|Commander / EDH||Legal|
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|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Future Sight (FUT)||Uncommon|
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Creature — Giant Warrior
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
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Boldwyr Intimidator Discussion
3 weeks ago
Nice deck! Here are some additional ideas:
- Mardu Woe-Reaper; cheap to cast and gives you some graveyard-hate options. The lifegain helps too.
- Bramblewood Paragon; nice boost for every warrior you summon from here on out.
- Stonehoof Chieftain; bit expensive to cast but still a warrior; provides some hefty bonuses for your creatures.
- Boldwyr Intimidator; this card adds so much flavor to a warrior deck; and it's fun to use as well.
- Mardu Strike Leader; fantastic way to swamp the battlefield with warriors.
- Blood-Chin Fanatic; great way to utilize creatures that were already doomed anyway.
- Ankle Shanker; turns all your attacking creatures into instant death for anything that dares to block.
- Windstorm; since you do not use any fliers, this can be a great one-sided boardwipe against any players that do.
- Shared Animosity; since all of your creatures are warriors, this gets out of hand really fast.
- Raiders' Spoils; fantastic opportunity for some additional card draw.
- Oketra's Monument; more warrior tokens for you.
Hope any of this makes sense. Happy gaming! And should you have the time and inclination, I would appreciate feedback on one of my EDH decks. Thanks.
8 months ago
Add something like these cards since it seems you're going more into a warrior theme
You're going to need some more ramp in this deck I suggest adding the signets and Sol Ring to speed up your army
9 months ago
Thanks for the feedback October_Scream! Eldrazi are too mana intensive for my taste, though I find that approach fresh and interesting in comparison to the usual weenies. Boldwyr Intimidator and Briber's Purse and the new Earthshaker Khenra are also very flavorfull and could be a fine starting point when beginning to build a Grenzo deck before working the way for cheaper alternatives with higher levels of repeatableness.
Berserkers' Onslaught on the other hand seems like a great addition for almost any level of tuning, and I'll be trying it out once I'm finished testing Scourge of the Throne or find another slot for trying out things. Key to the City is also actually quite nice when considering how little card selection is available for mono red.
Mana Geyser is a bit of a sometimes-do-nothing card, but It can still do heavy lifting when your board is empty and opponents always have plenty of tapped lands. I've never had to do it for less than ten for a net of 5 and usually goes towards 20. Very fun card :) I'd love to try out Neheb too if I ever get one.
The well thought out part of this deck in my mind is the efficient mana curve and stable amount of enablers (the ceatures and evasion) that come out early so that the deck consistently does what it's made for. I Wish there were more board wipes and removal that fit a token deck in red! It's harsh to wipe your own board and not have much mana to rebuild that turn, luckily Blasphemous act is so good in that regard and I wouldn't even run any of the others. There's also so few ways to beat Elesh Norn without playing 7+ mana cards. Those kinds of things the Unstable Obelisk is here for. I'm lucky to not see her often in my group!
9 months ago
When I was building Grenzo I thought the idea of having Eldrazis with Annihilator was a good idea, or Breaker of Armies to make sure you get as many small hitters in. Bane of Bala Ged was also a good add in my head since it's Annihilator but with permanents being exiled. The theme of my deck though was casting small creatures and getting in while the big ones take the blockers or certain spells make the smaller creatures unblockable. Briber's Purse is a maybe for me right now because of the X cost and only available once per turn, but if I had Pia and Kiran in my deck I'd probably keep it since it's another artifact to sacrifice.
Earthshaker Khenra is good for early game block prevention, then has more benefits late game when you Eternalize them.
There are also some spells that would be best to replace with other spells that give your creatures benefits or more mana rather than a take a creature spell, since that usually can only be used once. Boldwyr Intimidator is a weird late game card for block prevention, but when you have your own ramp, it will be a really good card. The last card I can think of is Key to the City, since it stops a blocker and gets you a card draw if you want it.
Berserkers' Onslaught is a really good card for a deck focusing on exiling and taking for yourself. The more unblocked creatures, the more spells to choose from to cast. Combat Celebrant is good too for extra combat, and it doesn't need a dethrone ability with an opponent that has more life (though it does have to be exerted, but it's still worth it in my eyes).
Battle Hymn may be something you should replace Mana Geyser with since you don't need to spend so much mana or wait for your opponents to become tapped out. Same goes with Neheb, the Eternal, since you're not having to rely on your opponent to help you produce mana.
Most of the deck still looks really well thought out though, and I may have to use some of these ideas for my own deck. I originally had Chandra's Ignition and Jaya Ballard, Task Mage as my boardwipe cards, but I forgot Blasphemous Act existed.
9 months ago
Boldwyr Intimidator is a hidden gem here, he can turn lovisa/purphoros etc into warriors to get more value out of lovisa
Dragon Throne of Tarkir is an excellent trample outlet to equip to lovisa
10 months ago
So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.
- Boldwyr Intimidator
- Collective Blessing
- Falkenrath Marauders
- Furystoke Giant
- Kargan Dragonlord
- Kazuul, Tyrant of the Cliffs
- Lord of Shatterskull Pass
- Markov Blademaster
- Oketra the True
- Radha, Heir to Keld
- Reckless Bushwhacker
- Secure the Wastes
- Titanic Ultimatum
- Triumph of the Hordes
- Whisperwood Elemental
- Zo-Zu the Punisher
- Mentor of the Meek
A couple of these cards I'll throw in together, like Anthems, Vampires, etc.
Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.
Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.
Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.
Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.
Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.
1 year ago
I know i'm super late to the comment party as this deck is now 2 years old...
but let me start off by saying kudos for the flavoring! I agree that Boldwyr Intimidator is just a really fun card with its own flavor as well!
I think that, unfortunately, the warrior tribal is quite limiting for your deck, however. :( I came here to get some inspiration for my Ruric Thar deck and one thing you do well that many people don't is you actually made the deck creature heavy. You wouldn't believe the amount of people that play it like a normal deck with many non creature spells.
If you want to maintain the warrior tribal, might I suggest playing Samut, Voice of Dissent as your commander? This opens you up to another color as well (white) and you can play non creatures freely, providing needed buffs to your warriors (artifacts especially since you have Vulshok Battlemaster). It's a new card, so it's sort of a new development for ya. I think it will add a lot to your deck. Not to mention that white is the king of anthem effects, which will buff all of your creatures and there are a good number of warriors in the color as well.
If you're not big on white, alternatively you could go with Kresh the Bloodbraided which will add black instead.
Happy deck building!