Jace, Memory Adept


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14)
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Jace, Memory Adept

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

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Jace, Memory Adept Discussion

RaberSaber on Control Mill

4 days ago

Jace, Memory Adept is always a good choice for mill decks and it's relatively cheap (in money, only around 5 bucks) for a planeswalker, i definitely recommend it.

cdkime on Oh mill, the Horror!

4 days ago

It checks the X at the beginning of each end step, and redefines X to mean "the number of cards in the graveyard this turn."

Frankly, I think you should cut Consuming Aberration, Nemesis of Reason, and Jace, Memory Adept. Mill works best when you move as quickly as possible. All three of these cards cost too much mana for what they give you--by the time you can cast them, the fate of the game has already been decided.

No mill deck should be without Hedron Crab. It works particularly well alongside Polluted Delta, since you would receive two mill triggers. I would recommend running four copies.

Mind Funeral is fantastic, and can mill for a fairly significant number for just 3 mana.

RaberSaber on Mill, The deck sculptor

1 week ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

magicsheep on Turbo Mill

1 week ago

Jace, Memory Adept is one card, as is Grisly Spectacle. Also, include Compelling Argument and Fleet Swallower (U/B mill is one of my favorite deck archetypes).

dosipovitch on Competitive Modern Mill

2 weeks ago

Thank you SO much for this guide. I'm looking to get into Modern, playing a play style that I enjoy (even if it isn't the most competitive to start). I had a couple questions for you...

1) I'm guessing that Jace, Memory Adept is just way too slow for this deck, even with Shelldock Isle?

2) Why Nihil Spellbomb over Tormod's Crypt? Is it for the potential draw? My thought was that the 0 cost would help out the curve.

3) What are your thoughts on Commandeer for dealing with Leyline of Sanctity? It wouldn't work against a turn 0 Leyline, so I'm not sure what your thoughts would be on that.

4) What are your thoughts on forcing your opponent to draw to lose during say an Emrakul trigger? For example, Shelldock Isle an Overflowing Insight , playing Careful Consideration, or Cephalid Coliseum?

Thanks again for the time and energy you put into this. I appreciate any and all input!

Gadianten on Imhotep

2 weeks ago

You seem to have a shell for the deck started with that in mind I am going to assume you are aiming for milling and reanimating opponents good stuff while having a zombie sub theme within your own deck.

Okay lets start with the mana base as you need a solid one to support your commander in any meaningful way. For lands I would add Urborg, Tomb of Yawgmoth and Cabal Coffers, its pretty darn good. You should probably run at least 10 ramp sources in your deck, so some ideas would be Sol Ring, Thran Dynamo, Gilded Lotus, Everflowing Chalice, Dimir Signet, Dark Ritual, Chromatic Lantern because mana fixing is still useful in two color decks and Worn Powerstone. Also add Expedition Map if you add Urbog and Coffers. Dreamscape Artist is a very solid creature in reanimation as it acts as ramp in colors that don't have it and provides reanimation targets to boot via discard. If you run Urborg you might consider Caged Sun so you can really ramp up.

For milling Mind Grind, Mind Funeral is kind of a must I think and who can forget Consuming Aberration. Sphinx's Tutelage is another solid passive mill. Jace, Memory Adept can be nasty and also serves as a draw source if needed.

Some zombies to consider would be Graveborn Muse and Cryptbreaker providing tribal card draw. Grimgrin, Corpse-Born/Carrion Feeder with Gravecrawler can provide a nasty beat down and act as sacrifice outlets. Havengul Lich, Geth, Lord of the Vault and Coffin Queen (changed to zombie in creature update) add backup reanimation.

The recommendations by LVL_666 are very good ones, especially Gray Merchant of Asphodel. I hope this helps and good luck with the deck.

magicsheep on black/blue mill

1 month ago

Grisly Spectacle could help you mill extremely well. Jace, Memory Adept has a ton of synergy here and could be very useful. I highly recommend these cards because they'll work great in this deck. I have these cards, and I think I'll head over to FNM and give this deck a spin. Also, I'll play against some friends and let you know how it goes. But, could you give me a sideboard to work with before I play? I'm happy to offer suggestions for a sideboard.

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