Ensoul Artifact

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Ensoul Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Ensoul Artifact Discussion

triproberts12 on Sun Quan, Lord of Wufect

1 month ago

Oh, also, Ensoul Artifact , Skilled Animator , and Octopus Umbra can make your infect creatures bigger.

Zakkaery on Thopter attack!!

2 months ago

Have you thought about Ensoul Artifact ? It's a good way to make giant thopters and is in color.

SeekerofSecrets on Decks for new players

2 months ago

hungry000 I ended up making another affinity deck (I love Thoughtcast and Ensoul Artifact) and yours was way over budget

But I'll make a wear wolf list if you want to make a vampire or humans list!

itsbuzzi on Izzet Burniffity

2 months ago

Kind of a note to the above comment, going Ensoul Artifact is the opposite of going wide. So although worse case they may remove your 5/5 you still have other threats on the board running a deck like this.

itsbuzzi on Izzet Burniffity

2 months ago

It works wonders. Notice I have the card Stubborn Denial. Basically if your starting hand has 2 lands, an artifact, ensoul, and stubborn you have a 4 turn clock that can counter whatever removal they find. Notice its vulnerable to cards like Fatal Push, Path to Exile, Abrupt Decay nut if you aren't facing cards like that you pretty much win. Make sure you can enchant your artifact without them removing said artifact in response that hurts but otherwise it does well. Throw Ensoul Artifact on your Darksteel Citadel and all they have is Path to Exile. The removal spells are limited but if they have it a Shrapnel Blast can be a pseudo-counter spell while still dealing your damage.
All in all I like Ensoul; the other cards your mentioned in blue I clearly don't use though.

TheMagicMafia on Prophory Mill

3 months ago

I'm building a similar deck and I think you should consider adding either Darksteel Citadel + Ensoul Artifact (Ensoul Artifact, Darksteel Citadel), Thassa, God of the Sea, or another indestructible creature to pair with the Porphyry Nodes. Also, you'll need some way to deal with decks that like cards in their graveyard and cards like Emrakul, the Aeons Torn. I really like the idea of a Whir of Invention + sideboard artifacts (Relic of Progenitus, Damping Sphere, etc.) package.

Oodmad on Affinity?

3 months ago

Wasn't trying to play gatekeeper and suggest that your deck doesn't deserve to be called Affinity. I only wanted to point out that the main game plan I see from all Affinity variants (critical mass of artifacts and synergy enabling cards) doesn't seem to apply to your deck so it may be a bit limiting to try to think of it only as an Affinity deck.

I consider a card "synergy enabling" if it can give additional value to other cards that are not directly targeted by it. Arcbound Ravager is synergistic because it gives all artifacts the extra potential of being +1/+1 counters or creature artifacts have the potential to be modular targets. Ensoul Artifact and Tezzeret's Touch are not synergistic cards as they only strengthen a single target and don't give additional value to the rest of the deck (except for Stubborn Denial). Ornithopter isn't a more valuable card with Ensoul Artifact on the battlefield, unless Ensoul Artifact is enchanting it. Not to suggest that Ensoul Artifact is a bad card, just trying to clarify how I evaluate whether a card is adding synergy to a deck.

Your deck has some similarities with a Boggles style deck and I think it would be useful to look at that for additional inspiration. My Johnny 5 is Alive deck is based on the Boggles game plan (hard to remove targets pumped by enchantments), but it also has a control shell to deal with the weaknesses you pointed out. For your current deck you may want to add more spells like Stubborn Denial to help protect your enchantments.

Torpor Orb is an all-star in my sideboard. Humans and Spirits are common in my local meta and Torpor Orb always cripples them enough for me to win. A lot of other decks like to abuse ETB creatures and it doesn't disrupt Affinity's game plan, too much, to side in Torpor Orb just in case.

Good luck with the endless struggle of optimization.

itsbuzzi on Affinity?

