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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sundering Vitae
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by (1) or by one mana of that creature's color.)
Destroy target artifact or enchantment.
Darb_the_Bard on A fistful of Myr [Urtet, Remnant of Memnarch]
1 year ago
My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.
I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:
- Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
- Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
- Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible
And here are some possible Convoke cards:
- Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
- Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
- Endless Obedience - recursion from anyone's graveyard
- Unmake the Graves - more recursion
- Ephemeral Shields - protection for Urtet
- Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
- Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
- Mob - cheap creature removal
- Sundering Vitae - cheap artifact/enchantment removal
- Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
- Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season
wallisface on Fungus Amongus
2 years ago
Some thoughts:
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Both Thelon of Havenwood and Slimefoot, the Stowaway seem great here.
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17 lands is super, super low. I think you should be aiming for 22.
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Sundering Vitae and Gaea's Blessing are far too situational and what deck sideboards are for. I would suggest removing them from your deck.
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I don’t think either Scatter the Seeds or Second Harvest are worth it. They both cost a ton of mana, and are terrible if you’re behind. They feel like super-clunky “win more” cards, so i’m not sure they’re particularly useful.
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You need a way to deal with opponents creatures.
Ebro on The forests are on fire
2 years ago
I like it! I’d recommend capitalizing on the convoke strategy. If you don’t mind adding white, Autochthon Wurm could be a really epic addition. Sundering Vitae could save ya in a pinch too. March of the Multitudes would be a savage second wincon option, especially if you wanted to take it one step further with token creatures. I find myself inspired by this deck
Soyboy199 on Jarad commander deck
5 years ago
Thx for the great ideas, i've been looking to pick up a Lord of Extinction and recently cut out Corpse Connoisseur because of it usually being to much mana whenever i need it. I decided to run Sundering Vitae over Krosan Grip because I prefer the convoke ability over split second. I will need to make room for the Lord of Extinction and the Apocalypse Demon(great card ive never heard of before), any recommendations on what i should remove?
XYMystral on
5 years ago
Add:
Llanowar Elves
Explosive Vegetation
Harmonize
Nissa's Pilgrimage
Rampant Growth
Simic Signet
Sol Ring
Thran Dynamo
Beast Within
Krosan Grip
Burgeoning
Command Tower
Reliquary Tower
Temple of the False God
Sylvan Caryatid
Opal Palace
Farseek
Skyshroud Claim
Chromatic Lantern
Birds of Paradise
Courser of Kruphix
Sakura-Tribe Elder
Yavimaya Elder
Remove:
Arbor Elf
Beetleform Mage
Benthic Giant
Boreal Druid
Civic Wayfinder
Eldrazi Devastator
Gatecreeper Vine
Golden Hind
Mindscour Dragon
Primordial Sage
Ruin Processor
Simic Ragworm
Snapping Gnarlid
Tangle Asp
Territorial Baloth
Voyaging Satyr
Jace, Memory Adept
Cancel
Cerulean Wisps
Gigadrowse
Natural Connection
Spell Blast
Stubborn Denial
Sundering Vitae
Syncopate
Titanic Growth
Twiddle
Unnatural Aggression
Wear Away
Abundant Growth
Karametra's Favor
Nylea's Presence
Puca's Mischief
Verdant Haven
Wild Growth
Urban Evolution
Prophetic Prism
Ice Floe
Maybe:
Life's Legacy
Nature's Lore
Soul's Majesty
Momentous Fall
Arcane Lighthouse
Oran-Rief, the Vastwood
Cryptolith Rite
ChaosClaws on Marwyn, Mother's Knows Best EDH
5 years ago
After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:
PartyJ on Shaman of the Fireball | Pauper EDH
6 years ago
Hello wraya2 and Podkomorka,
thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.
OUT:
- Elvish Ranger: Too vanilla
- Selvala's Enforcer: I don't like giving my oponents free cards
- Treetop Scout: Not relevant enough
- Touch of Moonglove: A defensive removal, better options at hand
- Reave Soul: Too narrow, knowing that Eldrazi flock my meta too
- Plummet: Too narrow
- Murder: Better options at hand
- Asphyxiate: Better options at hand
- Dutiful Return: Better options at hand
- Scour from Existence: Too mana intensive for what it does
IN:
- Grim Harvest: overall improvement for what it does
- Culling the Weak: Great synergy with my commander
- Innocent Blood: Great synergy with my commander
- Sundering Vitae: Overall improvement
- Terror: Overall improvement
- Ashes to Ashes: Overall improvement
- Evincar's Justice: Overall improvement
- Entourage of Trest: Overall improvement
- Priest of Titania: Huge improvement
- Vulturous Aven : Great synergy with my commander
Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!
If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.
Best regards,
PJ
Emzed on Wanderer's Song
6 years ago
Remove Humility, that's the only way. If you run into that a lot, add more cards like Krosan Grip, Sundering Vitae, Unravel the Aether or Deglamer.
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