Arbiter of Knollridge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Rare
MTG: Commander Rare
Lorwyn Rare

Combos Browse all

Arbiter of Knollridge

Creature — Giant Wizard

Vigilance

When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

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Arbiter of Knollridge Discussion

Winterblast on Banker

4 months ago

It seems Tainted Remedy is the strongest card in this deck, or let's say the Card that screams "Combo" the most, so you better exploit it in the best possible way. Arbiter of Knollridge probably kills all opponents at once with this Card and I'd go looking for more Cards, which include lifegain for everyone. I'm sure there are some but I don't know any names...maybe search for "each Player" or "all Players" and "gain life" and hopefully you find some more tricks.

You should Play more Tutors though, so you can find this enchantment: Enlightened Tutor, Vampiric Tutor, Demonic Tutor are a must.

Aetherflux Reservoir is a perfect killer with Oloro and Words of Wind creates a huge amount of life very fast (5 life for every 2 mana in your upkeep with Oloro). You should consider Soul Conduit for more life exchanging tricks, maybe Hatred as well. what's better than using your life as a resource for overpowered spells and abilities and then give your low life total to someone else?

TheRedGoat on The Enabler MTGO

4 months ago

Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:

Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and

(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)

Phelddagrif and Questing Phelddagrif.

BREATHES

whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).

Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.

Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?

Just some food for thought. ;D

LoneCrusader399 on Let's Get Political...itical

7 months ago

Let us replace some of these bad on theme cards with some good on theme cards.

Cards to cut:

  • Agent of Masks
  • Council Guardian
  • Council of the Absolute
  • Ghost Council of Orzhova
  • Lieutenants of the Guard
  • Treasury Thrull

There are other cards I'd probably cut, but these ones are the absolute worst in my opinion.

And while they are good cards; Drogskol Reaver, Tamiyo, the Moon Sage and Sorin Markov don't seem to be on theme.

Suggestions of cards to add:

Also, there is no Crown of Empires to go with the Throne and Scepter.

Stonewaul on Quick...Kill The Hippo!!

1 year ago

I love helping out EVERYONE else as well. I have one big issue with the idea of letting them all do WHATEVER they want. Someone is going to ramp really fast into a table kill in my experience. I have moved more to a Group Hug meets police style. By this I mean you can all have EVERYTHING from your deck, but with the threat of if someone gets out of control I will politely F them UP! Path to Exile, Swords to Plowshares, Torpor Orb, Maze of Ith, Time Stop (a must have against the combo player) and more. Notice I have tried to keep all of my removal tied to giving some form of a gift in place of having to deny their plans. Currently my deck is missing some of my cards on loan to another few decks, but my list is updated to what is in it over all the cards I personally have in it when they aren't on loan. PS don't overlook cards like Arbiter of Knollridge.

Christmas Hippo is here if you want to take a look. My goal is the same with no real attempt to win. If I do it is because they all ran out of cards. My only true wincon is Sphinx's Tutelage. Easily replaceable to have no win con.

finallegend on We're the Titans, We are Strong - Kalemne

1 year ago

MRDOOM3, I agree with taking out Hunted Dragon and Herald of the Host (not a super worth while non-Giant) as well as Blade of Selves (put in side board for potential multi-man since I only usually have a 1v1 or 3 for all). I don't like as Arbiter of Knollridge since my deck all things considered is a fairly early striker in comparison to my playgroup, so I would more or less be making my opponents gain life. Also due to my playgroup, Fumiko the Lowblood and Curse of the Nightly Hunt runs a risk of having myself overwhelmed quickly if I am not careful. For this reason I run Boros Battleshaper and some of the burn spells. I did take out Vivid Meadow and Vivid Crag due to the fact that I rarely lacked any needed colors between my land draw or my mana rocks. For that reason the coming into play tapped was more of a inconvenience than anything.

I naturally pulled Aurelia, the Warleader from a pack, so I definitely put her in. I have not had a chance to purchase Iroas, God of Victory. I really like the suggestions of Aurelia's Fury and Mizzium Mortars, but I would need to acquire them as well (once I figure out what to get rid of to add them). I have Hostility in my Side Board since it is not quite how I normally play but I can see it used in some circumstances. I had thought about trying Boldwyr Intimidator, but he was more expensive than his own good. I also realized he would work better in more of a Warrior Tribal deck when this is more of a pseudo Giant Tribal.

Thank you for the suggestions and if you have any other feedback now that I have made some post combat changes it would be greatly appreciated.

I naturally pulled Aurelia, the Warleader from a pack, so I definately put her in. I have not had a chance to purchase Iroas, God of Victory. I really like the suggestions of Aurelia's Fury and Mizzium Mortars, but I would need to aquire them as well (once I figure out what to get rid of to add them). I have Hostility in my Side Board since it is not quite how I normally play but I can see it used in some circumstances. I had thought about trying Boldwyr Intimidator, but he was more expensive than his own good. I also realized he would work better in more of a Warrior Tribal deck when this is more of a psudo Giant Tribal.

Thank you for the suggestions and if you have any other feedback now that I have made some post combat changes it would be greatly appreciated.

RamaLama on Quick...Kill The Hippo!!

1 year ago

Thanks for all the upvotes and comments, guys!!

Clay_Teapot, I do have both of the Tempt cards you mentioned in this deck already. Tempt with Reflections is especially fun when I copy something like Magus of the Vineyard. In a four player game, if everyone takes me up on my offer, each player gets 16 green mana at their first main phase. Hilarity ensues!

Ocelot44, Yeah, with Mirror Gallery out, I could Tempt with Shizuko, Caller of Autumn in a four player game and each would get 24 green mana every turn, rather than 16. Oh the humanity!!

RainbowInferno, I do have an Arbiter of Knollridge and considered it. It's a daunting mana cost though, and that late in the game, it would surely piss off whoever is about to win, so I don't know...

And finally...metalevolence, you sound like a fun guy, wound a little tight perhaps, but love your ideas on threat assessment.

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