Voyaging Satyr

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

Combos Browse all

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

Voyaging Satyr Discussion

jackwil98 on Budget Discard/Sacrifice lands

1 day ago

i agree with you on ditching Rites of Flourishing and probably switching it with Wayward Swordtooth but not sure about the Knight of the Reliquary since its not cheap and splashing white just for that card doesn't seem worth it. the reason i think Voyaging Satyr is better than Sakura-Tribe Elder its just cause if you mix it with a Gruul Turf its 4 mana with only 2 card

wallisface on Budget Discard/Sacrifice lands

2 days ago

You should have no problem splashing a third colour with this many lands - even with basics you’ll find what you need quickly enough.

So on that front, i’d suggest splashing white to add Knight of the Reliquary . It’ll help get you all the lands you’ll ever need, as well as making himself and Multani, Yavimaya's Avatar bigger in the process. He can also help colour fix you for playing an early Seismic Assault (which s quite red-hungry).

Another great card is Sakura-Tribe Elder , who gives you ramp into whatever colour you need, but also a free chump-block. It’s probably more useful to you than Voyaging Satyr , as it’ll help thin your deck and also can be happily sacrificed for the greater good.

I would ditch Rites of Flourishing , the card draw helps your opponents too much, and it’s not particularly advantaging you.

Snowmen1 on New Look Titan (He's back and better then ever!)

1 week ago

Oh wow I guess Blood Sun could be relevant. That is a cool interaction. I'm not sure if it belongs in Amulet Titan or not because on surface level it looks like you would want bounce lands in the situations where you may have lotus field, but I could easilly be very wrong. I dont know too much about amulet titan. I think that this card may actually have a place making its own deck since If you could get blood sun out turn 2 with like a birds of paradise, you can have 6 mana on turn 3. On top of that, you could just naturally play 2 lands and sacrifice them to field. If you play a card like Voyaging Satyr or Magus of the Candelabra , you can have something like 4 or 5 mana on turn 3 without blood sun. Also, with just naturally sacrificing lands, you could use Flagstones of Trokair to generate value and deck thinning. it looks like a different angle to ramp than the Arbor Elf decks and Amulet Combo decks seem to take. I'll test your deck out and maybe make my own version. Very cool concept!

Saljen on Well hello...

2 weeks ago

Ranger's Guile gives hexproof at the same cost and speed, which protects against more than Avoid Fate does.

Voyaging Satyr would give you a backup way to untap lands for your infinite combo. Along the same vines, Fertile Ground would give you a backup to Utopia Sprawl , really making your mana ramp much more consistent. You could easily drop down to 18-20 lands if you ran the full set.

enpc on Sisay's Hombres - No Paradox Combos

3 weeks ago

Your curve seems really heavy and you don't have much low end ramp. This is especially important with hatebears as you want to start locking out opponents as quickly as possible. You have green in the deck, but you're not taking advantage of dorks or land fetch, which seems dumb since you have Gaea's Cradle in the list. Llanowar Elves , Elvish Mystic , Avacyn's Pilgrim , Birds of Paradise (in your maybeboard already), Voyaging Satyr , Nature's Lore , Three Visits and Crop Rotation would all do work here. Weathered Wayfarer on the other hand is bad here - it's not ramp and Sisay can get anything good that it can. The other thing is that most of your ramp is coming from artifacts but then you're running Kataki, War's Wage . Mox Amber is also bad here - it doesn't ramp into Sisay by itself (i.e. you need a legendary and you don't have many cheap ones), so any one or two mana ramp card would be better.

Doubling Season seems like a waste of slot here. It helps a bit with token production, but I'm guessing the main reason you run it is so you can ult planeswalkers quickly, but you already have Kamahl for this (who is better). And again, increasing your dork density both givs you beaters and more mana to sink into him.

Bear Umbra is a combo piece - you're not winning the game with it here so more low end ramp is MUCH better. I also personally think that Heroes' Podium is too expensive for what it does, but I know htat a lot of Sisay decks get defensive about this card.

kamarupa on GW Proliferate

1 month ago

Harvest Season + Evolution Sage can be insane, and potentially more powerful than Hardened Scales .

4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.

In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)

I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.

Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: I wish, since there's a couple things that will go well with it.

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Voyaging Satyr occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%