Flower / Flourish

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Flower / Flourish

Sorcery

Flower

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.


Flourish

Creatures you control get +2/+2 until end of turn.

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Flower / Flourish Discussion

duelcastermage on PARADOX Sisay Combo

14 hours ago

magicguigui Thanks! The only change I made since this was published was to cut a land for Flower / Flourish because of its utility as a cheap spell to trigger Paradox Engine and flexibility to pump your team in corner cases. Other than that, I don't think any card from M19, Commander 2018, or GRN makes the cut.

SP3CTR3_chelts on Naya Tokens

3 weeks ago

Hi

This (or something very similar deck to this) would be the naya deck I would run if I was going to (but ended up sticking with G-W). Although, I would try to find some space for a board pump effect even if it was Flower / Flourish or Shalai, Voice of Plenty. Side board wise I would recommended:

3xKnight of Autumn (vs burn and decks using nice enchantments: history of benalia, thousand year storm, divine visitation ect.)

2 Cleansing Nova not really for creature removal but it is one of the few ways in standard to destroy the growing in popularity Lich's Mastery decks. Two copies of this in a deck means they need to be running blue to win!! (and if they are running blue you just have to wait for them to tappout) (vs lich's mastery) if you don't have any of these where you play/don't struggle against them then obviously do not bother!

2 Shalai, Voice of Plenty she is a brilliant card for a deck like this protection pumping and flying in 1. (vs burn and control decks)

2 Settle the Wreckage (vs. mid range or aggro deck)

4 Tocatli Honor Guard the best way to combat the top of the meta golgari explore/etb deck [note it does stop Goblin Instigators ability so that is what i would swap them in for] (vs. golgari/abzan explore)

2 Banefire is brilliant against a long drawn out control match up where you have lots of lands as all your threats have been answered. only ever play to kill! (vs.control [note. not counter burn it will be too slow]) if you don't have any of these where you play/don't struggle against them then obviously do not bother!

2 Remorseful Cleric (vs. GY decks including the golgari explore deck)

Sorry I started of suggesting a couple of cards and ended up building a sideboard for you :S Sorry if I overstepped the amount of advice you were wanting. I know there are 17 cards in the SB I suggested but cutting a couple based on your local meta is the best advice I can give, as in if everyone is playing a dooom enchantment in their deck play 4 knights if no one is playing gy recursion strip the clerics.

I hope I helped and I really do like the deck!

Thanks for reading,

Ed

Malikin on Knights on Dragons

4 weeks ago

Hey, welcome to MTG! The deck you put together has some pretty good cards and some nice combos in it. If we trim it down a bit, we can create a more concise gameplan and route to winning.

Normally, in a lot of decks that you might see when browsing around, people will run 4 copies of cards. This is the maximum number of same-name cards allowed in a standard deck, except in the case of cards that have text that say otherwise. Normally, you should try running 4 copies of your best/favorite cards, just so you can count on drawing them more often.

That being said, Selesnya (Green/White) has some good cards in it that you've added here. You're pretty much a G/W knight deck, so I would consider running up to 4 copies of Knight of Autumn, Knight of Grace, & Conclave Cavalier. Trostani Discordant is good here as well -- if you like her, consider adding Emmara, Soul of the Accord for maximum benefit. Militia Bugler is actually great here as well, I'd recommend 4 copies of him too. History of Benalia is very good too. The dinosaurs are cool, but I probably wouldn't recommend running them here, as they don't synergize well with the rest of the deck. I would also consider taking out Ajani's Last Stand and Kamahl's Druidic Vow.

Some good instants, sorceries, and enchantments for you to consider are Conclave Tribunal, Charge, Make a Stand, and Flower / Flourish.

As far as packs to buy, a lot of your cards will probably come from Guilds of Ravnica or Dominaria. Both are great sets, but if you really want certain cards you should consider buying singles online or buying/trading for them at your local game store.

Good luck on the deck!

Booch138 on Selesnya Tokens

1 month ago

Hi! Nice start to a fun guild with lots of customization. Could use a little cleaning up and some of the high end stuff taken down a smidge. Personal opinion of course, but I would probably cut the Vivien and Ajani down to 2 each main deck, and maybe even cut more as while they’re terrific cards, they are a little on the heavier side (and are better fits in side decks). The 2 drop section is a little lacking too, and these would be better slots to fill there. Emmara is great, but Adanto Vanguard and Knight of Grace are highly suggested. Also, if you’re going to only run 20 lands, I would make room for (and should go in the deck anyways) 4x Flower / Flourish as it let’s you cheat land count a bit and it’s otherside works well with the rest of your deck anyways.

These are just a few things I would suggest tidying is all. I also don't know how I feel about Ledev Champion but yeah :P

wnje01 on Selesnya

1 month ago

My thought is right now you have 26 land sources with the Flower / Flourish which seems to be too many. I wouldn’t think of it as just a turn 4 move but it would be good late game and very usable as a blocker because if it dies you get two 2/2 knights, also a great card vs. board wipes and has great synergy with History of Benalia

wnje01 on Selesnya

1 month ago

I would add Conclave Cavalier a knight when she dies makes other knights which would be great for you, I would trade 2 of those for 2 Flower / Flourish.

