Dragon Breath


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Archenemy (ARC) Common
Scourge (SCG) Common

Combos Browse all

Dragon Breath

Enchantment — Aura

Enchant creature

Enchanted creature has haste.

: Enchanted creature gets +1/+0 until end of turn.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to play attached to that creature.

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Dragon Breath Discussion

Last_Laugh on Narset, the Temporal Storm

4 days ago

I'll try to keep things budget friendly. First, get rid of all 7 of your mana rocks that cost but only add 1 mana. Generator Servant , Basalt Monolith , Worn Powerstone , Coalition Relic , Crystal Vein , and Lotus Petal if it's in budget.

Aqueous Form , Bonus Round , Smoke , Cataclysm , Razia's Purification , Long-Term Plans , Brainstorm , Dream Cache , Ral Zarek , and Dragon Breath are all good budget(ish) options.

Last_Laugh on Narset, Enduring Master

1 week ago

I'm honestly not sure where this thing is going. I hope you play in a small playgroup though... strangers see Narset and you're automatically public enemy number one.

I have a few suggestions that're good in pretty much every Narset list.

Smoke , Strionic Resonator , Aqueous Form , Spirit Mantle , Steel of the Godhead , and Brainstorm

I'd also consider more mana rocks/ramp and a few ways to give haste. Pentad Prism , Lotus Petal , Fellwar Stone , Ancient Tomb , Crystal Vein , Generator Servant , and Need for Speed . Dragon Breath is also nice as it comes back from the grave automatically whenever you recast Narset.

Feel free to check out my list for ideas. It's a very tuned extra turns/combats list but it still might give you a few cards to use. Upvotes on any of my decks are appreciated. Narset, American Beauty

Apollo_Paladin on Budget Speed Dredge (Two 5-Card "Golden Hands")

1 month ago

Sorry for the late replay, DreadKhan.

I considered Dragon Breath but at this point it'd only serve to increase the number of cards needed for a Golden Hand, and its only real use is as discard ammunition since I have no intentions of splashing a second color. I'd be interested to see how games would test using this method, but finding opponents willing to subject themselves to this deck even in its current incarnation is challenging haha - so getting a sizable sample size to make evaluations on is difficult anymore.

Rotting Regisaur is kind of in the same boat, though I'll admit I haven't revamped this deck since M20 release. There's some new & interesting cards out now that I haven't taken into account, but again I'd be hard-pressed to determine what card(s) to drop to make room for him. I do really enjoy that card though, so I appreciate the suggestions.

If you end up making any of these modifications to your build of this deck, I'd be glad to hear about how it worked out for ya!

DreadKhan on Budget Speed Dredge (Two 5-Card "Golden Hands")

1 month ago

Seeing as you've got some experience running a solid reanimation deck with discard, I wonder if you've ever considered Dragon Breath to give a creature haste potentially? Also, how would Rotting Regisaur fit in such a deck, as a dual purpose threat? Is the Regisaur too slow do you think for a good reanimator deck?

tumamaenmondongo on Orzhov Reanimator

4 months ago

Altoman, there are good points in your input. Firstly, yes, it intends to be not necessarily a control strategy, but a midrangey strategy. That's the reason I'm packing Rotting Rats instead of Stinkweed Imp , along with removal. I know ub and br reanimator are somewhat established archetypes, but that's not what I'm trying to achieve, I've played turbo exhume on RB and Ub Reanimator with Striped Riverwinder for a while and got bored of them. The concept of this new intent is to play WB since is the only color combination which allows you to play more than four reanimation spells in your deck, even up to 16 if you feel like doing it, and that's the very reason I wouldn't like to move from white (although I could think about splashing a third color as the professor did on his Mardu Reanimator deck https://youtu.be/Pun-et4nIP0).

That said, I agree I might need either some protection for the reanimated creatures, a faster deck, or (IMO) even more reanimation spells. On protection, I can stay on white and pack a couple Benevolent Bodyguard s, Standard Bearer s, Apostle's Blessing , Emerge Unscathed , or hand interaction as Duress .

Ulamog's crusher is no Emrakul, but is probably the best reanimation target on pauper right now, and it can win you a game on its own on early turns (mid to late game is more difficult, depending on what you're facing), and that's why is the founding concept of the turbo RB variant. I could very well pack 1/2 copies of Dragon Breath which are proven to steal a couple games every now and then (but for any decks playing unsummon, assuming you win g1, they still only have to leave 1 Mana open to ruin your plans).

What I was thinking about is playing more resilient biggies as Walker of the Grove , Striped Riverwinder , or anything with hexproof, shroud, regeneration or with an interesting ETB/leave the battlefield effect. I'll probably keep crusher, because of his raw power is worth it, then probably cut some stuff like horror of the broken lands, nightstalker, and cycling creatures for either more symmetrical discard, hand filtering\drawing ( Night's Whisper , Dusk Legion Zealot and friends come to mind) or hand disruption along with the aforementioned resilient critters. I believe V 2.0 might have something of that. What do you think?

Altoman on Orzhov Reanimator

4 months ago

I understand, you want to keep your playstyle and i respect that.

The problem i see with your strategy is that you want to play a slower deck. Slower decks means control. Therefore you have nothing to protect your field and dont have much to prevent your opponent from building his own strategy.

With this idea in mind, i suggest taking the White part out and replacing it for either green or blue:


- Wild Mongrel for really good discard and placing you opponent in difficult positions when you attack or block

- Reclaim / Salvage for getting Exhume back from graveyard

- Vines of Vastwood to protect those creatures from stuff like Journey to Nowhere

-Anything that makes you gain mana faster


- Counterspell or any counter

- Muddle the Mixture to get Exhume faster

-Anything that makes you draw

Finally, your biggest fatest boy is Ulamog's Crusher . One single attack with him can give you victory instantly. Problem is you give your opponent one entire turn to react. Unsummon Boom! He pays only one mana and you have to start all over. The fact that you have Dragon Breath (even if its only one) that can kill him instantly will prevent him from spending his mana to fast. Therefore, making your deck more resilient.

Altoman on Orzhov Reanimator

4 months ago

Nice deck, I think it has good potential.

I suggest Putrid Imp and Dragon Breath . Who doesn't like a turn 2 win?

I'm pretty sure you don't need 14 big boys to get the reanimator effect. If you really want the effect to happen I suggest something with dredge like Stinkweed Imp .

Finally I suggest removing Predatory Nightstalker (a 3/2 for five?) and replace it with Geth's Verdict or Victim of Night . If you want a creature, make it a Perilous Myr .

LadyZ on i can be your angle...or yuor demon...or ur dragon

5 months ago

I'm going to recommend cutting Dragon Breath and Dragon Scales , I feel like they're kinda underwhelming imo

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