Galecaster Colossus

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Galecaster Colossus

Creature — Giant Wizard

Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.

Price & Acquistion Set Price Alerts

C17

Ebay

Galecaster Colossus Discussion

Strangelove on Big Blue Braids

5 days ago

Deceiver of Form... kinda cool.

Tidal Force... might be even better than frost titan. Good for politics too.

Sphinx Ambassador... this card is ridiculous.

Platinum Emperion... why not.

Platinum Angel... and again why not. These last two could serve as your "lifegain."

Phyrexian Ingester... removal? Maybe... there's also Meteor Golem.

Nullstone Gargoyle... hilarious.

Galecaster Colossus... more removal.

Neotrup on If I have two Galecaster ...

3 months ago

No. Galecaster Colossus has an activated ability which requires paying an activation cost, rather than a triggered ability. When you pay the activation cost for one (by tapping a wizard) you are only making the payment for one of the colossi, not both. Having two out is redundant.

player_RO on If I have two Galecaster ...

3 months ago

So, I have two Galecaster Colossus on the battlefield, and their ability is "Tap an untapped Wizard you control:Return target nonland permanent you don't control to its owner's hand." So if I have two Colossus on the battlefield and I tap a Wizard, does that mean that I can return to the owner's hand two permanents with just one tapped Wizard?

Cloudius on The Greatest Show on Earth - Merrow Wizardry

3 months ago

KayneMarco Thanks for the upvote and suggestions.

My friends were all using Kumena, Tyrant of Orazca as the Merfolk Commander but I wanted to do something more novel. Derevi fits into the tap/untap theme nicely. The deck has a Wizard subtheme too.

I've considered the cards you recommended when I was building the deck. Supreme Inquisitor and Lullmage Mentor require 4 other wizards and 6 other merfolks respectively to "turn on" their tap ability. In the games I've played using this deck, it is extremely difficult to reach that threshold, given how common board wipes are in EDH.

Galecaster Colossus synergizes well with Seedborn Muse and Murkfiend Liege so I may give it a try. The colossal casting cost was the reason why I didn't include him earlier.

Feel free to try them out and let me know how it goes for you though.

On the topic of Derevi, she helms another of my novel deck, which should be getting popular these days, thanks to the Bant Enchantment deck in Commander 2018. Attaching the deck list below to give you more ideas on how you can build Derevi.


Derevi, the Enchanting Tactician

Commander / EDH Cloudius

SCORE: 1 | 15 VIEWS


KayneMarco on The Greatest Show on Earth - Merrow Wizardry

3 months ago

Just picked up the derevi pre con and was thinking of going with a tap/untap matters theme for it as a way of giving it my own flair. Never thought of going merfolk tribal. +1 from me. I like it. Here are a few more tap creatures I didn’t see in the deck in case you haven’t seen these. Supreme Inquisitor, Galecaster Colossus and Lullmage Mentor. The mentor is even a merfolk. Any to all of these critters would really add to your deck I think.

Arkadius on Casual Derevi

4 months ago

Hi Adam,

I like the way you 'tactically' pilot Derevi as I've seen it on Muddstah's channel and I admire it even more with your no stax & no infinite combos rule for your deck. The artwork of Derevi perfectly shows drama of your games: 'always under fire' :)

Have you ever tested Surgespanner? I think the wizard fits your playstyle and works great with Derevi, Empyrial Tactician. Apart from Derevi, Azami, Lady of Scrolls or Galecaster Colossus are enablers for Surgespanner and they are already in your decklist.

I think I don't have to mention synergy with your no. 1 star: Seedborn Muse

1 question: Why Willbreaker was removed from you decklist? Is the card too slow or your playgroup doesn't like it in Derevi deck? :)

kingyfyvf on Grixis Wizard Commander Help

4 months ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

TheBloopKing on Clean up this Kess!!!

4 months ago

You don't have some staple wizards. Galecaster Colossus, Sigil Tracer, Azami, Lady of the Scrolls. Docent of Perfection  Flip isn't a wizard, but buffs wizards and creates more wizards.

Dark Ritual says "add 5 black mana" with Kess out on the field.

You are missing draw. Preordain, Brainstorm, Ponder, Serum Visions are all cheap ways to draw cards and keep cards in your hands. I feel you constantly sit with no cards in hand which isn't good with a spell based commander.

Dark Petition is a tutor you are missing. Also Mystical Tutor

Kess, Dissident Mage is a commander that needs spells. I have 32 spells in my deck and I feel I need more. 23 spells is not enough. You're almost better off running Marchesa, the Black Rose as your commander in this deck.

Counter-spells is needed also. I honestly don't know how you could run a spell based deck in blue, without running a couple counter-spells. Counterspell, Dispel, Negate, Counterflux, Mana Leak are all some you should consider.

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