Jace, Memory Adept

Jace, Memory Adept

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

loyalty-0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

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Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (MTGO) Price
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$2.0 $5.31 $14.23 $12.51 1.87 TIX 10.95 TIX

Jace, Memory Adept Discussion

canterlotguardian on ducttapedeckbox

1 day ago

I've got a playset of M11 Lightning Bolts (they're either M10 or M11, I can't remember offhand). Would you be willing to do those for your Font of Mythos and Jace, Memory Adept? That's about a dollar in my favor, so if you wanted I could throw in a rare or two to make up the difference (or I could toss on another Bolt).

Smeltz45 on Modern Win-Mill Deck

1 day ago

If you have the funds Snapcaster Mage is a fun card, I run 4 in my deck i would consider taking outJace, Memory Adept because you already have a game ending creature in Consuming Aberration. you only need a few 5 drops because most of the time the game ends turn 4 or 5. It will make your mana curve better that way. Also Twincast can be a fun card as well its so funny when you have 2 Archive Traps in hand, then cast both for zero milling 26 and then Twincast and mill an additional 13.

-Logician on comicon exclusive flip-walkers

2 days ago

Have you seen the prices of the previous ones?

Jace, Memory Adept from 2013 SDCC is worth about $140! makes awkward moaning sounds

HerzogMacabre on CMDZ - Damia Superfriends

4 days ago

Hey I liked the podcast and this is a great decklist. I think you are missing some very important tech. Doubling Season is nice but not the strongest method for winning with planeswalkers.

Tezzeret the Seeker is the most important walker hands down. If you +1 him and he survives for a turn, you can -4 him to fetch Chain Veil strait to play. His +1 can untap the Chain Veil and something like a Thran Dynamo, Gilded Lotus, or Grim Monolith. This effectively means you can use another planewalkers ability as many times as you have 1 mana. Imagine a scenario where you have every land that can tap to pluse/minus some other walkers abilities in that turn. You an go infinite planeswalker activations if you have an artifact that produces 4 mana (like an Everflowing Chalice).

It is also incredibly important to understand that the Chain Veil creates an effect that can be abused if you have a walker re-enter the battlefield. If you activate the Veil 5 times in one turn and you let a walker die+return/cast it, or just flicker it, you can then activate that same walker again 6 times again without having to go use the Veil any further (his normal activation + 5 more from the previously activated Veil), since it is known as a new version of that permanent.

In mono-blue with Teferi (walker) as your commander you can use him and Chain Veil to go infinite with just 10(ish) mana, since you can use his untap lands and re-cast him from the command zone. He is a new permanent and you can then activate his abilities again for however many times the Veil had been activated before.

You are right that BUG is strong colors for tutor/ramp/draw/control, but you really only need a handful of walkers to make the deck win. An erratic deck with irregular wincons is nice if that is your goal, but a superfriends deck can be very powerful if you focus on finding the consistent combination to win with. So many walkers do not create a wincon, you only really need a small package. Something like Liliana Vess making discard into Rise of the Dark Realms or Jace, Memory Adept to draw/mill is really all it would take to win.

An example if you are interested is the following video of my old grixis superfriends deck;


I specifically excluded the "combo potential" out of my design due to the meta I play with, but if your opponents are not underwhelming and more cut throat then this is worth considering.

smack80 on Modern Turbo Pillow Fog Fort

5 days ago

If you need the auramancy to protect the tutelage, consider a different wincon?

Jace Beleren and Jace, Memory Adept each draw cards and mill the opponent on 2 different modes, so they serve as howling mines AND a wincon. Memory Adept won't get hit with decay. A few Archive Trap will do the same job as tutelage but open up slots for protection. You just have a lot of do-nothing cards when turbo fogs need really impregnable defense. But if you really want Auramancy, play only 1 and Idyllic tutor for it.

cjk191997 on jace, vryns prodigy,[kytheon, hero of ...

1 week ago

canterlotguardianwhile I recognize that things like Drown in Sorrow and Anger of the Gods will be rotating how hard is it to block a 2/1 swinging on turn 2 that needs to attack with 2 others to become truly effective while I do love what gideon can possibly do I don't feel it will live up to its true potential.

That being said on the issue of jace, I don't see him as more than a fun of unless they make flashback come back. Flash back would actually make jace probably stupid good. Putting cards in the grave yard mixed with delve. But unless something more comes back I don't see him being played because the current jace Jace, the Living Guildpact can fuel delve and is at a whole $2.75 on tcg average. (Jace, Memory Adept is at $3.75 and has been printed 3 times)

also on jace if youre delving which he would be good for youre taking cards out of your graveyard which in turn stops him from flipping. There is the idea of running a mill deck around him (which has never seen much more than kitchen table play) (being said I have the modern mill deck built). He is just to slow for a mill deck. Not out till turn 2 sure maybe you got a thoughtsieze off turn 1 but still would take till turn 3 to flip him assuming you don't delve for a ddt or Murderous Cut. Then on top of all of that if he doesnt get attacked he takes 4 more turns to get him ultimated.

Also Jace is a 0/2. He can't even effectively without dying.

sorry I played control for a while I personally am annoyed at how bad jace is

and while i do see how you can compare Evolutionary Leap to Survival of the Fittest, for Evolutionary Leap you have to first get the creature on the battle field. And also this is an economics forum post meaning he is looking at value maybe in 10 years it will spike but cards seeing minimal play in standard and play in edh rarely hike prices, simply because edh you can only play a 1 of

Survival of the fittest is also a banned card in many formats. This can either make the price plummet or soar usually plummet. there was also a huge spike of it at the beginning of the year im assuming from tiny leaders huge attractiveness or a buy out so I don't believe the current price of the two can be compared while maybe their ability is close no matter what this set will be more opened than exodus was.

tldr: Jace p/t sucks, delve kills him, alt to slow Gideon: to easy to block/kill, flip isn't easy to do, but love himEvolutionary Leap: just not good enough to match the price of survival and origins will probably be more opened than exodus

KnottyEwok on 2015-01-01 update of Welcome to ...

1 week ago

What about Jace, Memory Adept? His 0 ability is pretty strong even if it is in commander.

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