Cerulean Wisps

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

Cerulean Wisps Discussion

heckproof on Blister Mantle

4 weeks ago

Okay, I've run a few sample games with your list and I'm unfortunately finding that it fizzles a ton. I think the main reason, awkwardly enough, is Serum Powder . While I know it's really good with the London Mulligan rule right now, it also really, really sucks to draw when you're trying to go off turn two. I think it literally lost me four or five of the seven games I played with it, because it interrupts the combo super hard. I also don't know how I feel about Temur Battle Rage . I feel like Grapeshot might just be better. Another solid card draw spell that I've found in my own testing is Ideas Unbound -it basically just reads "draw three cards", because it often wins you the game that turn. It's not too hard to cast, either, because Cerulean Wisps nets you mana each time.

Diddle on Dimir Longbow Tutors

1 month ago

Main deck looks solid, although I'd consider replacing Cerulean Wisps with an unsummon effect such as Vapor Snag in order to give you time in the early game to set up your kill engine. Sideboard is what i think needs the most work. Graveyard hate is very important and 1 Relic of Progenitus isn't enough. Relic is good, but my personal favorite graveyard killer is Nihil Spellbomb . 3 or 4 in the sideboard should be plenty for your hate package. I'd also consider replacing your situational counterspells like Dispel and especially Confound with more general ones such as good old Counterspell , but if thats above budget than Negate is a solid replacement. Your build is really interesting and I want to see this deck work as well as possible, so I hope you consider taking a few of my ideas.

TheMillKid on The Cinder Wind

3 months ago

Lightning Bolt is strictly better than Shock , so that's an easy upgrade.

Although Zada, Hedron Grinder isn't a Wizard, I think she works well in supporting your overall goal. By targeting Zada with any of your cheap cantrips, you draw cards equal to the number of creatures you control. The copies aren't cast, but it could also work well with Eye of the Storm. An optimistic example:

You control Zada, Laboratory Maniac , and four creatures; Eye of the Storm has Leap and Expedite currently exiled. You cast Slip Through Space targeting Zada. Have Zada's trigger resolve first, so Slip targets LabMan and the four others (draw 5). Then, your eye trigger resolves. Target Zada with Leap, Expedite, and the newly exiled Slip. Zada copies those to each other creature you control as well, so you each of your three (3) cantrips would target your six (Zada +LabMan + 4 other) creatures, drawing you 18 cards (23 total, counting the first 5 you drew).

If you're looking for more cantrips, there are some functional reprints of cards you're currently playing, namely Cloak of Feathers and Crimson Wisps . Cards such as Renegade Tactics , Cerulean Wisps , and Twisted Image might also prove useful.

Happy brewing!

SoggyWaffles777 on blistercoil weird

3 months ago

So in my opinion, Cerulean Wisps is a must have. Also, i have tried Turn Aside to get rid of pesky removal ( Path to Exile , Assassin's Trophy etc.), which works very well. The Cerulean Wisps just serves as a somewhat better Mutagenic Growth , and allows you to cast things like your Manamorphose . I run a sideboard of two Kiln Fiend , just in case they remove my Blistercoil Weird . Also Storm Entity just in case they can stop your Blistercoil Weird from attacking. also, Peek gives you insight into their hand to see whether you should combo or not. The dream would be if Gitaxian Probe got unbanned and then it would let this deck go off, but sadly, it is banned. The Crimson Wisps / Expedite are for if you get another Blistercoil Weird / Kiln Fiend later in your turn. I haven't tried it yet, but i think a couple of Faithless Looting are in order for those lands that you don't want in your hand. Last thing, have you considered Young Pyromancer , because i have them in sideboard and they can go pretty crazy.

spilacus on blistercoil weird

3 months ago

SoggyWaffles777 i haven't picked up this in a while so it's great to comeback here and talk a bit about it ahah.

I never used it Mutagenic Growth but it's probably a good option, would have to try and find the perfect balance for it.

In my initial builds i used to run Expedite but it just wasn't useful enough and the reason i would never use Crimson Wisps is the same one that made me drop Cerulean Wisps even though it netted me mana: running Psychotic Fury since it targets a multicolored creature and both wisps make the blitercoil one color, besides that i think i rather pay 1 more mana to be able to draw a card.

about the Slip Through Space : i already run 3 but i also run 2 Apostle's Blessing and giving protection is to a determined color is normally enough to make the blistercoil unblockable, plus it's better against non creature heavy decks.

