Jace, Memory Adept

Jace, Memory Adept

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

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Jace, Memory Adept Discussion

KreepingShadow on Fire Sale

21 hours ago

Wow, thank you everyone for your advice. I wasn't expecting such a quick response, I've searched through my collection and managed to find a few of the cards mentioned like Ponder, Curiosity, Laboratory Maniac, Armillary Sphere and Pilgrim's Eye.

As far as red and blue planeswalkers the only other ones I currently own are Jace, Memory Adept and Chandra, Pyromaster, and now that I'm looking more closely at their abilities I think they're definitely being added. Dack Fayden's ability looks amazing but the price is a little steep for me right now, I'm currently just testing the waters with commander and as such am trying to keep the initial investment reasonably low.

Also thanks a ton for helping choose which cards to cut as I always find that to be the most difficult part of tweaking a deck. I agree with most of the cuts mentioned above now that I read the logic behind them, I do think I'll try keeping Mizzium Mortars for now as I feel like this deck needs early game removal, even if it does become less useful late game. As for Possibility Storm I included it mainly because I find it hilarious, I feel like it kind of adds to the already very Izzet feel to this deck in that it creates a sort of chaos that affects everyone. However, with so many more effective ideas now it will most likely be cut.

Thanks again everyone, I will update this as soon as I get it all put together

Massaru on 2016-02-05 update of Vintage Mill ...

5 days ago

Grantley91 mentioned:
"Mirko Vosk, Mind Drinker and Traumatize"

Yes, Mirko's "mill until 4 lands shows up" is better than Aberration's "mill until 1 land shows up".
On the other hand, Aberration's text says "each opponent", and that's great in multiplayer.
Also, I often have to deal with Ensnaring Bridge or even Maze of Ith, so I can't rely on Mirko dealing combat damage.
Considering that Consuming Aberration has the same casting cost and only asks me to cast a spell, I think I'll stick with it.

About Traumatize: if everything is going good on the game so far, it won't mill a lot of cards.
If everything is going bad, I'll be stuck with a heavy card in my hand.
Please don't get me wrong: I do understand your thoughts about efficiency, but we also gotta think about speed.
I can't afford to keep a card in my hand as one of my opponents runs a Discard Deck, including Wistful Thinking and Burning Inquiry
combined with Liliana's Caress, Megrim and even Waste Not. Do you feel my nightmare?!?
I appreciate your thoughts, though.

Darkmagi1131 mentioned:
"Brain Freeze"

Now that's a very interesting card. I like the storm effect possibility, but that raises some questions:
If one of my opponents have cast a lot of spells, this card can be brutal, but I'm not sure if its effect can match that guy's turn.
Maybe if there were some counters clashing around... but I'm not sure yet.
Being an instant for just is great, though. I'll keep this card in my mind. Thanks for that!

TheSurgeon mentioned:
"Run control, counters, and perhaps some graveyard hate..."

I'd add Archive Trap to your epiphany as my opponents have lots of fetchlands (for dual lands) and tutors.
On the other hand, Ghost Quarter won't work because there's not a single basic land on our decks. Maybe on or two, tops.

I'm not a fan of either Sphinx's Tutelage or Jace's Erasure.
I'm skeptical about passive-milling. It doesn't feel fast enough.
The first one is too slow to cast and the second creates a very limited effect.
I'm getting the feeling that Mill Decks must be more pro-active. More straightforward. There's no time for passive effects.
Maybe this observation can help you with your deck.

We usually don't run specific cards against each other. I have a affinity deck, but nobody runs a Hurkyl's Recall.
A friend of mine uses Oath of Druids to get Emrakul, the Aeons Torn, but nobody runs a Grafdigger's Cage.
As you can see, I don't really need to worry about losecons, but I get your point. Thanks for the tip.

