|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)|
|Magic 2013 (M13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Jace, Memory Adept
Planeswalker — Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
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Jace, Memory Adept Discussion
2 days ago
1 week ago
In my build, I loaded it with the Enchantment gods for 1. Protection and 2. Utility. I also added more planeswalkers, Jace, Memory Adept Tamiyo, Field Researcher and Jace, Unraveler of Secrets. With the two Jace's, an enchanted chain veil and a couple of enchanted lands you can mill someone completely. With Rest in Peace you exile their entire library, in case someone has a Kozilek. That's my main win con, but also run Walking Ballista. I'm working on making mine a superfriends deck and adding Doubling Season. Hope this helps.
1 week ago
Very well. Here goes;
First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.
Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.
Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.
So for creature changes, in my humble opinion - I would do something like this:
4x Grim Flayer
Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;
-2x Spell Pierce
-1x Seasons Past
-3x Serum Visions
+1x Cast Down Hits Tron creatures and big bodies that Push cannot.
these two Jaces just do not apply enough pressure/concern for their mana investment.
for any of these as you see fit
+(x) Ob Nixilis Reignited
+(x) Jace Beleren
I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.
1 week ago
3) find an adequate amount of removal.
4) any protection for your commander.
2 weeks ago
Yeah, I just tested it out, and it's still really inconsistent. You've got a lot of ways to slow down the opponent, but you don't have enough ways to answer the threats your opponent manages to get out during those turns where you cast Fraying Sanity or Jace, Memory Adept, and you don't have enough card draw to always counter the opponent's threats when you hold those until you have enough mana to play them plus a counterspell.
Cut the Overburdens and Winter Orbs - they're not helping you mill the opponent or draw enough cards. Propaganda might help slow down the enemy, but you might consider a mass bounce spell (like AEtherspouts, Engulf the Shore, or Displacement Wave) to deal with threats that have already hit the board, allowing you to use one card to counter 4-5 of your opponent's cards (unlike the 1-for-1s that counterspells always are). Maybe run an Ensnaring Bridge instead of propaganda too, just to slow them down further?
1 month ago
Propaganda, Frozen AEther, Glimpse the Unthinkable, Blue Sun's Zenith, Windfall, Wheel and Deal, Relic of Progenitus, Ambassador Laquatus, Jace, Memory Adept, and Ashiok, Nightmare Weaver might be good.
1 month ago
To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.
This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.
Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness
2 months ago
I can agree that there isn't enough instant speed blink to necessarily warrant Venser as a blinkable target, but his main function of the deck was more for spells on initial cast, and dealing with permanent threats that get through while on the board with Aminatou and Closet, along with other cards to bounce him to hand to have him at the ready. Nonetheless, he isn't a prime target for recursion and being that Sun Titan can't get him out of the grave, he's not AS useful as I'd like him to be (even if I try to include him in all my blue decks). I will make this cut.
Elixir of Immortality is to prevent myself from decking out, as I continuously pump cards into my graveyard. It also is a back up plan to get back things I couldn't afford to lose. I feel the bottle can stay for now, unless testing proves it to be unnecessary. This will be taken into consideration for other options in the future.
I guess I should have actually explained Solar Flare as I saw it in the past. Solar flare is the use of cycling cards from the deck to the grave while putting the needed value in your hand, and recurring the discarded pieces back for later use, mainly through Unburial Rites and Sun Titan. That's how I saw it at least from the build someone I used to know had. That being said, Liliana Vess can possibly go, as I mainly included her to set up miracles on the fly, for which I have much better options. Liliana of the Veil is too useful to the deck as it causes hand disruption while filling my graveyard with recurring threats later on. Her ultimate is devastating and her use, if out early enough, for her minus ability is very helpful. Jace, Memory Adept was an alternate win condition in the standard version of Solar flare, but in EDH he won't be doing too much in this build for his cmc. I can make that cut. Jace Beleren however, is beneficial in both being a political tool with his +2, and can be brought back by Sun Titan at a later point if needed again. I can ditch Karmic Guide and Debtors' Knell, but I feel Crucible is just too powerful in a deck that throws away cards. It also fights off land destruction, an archetype I'm not extremely fond of. For those reasons I wish to keep Crucible in the deck.
Suture Priest helps fight back against token strategies by draining their life. The board wipes help stop myself from losing too much. It's also a legal target for Sun Titan. However, like with Elixir, I will consider it if testing proves it to be not as useful as planned.
I appreciate all the help and suggestions. I am happy to see reasoning and kindness towards suggestions for deck changes and will definitely be finding room for Eerie Interlude! I am also open to suggestions for cards to add.