Jace, Memory Adept

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014
Magic 2013 Mythic Rare
2012 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Jace, Memory Adept

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

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Jace, Memory Adept Discussion

dash_2026 on Turbo Mill

5 days ago

Your deck looks a little slow for me, the bugget deck of this i been testing has ~ turn 6 kill (still tweeking as i buy the cards i am missing). i love Jace, Memory Adept but yeah hes to slow, same reason why i had to remove Traumatize. for your deck you really should try out Visions of Beyond over Pilfered Plans and Undercity Informer seeing as you have a lot of dudes you can sac.

Tome Scour is fine but i was going to play that i would play Shriekhorn witch i have swapped out currently testing 3 Dream Twist 1 Isochron Scepter not enough reps to be 100% but i dont like this compared to the previous configuration. i think i will be trying Grindclock next.

You should have a look List he has a good list of the pros and cons of each mill card.

Eilel on Phenax, God of Mill

5 days ago

Nephalia Drownyard might be nice for your mana base.

Jace, Memory Adept is perfect for your mill deck, draws cards, mills or does both.

Archive Trap is amazing against fetch lands or tutors!

Mirko Vosk, Mind Drinker can mill a large amount of a deck.

Psychic Strike counterspell and small mill.

Sphinx's Tutelage is a better option i think then Grindstone cause the sphinx happens with each of your card draws. So if you draw 3 cards you can only imagine what more it can mill.

JaceTheSwagSculptor on Lazav goodies

1 week ago

Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.

  1. Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.

  2. Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.

  3. Enchantments: I'm not a huge fan of Rhystic Study as it gives your opponent a choice, Phyrexian Arena is a much more consistent option.

  4. Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy  Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.

  5. Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.

  6. Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.

  7. Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.

GL and hope this helps!

_Kane_ on

1 week ago

Few more thoughts.

Burgeoning in place of Exploration - A repeatable effect that has a much higher upside especially when used on turn one.

Oath of Ajani for Avacyn's Pilgrim - Reduces the cost of all planewalkers and buffs all token creatures they make.

The Chain Veil for Elvish Mystic - The ability to activate your planeswalkers' abilities on your opponents turns.

Thrummingbird for Bane of the Living - Evasive proliferate creature vs terrible board wipe.

Inexorable Tide for Llanowar Elves - PROLIFERATE with each spell.

Descend upon the Sinful for Languish - An exile effect for indestructible creatures and could potentially net you a 4/4 flyer.

Teferi, Temporal Archmage for Ashiok, Nightmare Weaver - Impact vs Non-Impact.

Path to Exile for Anticipate - Targeted Exile vs a weak return with anticipate.

Contagion Engine for Sylvan Scrying - Scrying only puts the land into your hand... i'll be it any land, but still.

Viral Drake for Orzhov Advokist - Proliferate vs Buffing your opponents creatures like you would pay the mob for "protection"...

Freyalise, Llanowar's Fury for Explosive Vegetation - You currently have 51 sources of Land/Artifact/Ramp. Cutting that closer to 48 will not hurt. I chose Explosive Vegetation due to it being the highest CMC of 4. She has an eye patch (ENOUGH SAID) and is a repeatable naturalize or gives birth to mana dorks.

Garruk Wildspeaker for Sakura-Tribe Elder - Same explanation for removal as last time. Garruk speaks for himself. Roar!

Jace, Unraveler of Secrets for Jace, Memory Adept

Cyclonic Rift for Rout

And then of course.....

Garruk, Apex Predator, Karn Liberated, Tamiyo, the Moon Sage, Elspeth, Knight-Errant, Jace, the Mind Sculptor, Sorin Markov, and Jace Beleren

megonia on Mill Control (Original Name right)

2 weeks ago

It seems odd to play Grave Titan in a mill deck

There is a quite good UB mill deck but it plays more like a Burn deck

But if you want to have more a Control deck I would recommend:

Hedron Crab Ashiok, Nightmare Weaver Haunting Echoes Traumatize

The new Fatal Push seems Great ; Duress is a good budget option; Mana Leak ; Disfigure Go for the Throat are all Decent and Jace, Memory Adept is a great clock on his own

then i would cut the "Mirror Mad" idea as its a slow 2 card combo which wont win you the game and is quite weak on their own and Geth, Lord of the Vault and Consuming Aberration

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