Voyaging Satyr

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

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Trade

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Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Voyaging Satyr occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%

Voyaging Satyr Discussion

jakeelephant006 on Nylea, Hydra-eyed

2 months ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

jiebie on Back to the trees (Nemata EDH)

2 months ago

RNR_Gaming I made mono green elf-based decks before getting to this deck, based around mana doublers. I play with the same group of friends all the time, and most elf decks disappeared from our meta. There’s just too much board control and wraths tend to hit elf decks really hard. True, elves can be insanely fast and are great combo pieces but I have a very hard time making an elf-based deck that can win outside of absurd god-hands. I’m probably not a great elf-deck pilot! This is why I’m focusing on mana doublers in this deck.

For now, I would really like to stick with the mana doubling theme. This makes the deck more unique and pretty fun to play.

Nevertheless, your great comment made me think about other cards. What about Arbor Elf , Voyaging Satyr and Nissa, Worldwaker ? Untapping lands with Garruk is often extremely strong, and these provide a similar effect.

Ebro on Mono-Green Ramp

4 months ago

No Overgrowth ? Or even Voyaging Satyr if you’re running with arbor elf, I highly recommend those enchantments. I actually run a similar mono green hydra deck using those cards. I can have an 8/8 by turn 3 usually

wozislightning on Lotus Field Storm [Primer]

4 months ago

Perhaps Voyaging Satyr also has a place here? I dig the idea.

wisegreenbean on Pioneer Devotion

5 months ago

Small mana quibble: You probably want the full set of Stomping grounds, to just roundly get your mana to 90%+ odds of red when you need it. It's not totally free, but I think it's worthwhile and relatively low cost. ALSO, you can probably go down to 20 lands, between your huge quantity of dorks and Once.

I'm not sure how I feel about Xenagod? He's a big boi payoff that requires you to have a different big boi payoff, but very often you will only have 1 big boi.

I think the payoff ratio might be slightly off, even with your cantrip count. I count 7 payoff creatures, 1 payoff planeswalker, and the set of Nissa, Who Shakes the World as a pseudo payoff...they MIGHT get you there, but they're also around in large part to get more ramp. A few midsized payoffs that bridge the gap a little bit might be advisable. I might cut 1 Nissa, Xenagod, and the land for 3 Tireless Tracker . It might also be that you don't need the Voyaging Satyr , because of the nonbo with your leyline. With 10 rampers you have an 80% chance to have it in your opening hand, and Once is 66% to find a ramp creature on top of that.

I also might see if some Scavenging Ooze and Nylea's Disciple might find their way into your sideboard. I think agro deserves respect, and obviously scooze has additional utility. If you don't like disciple, Pulse of Murasa is also a good option, as it has play in control matchups too.

Hiotoko on Yorvo combo?

5 months ago

Selvala, Heart of the Wilds puede ser una buena inclusión pensando que será robo de cartas y maná para las siguientes criaturas.

Así mismo, echo en falta Utopia Sprawl y Wild Growth (no ser criatura es relevante, porque es Ramp que sobrevive irás) que junto a Arbor Elf pueden adelantarte bastante, a diferencia de magus of de candelabra qué debe estar solo por la Nyktos, y en ese caso es mejor jugar Voyaging Satyr .

Para mas robo de cartas. Más que robar por cantidad de criaturas, vería por la fuerza, o por lo menos agregaría Rishkar's Expertise .

En cuanto a las tierras, de verdad Temple of false god nunca. Nunca es bueno jugarla. Pon Ancient Tomb su lugar.

dingusdingo on Blood Moon in Four-Color Mana ...

6 months ago

You've correctly identified some methods already used (signets, dorks) which are extremely common in decks. This is because they 1) ramp 2) color fix 3) spread mana across permanent types to avoid getting wiped. You should DEFINITELY run the signets/talismans and available dorks, they are so incredibly efficient at what they do and at very low real dollar cost, and are diversified to avoid getting totally wiped. I know you want more lands but also consider Armageddon only costs $4 and has already had so many printings and you will see it in competitive decks and other low-tuner competitive decks. If you run Blood Moon on a budget, absolutely run the talismans and signets I can't stress that enough.