I'll probably create another panel breaking the deck down later, but let's see what we got so far:

MILL (20)
4x Archive Trap 4x13=52
4x Breaking / Entering 4x8=32
4x Glimpse the Unthinkable 4x10=40
4x Mind Funeral 4x7=28
4x Mind Sculpt 4x7=28

1x Ancestral Recall
1x Brainstorm
1x Dig Through Time
1x Impulse
1x Memory Jar
1x Ponder
1x Preordain
1x Time Walk
1x Treasure Cruise

4x Consuming Aberration

1x Black Lotus
2x Drowned Catacomb
1x Mana Crypt
1x Mox Jet
1x Mox Sapphire
4x Polluted Delta
2x Seat of the Synod
1x Sol Ring
1x Tolarian Academy
4x Underground Sea
1x Urborg, Tomb of Yawgmoth
2x Vault of Whispers
4x Watery Grave

1x Psychic Spiral
1x Yawgmoth's Will

With those first 20 spells, I can mill 180 cards. That would virtually allow me to mill all 60 cards from my three opponents.
I'm not even considering Consuming Aberration's ability, the first hand draw or the turn-based drawing.
Also, I'm expecting Mind Funeral to mill at least 7 cards (I got 23 once).
Is that good enough? I'm not being sarcastic; that's a genuine question. How do you see the deck now?

Yeah, I'll add this spell breakdown to the description. It's very useful.
Thanks for the epiphany!

Sergal mentioned:
"Consuming Aberration (...) will NEVER see play"

Thanks for your comment. I really need this kind of critic.
It's very good to have a different point of view. That approach makes me question this deck a lot.
Again, I'm not being sarcastic. I really appreciate your thoughts. After all, I think you're right!
Aberration's casting cost is a genuine concern of mine, but I'm very tempted by its ability.
That's why I'm thinking about Animate Dead. Maybe that could help me. Maybe. What do you think about that?

I've tried Bloodghast with Skullclamp 'cause I've seen this combo working beautifully,
but I think I figured out why it didn't work here: I don't run a lot of lands.
Instead I have Black Lotus, Mox Jet, Mox Sapphire, Mana Crypt, Sol Ring and Tolarian Academy.
For Hedron Crab to work, I'd have to get rid of those artifacts and slow down the deck's pace.
I see your point, but I don't think it would work.

I'll definetly take a look at your deck. Thanks for the help!

nartin9 mentioned:
"Jace, the Mind Sculptor"

Hehe, calm down. I see you're a big fan of this Jace, and I can see why.
He is great, alright, but there are other planeswalkers too. It's all about being perfect for an specific deck.
You said "Mind Sculptor's +2 is nothing like any other planeswalker has", but I beg to differ.
Tezzeret, Agent of Bolas's ultimate (which happens the very next turn he is played) is a winning move on my Affinity Agggro.
Anyway, here's the three main reasons why I can't use Jace, the Mind Sculptor:
- He's too heavy. Sorry, but is too much.
- I'll never get to use his ultimate, even if I drop him on first turn and nobody kills him.
- His +2 works better in 1-on-1 games, but not so much in multiplayer.
Sorry, but that's it. I appreciate your help, though.

Also, I explained why I don't use Increasing Confusion in the "The Spells" panel. Please check it out.

Cringe mentioned:
"Jace, Memory Adept"

He's a great planeswalker that fits the strategy, but Sergal said it all:
(He) "cannot hold its weight in Vintage. Potentially Modern, if you play around it, but not Vintage."
Maybe one less colorless mana and I would seriously think about him. Two less and he'd be a staple. Too bad.
Thanks anyway.

justtesting2002 on Phenax's cardboard mill

1 week ago

A couple of more suggestions, and sorry for the break between comments, but I think Decimator Web seems kind of weak, and could be replaced by things like Ashiok, Nightmare Weaver, Sphinx's TutelageSewer Nemesis, Tower of Murmurs, Thought Scour and even Hedron Crab.

Other less budget options to go with the deck would be things like Jace, Memory Adept, Glimpse the Unthinkable, and Sword of Body and Mind

Most of those are pretty budget(barring glimpse of some strange reason), but scale rather poorly in commander(like most mill cards). This is why I like ashiok and tutelage the most out of these, because ashiok has added utility in that she can give you things to cast or attack your opponents hand, and then tutelage scales with card draw and is better against monocolred decks.

