Cerulean Wisps


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Cerulean Wisps


Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

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Cerulean Wisps Discussion

LostDragon01 on Disciple of Deceit - Combos PDH

2 weeks ago

MagicBlues Thanks for appreciation and suggestions!

Artifact land is great variant for Trinket Mage. Added!

Cerulean Wisps is nice too for second thought, but i dont know what to change for it. Maybe i should remove Golem Foundry, because infinity golems is cool, but still without haste it useless.Refocus and Immobilizing Ink is too mana expensive. It wouldn't help to untap her at 2-3 turn. And second discarding cards, that i usually have not so much.

MagicBlues on Disciple of Deceit - Combos PDH

2 weeks ago

I really like your deck and the presentation of its combos. Here are some cards you could consider to run:


You could also consider to add Seat of the Synod and Vault of Whispers to extend your Trinket Mage package.

TheSurgeon on Blue's Clues

1 month ago

Take out Cerulean Wisps for Serum Visions. Your main archetype requires draw; make sure it's maximized.

chadsansing on Tetsuo Umezawa's Friends

2 months ago

Very cool brew and commander.

Have you tested with Dramatic Reversal + Isochron Scepter?

I wonder about Teferi, Temporal Archmage, as well, for its untap ability, and cards with similar effects like Aphetto Alchemist, Cerulean Wisps, and Deceiver Exarch or Pestermite.

Have fun brewing!

Grubbernaut on Creature storm

2 months ago

Twisted Image might be worth considering because it's a cantrip that targets your creatures, so it could synergize with Zada, Hedron Grinder. Or, kills Birds of Paradise and Noble Hierarch

There's also Cerulean Wisps

Xica on Dancing In My River of Blood...

3 months ago

If i had to guess he misses the amount of creatures run in traditional jund living end lists, which allowed fast combo, and near continual cycling.
You could add some, like Faerie Macabre instead of Leyline of the Void, or run some Nimble Obstructionist as stifles - maybe even take a look at evoke stuff like Mulldrifter

All in all the deck doesn't need to be as dense as jund lists, because it pack very good disruption spells - many of which becomes free with resolved As Foretold, and when Curator of Mysteries is on the field, cycling's Cerulean Wisps effect become Opt (and with 2 on the field, Serum Visions)

TheVectornaut on Engineered Dragons

5 months ago

There are probably hundreds of cards that are better for Zada, Hedron Grinder than Dragonshift. However, this is a Dragonshift deck, not a Zada, Hedron Grinder deck. Dragonshift holds sentimental value for me since it helped me win my first tournament game during a Dragon's Maze draft so I've always wanted to make it the centerpiece of a casual build. Zada happened to be a nice way to speed up the deck, but I didn't want him to become the star. I specifically avoided cards like Cerulean Wisps and Titan's Strength for this reason.

projectneptune on They see me Roilin', I'm Shapin'...

6 months ago

It's been a long time since I've visited but here's some more suggestions:

Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.

Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.

Cascading Cataracts - Another Darksteel Citadel.

Supreme Will - can serve as a counter or an Impulse, I like having options.

Cerulean Wisps - pays for itself and replaces itself.

Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.

Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.

Attunement / Pursuit of Knowledge - Strong effects. Combo well with Alhammarret's Archive or Thought Reflection.

Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection  Flip? Would you ever run all of them or would you consider it overkill?

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