|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Flower / Flourish
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
Creatures you control get +2/+2 until end of turn.
Flower / Flourish Discussion
3 weeks ago
Thanks for your comment.
After some playtesting, I do agree with you that Tribunal has to be cut. Most of the time, it's pretty much a Hieromancer's Cage as I don't use Convoke. I'll go with your suggestion and add my fourth Contempt and another Mortify . I'll also playtest Ixalan's Binding and Assassin's Trophy in the Mortify slot, just to mix things up and try something new.
I really like Drover of the Mighty instead of anything else ( Llanowar Elves , Incubation Druid ) because I have 4 Dinos in the sideboard and the Drover can turn into a decent blocker against aggro. Also, in this deck, I really need color-fixing, and Drover helps that need.
While Flower / Flourish is a great card, it doesn't actually mana ramp. It brings the land to your hand and you can only fetch a basic Forest or Plains, which is why I won't put it in the deck.
I like the idea of Assassin's Trophy . What do you think (apart from Tribunal) I should take out for it?
I'm not a big fan of Settle in the mainboard. There's just so little space, and it's a sideboard card for now.
I really like Kaya, Orzhov Usurper as it helps exile cards for graveyards at an aggressive cost. She also allows me to gain life if I exile a creature card, which might be very useful against Drakes. My meta has a lot of Drakes and Golgari, so these slots are crucial. I could take it out for Deadeye Tracker , but that kind of seems like a downgrade. The only reason why I wouldn't take it out for Deathgorge Scavenger is because against x Midrange, I also side in the Tocatli Honor Guard , and it nullifies half of the Dinosaur's ability. Although, if I added in Scavenger, I would put my Dino number up to 5, which would mean a more likely chance at pumping up Drover. Just thinking out loud.
I already have Vivien Reid in the sideboard. With Duress , you mainly want to be playing it on turn 1, and I only have 6 T1 untapped lands that produce , so it kind of gets my opinions on it for this deck a little sour. The main reason I run Find / Finality is for the Find part for outvaluing the Control and the x matchups. I only occasionally use the Finality part. This is the main reason why I don't run Ritual of Soot instead. I have considered The Eldest Reborn , but I don't know where to put it.
Thanks again for your extremely helpful comment,
3 weeks ago
I don't think you will want to play Conclave Tribunal . It is a very good card, but in this deck, where you aren't flooding the battlefield, you just have a few big creatures, it feels pretty bad. I also don't know how much I like Drover of the Mighty . Maybe Flower / Flourish instead if you really want ramp. Llanowar Elves is the go to, but you only have 8 untapped green sources for turn 1 sooooo. I would cut the 4 Conclave Tribunal and add the 4th Vraska's Contempt and some copies of Mortify or Cast Down . The creatures in the maybe board don't feel very powerful, so I wouldn't play them. From the instants I would play a copy or two of Assassin's Trophy , and Settle the Wreckage in the mainboard. Settle the Wreckage is also good in the sideboard. The rest don't feel great though. (not including Mortify , that card is very good it was just referenced earlier.) From the planeswalkers in the maybe board, I don't like Kaya, Orzhov Usurper , it does next to nothing, but I would play 2 or 3 Karn, Scion of Urza , I would also add Vivien Reid . Duress , Find / Finality , and Ritual of Soot are very good, but probably Ritual of Soot is played over Find / Finality . This is because Ritual of Soot doesn't kill as much of your stuff as Find / Finality does. Lastly, The Eldest Reborn is great in sideboard and The Immortal Sun should only be played if you run few enough planes walkers to not make it a nonbo. Apart from that, it seems pretty solid. Good Luck!
1 month ago
Hey, great concept, but I think you're relying too much on Lantern to make the mana work.
I think Hero combines very well with Rakdos to make Mardu or with Bant. You have the beginnings of a Mardu strategy already with Aurelia, Tajic and Reinforcements consider expanding on it? Fireblade Artist and Imperious Oligarch , multicolored two drops. Fireblade can be a source of damage using Human tokens. Judith, the Scourge Diva is an anthem for tokens and she's multicolored.
Consider this Mardu creature base example:
- 4x Hero
- 4x Fireblade
- 3x Imperious
- 3x Judith
- 2x Tajic
- 2x Aureila
- 1x Seraph of the Scales
- 4x Reinforcements
Another direction to consider is Bant using the low mana cost multicolored split cards: Incubation / Incongruity , Depose / Deploy and Flower / Flourish . These split cards give you the token value with Hero, but also other value; in the case of Incubation and Deploy draw. I especially like Incubation because it can potentially find Hero turn one and after that it can potentially find a multicolored creature or exile a creature. Bant has two very good multicolored creature three drops in Knight of Autumn and Deputy of Detention and two drop Emmara, Soul of the Accord . Multicolored five drops Trostani and Teferi are great and Dovin also has potential.
Consider this Bant base example:
- 4x Hero
- 3x Emmara
- 4x Autumn
- 3x Deputy
- 3x Trosanti
- 4x Incubation
- 4x Flower
- 4x Depose
Good luck with your deck.
