|Commander / EDH||Legal|
Printings View all
|Magic 2013||Mythic Rare|
|2012 Core Set||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Jace, Memory Adept
Planeswalker — Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
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Jace, Memory Adept Discussion
6 days ago
Hey man I think Altar of the Brood is way too slow to mill an opponent on its own. If milling is your thing, there's more efficient cards out there!
Jace's Erasure, Memory Erosion, Hedron Crab, Jace, Memory Adept, Trepanation Blade help with permanent milling from the top of my head and if you want to keep it mono-blue. Also, Jace's Phantasm goes very well with the theme and as an alternative option.
1 week ago
in my own version, i put in Jace, Memory Adept because his zero ability is mill 10. it would facilitate the milling of the opponent much faster, ensuring an easier win, while having the same effect on the top of the deck. also, you might want to consider the new kaladesh card Blooming Marsh in exchange for 1 or 2 wastes. do you think you could take a look at mine? Lanterns Light the Way (Help?)
1 week ago
do you think that Kessig Wolf Run could be used to keep things from attacking? like at their upkeep give something +x/+0 and it can't attack. i also decided to put in Jace, Memory Adept for extra mill. what do you think?
1 week ago
Anyway, let's get to my suggestions. You may or may not like them, and I have no problem against that. It is your deck, after all.
Glimpse the Unthinkable is a nice 2-mana mill spell, however, it's second ability is "Destroy Target Wallet".
Jace, Memory Adept and/or Jace Beleren and/or (If he's EDH legal, I have not checked recently) Jace, the Mind Sculptor are fun mill as well (Mind Sculptor's fifth ability, his +4, I believe, is Destroy Target Wallet).
Hope this wall of text I typed helped to an extent. Good luck with the deck.
1 week ago
I forgot to mention: Jace, Memory Adept's ultimate is ridiculous with Nekusar, so that might be something to consider. Also, Stormbreath Dragon takes advantage of your opponents' massively overfed hands as well as being a big creature. If you need more creatures, that could do quite well.
2 weeks ago
2 weeks ago
Alright, time to tackle this beast from a deck builder's standpoint. First, let's talk about what packages this deck needs, and by that I mean the things this deck needs to do: Wipes, Ramp, Politics, and Utility. This deck does not need targeted removal or counter spells to function, the inclusion of which would actually diminish the power of the deck.
Wipes - These are all the Wrath of God effects you can and should be playing. These will make running any other kinds of creature removal obsolete, save for a little commander removal utility which I will discuss in the Utility package. These are the wipes that your deck should be playing:Wrath of God, Supreme Verdict, In Garruk's Wake, Planar Cleansing, Toxic Deluge, Damnation, Merciless Eviction, Blasphemous Act, Chain Reaction, Final JudgementWith these as your wipes, you shouldn't run low on answers to gummy board states, especially with your commander being the Death Baby.
Ramp - This package is going to get you the mana to do what you need to do, as most of your value is coming from cards with high costs. With the ramp, it needs to interact well with your five color mana base, which by the way I will discuss further down this comment so you can see why I would make it the way I would. Here are the ramp spells you should be playing, or at least what the ramp spells you play should be like:Shard Convergence, Farseek, Sylvan Scrying, Oblivion Sower, Chromatic Lantern, Gilded Lotus, Collective Voyage, Tempt with Discovery, Solemn Simulacrum, Fellwar Stone, Commander's SphereNotice that the ones that get lands, all but the Sad Robot, get your Shock Lands or any land, allowing you to more consistently hit all your colors. This is highly important, but don't lose sight of the importance of Basic Lands as well. They can be very useful and should be in this deck in force.
Politics - This is a tricky package to put together. It will have cards that take you off peoples' radar as well as cards that can make you allies and enemies. One thing to be careful of here is putting in Chaos cards and Group Hate/Hug cards, because these will definitely not have the desired effect. Here are a few examples of cards that fit into this section, though exactly what cards like these you choose to put in are entirely up to you.Infernal Offering, Intellectual Offering, Volcanic Offering, Jace, Memory Adept, Reward the Faithful, Queen Marchesa, Jester's CapThis is clearly not a comprehensive list, but I think you get the point of what these cards do. Don't be afraid to make enemies, because sometimes it's the best way to make allies, and even if the world is your enemy, what creatures will they attack you with when you wipe the board, huh?
Utility - This last package is even more vague than the Politics one, but is arguably more important. This package will be filled with things that interact with your other cards, namely your commander, and serve a greater purpose in your deck. These cards are the cards that will really make your deck shine. Here are a few good ones:Hedonist's Trove, Sen Triplets, Rescue from the Underworld, Boros Charm, Greater Good, Nim Deathmantle, Greenwarden of Murasa, Demonic Tutor, Sepulchral Primordial, Archaeomancer, Song of the Dryads, Imprisoned in the Moon, Time Stop, Keranos, God of StormsAgain, clearly not a comprehensive list of utilities that belong in this deck, but this is a great way to start. Take a look at these cards and you will see the types of effects you need in your deck and you will notice the synergies that each of them has.
Now, let's talk mana base. First of all, this deck's mana base is too all over the place and will make not only ramping but getting your colors difficult. So, let's throw it out for now and start from scratch.First, when building a mana base for this deck, you want to think about what the best ways to get all your colors are. The most classic and well proven method is to play Dual Lands and Fetch Lands, or Shocks and Fetches, depending on budget. It is also worth noting on a budget level that the enemy Fetch Lands are exceedingly expensive and can be replace with Mirage Fetch Lands for the less affluent EDH player. Anyway, you will want to run one of each Dual/Shock and one of each Fetch.Next, is the obviously useful lands. These include, but are not limited to, Command Tower, Reflecting Pool, Exotic Orchard, City of Brass, Mana Confluence, and, because of your high concentration of black cards, Urborg, Tomb of Yawgmoth. Be sure to only fill up your mana base a little with these.Finally, it is time for basic lands. Now, I very strongly recommend playing between thirty-nine and forty-two lands in a deck with this kind of mana base and as high a curve as yours should and will be. So, now comes the math part. I know, Boohoo, but it is simple. what you will do is count up your lands you already included, then subtract that number from your total number of lands, let's assume forty, and save that number. For example's sake, I'll assume that number is 12. Now, go through your non-lands and separate by color, evenly distributing multicolored cards among their colors, until you have your five stacks. Count the total number of cards, keep that number, and then count the total number in each stack and save those numbers. The conversion is very simple from there: You take the number in that color, let's say white is 20, and divide by the total number of non-lands, which in this example is 60. You get 0.333333333 etc. Multiply that by the number of basics you will have, which in this example is 12. You get 4, so you will have 4 Plains in your deck. Repeat for each of the other colors, and you will have a complete mana base that will be at least mostly consistent.
Hope this helps with your fine-tuning process Trey, let me know if you need more help later.
2 weeks ago
I would recommend cutting some artifacts as you have 81 cards. Normally, 60 is the optimal amount.
It seems like some tutors would help you. Diabolic Tutor, Cruel Tutor, Vampiric Tutor, Beseech the Queen, Demonic Collusion, Demonic Tutor, Diabolic Revelation, Doomsday (sort of), Grim Tutor, Imperial Seal, and Increasing Ambition are just some of the possible tutors.
Jace, Memory Adept isn't that powerful outside of mill.
Hope this helps!