|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)|
|Magic 2013 (M13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Jace, Memory Adept
Planeswalker — Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
Jace, Memory Adept Discussion
1 month ago
Trying to accommodate so many mechanics in a deck can be a hindrance. In my opinion, mill is pretty weak in multiplayer EDH because there are a ton of cards that can recover cards from the yard or just shuffle back in. On top of that, most mill cards only target one player. If I were you I would tune the deck to be mostly mill or take out most of the mill cards aside from maybe Undead Alchemist . If you want to go into mill, it is a go big or don't go at all kind of thing. If you want to go mill you should add cards like Mindcrank , Mind Funeral , Sire of Stagnation , Jace, Memory Adept , Nephalia Drownyard , Duskmantle, House of Shadow , and Jin-Gitaxias, Core Augur as well as cards that can copy spells on the stack as to target multiple players similar to Naru Meha, Master Wizard , Echo Mage , and Meletis Charlatan .
I'm also not a big fan of Doubling Cube in this deck as I don't see it being very useful most of the time. I think it could be replaced by a better mana rock or mana multiplier like Chromatic Lantern , Thran Dynamo , Caged Sun , Gauntlet of Power or just a different card all together if mana isn't usually an issue. The same goes for Fabricate . It is definitely a good card, but you do not have enough targets to justify running it to me. I would run Diabolic Tutor over it as it only costs 1 more mana and can tutor for anything. I don't see a lot of recursion to be running Entomb . If you are just trying to thin your deck then run Buried Alive , though, again, none of your creatures benefit from sitting in your graveyard and you only a couple of ways to get them back out.
The land base looks pretty solid. I would suggest you try to pick up a Watery Grave .
Not sure how you or your play group feel about infinite combos, but adding Triskelion to the deck along side the Mikaeus, the Unhallowed you have is infinite damage to everyone provided no one has a way to interrupt it.
If running all these mechanics are fun for you then keep it as is; I'm not trying to tell you how to have fun. My suggestion to you is that you try to focus your deck to do only a few things because when you run all these mechanics you spread yourself pretty thin and maybe you are trying to get a bunch of zombies and you draw something you don't need as it is for a different mechanic. Running multiple cards that do the same thing is very advantageous in EDH for consistency. An example is if you want to run Animate Dead , you should also run Dance of the Dead and Necromancy . They do the same thing and increase your chance of getting a card that has that effect.
If you want, you can check out my UB Zombie deck, Zombies for days. It creates and recycles zombies. It might give you some ideas. There are also a lot of other decks you can find on this site or can google and take inspiration from.
3 months ago
BLOODGUILT graveyard decks in modern have decreased due to the recent banning of Faithless Looting but Ashiok, Dream Render is an amazing card to have as it stops searching abilities including fetch lands.
A better Jace could be Jace, Memory Adept but if you're on a budget that is understandable. However, if you are not on a budget, I suggest looking at Blue/Black mill decks which incorporate mill cards with removal.
3 months ago
I won’t go into as much detail here, but here goes:
1) Traumatize - I love this card so much. It was the card I built around when I built my first real MTG deck. There’s nothing like milling half your opponents deck on turn five (rounded up of course!).
2) Fraying Sanity - This card comes at a close second because of course milling half someone’s deck is fun, but what if you could mill the whole thing in one turn?
4) Hero's Downfall - Because who doesn’t love instant speed planeswalker and creature removal for three mana?
5) Tome Scour - Loved turn one mill five, straight up ruins combo decks.
6) Languish - Some relatively cheap board wiping? Great removal vs. an established token deck boardstate? Hell. Yes.
7) Psychic Corrosion - I love drawing cards. I love drawing cards and having my opponent punished in addition to it.
I look forward to seeing other’s choices!
4 months ago
I am Corbeau and just started to put my decks on here. I play casually with a nice playgroup. We don't play very competetive and love combo decks. I am usually the person with nearly no removal because I always think that if it doesn't help my strategy it isn't a card for my deck and I want the others to have fun, too. Also I feel restricted in my creativity when I think about the meta or so. So quite often I am in a race to get my deck going and keep my stuff because others don't hesitate do remove everything on my side. I love weird and janky deck strategies. The decks I have at the moment are the ones I play and the one that survived all the building of decks. Very often it is more brewing than playing because we don't get together that often and the EDH community in my city is very competetive. I prefer an environment in which people have fun and don't flame each other all the time.
My Decks at the Moment:
EDH: Alesha, Who Smiles at Death (Aristrocrats) Prime Speaker Zegana (Draw Combo) Prime Speaker Vannifar (Podless Pod) Hapatra, Vizier of Poisons (-1/-1 Counters) Atraxa, Praetors' Voice (Any Counters] Kess, Dissident Mage (Spellslinger) Ghave, Guru of Spores (+1/+1 Counters) Kambal, Consul of Allocation (Lifedrain Prison) Omnath, Locus of Rage (Landfall/Elemental) Daxos the Returned (Enchantress)
Former Decks (I hope I remember all):
EDH: + Atraxa, Praetors' Voice (All cards with counters) Sun Quan, Lord of Wu (Milling) + The Scarab God (Milling) + Tetsuko Umezawa, Fugitive (Only power 1 or less/Tokens) Talrand, Sky Summoner (Spellslinger) Kalitas, Traitor of Ghet (gravepact) Kozilek, the Great Distortion (Eldrazi) Sidisi, Brood Tyrant (Milling) Sidisi, Brood Tyrant (Reanimator) Teshar, Ancestor's Apostle (Historic/Reanimator) Nin, the Pain Artist (Artifacts) Nin, the Pain Artist (Milling) Odric, Lunarch Marshal (White Weenie) + Masako the Humorless (Historic/ Throne of the God-Pharaoh ) Padeem, Consul of Innovation (Artifacts) + Kiku, Night's Flower ( Kiku's Shadow / Ragged Veins ) Grenzo, Havoc Raiser (Spellsnatching) Sydri, Galvanic Genius (Beautiful Art/Control) Tatyova, Benthic Druid (Beautiful Art/Copy/Draw/Token) Karlov of the Ghost Council (Lifedrain) Obzedat, Ghost Council (Lifedrain) + Obzedat, Ghost Council (Flicker/Token) Akiri, Line-Slinger / Ludevic, Necro-Alchemist (Artifacts/Non-Voltron)
Sadly many of my decks didn't work because of the meta and power level in my playgroup but some were so much fun to play. Favorites marked with + at the front.
