Sporecrown Thallid

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Sporecrown Thallid

Creature — Fungus

Each other creature you control that's a Fungus or Saproling gets +1/+1.

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Sporecrown Thallid Discussion

Orion93 on GB Fungus and Saprolings sacrifice

1 week ago

1 of each creature is going to be pretty inconsistent. It'd be good to play some turn 1 ramp like Llanowar Elves and you'll wanna see it a lot so I'd use 4 of them. Then you can focus on combo and such. So 4 Slimefoot, the Stowaway and I would think 4 Sporecrown Thallid. Then you just need token generators. You have Fungal Infection and Yavimaya Sapherd which are good. I really like 4 of Spore Swarm too. Then fill in with your finishers. Ghalta, Primal Hunger and Demon of Catastrophes are strong. Play some removal like Cast Down and hand hate like Duress. Maybe a couple cards that can help return your big finishers from the graveyard or a way to help ramp into them, Song of Freyalise is my choice in my saprolings. Does wonders with 4 creatures on the board already.

In the end, you only need 4 Tendershoot Dryad to make saprolings really work.

Good luck.

Chromate on Sap Attack

1 week ago

@TheRangaRanger Thanks! It has won me games in unconventional ways before, and I hope the changes I have made speed it up more to keep up with some of the faster decks in my meta. Still some playtesting to do and changes to make. I hope it does wonders for you!

To your point about the Golgari Charm, I originally considered it for the 1.0 version of this deck, but decided not to include it for several reasons: I have some strong enchantment removal in the deck already (more couldn't hurt, but I am sufficent right now with that I have), the regenerate mechanic wouldn't work how I was hoping it would with the tokens,as they just become tapped and do not die. The -1/-1 is really great for mass removing the Saprolings, but I figured I have enough instant speed sac mechanics in the deck to remove my Saprolings, even with a creature like Sporecrown Thallid in play. So for me its not ideal, but if you wanna run it by all means go right ahead!

Silverdrake on GW Saprolings

4 weeks ago

The hard part with tribal decks is having a reason to actually play the tribe. Right now you've got Sporecrown Thallid but that's it. You could consider Metallic Mimic or Adaptive Automaton, and if you're willing to splash into another color you should definitely spring for Slimefoot, the Stowaway and Pack's Disdain.

As for sideboard, the two general directions you can go in is planning for the decks that are good against you, or planning for the meta (the decks you expect to play against). Wrath effects and dedicated burn decks will both be a struggle for you. I'd recommend you up the number of Heroic Interventions for fighting against control since you can't recover very well from a wrath. I'd also recommend you look at some cheap lifegain or way to interact with burn. I see Congregate there, but by the time you're able to cast it burn decks will have already killed you. Timely Reinforcements is a good option, so is Blessed Alliance. Leyline of Sanctity is a great option too, but its pretty pricey. If you splash black like I suggested you could even look at a few copies of Collective Brutality. Beyond that you should expect the meta. It's very graveyard heavy right now, so I'd recommend 1-3 copies of Rest in Peace. Tron and Storm are also both present, so 1-3 copies of Damping Sphere would be a good idea as well. Artifact and enchantment destruction is always good to have access to, so 1-3 copies of either Fragmentize or Naturalize would serve you well. 1-2 copies of Pithing Needle can be nice as a catch-all, and a bit of extra removal in the form of Blessed Alliance, Journey to Nowhere, or Condemn could be nice in some games too. If you run black those could swap for Fatal Push, Collective Brutality, or Go for the Throat. With the addition of black you could also throw in some hand disruption against combo or control, things like Thoughtseize or Inquisition of Kozilek.

Whatever you choose to do, good luck!

Joe9 on Vraska and Slimefoot's Saproling Party

1 month ago

Helm of the Host is a great bomb for this deck! I have a very similar saproling deck with 2 Helms in it. When its on Tendershoot Dryad, your saproling army will quickly become MASSIVE! This usually guarantees you the City's Blessing, gives you more and more saps each turn, and makes each sap gigantic. Putting this on Slimefoot, the Stowaway gives the game a countdown timer. Each turn, your saps will be capable of doing more direct damage upon their death. Sporecrown Thallid and Yavimaya Sapherd are acceptable targets for the helm as well.

My deck has a Torgaar, Famine Incarnate. It's fun and pretty easy to cast, but I've debated removing it too many times. By the time I can cast it, the opponent is already close to if not below half their starting health and this creature is simply a big body.

