Creature — Giant Wizard
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Price & Acquistion Set Price Alerts
Galecaster Colossus Discussion
14 hours ago
If you're still looking for cuts here are my suggestions.
Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.
I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search
Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.
Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.
Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.
Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.
Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.
Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.
Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?
Cephalid Coliseum: You have access to better card draw that is repeatable.
Hammer of Purphoros: Unnecessary haste inclusion.
Basalt Monolith: All the ramp. None of the draw backs.
Hateflayer: BOOM, goes the dynamite.
Pili-Pala: The best part of your deck is this card.....
Jace's Archivist: Wheels for days..
Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.
Vandalblast: You're playing red right?
Mercurial Chemister: Ehh, Idk about this one.
Entomb: Tutor time.
Gamble: Great tutor for your deck.
Cavern Harpy: Wow, just, wow....
Training Grounds: Mana reductions are the key.
1 day ago
Metallurgic Summonings is a good card for putting out big tokens and a way to get back the spells you have used over the course of the game.
Azami, Lady of Scrolls is a way to draw extra cards off the wizard tokens at the end step of your opponents turn. But thats only if you find you need the extra draws.
Galecaster Colossus is a game clincher in wizard tribal
3 weeks ago
3 weeks ago
Well in that case you want to build around two things. Tap abilities and walkers. Maybe just choose one of those? Tap abilities will be less hated but still strong.
Perhaps wizard tribal as a subtheme since they love their tap effects?
3 weeks ago
harbingerofduh wow, i didnt even know of Overburden's existence. That card is awesome! ive literally just added Worn Powerstone as i had it in this deck before, but for some reason i removed it. You're making a very good point, but after playing this for some times i have actually often had some extra lands in my hand, because of all the card draw. I almost always get to play a land in my turns. I might replace Galecaster Colossus with something cheaper, but havent really found a good alternative for it yet. Really appreciate your comment!
2 months ago
CivilizedSin, I use Torchling as a replacement for Morphling (reserved cards sometimes are impossible to find), but it's weaker in so many situations. And I won't run both, it's just an overkill. I also used Avatar of Woe, but I've found it to be on a weaker side of tap abilities. I'd rather tap to draw 3 with Arcanis the Omnipotent. So I prefer Galecaster Colossus as a removal of choice, because it deals with almost any permanent, doesn't need haste and can tap some other wizard (wich I have plenty of) for activation. The deck is a blast indeed, my favourite commander of all time by far! :)
3 months ago
3 months ago
Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.
Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.
Mistfire Adept - Costs too much for what it does.
Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.
Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.
Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy
Simic Manipulator - See above