compliment your rats is to read its ability this way: When Plague Mare enters the battlefield, rats you control get +1/+1 until end of turn (since your opponents creatures get -1/-1). This “buff” keeps the rats at a literal 1 toughness to remain unblockable when you have Tetsuko Umezawa, Fugitive on the battlefield.
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