Devoid (This card has no color.)
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Unnatural Aggression Discussion
1 month ago
Flooremoji I will take this into consideration, thanks!
My only concern about Cloak is that shroud removes my ability to make the most out of my "fight" effects like Unnatural Aggression. If I start to encounter an even higher density of removal in my playgroup (which is a response that may very well happen now that I've introduced this deck to the meta) then I think Cloak will become useful. For the time being, I'm getting away with not running it.
8 months ago
You MUST have:Primal Druid and that should make room.
11 months ago
Predatory Urge looks good, it's not a card I have but definitely worth a try. Slightly harder to remove than the Ulvenwald Tracker too, which is nice. Also if it's on Rhonas then you're less likely to get 2-for-1'd by Rhonas being removed.
You're correct that I swapped out Unnatural Aggression for Band Together . It's not necessarily a great swap but as you mentioned, it's a one-sided effect and lets you gang up if you're trying to remove something big. That being said, Rhonas is so cheap to cast that I generally only fight with my commander so one-sided effects aren't such a big deal in my experience, although you might have a different experience! Let me know :)
Triangle of War seems OK as well. I take your point about it being on the board rather than in your hand but ultimately it's just another 3-mana "fight" spell unless you plan to re-cast it after a Regrowth or something, but you could do that with any of the fight spells really. Seems fine if you need another fight spell, but otherwise I don't see a huge advantage for it.
11 months ago
That comment about flying makes sense, I'm not used to having such nice creature removal as green!
For board wipes, I was thinking of including something like Predatory Urge in place of one of the fight instants/sorceries. It's similar to Ulvenwald Tracker , making the fight into a per turn ability means I can save cards in my hand and be in a better position after a wipe. But with the amount of card draw in the deck, it might not be necessary/good to save too many cards
Does it often come up that you fight using someone other than the commander where one-sided fighting cards would be better, like Aggressive Instinct or Clear Shot . Having lower cost cards as well as instants vs sorceries is better, but only if there's no advantage to one-side fighting. Commander being indestructible helps a ton, but I wanted to know if you ran into scenarios where having one-sided would have been better.
Only other card I was gonna suggest/ask you about is Triangle of War , this deck has a lot of draw, which is very nice, so being able to have one of your fight cards on the table instead of in your hand seems useful.
1 year ago
Thanks for the advice, Gattison! I think that I will switch out Unnatural Aggression for either Prey Upon or Rabid Bite , since the exile part isn't necessarily too important, since I have cards with ingest. My main goal with this deck is essentially to create scion tokens to play more creatures or larger creatures, which I can swing with to win. In my opinion, the ingest mechanic is almost like a bonus in my deck; since I'll be swinging anyways, I might as well exile some cards while I'm at it. I can then use those cards if I need to by using Oracle of Dust to cycle through my deck for the larger creatures, or with Ruin Processor to gain life if I'm running low. As far as running other eldrazi cards, I just made this deck with cards that are already in my collection, so I don't have a lot of selection to choose from. I think I also will switch out Titanic Growth for Giant Growth , if I have enough copies.
As far as generating , I can actually generate with the scion tokens and Kozilek's Channeler . The reason that they do not have the symbol is because it was introduced in OGW, and these cards came out in BFZ. The rules for such cards have since been adjusted at accommodate for cards like these; for example, if you check out the tokens or Kozilek's Channeler on the Gatherer, you will see that they produce instead of generic, just as Sol Ring produces instead of generic now.
I appreciate your feedback and suggestions! I'll get to test it tonight hopefully, so we'll see how it runs!
1 year ago
Prey Upon or Rabid Bite are cheaper versions of Unnatural Aggression , but Ancient Animus is an instant-speed version. None of them exile upon resolution, but I don't know how much you're focusing on "ingesting/processing" with this deck. You might be better off replacing all the processing stuff with more basic eldrazi stuff. I've attempted several processor builds before (in pauper and in Standard) and it always seems very build-around-me to me, so I'd be interested in your thoughts on this. Does processing distract your deck at all?
Also, you have no way to generate currently, so Kozilek's Pathfinder cannot be activated. Try Crumbling Vestige in place of Evolving Wilds maybe? It generates a colored mana as you play it, and then colorless afterwards.
1 year ago
Temple of the False God
Birds of Paradise
Courser of Kruphix
Jace, Memory Adept
2 years ago
Ulvenwald Tracker has worked quite well as creature removal in my experience and I'd like to try more fighting mechanics. However, fighting, being fundamentally conditional removal (requiring a big creature on board), also being at sorcery speed is a bit too unreliable for me, so of the cards you mentioned I think I'll only consider Unnatural Aggression. I would also like to try Arena and also perhaps Sylvan Scrying to tutor for either it or Nykthos, Shrine to Nyx.
For the 1/1 counter synergy I discussed before, I'm not sure if it is enough to support the hydras I have cut, as they mainly make the hydras bigger - which is also achieved by ramp, which I have no shortage of - and don't supply any other utility. The main problem with the hydras I have cut is primarily the lack of trample, and consequently a weak ability to pressure opponents. This can be solved with trample enablers like Nylea, God of the Hunt, Brawn, and Rhonas's Monument, but I don't feel these are worth slots as most of the bigger threats I have already got already have trample.