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Enchantment — Aura
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to play attached to that creature.
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Dragon Breath Discussion
1 month ago
You might wanna consider the Dragon Auras from scourge.
Even Dragon Breath, since you probably won't be hardcasting those anyway.
2 months ago
Ento pensei em colocar criaturas com flying mas preferi o annihilator, trample e delve, talvez colocar o flying no side pra decks com criaturas de toque mortfero.Quando da tudo certo eu uso Faithless Looting descarto Ulamog's Crusher e Dragon Breath no primeiro turno (se tiver 2x Lotus Petal e um Exhume j entra no primeiro turno mesmo batendo 8 e forando oponente a sacrificar duas permanentes, seno da ele tem que entrar no segundo turno mesmo, mas de qq forma o cara vai ter que sacrificar duas permanentes ainda. Mas achoq ue vou por o Stinkweed Imp ele pode vir a calhar com uma conjurao normal (sem reanimar), tem deathtouch e uma habilidade de tombar (colocar o encantamento de haste e criaturas para reanimar no cemitrio) e trazer ele novamente pra mo. Serve de vrias formas.. acho que vou tirar um pouco das criaturas mais caras pra colocar ele.
3 months ago
5 months ago
5 months ago
Dont be scared of using Dragon Breath, that haste is much better than black fear. You dont want cast this aura from hand anyway.
8 months ago
Not sure how you'd fit them in but there was a cycle of creature auras I added to my Licia deck. Dragon Breath, Dragon Scales, and Dragon Shadow which fit Licia very well.
I feel like I'm not gaining enough life though with mine to take advantage of her discounted casting cost. Feels like a lot of support where I should probably push more for her +1/+1 counter function to grow every turn.
9 months ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.