1 month ago
Hey, due to the color requirements here I don't think Flower / Flourish is helping enough because it can't find a black source. Flower is a card you want as 4 of because you want to consistently be able to cast it turn one. 2x Flower isn't consistent for turn one and it becomes a bad draw in the mid game where you care less about lands and you can't yet cast six mana Flourish. Consider cutting Flower and adding 2x more Plains? Knights are an aggro deck, but more than other aggro you're counting on hitting your third and fourth land drops with only 22 lands and 2x Flower this will be difficult.
Consider adding Unbreakable Formation , cutting Marshal? Formation's three mana effect added to +2/+1 of History can wreck your opponent. Marshal's mana cost is not friendly with a three color manabase because you need both Tomb and Cemetery. Currently Five lands can't be used to cast Benalish Marshal which is a lot. Instead of trying to build your manabase around Marshal who requires 20+ white sources, build it around History while also having enough green and black to consistently play cards of those colors too.
Good luck with your deck.
2 months ago
Welcome to Magic! Hope your stay is long and enjoyable! As far as deckbuilding goes, you've got some room for improvement. One of the first things to learn about is the mana curve. Generally speaking, you want to have a curve that peaks around 2-3 mana. Your curve is more inverted, with your 5 drops being the place with the most stuff. This is less of a problem in Selesnya tokens since many of your 4 and 5 drops have convoke, meaning you can play them earlier than normal by tapping your existing creatures for the casting cost. That being said, Divine Visitation and Trostani Discordant cannot be brought out early, which means you've got 7 cards at the end of your curve that require 5 mana.
I would drop some number of the Divine Visitation for more early game cards like Adanto Vanguard or Thorn Lieutenant. They'll give you more creatures in the early game that can help bring your bigger stuff out and won't feel so bad to be holding in an opening hand. Also, if you're only going to run 22 lands, you need to bring Flower / Flourish to the table. This card is effectively another land in the early game, and a finisher in the late game.
Hope this helps! You can check my Selesnya deck out here if you would like more suggestions. It's more of a midrange build but might help!
2 months ago
magicguigui Thanks! The only change I made since this was published was to cut a land for Flower / Flourish because of its utility as a cheap spell to trigger Paradox Engine and flexibility to pump your team in corner cases. Other than that, I don't think any card from M19, Commander 2018, or GRN makes the cut.
3 months ago
This (or something very similar deck to this) would be the naya deck I would run if I was going to (but ended up sticking with G-W). Although, I would try to find some space for a board pump effect even if it was Flower / Flourish or Shalai, Voice of Plenty. Side board wise I would recommended:
3xKnight of Autumn (vs burn and decks using nice enchantments: history of benalia, thousand year storm, divine visitation ect.)
2 Cleansing Nova not really for creature removal but it is one of the few ways in standard to destroy the growing in popularity Lich's Mastery decks. Two copies of this in a deck means they need to be running blue to win!! (and if they are running blue you just have to wait for them to tappout) (vs lich's mastery) if you don't have any of these where you play/don't struggle against them then obviously do not bother!
2 Shalai, Voice of Plenty she is a brilliant card for a deck like this protection pumping and flying in 1. (vs burn and control decks)
2 Settle the Wreckage (vs. mid range or aggro deck)
4 Tocatli Honor Guard the best way to combat the top of the meta golgari explore/etb deck [note it does stop Goblin Instigators ability so that is what i would swap them in for] (vs. golgari/abzan explore)
2 Banefire is brilliant against a long drawn out control match up where you have lots of lands as all your threats have been answered. only ever play to kill! (vs.control [note. not counter burn it will be too slow]) if you don't have any of these where you play/don't struggle against them then obviously do not bother!
2 Remorseful Cleric (vs. GY decks including the golgari explore deck)
Sorry I started of suggesting a couple of cards and ended up building a sideboard for you :S Sorry if I overstepped the amount of advice you were wanting. I know there are 17 cards in the SB I suggested but cutting a couple based on your local meta is the best advice I can give, as in if everyone is playing a dooom enchantment in their deck play 4 knights if no one is playing gy recursion strip the clerics.
I hope I helped and I really do like the deck!
Thanks for reading,
3 months ago
Hey, welcome to MTG! The deck you put together has some pretty good cards and some nice combos in it. If we trim it down a bit, we can create a more concise gameplan and route to winning.
Normally, in a lot of decks that you might see when browsing around, people will run 4 copies of cards. This is the maximum number of same-name cards allowed in a standard deck, except in the case of cards that have text that say otherwise. Normally, you should try running 4 copies of your best/favorite cards, just so you can count on drawing them more often.
That being said, Selesnya (Green/White) has some good cards in it that you've added here. You're pretty much a G/W knight deck, so I would consider running up to 4 copies of Knight of Autumn, Knight of Grace, & Conclave Cavalier. Trostani Discordant is good here as well -- if you like her, consider adding Emmara, Soul of the Accord for maximum benefit. Militia Bugler is actually great here as well, I'd recommend 4 copies of him too. History of Benalia is very good too. The dinosaurs are cool, but I probably wouldn't recommend running them here, as they don't synergize well with the rest of the deck. I would also consider taking out Ajani's Last Stand and Kamahl's Druidic Vow.
As far as packs to buy, a lot of your cards will probably come from Guilds of Ravnica or Dominaria. Both are great sets, but if you really want certain cards you should consider buying singles online or buying/trading for them at your local game store.
Good luck on the deck!
Flower / Flourish occurrence in decks from the last year
All decks: 0.37%
Commander / EDH:
All decks: 0.0%