Voyaging Satyr


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Common
Theros Common

Combos Browse all

Voyaging Satyr

Creature — Satyr

T: Untap target land.

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Cardhoarder (MTGO)

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Voyaging Satyr Discussion

TheVectornaut on First red green

12 hours ago

In my R/G ramp deck, I run a package with Arbor Elf, Voyaging Satyr, Magus of the Candelabra, Burning-Tree Emissary, Utopia Sprawl, Garruk Wildspeaker, Xenagos, the Reveler, Gruul Turf, and Nykthos, Shrine to Nyx. While not super budget-friendly, I really think Nykthos is an invaluable addition to any ramp deck. I use the mana for Planar Portal into a single copy of Primal Surge, letting Cyclops of Eternal Fury, Siege Behemoth, and Pathbreaker Ibex finish the job, but the world is pretty much your oyster when you can produce dozens of mana every turn. I'd also recommend Fierce Empath as a means for finding your favorite fatties. I use him for 1 copy of Primeval Titan to find Nykthos or Kessig Wolf Run, 1 copy of Regal Force to restock my hand, and 1 copy of Greenwarden of Murasa if my portals get destroyed.

ClockworkSwordfish on Gitrog Consumes the World

3 days ago

I was always a big fan of Lotus Vale and Scorched Ruins; those are flat-out cool cards. But you got me thinking. Why not include some way to untap lands - say, Voyaging Satyr or Garruk Wildspeaker - to make the most of them? Getting four mana out of Scorched Ruins is good, but eight is even better. You could also find room for Golgari Rot Farm that way, which has its drawback lessened by The Gitrog Monster anyway.

I think you'd also love Dust Bowl - it gives you a way to repeatedly put lands from both you and your opponent in the graveyard!

skoobysnackz on Dust Drinker

1 week ago

Well one card that comes to mind if you want protection would be Blossoming Defense. Admittedly, there's not really a good g/w alternative to serum visions, but I really liked Kitchen Finks in my list, it provided much needed lifegain against the burn decks that don't care about having only 1-2 open Mana at a time, and it's an efficient chump blocker. If you decide to use the "go wide" strategy with lots of "untap land" type creatures, Voyaging Satyr was pretty effective. Lastly, if you decide to add these creatures, Khalni Hydra is very strong with hokori out.

MrBamsGoesBoom on Elf Brood

3 weeks ago

Have you considered Forbidden Orchard? It generates infinite mana with Intruder Alarm and something like Kiora's Follower or Voyaging Satyr.

LTmiller on [[Primer]] Seton, Druid Goodness AER Update!

3 weeks ago

LeeRoy_Jenkiins most of our druids are coincidental elves as well, so equipping something like Priest of Titania with the sword will provide an abritrarily large amount of mana, provided we have at least 4 elves in play. Alternatively you could use it with Voyaging Satyr and Gaea's Cradle or Nykthos, Shrine to Nyx and create a large amount of mana as well.

I actually did think of leaving the Stone-Seeder Hierophant in, but most of the time it never proved helpful in my playtests. /:

Goobfellow on Infinite Mana!!!

1 month ago

Try creating a second combo to get that infinite mana engine running. Consider Simic Growth Chamber + Tidewater Minion + Freed from the Real. Plus Tidewater Minion makes a great blocker while waiting for a combo to come along. Also Voyaging Satyr + Freed from the Real + Simic Growth Chamber will get you the same effect. I'd actually consider swapping those Elvish Mystics for the satyrs anyways.

I love the Eldrazi Army idea but to really get the full effect and ruin your opponent's day throw in Weird Harvest so that you can go from 0 eldrazi to every single eldrazi in your deck in a single turn. Good luck!

TeeKayBee on Blink & You'll Miss Your Death

1 month ago

Recover819 After using this for a few games, you can't rely on blinking the morph. With all the mana acceleration I can usually hard cast Abzan Guide/Ponyback Brigade by turn 3 on a good curve.

T1: Tap-Land or; Land, Utopia Sprawl or Arbor Elf

T2: Land, Utopia Sprawl, Arbor Elf, or Voyaging Satyr (If Sprawl or T1 Arbor Elf then you can play a morph here.)

T3: Can usually hardcast or flip a giant morph on this turn. It's a very satisfying play to have a 7/4 trampling common or have 5/5 P/T accross 4 creatures here.

Let me know about that blue btw. I was considering it but I like what black brought to the table against control postboard and Abzan Guide/Ponyback Brigade hard casts are great too.

TeeKayBee on Blink & You'll Miss Your Death

1 month ago

cklise I agree. One thing the duels are good with is Voyaging Satyr and Mana fixing.

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