Voyaging Satyr


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

Combos Browse all

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

Price & Acquistion Set Price Alerts




Voyaging Satyr Discussion

Lanzo493 on Beautiful Angry Centaur

1 day ago

When testing out your deck, it seemed a little slow until your commander came down. It seems like you don't have enough ramp. Llanowar Elves , Elvish Mystic , Fyndhorn Elves , and Voyaging Satyr are a few. I'm avoiding suggesting non-creature cards because they become dead cards later on. Shaman of Forgotten Ways , Somberwald Sage , and Beastcaller Savant also work well.

hungry000 on All 3, Really? That's Overkill

1 day ago

I really don't get your justification for not playing Utopia Sprawl . So what if it's used in a Stompy deck? That doesn't make it any less good as a ramp spell. In other words, just because a card makes you think of a certain type of deck doesn't mean it only works in that type of deck. Like, Lightning Bolt is Burn's best card, but it's also used as a removal spell in UR and Jeskai Control decks, which are on the opposite side of the spectrum.

Plus, with Utopia Sprawl, you can pull off the turn 5 Spawnsire win you wrote about in your description on turn 4 without having to play Harmonize to draw the rest of the cards you need.

Turn 1: Land, Arbor Elf

Turn 2: Land, Utopia Sprawl on untapped land, tap/untap/tap land to get 4 mana, Vernal Bloom

Turn 3: Land, you now have access to 10 mana (the land with Utopia Sprawl on it taps for 6 w/ Arbor Elf, the other two lands tap for 2 each) and 3 cards in hand assuming you went first. From here, there are a couple ways to get to 30 mana:

Turn 4: Draw a card (it'd have to be a Spawnsire or an Early Harvest if u had Spawnsire in hand) and then Spawnsire ftw!

If you went second the extra card would give you a lot more options for getting to 30 mana on turn 4, and I'm sure I missed a few routes up above.

But other than allowing the turn 4 win, Utopia Sprawl also just speeds everything else up a lot with Arbor Elf, letting you play 4 mana worth of ramp on turn 2 or a Prime Time on turn 3 (you don't even need any extra ramp to do that), and unlike Joraga Treespeaker , it is also untapped by Early Harvest . It might be worth testing some more untap land effects like Voyaging Satyr and Magus of the Candelabra (Magus especially seems neat; it's kind of like an extra Early Harvest).

Also, here's a Spawnsire of Ulamog deck I saw a while back (almost a couple years ago I think): https://www.mtggoldfish.com/articles/much-abrew-harvest-wave-modern (Note that it used both Utopia Sprawl and Fertile Ground to great effect). Idk if it helps at all, but it's nice to look at a different take on the same deck to get some ideas. There are also some G Devotion lists that make a ton of mana with Nykthos, Shrine to Nyx + Garruk Wildspeaker .

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

3 days ago

I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.

I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.

Land Tax isn't terrible when you also have Scroll Rack , but I suppose it could be dropped.

Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.

And you want to put in Crucible of Worlds , but take out Strip Mine ? Alright, I guess, but I have to say that that's a little disappointing.

I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.

Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.

I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:

Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).

At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).

Syrathia on Captain Sisay - Legendary Combo

1 week ago

Ahh I didn't see the Voyaging Satyr.
I don't know if you saw my updated reply on my Sisay Combo/Stax but I pointed out that comboing off with Paradox Engine you can only pull 3 mana sources with Sisay and using Saffi Eriksdotter as the creature isn't possible unless you have another non land mana source on the table since the loop uses WGG1 instead of WG1 with Mikaeus, the Lunarch

SamsWrath on Captain Sisay - Legendary Combo

1 week ago

There's tons of mid-range/Stax in my.

Staff of Domination + Voyaging Satyr + Gaea's Cradle or Nykthos, Shrine to Nyx gives infinite mana to use for a table kill with Walking Ballista as an alternate win-con in case Paradox Engine is removed/destroyed.

Phroggy1 on Budget FCT - $420

1 week ago

thanks for the awesome decks, keep up the good work. this may seem a lil silly, but not sure the Arbor Elf is a great fit, seams at most the deck has 6 lands that the arbor dork can interact with which could be a bit of a nonbo. maybe the 2 drop Voyaging Satyr in it's slot?

Kamerot on Animar's Wildlife Sanctuary

2 weeks ago

Thank you for the suggestions, some of them are going to be added in when I buy them and find slots:

  • Bloom Tender - fantastic card, it will definitely find a home eventually.
  • Glen Elendra Archmage - I've been trying to remember the name of this card, i want more counterspell in the deck and with it having persist and me running a +1/+1 counter subtheme, it'll be extremely abusable.
  • Vorinclex, Voice of Hunger - love this card, but I won't add it to this deck. I run it my mono green deck and I don't want the 2 decks to feel the same.
  • Jin-Gitaxias, Core Auger - I like this card, but it might be a little too oppressive for how I want the deck. It may replace Nezahal, Primal Tide eventually. I'll have to do some playtesting.
  • Abzan Beastmaster - this is underwhelming to me. Id rather draw off each creature I cast than banking on getting a card per round.
  • Ixidron - not a fan. I only run 1 morph creature so this would hurt me considerably as I count on all my creature abilities to overpower my opponents.
  • Voyaging Satyr - I personally like mana d9rks more than I like untapping lands. Especially since I don't have any big mana generating ones in the deck.
  • Gaea's Cradle - I have 1 copy , and it's in use in my mono green deck. And I don't switch out cards, so as good as it is, it probably won't find a home in this particular deck.
  • Nykthos, Shrine to Nyx - this is an interesting suggestion, as it's so much better in mono colored decks. But green is my predominant color in this deck and could be decent. I'll have to playtest it and see.

Thanks again for the suggestions!

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