I will try to upload the decklists of my current decks. If you have questions about any of the former decks or anything just ask.
Love and happyness Corbeau
4 months ago
So, a couple things: 40 lands is too many for this deck, I'd go down to 38 or maybe even 37 because of the new mulligan rule. I'd also work on the balance of mana based on the colors you have in the deck, taking out some Swamps and replacing them with Islands, and maybe trying to find a few more dual lands because you don't really gave too many and having mostly basics will make it easy for you to get color screwed. Maybe a few more artifacts like a Dimir Signet , Sol Ring for obvious reasons, and Fellwar Stone , stuff like that.
It also seems like you're stuck between Faerie tribal and mill. Personally I'd go with mill, because it's probably cheaper. You can take out cards like Final-Sting Faerie , Nectar Faerie , Quickling , Thornwind Faeries , Wasp Lancer , Distant Melody , Bident of Thassa , Violet Pall , and Faerie Tauntings . You could put cards like Jace, Wielder of Mysteries , Fraying Sanity , Jace, Memory Adept , Sire of Stagnation , Hedron Crab (I have one of these that you can use), Lazav, Dimir Mastermind , Notion Thief , and Nemesis of Reason in order to strengthen your mill plan, and if you wanna win with tokens out of nowhere, you can put in Scion of Oona to keep your tokens safe.
I would also put in some more removal, like Murder , Cast Down , Rapid Hybridization , Go for the Throat , Hero's Downfall , or similar cards. I really like the inclusion of cards like Crypt Incursion and Startled Awake Flip, because those are just really cool cards. This deck has potential, I think you made a really solid first draft.
5 months ago
I love mill, I love people playing mill. I went overboard on my own mill deck -Mission Brief Trap. but there are a ton of ways to play Mill.
This appears to be a first deck/budget deck, which means that while Flooremoji's suggestions are very powerful, they're likely not the next step for this deck. You already have Glimpse the Unthinkable , which is a powerhouse but probably want a selection of higher powered budget options. Below is a good selection of the most efficient mill cards that won't break the bank and will allow you to customize the deck to your personal play-style, whether that is control or it is card-burn. You're already using some of these, but any of these would be more efficient than Compelling Argument , Mind Sculpt , Drowned Secrets and Psychic Corrosion .
(Please not that despite what is mentioned above, that crab is not the only mill creature to see some competitive success.)
Best budget mill cards:
The problem with Jace, Memory Adept , Lilliana Vess, Fleet Swallower , Mirko Vosk, Mind Drinker , Szadek, Lord of Secrets and The Haunt of Hightower is their casting cost. You need to not be tapped out during your opponents turn anytime on or after turn 4. You want to have Instant speed milling, creature removal available. All these cards require you to go shields down likely without immediately winning the game (in fact, it is impossible for Fleet Swallower to win you the game). This applies to your 4 drop creatures as well, but they, at least, are more likely to be able to be cast in later turns without tapping out.
Your remaining card slots should use your favorite removal spells mixed with card draw and spells to keep you alive.
5 months ago
Vraska the Unseen doet te weinig als ze het board raakt. Het enige wat ze kan doen is een creature slopen. In multiplayer is dat misschien niet genoeg.
Liliana, Death Wielder is begrijpelijk met proliferate. Alleen heb je niet genoeg om het leuk te maken. En als je geluk hebt met genoeg proliferate dan heb je waarschijnlijk liever een andere planeswalker
Kiora, the Crashing Wave +1 is niet genoeg om je planeswalker te beschermen. De -1 is 'leuk'. Maar is 4 mana voor de draw het waard?
Davriel, Rogue Shadowmage is begrijpelijk maar het geeft je tegenstander de keus. Daardoor wordt het ene stuk minder. De passive is niet genoeg om de kaart te beschermen of je tegenstander tegen te houden.
En ik zou de instanst eruit halen en dan als er ruimte is dan boardwipes erin te doen.
5 months ago
Thanks everyone. This was originally the Dimir Guild kit and i liked the mill effects so i started upgrading with cards i had.
I had Liliana Vess for her discard and search abilities.
Jace, Memory Adept was for his 0 ability I figure if i could keep him alive for just 2 turns thats 20 cards.
I like Fleet Swallower cause it mills half the library but its so expensive it would be a late game.
Etrata, the Silencer was for creature exile and alternative wincon.
The Haunt of Hightower was for discard and to have a beefy creature for defense.
The other creatures were basically milling but i feel like to actually get them to mill would be to much work.
I definitely want to add Hedron Crab and I'll look into the other suggestions.
This is my first real attempt at playing Blue so I'm still learning how to use the cards. I originally played an Orzhov life game deck. I'll have to readd it on here later.
Jace, Memory Adept occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%