|Commander / EDH||Legal|
Printings View all
|Magic 2013||Mythic Rare|
|2012 Core Set||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Jace, Memory Adept
Planeswalker — Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
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Jace, Memory Adept Discussion
3 days ago
Oh I knew full well what you meant with unpredictability used as a way to describe how the deck plays out - that's why I made note of decks using multiple strategies and how they fall victim to being less focused than decks with singular strategies.
As for making the most of a Nekusar deck, he was one of my first generals outside of Precon decks. And I tend to maintain the belief that a general and their deck ought to utilize their ability/strengths, otherwise you'd be just using the colours and have Nekusar as a mere shell.
That being said I've seen people incorporate 5c shells with Nekusar in the 99 as a hidden general. They're neat in their access to all colours. With Nekusar specifically, focus on his strengths. He's built primarily for Wheeling opponents. While wheeling doesn't equate to combat damage, Nekusar Infect is perhaps the most consistent and competitive way to win. gives you access to Molten Psyche, Reforge the Soul, Winds of Change, Fork and Wheel of Fortune; gives you Windfall, Timetwister Wheel and Deal, Twincast Jace, Memory Adept. gives you Megrim, Liliana's Caress, Waste Not, Chains of Mephistopheles, painful quandry and access to Tainted Strike, Glistening Oil and Phyresis. Hybrid colours in this Shard give you access to Whispering Madness, Notion Thief, Phyrexian Tyranny, etc.
Aggressively abusing what your general does, in my eyes, yields the best results of that general. Nekusar is designed to punish your opponents for drawing. A quick, and relatively cheap combo with Nekusar on board is Fork + Winds of Change + Tainted Strike; for you can kill an entire board with lethal infect.
4 days ago
Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.
Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.
Some recommendations might be:
Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).
Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.
Sorry if I duplicated any there, a couple good combos in there.
I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .
5 days ago
i'd say you need a lot more scry effects, so I'd recommend running a playset of Temple of Enlightenment (8 fetches is too many, even for miracles - i'd say 7 fetches, 3 islands, 2 plains, 4 temple). maybe a couple Mystic Speculation as a 3-mana Sensei's Divining Top minus the draw. but why 4x Disrupting Shoal? it requires you to match the cmc every time. i'd say 2 shoal is good, going up a Think Twice, down 2 Jace, Memory Adept, and up 3 lands. good luck!
1 week ago
Jace, Memory Adept would be a much better than Beleren. his ult is amazingly powerful if the draw triggers are out, and it is easier to get to than Beleren's. overall, he works with the draw theme of the deck, but also adding control and another way to mill.
1 week ago
Hey man, Im trying to do modern miracles as well! I havent updated for Amonkhet yet but I think that censor has a spot somewhere for sure, here is my list for comparison: Modern Miracles. I've been in strong debate over Cryptic Command in these lists as we rely heavily on basics. As a one of I imagine it isnt too much of a hindrance, but it still seems as though it isnt the most beneficial thing we could have. Also, is Jace, Architect of Thought the best option? He can slow the beat a little bit, but his minus doesn't guide the miracle at all. I use Jace, Memory Adept in my main just as an alt win condition in case the miracle strategy goes to crap. I do like the inclusion of Cast Out, its a good answer to planeswalkers and other troublesome permanents Terminus wont hit
3 weeks ago
3 weeks ago
3 weeks ago
Glimpse the Unthinkable is a great card, if you can afford it. Breaking is almost as good at 1/30th the price. Also if you are going to play Ashiok, Nightmare Weaver I would up the count to 3, and add in Jace, Memory Adept as well. One last card I would add, and is a sneaky way to kill someone is Duskmantle Guildmage. Activate it twice with Jace's 0 and you hit them for 20...sneaky, yes?