|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
Combos Browse all
Creature — Satyr
T: Untap target land.
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|Have (7)||frederiklw , sombrevivo , JeremyTheMiner , ibraJG84 , ironax , Fiolek , LeroyJones|
Voyaging Satyr Discussion
6 days ago
What are you taking out for your win condition and how do you stay alive until you draw it? Maybee some "faster" Card advantage would help, even a Harmonize.
If you are looking to ramp as fast as possible I would suggest Arbor Elf + Utopia Sprawl especially since you are already playing Voyaging Satyr for Nykthos. Maybee take out Opaline Unicorn... Birds of Paradise is an auto-include as well, you could take out Golden Hind imho it's not worth the extra mana.
With all the Ramp 32 Lands looks a bit too much as well, you could probably go down to 24, probably even lower and still easily cast everything you draw.
1 week ago
foyle99 I can help with the ramp question!
I'd first add 2 or 3 more basic forests to your lands. After that, add some mana-producing creatures. Some excellent examples are: Elvish Mystic, Voyaging Satyr, Whisperer of the Wilds, Arbor Elf, and Knight of the White Orchid.
Next, add several more mana artifacts. I see you have Sol Ring and Selesnya Signet. These are excellent but not enough. Look into Manalith, Selesnya Keyrune, Selesnya Cluestone, Coldsteel Heart, and Terrarion.
Ideally you want 45-50 cards to produce mana in some form. Since you're playing green it makes things a little easier than with other colours.
Good luck and I hope I helped!
1 week ago
Hi friend! Looking good so far! Some thoughts:
Throw in Birthing Pod from the maybeboard. Seems like a good way to mimic your commander in a way.
No Swiftfoot Boots?
Concordant Crossroads is an interesting one. Now you can grab all the creatures turn of and start attacking, and all the creatures you cast have haste. Little risky but may pay off for you.
Finally, some proliferate effects like Core Prowler, Contagion Engine, and Contagion Clasp might be good if you want to ramp into the bigger things faster. Maybe you want to curve up though so I don't know.
Possible cuts: Temur Sabertooth, Ramunap Excavator, Vitalize, Triumph of the Hordes, Bow of Nylea.
Good luck! Can't wait to play against it!
2 weeks ago
Have you considered Torrential Gearhulk ? You can use it and other cards like it to recast an instant from your graveyard, which can reduce the amount of instants you need.
For mana ramp, I see you have Sol Ring and some fetch cards, but consider using Opaline Unicorn, Manalith, Prophetic Prism, and Cultivator's Caravan. You can reduce both your fetch cards and some land cards with the con of having removable permanents. With the same mana idea in mind, other great cards for coloured mana are Elvish Mystic, Arbor Elf, Satyr Hedonist, Voyaging Satyr, Zhur-Taa Druid, Cabal Coffers, and other cards along those lines.
Great looking deck regardless of anything I've said. I actually had a hard time coming up with suggestions.
4 weeks ago
Dauntless Dourbark and Dungrove Elder might also be fun to test. Splendid Reclamation + Creeping Renaissance might also give you a way to recur massive amounts of land at once after a Crop Rotation without relying on Crucible and Excavator.
4 weeks ago
Just realized arbor elf can't untap bouncelands, cause they are not forests. You would need a Voyaging Satyr
1 month ago
What ramp is best, what to cut?
1 month ago
@OpenFire_V2: I was using Voyaging Satyr at the beginning but found I had trouble blocking/protecting planeswalkers (and my life total). Voyaging Satyr is definitely better for going big and I wish I had more room.
Overgrowth isn't in because by the time I get to 3 mana, I can usually cast a planeswalker (Arbor Elf + 2x Forest -> Utopia Sprawl -> tap + untap the enchanted Forest for 4 mana, cast Kiora, Master of the Depths and so on). My other 3-drop slots are taken up by Kitchen Finks, again, so I can preserve my life total and protect planeswalkers.