Voyaging Satyr

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

Combos Browse all

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

Voyaging Satyr Discussion

wallisface on Hasted Hydras - Semi Budget - need help please

1 week ago

Some thoughts:

If you’re running Utopia Sprawl , then you should probably run the full playset of Arbor Elf . Continuing down this line to massive quantities of mana, you should also replace Sylvan Caryatid with Voyaging Satyr , and consider including a bunch (playset?) of Overgrowth also.

Both your planeswalkers, as well as the Rythem enchantment, do almost nothing for you. You goal looks to be bringing out big creatures fast, and the turn required to play these cards negates the benefits they give (you could have just played a creature a turn earlier, instead of having haste). Ditch em!

Consider adding in Primal Command if able. It often can buy you a turn while also tutoring for something you need. This also allows you to run some 1-of utility creatures like Hornet Queen and Acidic Slime .

Blossoming Defense is a sideboard card at best - in a lot of matchups it won’t help you.

How has Genesis Wave gone for you? It feels a little too clunky imo. You need at least 9 mana and even then it’ll often whiff. It’d be better off as just being another big creature.

Also, you really need at least 20 lands, even with all this ramp.

Inkmoth on Yeva, Grass Lady

2 weeks ago

l13199l: Can't wait to hear from your experiences while playing it :D. As for Illusionist's Bracers , I think this is a bit too narrow as you only have 5 targets with only three of them being viable targets for infinite, one of which needs a mana producer to go infinite.

For your targeted hate situation, you could consider Eladamri, Lord of Leaves , since you're leaning towards Elves more, you can always bounce it when you need to equip. I think your list is pretty airtight I gotta be honest and I am super happy to see Touch of Vitae getting use, breaks my heart it didn't make it into my main list.

Flooremoji on Mono-Green Devotion

3 weeks ago

I personally would max out Arbor Elf before playing Voyaging Satyr and good start for a deck!

Optimator on Karametropolis

3 weeks ago

Voyaging Satyr might be good ramp with your land enchantments, like Arbor Elf,

Saljen on Gruul Control. Yeah, you read that right.

3 weeks ago

@thenomdeguerre - I'm already running 4x Arbor Elf . This deck needs the ramp, it's got to get to 9 for Tooth and Nail ; so I also run 3x Voyaging Satyr s. Tooth and Nail is already an established archetype, and runs 4x of both as well as 4x Utopia Sprawl and 4x Fertile Ground . I added red to included the Madcap combo, as well as Blood Moon, Lightning bolt, and Chandra for additional pressure / control.

Nykthos is really on there so Primeval Titan can search out Nykthos + Kessig to pump/swing for the win. It becomes useful on it's own occasionally, but that's largely the reason it's there.

thenomdeguerre on Gruul Control. Yeah, you read that right.

3 weeks ago

While Voyaging Satyr can untap Nykthos, Arbor Elf is better in every other respect. It enables much more explosive turn 2s and 3s than Voyaging Satyr , which comes down just a bit too late to do anything broken.

Magraal on Yeva Draw-Grow

1 month ago

Argothian Elder goes infinite with Maze of Ith during combat, or Wirewood Lodge + either Nykthos or Cradle outside of combat.

Elvish Guidance turns any land into a Cradle, which goes great with Arbor Elf .

Copperhorn Scout gives a mana boost mid-combat, allowing you to drop a surprise Craterhoof Behemoth .

Eladamri, Lord of Leaves can be held in the hand until the moment someone tries to kill your elves, then dropped at instant speed to counter the spell/ability. Note that this shuts off Wirewood Lodge so Temur Sabertooth can be necessary to get him back off the field. Heroic Intervention provides a similar effect for the same cost, but only once (unless you have ewit shenanigans ready).

Elvish Harbinger is one of the best tutors going for elfball decks.

Ezuri, Renegade Leader is another infinite mana outlet that wins games.

Heritage Druid gives you the ability to tap elves for mana on the turn they come down, and pairs up with Lys Alana Huntmaster really well.

Joraga Warcaller can be played early as a minor lord to keep your weenies alives, then bounced and re-played later when you have a surplus of mana.

Krosan Restorer is a far better version of Voyaging Satyr even though it costs 1 more.

Loaming Shaman is great grave-hate that can also double up as recursion if you've got the draw engine started.

Nullmage Shepherd will make artifact / enchantment based decks scoop on the spot.

Patron of the Orochi untaps itself every turn along with every other creature you control (but also every green creature and forest at the table).

Realm Seekers often comes down as a huge beater, and tutors up any land at instant speed.

Skyshroud Poacher will win you the game unless it is immediately removed. Best elf tutor ever printed.

Treefolk Harbinger topdecks you a forest on turn 1, also tutors up Lignify if necessary.

Ulvenwald Tracker removes nasty threats, especially in conjunction with Vigor .

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Voyaging Satyr occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%