Ideas Unbound


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Common

Combos Browse all

Ideas Unbound

Sorcery — Arcane

Draw three cards. Discard three cards at end of turn.

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Ideas Unbound Discussion

revwildo on The best cards not worth ...

20 hours ago

Ideas Unbound seems good to me, especially in a deck like storm, but I haven't done much testing with it.

enpc on The EDH Doomsday Primer

2 weeks ago

Is there any reason that Ideas Unbound doesn't see more love in Doomsday piles? Is it just that it's a bit sub-par outside of the package?

MonsterHatchGames on Jill (Bant Mill)

1 month ago

Ideas Unbound for Sphinx's Tutelage, Delirium on Manic Scribe, and searching for your best cards.

Dumpstergod on All Your Creatures are Merely Illusions

1 month ago

I would definitely go back up to 4x Thing in the Ice over Omenspeaker, especially because you don't have any creature removal whatsoever. I don't like Omenspeaker because it's a bad threat that doesn't fuel your Serpent or flip Thing, and gets sent back to your hand if you do flip Thing. I would just run card draw in that slot instead, it'll speed up your win conditions. If you want to be running Cryptic Serpent, the faster you fill your graveyard the better. I think that makes Telling Time better, especially considering it gets discounted by Baral. Censor seems pretty bad. It's a bad draw spell or a bad counter-spell put together and I don't think the utility really makes it better. It's worth noting that you only draw a card off of Baral if the spell actually resolves, so if they pay the 1 mana tax, you don't get to draw.

If you really want to focus on counterspells, Mana Leak is similar but better at what it does and Stubborn Denial will get ferocious with a flipped Thing or a Serpent.

If you find yourself usually wanting more draw, playing a couple Thought Scour early will get you a turn 3 Cryptic Serpent. Divination also isn't a very strong card in Modern. If you want to filter through cards, Ideas Unbound could also help your Cryptic Serpent a bit more. Sleight of Hand is probably the next best blue cantrip after Serum Visions.

Splashing red and/or white adds a ton to this kind of deck but I get the feelin' you don't want to buy expensive lands :).

If you do want to experiment, red will bring you Enigma Drake, Manamorphose, Faithless Looting, Kiln Fiend+Temur Battle Rage, Lightning Bolt, Bedlam Reveler (which doesn't get sent to your hand by Thing, cuts down Serpent cost considerably, and refills your hand), Blood Moon, Izzet Charm, and the Pyromancer Ascension angle. A lot of those cards are pretty affordable with the exception of Blood Moon and maybe Manamorphose.

White will bring you Path to Exile, Supreme Verdict, and Myth Realized (which I'm a big fan of because you can activate it after flipping a Thing and usually swing for ~13 damage). If you do Blue+Red+White, you're open to Pyromancer Ascension which benefits from having a big graveyard and lets you get crazy value out of stuff like Boros Charm and Lightning Helix.

I love Thing in the Ice decks, played one for a while. Hope my insight was useful to you, gl :)

aleister23 on R.U. WEIRD

2 months ago

I think you can get away with less lands, as you only really need one to start the combo.

I used to play the following cards in my weirdstorm deck:Visions of Beyond fills your hand, Peek to look out for counters/removal, Ideas Unbound reads draw three for UU during combo turn, Thought Scour mainly to enable visions, Kiln Fiend as a backup

Just some thoughts, good luck

TheRedKnight on Esperfect Dredge

3 months ago

the way you fill up your yard why not use Visions of Beyond instead of Ideas Unbound?

StopShot on Breya, Etherium C-C-Combo Breaker!

3 months ago

If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.

There's also Bloodghast + Skullclamp. The fact you're running all 10 fetchlands means to some certainty you'll get two landfall triggers per turn or drawing 4 cards for 2 mana if you have skullclamp.

Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.

I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.

Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.

Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.

VesuvanDoppelbanger on Nekusar infect

5 months ago

I'm sure you're already aware of Wheel of Fortune, but that's the one big one I'm seeing that could go in.

These ones are good not just for draw triggers, but for filtering to what's needed at the time.

Breakthrough, Attunement, Ideas Unbound, Frantic Search (free!), Drastic Revelation

I can see you're focused on making -everyone- draw. You have a lot of high-powered cards here, but some lower costed filters like these can push out damage and improve your position. You'll likely be drawing a lot anyway, so the discard portion of my suggestions isn't much of a drawback.

I've worked with Nekusar builds before, and while they are awesome on paper, giving your opponents so much draw power can be detrimental.

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