Elf0491 on Mayael's Big Boy Club

1 month ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

Crayak on tokens 2.0

1 month ago

Hoi,

Deck ziet er goed uit, er zitten nog veel kaarten in die ik ondertussen gemist heb. :D Ik vind zelf de average cmc best hoog. Ik denk dat je daardoor misschien niet vaak de ability van rhys kan gebruiken. Mana doubles zoals Mirari's Wake en Zendikar Resurgent gaan daarom zeker helpen. Song of Freyalise is zeker een goede additie. Cryptolith Rite werkt net zo. Harvest Season laat je land in play leggen voor alles wat tapped is. Deze kaart combo-ed goed met convoke kaarten of de kaarten hieronder die er voor kunnen zorgen dat je minder snel wordt geswarmed door opponents. Harvest Season is al beter dan cultivate als je 2 tapped creatures hebt.

Carddraw in wit-groen tokens is ook iets makkelijker geworden met bijv. Huatli, Radiant Champion en Camaraderie. (De goedkoopste opties heb je al Mentor of the Meek en Skullclamp.) Andere duurdere opties zijn Collective Unconscious en Regal Force. Shamanic Revelation kost weer wat minder en geeft je ook nog leven voor de grotere creatures. Deze kaart werkt best goed met de worms en angels in het deck.

Het deck mag wel iets meer removal draaien. Hoeveel manieren heb je om creatures/permanents weg te halen? Een suggestie is o.a. Aura Mutation. Ik vind dit ontzettend sterke removal gezien de value die je haalt uit deze instant van 2 mana. Citywide Bust is nieuwe mass removal voor token decks.

Eldrazi Monument maakt je creatures indestructible en laat ze vliegen. Dat laat ze makkelijker doorkomen bij opponents. Bovendien biedt het bescherming tegen de boardwipes die je ook zelf draait. Mirri, Weatherlight Duelist maakt het ook makkelijker om door te komen en voorkomt dat mensen je gaan swarmen. Shalai, Voice of Plenty biedt je ook bescherming tegen sources met single targets. Die kan je overwegen, maar ik vind 'm hier niet super goed.

Concordant Crossroads geeft alles wat in play komt haste. Dit werkt goed in je token deck, maar werkt helaas ook op opponents. Ook Akroma's Memorial geeft je creatures haste en maakt het makkelijker om ze door te laten komen. De haste enables werken ontzettend goed met de Goldnight Commander of Cathars' Crusade die in je deck zitten. En ook met Divine Visitation hieronder.

Divine Visitation doet op zichzelf niets maar maakt wel flying 4/4 angels van al de tokens die in play komen. Dit bufft je tokens en maakt je betere blockers en laat ze ook makkelijker doorkomen.

Tendershoot Dryad is naar mijn mening veel beter dan Verdant Force die nu in je deck zit. Deze kost 3 mana minder en kan je saprolings ook nog buffen. Speel 'm na Aura Mutation en/of Mycoloth en je kan meteen voor veel slaan met de saprolings. Je kan natuurlijk ook nogsteeds beide spelen.

Thunderfoot Baloth is goed in het buffen van creatures. Maar hiervoor zijn ook andere goede opties te vinden.

March of the Multitudes vind ik in dit deck beter dan Chord of Calling al kan je daarmee o.a. Craterhoof Behemoth uitzoeken. Het nadeel is dan wel dat je creatures getapped hebt liggen. Als je veel met convoke en/of kaarten als Song of Freyalise speelt dan zou ik ook Paradox Engine in het deck doen. Met de song kan je hiermee al je non-lands uit je hand casten. Als je nog 'n steady carddraw hebt met Mentor of the Meek of huatli's emblem dan kan je je hele deck in play leggen. Buiten dat is deze ook sterk want het geeft je de mogelijkheid om met alles aan te vallen iedere beurt. Buiten convoke en de Cryptolith Rite effecten heb je nog Glare of Subdual die ontzettend goed werk heeft geleverd in mijn ghave deck. Best wel een aanrader. Je tapt 'n mannetje en voorkomt dat je aangevallen word door grote threats. Deze werkt ook goed met Paradox Engine of Throne of the God-Pharaoh.

Impervious Greatwurm kan je mid to late game voor goedkoop casten. Deze dikzak is moeilijk weg te halen maar heeft helaas geen trample dus komt ook moeilijk door zonder 'n Eldrazi Monument ofzo.

Anointed Procession is de witte Parallel Lives die is uitgekomen. Naud kent 'm ook.

The Immortal Sun is in dit deck beter als Staff of Nin al kan je ze beide prima spelen. Het helpt je bovendien bij het casten van kaarten en bufft meteen ook al je mannetjes. Het werkt ook tegen planeswalkers van opponents en helaas werkt deze ook tegen de planeswalkers in je eigen deck waar je op moet letten.

Flower / Flourish is zowel vroeg als late game prima.

Nogmaals, het deck heeft zeker goede potential. Rhys blijft squishy maar is zeker niet de grootste threat op het bord. Kaarten die ik uit je deck zou halen zijn Acidic Slime, Armada Wurm,Hydra Broodmaster en Verdant Force die naar mijn mening te veel mana kosten voor wat ze doen. Karametra, God of Harvests werkt helaas alleen op creatures die je cast en niet op je tokens. Omdat je weinig creatures hebt zal ik 'm er uit laten.

Descend upon the Sinful is ook te duur en laat je alles verliezen ondanks de kaarten die je creatures indestructible kunnen maken. Ik zou het laten bij de removal wat destroyed ipv exiled. Er zijn nog nieuwe kaarten uitgekomen die al je creatures indestructible maken voor de turn. Ik heb ze niet genoemd maar ze kunnen erg sterk zijn samen met de boardwipes die je zelf speelt of de boardwipes van opponents.

Doei

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