The big challenge of this deck is finding the perfect balance between the cantrips and utility/removal spells, in my first builds i used to run a much more "combo" focus aprroach but then i moved to this more resilient building.

Will check your list though! :D

tophertbone12 on I Can't Believe It's Not Pod

4 months ago

Maybe Triton Tactics over Cerulean Wisps ? It untaps more creatures.

itsbuzzi on Jeskai Ascendancy Build In Progress

5 months ago

Hey was just looking this up to test something out and noticed you just put this up. Not sure if you're looking for suggestions and although I don't play this deck my buddy does and we playtest exclusively so I'm pretty sure how it runs. It seems this list very much resembles that guy on the pro tours' deck as I can see the sideboard tech he included and the nagging thoughts. I assume you know what each piece does in the deck after looking it up so i'll just address the changes my buddy and I made.

Not in any order: So the deck dies to any hand disruption because you need to keep a decent hand but once they know what you are playing they know which pieces to take out. 4X Leyline of Sanctity are very important in the sideboard for this reason and helps against burn decks that beat you before you can combo off.

The manabase only needs a few shocks. All green to play manadorks and red, white, and blue for ascendancy. So Hallowed Fountain and Steam Vents are not really needed and you would want more fetches. All the shock lands include green so my buddy uses the red green fetch. Sorry the name eludes me at this moment.

Now for the instants. My buddy plays 1 more Cerulean Wisps because he really likes that card, all the Manamorphose helps out against blood moon because you can play right through it but otherwise the card is subpar compared to other cantrips so I suggested playing 1 Manamorphose in side and 3 main in case game one you need to fetch it from the sideboard you still can. Noxious Revival has proven to be a powerhouse and is the only way to get a combo off on turn 2 because it costs 0 mana. He plays 4 just because other than getting the turn 2 combo it's just an ok card for 0 (it doesn't draw by itself). Silence is Time Walk. But the thing about this is you'll need to save a mana to be able to play it on their turn. Typically you'll want to try to find the combo pieces instead of stalling the opponent (they can still attack). it's really 12 for one and a dozen for another pick and choose with this card.

Although he doesn't run it I can see where Nagging Thoughts is good. You'll need 2 mana dorks (or a Fatestitcher to pull it off typically) but which resolving a card and drawing and discarding your creatures untap and you play another card, could be solid. Not sure but he doesn't run it.

He runs Dryad Arbor at the moment with Expedite along with View from Above just to make things go quicker. Because of this he runs more Abundant Growth to enchant his man land. As for other creatures he dropped a Fatestitcher because you don't need many, you can get him to the grave easy and bring him back fairly easy as well. He also runs a Noble Hierarch. Another 1 drop dork, 12 one a dozen another.

Rest of sideboard: I can see where Grapeshot is used but just use this card instead: Flesh / Blood. Mid combo you search for it, with a Fatestitcher you tap him and whatever other creature you have and whatever creature does 20+ damage to face. You win. Doing it this way frees up a sideboard slot. My buddy runs Meddling Mage. Just 1. It seems fun to search for and play it. There is also Fiery Justice in side. Seems good for little goblin decks or whatever. As for the rest of the sideboard we are still playing around. 1 Wear is good. It seems subpar to just kill one after searching but it still seems alright for Blood Moon or whatever else. The rest of his sideboard is being looked at so nothing else is really in there at the moment.

I think I hit on everything I can think of, hope it helped.

lagotripha on For The Polis!!

8 months ago

I get that auras sound like a good idea, but they let a removal spell trade 2 cards for 1, which cripples midrange potential. You can do a great deal to overcome this- protection spells, combo tools and other methods of bypassing that weakness, but you need to plan and play around it.

Boggles uses hexproof, and it works by making it uninteractive. If you want a similar list to be viable with heroic, it needs to be heavy on interaction, with any enchantments resisting removal, because people are already used to fighting through boggles despite all their removal being blank.

If you're looking at making a semi-competitive heroic deck, I'd look at cards like Banishing Knack, Apostle's Blessing, Cerulean Wisps, Artful Dodge, Dive Down. I'd also look at adding a top end to the deck-Dismiss into Dream's cmc is far too high, and Cowardice doesn't play nice with heroic, but something to make all those targeted spells more efective as a disruption package would work wonders.

The only major card that has been printed since I last looked at it that might make it viable is Shapers' Sanctuary for a G/W or G/U/W list, as refilling your hand when you get 2-for 1'd seems ok, and the enchantment type can be relevant. Being in Rancor colours is nice too.

Best of luck, and I hope you come up with a list that works well.

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Cerulean Wisps occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%