Ideas Unbound

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Common

Combos Browse all

Ideas Unbound

Sorcery — Arcane

Draw three cards. Discard three cards at end of turn.

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Ideas Unbound Discussion

revwildo on Cards that no one plays ...

3 weeks ago

Ideas Unbound seems good in Storm. It's arcane so you can splice Desperate Ritual on to it and it helps you dig when you're looking for your final combo piece. When plan A is to cast Past in Flames and flashback everything in your graveyard, discarding 3 cards is almost upside. I think the only thing keeping it from seeing play is the cost.

ComboCrazy on Turn 1: Weird, pass. Turn 2: ...50 damage!?

1 month ago

Hey! Smallpox is ANNOYING. Ive only ever fought against it once, so I dont know the archetype matchup very well, but I will say thats when Id side/mainboard in something in like Spell Pierce or Stubborn Denial. And actually I had not previously considered Ideas Unbound, but I dont think Ill sideboard it, simply because of the fact that its harder to cast, and it nets a one card loss at end of turn, so if I dont win, well, at least I can get a hellbent effect lol. I will play test it in matchups where I need that two mana counter with shoal though, thatd certainly be useful. Just not sure if its worth it.

Maxalification on Turn 1: Weird, pass. Turn 2: ...50 damage!?

1 month ago

Hey it's me again,how well do you do against Smallpox decks? Ever considered dropping Cathartic Reunion for something like Ideas Unbound just to be able to counter 2 mana spells with the Disrupting Shoal

revwildo on The best cards not worth ...

1 month ago

Ideas Unbound seems good to me, especially in a deck like storm, but I haven't done much testing with it.

enpc on The EDH Doomsday Primer

2 months ago

Is there any reason that Ideas Unbound doesn't see more love in Doomsday piles? Is it just that it's a bit sub-par outside of the package?

MonsterHatchGames on Jill (Bant Mill)

2 months ago

Ideas Unbound for Sphinx's Tutelage, Delirium on Manic Scribe, and searching for your best cards.

Dumpstergod on All Your Creatures are Merely Illusions

3 months ago

I would definitely go back up to 4x Thing in the Ice over Omenspeaker, especially because you don't have any creature removal whatsoever. I don't like Omenspeaker because it's a bad threat that doesn't fuel your Serpent or flip Thing, and gets sent back to your hand if you do flip Thing. I would just run card draw in that slot instead, it'll speed up your win conditions. If you want to be running Cryptic Serpent, the faster you fill your graveyard the better. I think that makes Telling Time better, especially considering it gets discounted by Baral. Censor seems pretty bad. It's a bad draw spell or a bad counter-spell put together and I don't think the utility really makes it better. It's worth noting that you only draw a card off of Baral if the spell actually resolves, so if they pay the 1 mana tax, you don't get to draw.

If you really want to focus on counterspells, Mana Leak is similar but better at what it does and Stubborn Denial will get ferocious with a flipped Thing or a Serpent.

If you find yourself usually wanting more draw, playing a couple Thought Scour early will get you a turn 3 Cryptic Serpent. Divination also isn't a very strong card in Modern. If you want to filter through cards, Ideas Unbound could also help your Cryptic Serpent a bit more. Sleight of Hand is probably the next best blue cantrip after Serum Visions.

Splashing red and/or white adds a ton to this kind of deck but I get the feelin' you don't want to buy expensive lands :).

If you do want to experiment, red will bring you Enigma Drake, Manamorphose, Faithless Looting, Kiln Fiend+Temur Battle Rage, Lightning Bolt, Bedlam Reveler (which doesn't get sent to your hand by Thing, cuts down Serpent cost considerably, and refills your hand), Blood Moon, Izzet Charm, and the Pyromancer Ascension angle. A lot of those cards are pretty affordable with the exception of Blood Moon and maybe Manamorphose.

White will bring you Path to Exile, Supreme Verdict, and Myth Realized (which I'm a big fan of because you can activate it after flipping a Thing and usually swing for ~13 damage). If you do Blue+Red+White, you're open to Pyromancer Ascension which benefits from having a big graveyard and lets you get crazy value out of stuff like Boros Charm and Lightning Helix.

I love Thing in the Ice decks, played one for a while. Hope my insight was useful to you, gl :)

aleister23 on R.U. WEIRD

4 months ago

I think you can get away with less lands, as you only really need one to start the combo.

I used to play the following cards in my weirdstorm deck:Visions of Beyond fills your hand, Peek to look out for counters/removal, Ideas Unbound reads draw three for UU during combo turn, Thought Scour mainly to enable visions, Kiln Fiend as a backup

Just some thoughts, good luck

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