However, being a budget boy who wants to go fast myself, I've stumbled across similar questions before, so I'm more than willing to share what I've gleaned. You pretty much want cards that WILL come down turn 1 or 2, cards that give free stuff for cheap $$$, or or pump up those basic land #'s. You may also notice that in typical Blood Pod lists, there aren't that many red cards or red mana sources, and that many of my recommendations are green. You're going to want to weight your colors so red is a smaller part and to run very few red lands because all your nonbasics become Mountains, so run your nonbasics to include a red splash and then run more forests.

Sakura-Tribe Elder

It is a Rampant Growth on legs that can block-then-sac on annoying early creatures like Tymna the Weaver . Brings you to a basic so works with BM, it can swing to get Tymna triggers. It spiked a while ago but its still decently cheap to buy.

Rampant Growth Farseek Nature's Lore

Nature's Lore is the best of these three, as the forest enters untapped and it can grab shocklands with a Forest type if you dont have BM out. Growth gives the most utility by giving you any basic land for BM. Farseek gives any but a forest, but you have to make a green to cast it so you've got at least one green somehow. These are extremely playable fixer/ramp cards on a budget and are really going to help you with a budget Blood Moon land base. I recommend these over the 3 CMC counterparts Cultivate Kodama's Reach because they come out a turn faster so far lower chance you're going to get staxed out. They curve extremely well into having 4 mana on turn 3 (Tana on turn 3?), as opposed to using all your turn 3 mana for a big turn 4. They also raise the amount of keepable hands you will have, as 2 mana + growth gets you to Tymna, while 2 mana + Cultivate is a mulligan more times. They're even enjoyable to see sometimes late game after MLD.

Arcum's Astrolabe

Insane color fixing and it cantrips, the only problem is you have to run snow-basics instead. If you happen to have enough snow basics laying around, this is a very solid bet for color fixing.

Chromatic Sphere Chromatic Star

One of these is much cheaper to purchase, so I highly recommend that one. Fixes and cantrips, you really don't mind drawing them late at all.

Springleaf Drum

Color fixer and ramper, works real well with BM. Just add creatures.

Fetchlands

If you have them, they will deck thin + get you to the correct basic land. I know fetchlands are expensive, so also consider that there is a lesser known cycle of mirage ETB tapped fetchlands, while definitely worse, are much cheaper. Sleeper cards tagged for your convenience Flood Plain Bad River Rocky Tar Pit Mountain Valley Grasslands . Also DEFINITELY run Evolving Wilds and Terramorphic Expanse if you don't already. More sleeper fetches that might interest you Krosan Verge Thawing Glaciers

Simian Spirit Guide Elvish Spirit Guide

Nice replacements for Mox Opal and Mox Diamond . They let you hit signets/talismans/growths/big dorks on turn 1. They help you escape from underneath Trinisphere or Sphere of Resistance . They are slot intensive, but with Tymna in command zone to guarantee draws I would also highly recommend these. These will be invaluable in helping you get a stronger start than more expensive opposing stax decks. They're a small hit to the wallet but once again, fraction of the price of Opal/Diamond.

Wild Growth Utopia Sprawl

I didn't see these listed in the OP or in comments, so I definitely wanted to bring them up. Work extremely well to accelerate and color fix, they also work with Blood Moon . They're enchantments so it gives extra diversity from creatures/artifacts against wipes. Works extremely well with Arbor Elf and Voyaging Satyr

Landcycling

Tutors basic land of your choice to your hand. There are a couple downsides though 1) Doesn't ramp you at all 2) Most cards with landcycling aren't very good for the actual spell. Landcycling does have a few big perks though 1) its an activated ability, which makes it MUCH harder to interact with and mostly immune to stax effects 2) minor bonus utility of actually playing the card 3) it will become a land eventually so it dodges more hate than other permanent types. This would be effective if you had other strong stax decks in your meta, or a crazy amount of counterspells, but otherwise I'd try one of the other ones I listed first.

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