Creature — Giant
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hundred-Handed One Discussion
1 month ago
Creature - Advisor
~ is the colour of your choice in addition to red.
When ~ enters the battlefield, if you control a red or black creature not named ~, gain control of target creature until your next upkeep. It gains haste as long as you control it.
If you control no red or black creatures not named ~, sacrfice ~ and each opponent gains 3 life.
Make a card with oddly specific wording (like Hundred-Handed One).
1 month ago
Cards I don't like: Hundred-Handed One, Jeering Instigator, Jotun Grunt (This card is mainly useful early game, but isn't sustainable until the late game unless you are versing decks like madness.), Tectonic Giant (Good, but doesn't play into the theme of the deck.)
I really like Archon of Justice not just because of the exile (which is amazing), but because it's a 4/4 flyer. That's a big flier.
Captivating Crew is awesome because it allows you to steal a creature every turn without playing a single card. That's some amazing value.
Ultimately build the deck how you want it to be, not what I want it to be.
6 months ago
if you are moving in the burn direction, there are creatures that definitely play into that.
To play off of the reduced damage... Hundred-Handed One literally, blocking everyone.
other stuff Deflecting Palm...I think, since you control Gisela's ability, you control when it hits the stack. Which means, if you use deflecting palm and have it hit the stack after Gisela's ability (so it resolves first) it will cancel the full damage.
example: a source is going to do 5 damage: 5 damage on the stack, Gisela's ability on the stack, deflecting palm on the stack. deflecting palm resolves first canceling the 5 damage, that 5 damage will be dealt to controller, Gisela's ability stacks. It is now 10 damage.
If it stacked differently, as damage, deflecting palm, Gisela; Gisela's ability resolved first, the damage deflecting palm would counter would be 2, then the total damage would be only 4.
And if this all isn't nasty enough...how about making yourself hexproof? Leyline of Sanctity
7 months ago
For lots of blacking: Hundred-Handed One
Have you considered adding Cliffside Rescuer? Might be worth it, even with the requirement to sack it.
Also Stuffy Doll would be fun to redirect damage too, 'cause you can throw it back (or at someone else). If you add some spells that let you recast Stuffy Doll you can even choose to redirect that damage.
1 year ago
Tzefick I struggled long and hard whether to have the card draw on the blocks or damage step. If I may I would like to go into why I would rather it be the damage (or first strike damage) step.
1 I pretend WOTC will see this one day and care.
2 Wizards is very particular about white getting card advantage and why. If a Sanctuary Cat with Certainty (with the words draw when blocked) blocks a Curio Vendor : the defending player will have a chance to find an answer before damage. I don't think Wizards likes the idea of the defending player in this scenario getting such a potential advantage. As several voices have said before 'it promotes passive gameplay.'
3 As I mentioned in the original there are some creatures that can block many things : Knight of Sorrows , Luminous Guardian , Hundred-Handed One , or even Guardian of the Gateless . This is what worries me most about the idea (again still my idea). Certainty plus any of those creatures needs to be limited. I block 7 creatures, draw 7 cards: this is not what I want. By choosing damage instead: the power of the creature is the limiting factor not the number of creatures my opponent sends.
4 I wanted to mirror Curiosity .
Don't get me wrong you made good points. "Whenever enchanted creature blocks, you may draw a card," is beautiful. It is simple, self-explanatory, and clear. When it came to complex situations then I found reasons to (in my opinion) make a weaker but printable card.
1 year ago
Just wanted to point out Hundred-Handed One as it's a perfect match for the deck's title, as he has all the needed hands! On a serious note though, it shouldn't be a good inclusion, but it's a fun card. Keep up the good work!
1 year ago
1 year ago
Here some suggestion:
Lands: ( replace 5 plains for those cards)
Emeria, The Sky Ruin (that cards worth it money in a mono white)