Ensoul Artifact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ensoul Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

notjinzo on 5 Color Artifact Deck

11 months ago

I think the amount of artifacts in here could be an advantage for some affinity spells like Thought Monitor or Myr Enforcer, alternatively you could do something Ensoul Artifact or Tezzeret's Touch. Something akin with ramp would be good too due to the land usage, or a landfall creature would have good use here, I think Lotus Cobra might help you out. Explore, Rampant Growth, Growth Spiral, and Manamorphose could help you with early game mana usage/land playing.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

11 months ago

wallisface,

Thanks for your suggestions! Here are my thoughts:

As for the Clock of Omens combo, it is my opinion that it's rather difficult to assemble for the following reasons:

  • Finding four cards for a combo is a lot, besides having to set them up.
  • Two artifacts, a creature, and a card in hand are required. That means a single removal or discard spell can disrupt the combo.
  • clock is basically a dead card without the combo.

I agree with your opinion on Memnite. I chose to add it because it can add to the artifact count and crew Smuggler's Copter, which is sometimes necessary to get asmor running. It can also be a target for Ensoul Artifact. Fae of Wishes can also crew copter, is a discard option, and can grab the combo or another sideboard option. Honestly I think the only downsides are that it's not an artifact and it costs a lot to do stuff with it. Unearth seems like a really good option as long as it has targets, but if I remove all creatures except for asmor it won't be any good. Any suggestions for replacement creatures?

itsbuzzi on Converting from Modern to Pioneer

11 months ago

Ensoul Artifact can get away with wins just as much as any other deck. I feel the term "Pioneer Viable" is very loose at the moment, remember Izzet Creativity was Tier D to Off-Meta before it won.

Have fun and good luck building your brew for Rakdos. It's refreshing to see a deck with that doesn't look the same as the rest.

Argy on Converting from Modern to Pioneer

11 months ago

I still use Ensoul Artifact in a mono blue Artifacts Pioneer deck, which does quite well.

Usually makes the top 4.

It is an original brew, though, so it doesn't stick to as many rules.

Icbrgr on Converting from Modern to Pioneer

11 months ago

A mana rock that has seen competitive play and i still use would be Springleaf Drum... however it is very fringe if not obsoleted in artifact aggro decks.

I still personally still cling onto the old way to play artifact aggro using Springleaf Drum and Ensoul Artifact but both cards have fallen out of favor for the strategy for being competitive... but thats just something I know/accept when I play my deck at FNM.... still gets wins but is nothing like it used to be.

Icbrgr on Pioneer Artifact Aggro: Where's Ensoul?

1 year ago

Ever since the beginning of Frontier/Pioneer Ensoul Artifact aggro has had a presence in the competitive meta.

Ive seen the deck evolve over time to be less and now be more for the sideboard answer cards/removal and Ingenious Smith/Michiko's Reign of Truth  Flip... which makes sense and all...but why has Ensoul Artifact fallen out of favor in these decks?

I always thought that the main appeal to the deck was making an Ornithopter a 5/5 flyer or slapping it onto Darksteel Citadel for 5/5 indestructible and just close out the game quickly with an obnoxious early beater that either was harder to remove or had evasion... combined with whatever artifact synergy the decks running.

Is Ensoul Artifact suffering the same fate as Kird Ape/Loam Lion/Wild Nacatl where although aggressively costed it just isnt enough anymore? I see some lists still running the card on some Youtube lists but they are starting to be over 6 months old now.

I personally still run Ensoul Artifact in a list featuring Patchwork Automaton with Reinforced Ronin/Network Disruptor... I feel like I have a moderate/acceptable success/winrate with the decklist; but admittedly I dont play Pioneer very seriously and just attend the LGS that hosts Pioneer ever once in awhile because its a bit of a drive to get there as opposed to other shops that play EDH/Modern far more conveniently for me.

Balaam__ on Indestructible Visions

1 year ago

As DreadKhan mentioned, Sol Ring is banned in Legacy. Usually the site is pretty good at emboldening banned cards in red, but I guess this one slipped by.

That said, there’s a lot good here but some not so good. You have a fairly good grasp on exactly what you want your deck to do, which is key, but I think some card choices don’t fit well in the greater scheme of things even if they possess theoretical utility.

Protean Thaumaturge and Copy Enchantment are questionable. There are too few Enchantments in the deck to make either viable; Protean Thaumaturge is essentially useless unless you successfully resolve an Enchantment, of which there are only 12–and your opponent is likely going to view this possibility as a distinct threat, holding counter magic in reserve (particularly if they’ve already cast a powerful creature threat of their own).

At 4 copies, Copy Enchantment is already in and of itself a full third of your total Enchantment count, which make the odds of effectively utilizing it diminished. If you can fulfill the criteria to cast it and have it resolve, all well and good, but if not you’re stuck holding a dead card. Imagine an opening hand with one or even two copies.

Ensoul Artifact and Arcane Flight are both great choices that offer immediate, tangible results. I’d recommend cutting the other cards I mentioned earlier and replacing them with with something else. Good countermagic comes to mind, as since you’re in and in the format with arguably the best countermagic, there really isn’t a good reason not to run it. It’ll create opportunities to stop the opposing player from removing your own key pieces, as well as open the door for you to preemptively eliminate big plays on their side.

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