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Cerulean Wisps Discussion
2 weeks ago
MagicBlues Thanks for appreciation and suggestions!
Artifact land is great variant for Trinket Mage. Added!
Cerulean Wisps is nice too for second thought, but i dont know what to change for it. Maybe i should remove Golem Foundry, because infinity golems is cool, but still without haste it useless.Refocus and Immobilizing Ink is too mana expensive. It wouldn't help to untap her at 2-3 turn. And second discarding cards, that i usually have not so much.
2 weeks ago
I really like your deck and the presentation of its combos. Here are some cards you could consider to run:
1 month ago
2 months ago
Very cool brew and commander.
Have fun brewing!
2 months ago
There's also Cerulean Wisps
3 months ago
If i had to guess he misses the amount of creatures run in traditional jund living end lists, which allowed fast combo, and near continual cycling.
You could add some, like Faerie Macabre instead of Leyline of the Void, or run some Nimble Obstructionist as stifles - maybe even take a look at evoke stuff like Mulldrifter
All in all the deck doesn't need to be as dense as jund lists, because it pack very good disruption spells - many of which becomes free with resolved As Foretold, and when Curator of Mysteries is on the field, cycling's Cerulean Wisps effect become Opt (and with 2 on the field, Serum Visions)
5 months ago
There are probably hundreds of cards that are better for Zada, Hedron Grinder than Dragonshift. However, this is a Dragonshift deck, not a Zada, Hedron Grinder deck. Dragonshift holds sentimental value for me since it helped me win my first tournament game during a Dragon's Maze draft so I've always wanted to make it the centerpiece of a casual build. Zada happened to be a nice way to speed up the deck, but I didn't want him to become the star. I specifically avoided cards like Cerulean Wisps and Titan's Strength for this reason.
6 months ago
It's been a long time since I've visited but here's some more suggestions:
Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.
Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.
Cascading Cataracts - Another Darksteel Citadel.
Cerulean Wisps - pays for itself and replaces itself.
Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.
Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.
Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection Flip? Would you ever run all of them or would you consider it overkill?