Journey to Eternity would be a nice sideboard card against mill decks, control decks, or heavy removal decks. It would give you the ability to dig up buried cards.

multimedia on [SSS] Selesnya Saprolings Standard

1 month ago

Hey, nice concept, cutting black for white giving you more midrange power with Shalai and better game play against control with Ajani.

I suggest making your deck ready for post rotation. Selesnya is a guild in Guilds of Ravnica which means there's going to be support in the set. Get your deck ready for Ravnica which will not be hard as the only card that's rotating is Anointed Procession. Consider cutting Procession for 2x more Spore Swarm? Swarm is one of the best ways in Standard to make Saps. Four mana at instant speed for three Saps is good.

22 lands is low when five drop Tendershoot is such a integral part of a strategy with Saps. I suggest adding 2x more lands for 24 lands. Consider moving Shaper's Sanctuary to the sideboard for 2x more Tranquil Expanse? Yavimaya Sapherd is another good card for Saps especially with Sporecrown Thallid. For the Sap strategy I think it's better than Shanna. Her CMC will be difficult to consistently play with the current green dominate manabase. You're going to want some kind of main deck removal consider Seal Away? Realistically, you want to think about cutting some cards to fit in removal. I know it sucks, but decks in Standard aren't good enough without some kind of creature removal. More removal can go in the sideboard for other matchups, but main deck you still want some removal.

Consider this creature base:

  • 4x Llanowar
  • 4x Sporecrown
  • 3x Shalai
  • 4x Tendershoot

    Consider this other spells base:

    • 4x Song
    • 3x Seal
    • 2x Destiny
    • 4x Swarm
    • 4x Migration

    • 2x Ajani
    • 1x Huatli
    • 1x Ajani Wise


    maydaymayes on Green Black first deck

    1 month ago

    I'm happy to help!

    Just based on the keywords I've read, I'm going off of In your face swarming, but don't want to be put down by board clears.

    The board clear portion, to be safe against that when playing an aggro deck- 9/10 times the deck won't do it for you. You have to know when you have a satisfying/adequate amount of pressure on the board, and hold back a little so when they do happen to have a board wipe, you can just flood it again with the remaining cards again.

    If you're wanting to stick with black green and have things not Incinerate your wallet ;)

    Then perhaps a fun aggressive saproling deck would be your best bet. Lots of little guys to swarm the board with, and singular cards that make multiple guys which is nice to be able to bounce back from a wiped board. I think the deck (again, low budget in mind) would look something like this

    3 Fungal Infection

    4 Sporecrown Thallid

    4 Yavimaya Sapherd

    4 Saproling Migration

    3 Spore Swarm

    4 Slimefoot, the Stowaway

    4 Tendershoot Dryad

    4 Vicious Offering

    2 Cast Down

    3 Song of Freyalise

    2 Torgaar, Famine Incarnate

    4 Woodland Cemetery

    4 Evolving Wilds

    8 Forest

    7 Swamp

    I did a pricecheck for the deck on my local game store's website and it came out to something like 50 USD

    If you cut Woodland Cemetery and Tendershoot Dryad you're looking at about a $20 deck

    If this doesn't suit your fancy don't be afraid to throw away ALL MY HARD WORK and we can try for something else

    I'm teasing, honestly if you don't like it we can keep trying!

    Chasmolinker on G/W Budget Saproling Swarm

    1 month ago

    Interesting deck. I would give a playset of both Harrow and Llanowar Elves a try to help ramp into Spore Swarm. Or even something like Fertile Ground or Rampant Growth. Then you can go up to four copies of Spore Swarm as it is your best producer of Saprolings. You could also leave your land count right where it is with that kind of ramping power.
    Tukatongue Thallid is a nice two for one, I would go to four copies.
    Sporecrown Thallid is your lord in this deck. Need four copies.
    Look at cutting Yavimaya Sapherd. With any kind of mana ramp Spore Swarm is strictly better.
    Pollenbright Wings seems like a big investment. If they kill your target this just fizzles. At 6 cmc I would cut it all together. Same issue exists with Wake the Reflections.
    Intangible Virtue is a four of in most tokens decks however, beastmaster ascension is really cool.
    Champion of Lambholt gets insane the longer it's in play.

    The_Cardinal on BG Saproling burn

    2 months ago

    First, more Song of Freyalises. It's sooo good in Green Tokens deck. Second, remove the Thallid Omnivore for Sporecrown Thallid, since you already have Fungal Plots to sacrifice. Then, about the sideboard : I don't really see in what case the Krosan Druids could be useful, I think you could remove it. 4 Broken Bonds seem enough already, no need to add Naturalize. And I also recommend playing a Silent Gravestone in the Sideboard, it can always be kind'a useful. Have fun playing !

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