3 months ago

Affinity by its correct term stands for the cards that reduce their cost for how many islands or forests, etc you have. (See Tangle Golem and Spire Golem). What affinity has changed to is simply the use of artifacts. I say this from the perspective of our opponents. I understand this is a different type of deck but when I turn one drop artifacts down my opponent goes oh he's playing Affinity. This is just another spin on the typical deck. Although it's not the standard use of affinity using the typical standard cards, because it still uses artifacts it isn't called anything else by anyone else I have played. Actually playing last Friday night (and getting 1st place) the consensus is that this deck is called: "Affinity?" and honestly that's perfect in my book. (That being said our player using the Jeskai Ascendancy combo deck has been called a Storm deck. I suppose both names are correct.) The game plan is definitely different but I still get low drop artifacts out and empty my hand just as quick but how the creatures get buffed are different; the synergy is just different. Ensoul Artifact and Tezzeret's Touch is still synergistic with the deck like I said it's just a different way to do it. I like this version because I find it's quicker than the standard Affinity deck and I needed speed to beat combo decks before they can go off. I just couldn't see myself playing Master of Etherium over Tezzeret's Touch because you would need 4-5 artifacts out that can swing when you play Master as opposed to Touch. that probably happens fairly frequently but my point just remains there are many ways to skin a cat. It may just be my meta but I haven't needed to deal with removal as much and when I do I can counter it fairly easily.

I have not had a problem with metalcraft except trying to use it turn one which is not the use for it here. Galvanic Blast is pretty much used to either close out the game, which by then should hit for 4, or hit a creature for 2 and kill their turn one Birds of Paradise. Shrapnel Blast is used similarly. My favorite play is hitting for 5 on turn 2, 10 on turn 3 (With either Touch or Shrapnel) and winning the next turn or sooner. Cranial Plating is just used to get another threat out. If for some reason my 5/5 creature does die or I want to swing for more, the equipment can just turn another cheerio into a threat. Also, very important here, you can attach Cranial Plating at instant speed for when they have an Ensnaring Bridge out. That has come in handy a few times.

Your deck including Ensoul Artifact is good but you failed to address the best removal in the format as you have said. Sure your artifacts have indestructible but that only stops one removal spell, Fatal Push but Abrupt Decay still hits the enchantment, Path to Exile still exiles your creature and Dismember still kills your creature. So it's a good deck but counterspells such as Stubborn Denial has worked out for me to counter these threats (not Abrupt Decay, honestly you can't really do anything against it if you play decks like these) as the opponent gets them. I do like the inclusion of the discard in black and that is most likely your way around the removal spells. I haven't touched black very often in this deck and although I want to I haven't found the need at this point but I still have the ability to. I like the sideboard consisting of more artifact targets to enchant or sacrifice. Important: the main card against any Affinity deck is Stony Silence and from the use of either my deck or yours (not including equipment, side them out) Nothing gets hit by silence.

I really like the modern gobots deck. It seems like a fun playstyle and I have not thought about putting together goblins with cherrios. It seems like a fast play, much of what I am trying to accomplish here. I'll stick to mine for now but I very much like the idea.

I was interested in your other deck at first simply because Ensoul Artifact was the featured card. My idea for unprivatizing my deck was to just show you this because I thought we could share ideas. This is not to say you couldn't run Ensoul Artifact in your sideboard or I couldn't run Alpine Moon. I thought its inclusion was very interesting. I also liked your manabase. I have to run different cards because I don't run as many artifacts like Ghirapur AEther Grid isn't as good for me but perhaps you may like adding Phyrexian Revoker. I also just feel in love with the card Torpor Orb and I see you may have already gotten a ton of usefulness out of it.

In conclusion I just liked to share my idea. Sure we run similar cards and the playstyle is definitely different but we could learn a little by getting out of the box and see your cards and you mine. I wish to keep these comments but because this is the deck I run I wish to privatize it again. If you want you can copy it before I do so.

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