Some cards to abuse graveyards would be Academy Elite, Puppeteer Clique, and Extract from Darkness

With all of that said, you already have all of these cards, so I always understand not stretching the wallet when you can, and all in all, the deck does seem sweet

(PS. reanimation spells are sweet in mill)

Dragonman39 on 1st Mill Attempt

1 week ago

Malloup - First, you should double bracket your deck slug so people can click the link! Next, you are ambitious in your attempt to make a lifegain and mill deck, however... I think you should try to focus on one of those instead of trying to do both. In my experience, mill only works if you devote the whole deck to doing that. I would cut out most or all of the white in your deck and go black/blue. There are so many good cards for mill in black/blue. You should go for a full playset of Sphinx's Tutelage because multiple copies of that win games. Throw in some Dictate of Kruphix to increase card draw. I would swap out Countermand for Psychic Strike. It's a more efficient counter for 3 mana. You should also add Pilfered Plans and Fascination. In combo with Sphinx's Tutelage they are game changers. If you need creatures to hold off an assault, I would reccomend Fathom Feeder, Master of the Feast, and Salvage Drone as they help eliminate cards from your opponent's library! Lastly, you should consider Jace, Memory Adept as he is THE mill planeswalker. Good luck with your deck!

benjialbert on Charlie Sheen

1 week ago

I would suggest changing this to a Legacy deck because this format gives you access to older cards for more insane combos. I would advise you to look at the Legacy meta and take a look at Star City Game Tournaments to see how people play this format. We generally don't run cards with mana costs higher than about 5 if we don't have a deck dedicated to "cheating" it in like Show and Tell or Sneak Attack or a deck dedicated to ramp such as MUD. Also, I noticed you set this deck's hub as "Show and Tell", but you don't run Show and Tell and this build doesn't "cheat" anything into play, so you should remove that hub. When people refer to Lily, they are talking about Liliana of the Veil, not Liliana of the Dark Realms. Jace, the Mind Sculptor is used instead of Jace, Memory Adept, and Laboratory Maniac is extremely difficult to win with. As for the Endless Whispers-Phage the Untouchable combo, it costs too much mana; moreover, if you end up playing Phage the Untouchable, you basically win anyway, so why add Endless Whispers? To answer your question about disruption spells:

The Best Counters (in my opinion):

The Best Hand Disruption (again, in my opinion)

Spot Removal and Board Clears

There are many more forms of disruption (I have just scratched the surface!). If you are interested in strategies that often have these types of disruptions, here are some things you can google:

  • MTG Legacy mana denial
  • MTG Legacy hand disruption
  • MTG Legacy counters
  • MTG Legacy spot removal
  • MTG Legacy board clears
  • MTG Legacy Death and Taxes
  • MTG Legacy Miracles
  • MTG Legacy MUD
  • MTG Legacy Delver

Notice how the cards that I listed for disruption have relatively small mana costs, but they are very efficient. It took me a while to realize that good cards do a lot for very little mana (if any!). It also takes a while to understand that you don't need absolutely massive creatures to apply pressure and win, but if you want some fatties, look into the following types of decks and their strategies:

  • Reanimator
  • Sneak and Show
  • MUD

Do some research about Legacy before going further with this deck and it will save you lots of time!

I hope this helps!

Kirkkarnage on Tron Walkers

2 weeks ago

Thank you TMBRLZ the deck works very well, but I will say I am testing it as is too see what walkers work the best and which ones I should run more than one of.

I like having Jace, Memory Adept is better because I can't begin to play a 2xU spell on turn three, and I want to draw cards not hand them to my opponent.

And venser is awesome with Oath of Nissa, but I will agree he will be probably one of the first ones cut.

Also think of the deck as a control deck that is why there is so many walkers that make tokens to hold down the fort long enough to hit the big walkers.

Saljen on Tron Walkers

2 weeks ago

It's not very wise to just run 1 of each planeswalker. I understand the legendary rule can be challenging to work around, but many of these planeswalkers are just not worth playing. I'd suggest looking at the planeswalkers you have, find the ones that are most beneficial to your over-all strategy, and up their count while dropping the more useless ones, or even just the ones that don't follow that same strategy. For instance, you don't need milling planeswalkers like Jace, Memory Adept. If you just want draw, use Jace Beleren instead. And wtf is Vesner doing? Sure he has an interesting interaction with Oath of Nissa, but that's hardly enough reason to run him. Just look over your walkers, find the best ones and run multiples of them for consistency and drop the ones that aren't helping your specific win-con. You also need better lands if you're going 5 color. Oath of Nissa is cool but unreliable as only a 4 of max in your deck. I also think that the Tron lands are hurting your cause more than helping. Tron lands are best in mono-colored decks with at max a splash of 1 other color.

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