Hill Giant

Hill Giant

Creature — Giant

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Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Legacy Legal
Noble Legal
Modern Legal
Unformat Legal
Duel Commander Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Commander / EDH Legal
2019-10-04 Legal
Pauper Legal
Oathbreaker Legal
Magic Duels Legal
Pauper EDH Legal
Block Constructed Legal

Hill Giant occurrence in decks from the last year

Commander / EDH:

All decks: None%

UBRG: None%

Hill Giant Discussion

psionictemplar on MTG and their aggressive ban ...

2 months ago

I wouldn't consider myself exceptionally knowledgeable about this topic but yes, there have been an increasingly large number of bans in recent years. I started playing around 2000 for the record.

I believe a lot of this has to do with both the need to sell packs and general gameplay experience. Obviously wizards is a business and they have to sell things to make money. The best way to accomplish this is to offer new and exciting things to do in the game. With that being said, there is normally an ebb and flow to how powerful cards are at different time periods in the game. After all, who would want to buy a new Hill Giant every expansion. And if you make the next version weaker than the first, then nobody will want to use it or buy the product that has it. So naturally things become more powerful over time since it gives players something new to enjoy and keeps money coming in for wizards.

There is also the general feeling that as player, you want to be the most awesome or powerful mage you can be. Who would want to be just an ok wizard. I know I wouldn't. But if you look at games in general it is that way in several different kinds of games. Take an old rpg game for example. You would start off the game doing just a couple points of damage and by a games end something around 100. If you look at a modern game the numbers are blown way out of proportion comparably. Nowadays you start doing 10+ damage and deal 1000s like its nothing at the end. Bigger numbers are just more exciting. Things are heading that way with magic as well. Players like pushed cards because it makes them feel powerful using them. A big part of that problem however lies in the fact that the starting life totals haven't grown to accommodate the power creep. Because of this things are more impactful than they used to be and as a result are overpowered and end up banned. This in itself leads people to start using the next most powerful thing and you have the same situation again. From what I understand, playing limited (draft/sealed) is where you see a lot of the sets balancing being done. Moreso than between different sets. They try to give things some crossover but its not the biggest priority for them.

My final thought for the time being is that it has to do with how far out sets are made and the length of time they stay in a format. The rotation schedule has changed several times in recent years and you end up with more sets being legal at the same time than before. And with more cards come stronger decks. Its increasingly hard to test formats when you dont know what cards will be in the card pool. (Side note, wizards has admitted to not being able to test things as much as they want to.)

LordBlackblade on Can someone enlighten me on ...

1 year ago

So Phyrexian Obliterator is a sweet card for starters. One of my all-time favorites.

In response to your first question, this ruling makes it so they can't sacrifice a creature that would be going to the graveyard anyway due to dying from combat damage. That would lessen Phyrexian Obliterator 's impact.

To answer your second question: Yes they would sacrifice as many permanents as the damage dealt to Phyrexian Obliterator . e.g. You attack with Phyrexian Obliterator and they block with a Hill Giant . The Hill Giant would die from combat damage and the defending player would have to sacrifice three other permanents.

triproberts12 on

1 year ago

Mostly just the good ones. Basically, if you don't want to be drawing and casting it, then don't put it in just because Gishath grabs it. You'd rather have a solid deck with good ramp and interaction that gets 1-2 free dinos a turn starting on turn 5-6 to a deck that puts out a horde of Hill Giant s starting on turn 8.

triproberts12 on All Your Creatures Are Belonging to Us

1 year ago

As for creatures, I would cut Abysmal Specter, Alley Grifters, Angel of Despair, Balustrade Spy, Confessor, Cunning Advisor, and Hollowsage. They're all about as valuable as Hill Giant , since your opponents will never agree to let you get the card advantage you're looking for, since the life is meaningless in EDH. That or they'll be outclassed by the time they hit the board. Angel is just too low impact for its cost. You should be positioning yourself to win the game with 7-drops. There are a lot of good options for creatures that make opponents discard. Just off the top of my head, Blazing Specter and Liliana's Specter beat the specters you've included. Here's a Scryfall search I set up for creatures that have discard in the text.

All of the instants are bad. They're mostly low-impact cards that make sense in 1-on-1, 20-life formats, but aren't worth a card in EDH.

As for sorceries, Deception and all Mind Rot variants aren't good enough for the format. That means Purge the Profane and Stupor, as well. Doomfall doesn't discard, so it's not good here. Liliana's Spoils is just too inefficient. Mind Knives just puts the two opponents you aren't targeting ahead of both the target and you.

As for enchantments, Ajani's Welcome and Impact Tremors need to go. I kind of see what you're doing with the lifegain subtheme, but there aren't really any payoffs in the deck, and a few life just doesn't matter in a format where people win by putting 100 power on the board in one turn or infinitely combo'ing off is the norm.

I recommend checking out the page for Tariel at EDHREC. Also the page for discard. Good luck!

Boza on Characters Who Have Not Yet ...

1 year ago

pizzagod13 - It does, but it does not really encapsulate the power of urza. Blind Seer is basically a Hill Giant, where as Urza can do things like destroy continents, as cdkime mentioned, depicted on Urza's Ruinous Blast.

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