Jace, Memory Adept


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014
Magic 2013 Mythic Rare
2012 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Jace, Memory Adept

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

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Jace, Memory Adept Discussion

Pygmyrhino990 on

1 week ago

okay, I run mill as one of my main decks, and here is what I see is wrong with it:

  • There is not enough mill spells. Yes I see mind funeral and snap caster, but in reality this does not work as an effective strategy. Check out my mill deck for Ideas on my profile. Super fast turn 5/6 Dimir Mill

  • Damnation has little place in a mill deck. you're better off playing creature control such as unsummon, negate, and other counterspells that counter creatures.

  • Get rid of damnation for creature mill. Creature mill may not be the fastest, but it not only allows for strong blockers, but provides an extra mill outlet. After running mill for a year, instants and sorceries do not cut it. Consider Hedron Crab, Consuming Aberration, Manic Scribe and then have creatures that benefit from mill such as Wight of Precinct Six and Jace's Phantasm.

  • Mill actually kills the opponent. Once an opponent cannot draw, they automatically lose the game.

  • WHY AREN'T YOU RUNNING Fraying Sanity

  • Traumatize is a shit card (unless you have fraying) so cut it down to 1, or none. At 5 mana to hardcast it doesn't mill as much as other 5 mana mill spells could.

  • If you are running a mill deck and people recognise mill, torment of hailfire just becomes a damage outlet meaning they don't mill, and are left at a lower amount of life, which as mill players we don't care about because we don't deal damage

  • Jace, Memory Adept is a god tier mill pWalker

  • Tome Scour is a good cheap mill spell as well.

TheSurgeon on Mill-yard

1 week ago

I forgot about Profane Memento.. That might work early game, but if you draw one turn 4-5 it's too little too late. Crypt Incursion will have a fog effect by allowing you to gain anywhere from 12-45+ life; it's Instant speed, so it also acts like a Surgical Extraction; furthermore, you buy the time needed to continue your mill. It's simply the best choice for your strategy. I would take out one Jace, Memory Adept, one Lazav, Dimir Mastermind and both Undead Alchemists.

Jace is a wincon, but an expensive one. You have plenty of mill power, you need to buy those turns. You can leave one in, but 2 is too much.

Lazav is also a nice alternative wincon, but a bit janky for what you're doing here. It's color specific, and he doesn't seem to fit well enough to justify 2. So, one will do.

Alchemist is a mill card, but not quite a fit for this deck. This is just expensive defense that may never get off the ground.

Now, you still have a slot to fill (took out 4, put in 2, and we are trying to get down to 60). Put in one more Phantasm for alt. Wincon and blocking purposes.

You are still at 62 cards at this point. After making adjustments, I would look at your avg. Cmc. Multiply that by 8.
Now, if the sum is <18, put more land in to =18.

This is my rule of thumb of course, for curves heavy on the lower end of the curve. Since you are running Hedron crabs, but no fetch lands (something that would help this deck out TREMENDOUSLY), 21 lands (or 22 if you take Lazav out completely) feels pretty comfortable for this deck. So you should sit right at 60 cards, if my imaginary math is correct!

Yesterday on Scarab God I think

1 week ago

Hey dude, this is absolutely definitely not a bad deck for a beginner brewer. It does seem a lot more focused on creating and sacrificing zombies than milling opponents though. Have you already bought these cards? If not, I can try to suggest some budget alternatives if you'd prefer.

Vampiric Tutor is another nice cheap tutor for fetching Phenax or the likes out of the deck if you'd like. If you do want to go more down the milling route, then I can recommend a few good cards. Mind Funeral, Mind Grind, Increasing Confusion and Traumatize are some classics, and Keening Stone isn't so useful at the start but can completely remove an opponent's library later on if you've already put some work into milling them. Jace, Memory Adept also has a really annoying 0 ability and some card draw in his +1 if you need it. Fascination is also pretty neat.

Undead Alchemist is a great card in a zombie mill deck, and Lich Lord of Unx is pretty neat too. Szadek, Lord of Secrets isn't initially a zombie but puts in some work if the opponents have no flying creatures.

Psychic Strike, Induce Paranoia, Countermand are some neat alternative counterspells with some milling bonuses.

LVL_666 on Your Graveyard is Delicious

2 weeks ago

Well first off I have to say I like the name (+1, just for that). It really drew me to your deck - kinda like really good clickbait. I have to say that for such an awesome deck name though you don't have much of a deck description. I know you're probably working on expanding it, but what would help people new to your deck would be at least answering the following questions:

  1. What's your primary strategy/wincon?
  2. Is this deck suited toward multiplayer? singleplayer? (add more tags to your deck)

If you want a more in depth guide to writing a deck description, check out Epochalyptik's deck description guide here. Additionally, here are some card suggestions that could help you build up more threats, and dominate the table.

Consuming Aberration - This card has great synergy with your commander, and is just a good big threat to have. The 2nd part of it's ability is the best part "Whenever you cast a spell, Mill all opponents til they reveal a land." It has alot of potential uses for this deck and you should consider it.

Life's Finale + Buried Alive - It's fun to be mean, and these cards are very mean. It populates the opponent's graveyard (giving you more options) and you can remove some very annoying cards. Definitely good if you know your opponent's deck, and that something useful to the Mimeoplasm is in it. Plus it just feels good to just reap all that salt from them.

Lightning Greaves + Whispersilk Cloak + Wonder- You need some more evasion/protection in this deck. Outside of Asceticism (maybe I missed something) you don't have much in the way of giving your creatures protection, or a means to get through enemy defenses.

Jace, Memory Adept - Honestly, I'm not too keen on planeswalkers, so I took this suggestion straight from EDHREC - The Mimeoplasm. So take this worth a grain of salt, but I think that the only planeswalker you should have in the deck is this one. You're not playing superfriends...so why include so many of them? They don't seem to be vital to your wincon/strategy. Jace at the very least ensures that you get good card advantage while you keep resources out of your opponent's hand (especally after they re-arrange the top of their library) and have another potential target for the Mimeoplasm.

Sorry to write such an opus, but I think your deck has alot of potential (and you don't need to invest a fortune into it). Let me know what your primary strategy is, and i'll try my best to find cards that'll fit it. Good luck, and happy deck/description building!

Atleon on Scarab EDH

2 weeks ago

Sick! Love me some zombie tribal. Some cards to consider:

Training Grounds will allow you to hold up countermagic AND reanimation easier--yum

Whispering Madness and Windfall to fill graveyards and refill your hand

Altar of the Brood could chain into some cool stuff

Black Market is fed and feeds Scarab

Jace, Memory Adept's +0 isnt actually the worst here

Scarab god is absolutely delish

DrLitebur on Mono-U Mill

1 month ago

To my experience, when you play Mill in Modern, you need to keep the mana cost under three. The one exception I have is Archive Trap, but that is because it can go for free pretty easily. Traumatize is almost always not worth the place in a deck. Jace, Memory Adept is also not worth the place in a Modern deck. Mind Funeral and Breaking are both budget-friendly ways to get a great mill going, and with Fraying Sanity (a card I just love) doubles their efficiency. Take a look and see if it doesn't run a little more smoothly.

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