Voyaging Satyr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

Combos Browse all

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

Price & Acquistion Set Price Alerts

CN2

THS

Ebay

Voyaging Satyr Discussion

RedmundR2 on Ooga Booga: Competitive Mono-G Ramp/Devotion

21 hours ago

Blue_Flame thats actually a really interesting idea. My only hesitation would be that could interfere with my Nykthos, Shrine to Nyx plays, but thats not a big enough hindrance for the benefit Blood Moon can have versus so many decks in modern.

The Voyaging Satyr idea is very enticing, especially because it has synergies with most of my ramp. I might replace something different than Noble Hierarch though just because if I don't draw Arbor Elf, the next best thing is a turn 1 mana dork. Exalted is kind of just a bonus effect that I took for granted over the stats of a Llanowar Elves but it might not be the right play. I'll look into adding Satyr for sure.

Blue_Flame on Ooga Booga: Competitive Mono-G Ramp/Devotion

1 day ago

Something I've seen Mono Green Devotion players do is play a number of Stomping Ground/Wooded Foothills in their mainboard so they can have access to Blood Moon in their sideboard for control, 3+ color decks, Tron, etc... It's very effective and usually catches people off guard when they see it.

This might come off as weird to you but I would play 4x Voyaging Satyr over the Noble Hierarchs. Sure, Noble gives you exalted and ramps you 1 mana, but Voyaging interacts with your lands/Utopia Sprawls and multiplies the amount of mana you produce. Not to mention it'll save you $320. :D

jonny909090 on Your worst fears are coming (Turn 4)

3 days ago

Elvish Harbinger is used as a tutor to get more Arbor Elf's. Also it allows me to diversify my mana sources. I play Elvish Harbinger, Karametra's Acolyte, and Chromatic Lantern so that my opponents cant just destroy my land/enchants and completely screw me over. I also like to have Kodama's Reach as a way of cycling more of the lands out of the deck, so you are more likely to draw something useful. Voyaging Satyr is a good card, but I don't use it because I would have to swap out something else or go above 60 cards. Same goes for Fertile Ground. Thanks for the feed back.

Archl0rd5 on Marath, Will of the Enchantress

3 days ago

Hey Sovietolga, In total there are 7 1-drop ramp spells (Possibly 8 with Carpet) in the deck so I never really thought I needed more. Recent testing has shown that paradox engine needs more creatures for more consistency, though. Voyaging Satyr is on the table at this point, in addition to Fyndhorn Elves , Bloom Tender , and Elvish Mystic . I've also been playing without paradox engine the past week, but if I add more dorks I'll probably add it back in. Will update with spicy changes tomorrow, thanks for the input!

YaminoNakani on Animar

3 days ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

hungry000 on Your worst fears are coming (Turn 4)

6 days ago

Voyaging Satyr is another untap land ramp creature that you could play, it would speed up your deck a lot if you added some more enchant land ramp like Fertile Ground too. They're cheaper and probably better (in terms of speed) than Elvish Harbinger and Kodama's Reach.

Saljen on Pain Train (Pauper)

1 week ago

Why not go for Soul Sisters (Soul Warden+Soul's Attendant/Essence Warden to use to run your vehicles. Use their life gain as a way to safely get to the mid game, then tap them to activate the vehicles. Since you're running green, you could also go with the Arbor Elf/Voyaging Satyr+Utopia Sprawl/Wild Growth. Gives you more 1/1's to operate your vehicles / block with, and creatures to activate your soul sisters life gain.

BlazingAbsol on BUUUURRP

3 weeks ago

This looks amazing, I love it! Maybe some Arbor Elfs and possibly Voyaging Satyrs to go with the Utopia Sprawls?

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