|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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Creature — Giant
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
Arbor Colossus Discussion
2 months ago
i would drop these:
Arbor Colossus Broodbirth Viper Caller of the Pack Chameleon Colossus Great Oak Guardian Joraga Treespeaker Thelonite Hermit Viridian Shaman Orochi Hatchery Verdant Confluence Arachnogenesis Mystic Snake
put these in there places: Collector Ouphe - i have one you can have it Fertilid Awakening Zone Fungal Sprouting Zameck Guildmage Rishkar's Expertise Walking Ballista Master Biomancer Farhaven Elf Mindless Automaton Kalonian Hydra Cultivate
5 months ago
I dunno, man. I'll tell you one thing - I really love Vorapede. I used to keep 1 in the deck (or sideboard, i forgot) when I first discovered it because it just seemed so good, but if you want an answer from my purely competitive standpoint I would say they just cost too much mana. The lower-cost creatures in the stompy deck are so good already at beating the opponent's face in, lol. Especially with all the help from the Rancor/Aspect/Vines etc. Then again, you just told me they have been working for you. If they are working for you in your specific play group /local meta then by all means, continue using them. One thing I would still recommend is to TRY replacing them for a more streamlined deck (4x the main creatures and like 1 or 2 flex 2-or-3 drops).
You could always try building a hybrid stompy/devotion style deck with mana dorks and all the good 3 drops (4x Leatherback Baloth , 4x Steel Leaf Champion -- possibly even Arbor Colossus , Rhonas the Indomitable and/or Nylea, God of the Hunt , Gigantosaurus , Verdurous Gearhulk and the brand new card Awakening of Vitu-Ghazi , etc etc etc.). And more than 1 Ghalta, Primal Hunger . It's a little awkward with only 4 elves as mana dorks, though... so you'd still wanna try and play some experiment ones or pelt collectors, I'd assume. But, I dunno. As I type this I feel more and more like this would just warrant going full Devotion and breaking from the earlier game plan with smaller creatures and more to playing cards like Nykthos, Shrine to Nyx , Genesis Wave or that brand new card Finale of Devastation , etc...
- But I'm rambling on again, heh. Short answer, no, I think Vorapede is too slow for a deck trying to, ideally, win before you're even able to cast it. But if it works for you then it's all good. Just at least try dropping them for a bit and see what happens. One card that Corbin played in his video that you may wanna try is Groundbreaker . I would play 1 of those about 50% of the time and I really like it. Only downside is drawing a hand with all the goodies but your only creature being the Groundbreaker to start...
7 months ago
I saw your update. and that was the first time I saw Whiptongue Hydra . My reaction was: "WHAT. That's OP" but then I read that it destroys ALL creatures with flying. (it still isn't bad. And maybe even better than Arbor Colossus )
9 months ago
9 months ago
Those suggestions look great thanks! I'll have a look at what I can take out in a bit. I'm trying to keep it as budget as possible so I might not get Life from the Loam or some of the pricier cards, but ones like Arbor Colossus and Silvos, Rogue Elemental look perfect.
10 months ago
So far your main game plan seems to be a split of Multani voltron and a tiny sprinkle of landfall effects. Since you are already planning on ramping to increase Multani's power, why not include a big enough force of stompy green creatures?
Cards like Arbor Colossus, Ant Queen, Thragtusk, Endbringer, Hydra Omnivore, Silvos, Rogue Elemental, Elderscale Wurm, Rampaging Brontodon... just adding a decent number of these would help diversify your angle of attack.
You could also include some X-spells as late game haymakers. Gelatinous Genesis, Genesis Wave, Squall Line and Hurricane (You'd probably be safe if you have cards like Miren, the Moaning Well with your commander, of course you should have Life from the Loam to recur it!).
10 months ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
10 months ago
My Goreclaw deck has become one of my favorites. Swinging with fatties is such a simple, yet fulfilling joy. I have a few questions and suggestions.
- I also want to know if Caller of the Pack works out. Seems pretty killer!
- I've been on the fence about Bow of Nylea. Any thoughts on that one?
- Same with Shamanic Revelation. How often does it draw you a ton?
- Ramp via land tutors. Nissa's Pilgrimage is great for mono-green, is strictly better than Cultivate, but I'd still run both with Kodama's Reach and Nature's Lore.
- Reliquary Tower. My deck has a whole plan for getting this out so I can draw cards with impunity and keep deploying threats.
- Flying hate/Reach. Whiptongue Hydra, Arbor Colossus, and Ulvenwald Hydra have proven to be very valuable for me, and the last one helps with #2.
- Someone else suggested Woodland Bellower, which has been great for me too. I run a package of Eternal Witness, Reclamation Sage, and Mwonvuli Beast Tracker.
That's all for now; I think I've thrown enough at you. I could probably discuss Goreclaw shenanigans all day.
Arbor Colossus occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%