|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Creature — Giant Wizard
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Galecaster Colossus Discussion
5 days ago
For replacing the infinite mana combos I have a few suggestions.
This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.
The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.
Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.
Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.
On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.
As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.
You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.
As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)
Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb
Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort
Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.
1 month ago
@ kani7796 : yeah Rhystic Study is amazing, I usually toss it in any blue deck. I was trying to lower the mana-curve of this deck towards quicker wins so I left it out, but I will likely toss either it, or Mystic Remora in soon (that one is a little better in the first 2 turns, it catches everyone's mana rocks usually). For now, there's plenty of card draw in the deck, and the stuff I reanimate from other folks' graveyards usually gives me some card advantage too.
As for the combat, I don't attack a lot, mostly I'm trying to control the board with Galecaster Colossus , or reanimating big threats. The first combo that can win on the spot is Ashnod's Altar and Bloodline Necromancer . If you have the 1 extra mana for Inalla's trigger and you make a token of Bloodline Necromancer when it comes into play, then, while the real copy's trigger is still on the stack, sacrifice it for 2 mana using Ashnod's Altar , the ETB trigger of the token copy can now target the real one in your graveyard. When it comes in from the graveyard, make a new token copy with the colorless mana you have using Inalla's ability and repeat. Infinite 3/2 lifelink tokens with haste, and infinite colorless mana left over (since you generate 2 every time but only use 1).
The other major combo is Wanderwine Prophets . If you cast them and have 3 extra mana you can take infinite turns just using Inalla's ability from the command zone. It's a slightly more involved process, I'd look it up if I were you, it's a 1 card combo which is rare in EDH.
If that doesn't work, getting a Sire Of Insanity into the graveyard turn 2 or 3 and then reanimating it can cause really interesting games, and doing the same thing with Jin-Gitaxias, Core Augur can win games on its own for sure.
Thanks for the comments!
2 months ago
carlmoores I'm always happy to see another Mairsil player join the ranks :) He does play wildly different then most other things. Takes a little while to wrap your head around. Hopefully I have some good answers for you.
Some amount of board wipes are always needed. Your own meta will determine how many you should have but I run 4, Jaya Ballard, Task Mage , Nevinyrral's Disk , Oblivion Stone , Perilous Vault . I do not run and have not messed around with pillow forts in Mairsil. The amount of removal I run enables me to remove most threats. I have another deck, Divine Decree, that is a pillowfort/group slug deck and it still runs 3-4 board wipes along side 20-ish pillows. If your asking specifically about on board vs not on board, well I have never found a reason to run Damnation in this deck. I do run a lot more removal in this deck than I do in any other deck because of how small my board state usually is. The pillows you run should allow you to run less removal than me but remember pillows can be removed and are usually removed when it is least convenient...
I usually find myself flickering Mairsil rather than untapping him. I have some untap because it isn't useless but unless you have a lot in the cage or have one of the 'abuse' cards like Quicksilver Elemental in play each ability can only be used once per turn. I just find flicker effects more useful than untap effects. Which is why I also put such an emphasis on haste.
I wouldn't run a lot of hard hitting self mill like Traumatize but running 1-3 things like it or Mirror-Mad Phantasm can take you from doing poorly/ok to winning the game. I had that happen the other day actually. I was doing ok and then got mirror-mad to dump more than half my deck, followed up with Deadeye Navigator and went infinite. Definitely worth a few spots but can backfire.
Usually when I use Buried Alive I grab a flicker or haste effect and Spikeshot Elder + Tree of Perdition and win or come close to winning that turn. So I don't think Archaeomancer is needed to recur buried alive if you use it that way. If you are looking for more long term value and are using Entomb and Final Parting it is definitely worth testing. That would also give you another wizard for Galecaster Colossus which I have found to be really useful in and out of the cage.
Think I covered all your questions pretty well? Let me know if I can be of more help.
2 months ago
Of the suggested cuts, I outright removed Voidmage Prodigy and AEther Adept. Voidmage as a means of being both a sac outlet while also providing some interaction though ultimately he can't make a lot of use out of the tokens created which is part of why I think he's worth cutting. The second is AEther Adept which while being reusable creature bounce for 4 mana, has her affect elsewhere and so can be removed as stronger abilities exist such as Barrin, Master Wizard, Venser, Shaper Savant, Mystic Confluence, and Galecaster Colossus.
As for the rest, here's the reasoning for each: Vedalken AEthermage - wizardcycling is huge and lets me get whatever wizard I need which is a huge amount of flexibility.
Anathemancer - potential win-con if i have a repeatable flicker or naban/panharmonicon out).
Deadeye Navigator - repeatable flicker ability which can be big game for most ETB creatures.
Sundial of the Infinite - lets the tokens stay forever. This seems like a really cool effect and getting the tokens to last forever just seems like such a crazy interaction and value generator.
Chaos Warp - Gets rid of anything on the table in red which is critical considering there's no specific enchantment removal in the deck.
Barrin, Master Wizard - is a repeatable bounce and sac outlet which is really helpful.
Nin, the Pain Artist - serves several purposes (removal, card draw, and given infinite mana which the deck can generate, can be an instant death button that is difficult to counter).
Master of Waves - another bounce win-con for the deck. Even given two copies, he's got a lot of potential to create a ton of creatures. Added with flicker effects/sundial of the infinite and it becomes a total house.
But I think both start to move the deck into a certain direction (focusing on stealing stuff or copying spells) which is maybe exactly what it needs.
3 months ago
Deceiver of Form... kinda cool.
Tidal Force... might be even better than frost titan. Good for politics too.
Sphinx Ambassador... this card is ridiculous.
Platinum Emperion... why not.
Platinum Angel... and again why not. These last two could serve as your "lifegain."
Nullstone Gargoyle... hilarious.
Galecaster Colossus... more removal.
6 months ago
No. Galecaster Colossus has an activated ability which requires paying an activation cost, rather than a triggered ability. When you pay the activation cost for one (by tapping a wizard) you are only making the payment for one of the colossi, not both. Having two out is redundant.
6 months ago
So, I have two Galecaster Colossus on the battlefield, and their ability is "Tap an untapped Wizard you control:Return target nonland permanent you don't control to its owner's hand." So if I have two Colossus on the battlefield and I tap a Wizard, does that mean that I can return to the owner's hand two permanents with just one tapped Wizard?
7 months ago
KayneMarco Thanks for the upvote and suggestions.
My friends were all using Kumena, Tyrant of Orazca as the Merfolk Commander but I wanted to do something more novel. Derevi fits into the tap/untap theme nicely. The deck has a Wizard subtheme too.
I've considered the cards you recommended when I was building the deck. Supreme Inquisitor and Lullmage Mentor require 4 other wizards and 6 other merfolks respectively to "turn on" their tap ability. In the games I've played using this deck, it is extremely difficult to reach that threshold, given how common board wipes are in EDH.
Feel free to try them out and let me know how it goes for you though.
On the topic of Derevi, she helms another of my novel deck, which should be getting popular these days, thanks to the Bant Enchantment deck in Commander 2018. Attaching the deck list below to give you more ideas on how you can build Derevi.
Commander / EDH
SCORE: 1 | 15 VIEWS
Galecaster Colossus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%