Hundred-Handed One

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Theros (THS) Rare

Combos Browse all

Hundred-Handed One

Creature — Giant

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Hundred-Handed One Discussion

cmsrDPM on Certainty

2 months ago

Tzefick I struggled long and hard whether to have the card draw on the blocks or damage step. If I may I would like to go into why I would rather it be the damage (or first strike damage) step.

1 I pretend WOTC will see this one day and care.

2 Wizards is very particular about white getting card advantage and why. If a Sanctuary Cat with Certainty (with the words draw when blocked) blocks a Curio Vendor : the defending player will have a chance to find an answer before damage. I don't think Wizards likes the idea of the defending player in this scenario getting such a potential advantage. As several voices have said before 'it promotes passive gameplay.'

3 As I mentioned in the original there are some creatures that can block many things : Knight of Sorrows , Luminous Guardian , Hundred-Handed One , or even Guardian of the Gateless . This is what worries me most about the idea (again still my idea). Certainty plus any of those creatures needs to be limited. I block 7 creatures, draw 7 cards: this is not what I want. By choosing damage instead: the power of the creature is the limiting factor not the number of creatures my opponent sends.

4 I wanted to mirror Curiosity .

Don't get me wrong you made good points. "Whenever enchanted creature blocks, you may draw a card," is beautiful. It is simple, self-explanatory, and clear. When it came to complex situations then I found reasons to (in my opinion) make a weaker but printable card.

K1ngMars on Hundred-Handed Cat

3 months ago

Just wanted to point out Hundred-Handed One as it's a perfect match for the deck's title, as he has all the needed hands! On a serious note though, it shouldn't be a good inclusion, but it's a fun card. Keep up the good work!

franknot.19 on Lin Sivvi, leader of the angel rebellion

8 months ago

Here some suggestion:

Removal:

Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

Condemn and replace Dispense Justice

Swords to Plowshares and replace Glimpse the Sun God

Rebels:

Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

Mirror Entity and replace Hundred-Handed One

Changeling Hero and replace Pious Warrior

Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

Humans: Crovax, Ascendant Hero and replace Salvage Scout

Angels: Reya Dawnbringer and replace Kytheon's Irregulars

Lands: ( replace 5 plains for those cards)

Mistveil Plains

Karoo

Emeria, The Sky Ruin (that cards worth it money in a mono white)

Evolving Wilds

Terramorphic Expanse

eliakimras on Estrid, the Masked

10 months ago

You may take out the less synergistic cards of your deck: Altered Ego, Hundred-Handed One, Krond the Dawn-Clad (it's really hard to make on curve in a 3-color deck without shock and fetchlands), Seedborn Muse (your deck only has 3 instant spells), Spear of Heliod (only destroy creatures that already dealt damage - you might be dead at that point). Since you have a 4-mana commander, I recommend Abundant Growth, Burgeoning, Wild Growth and Overgrowth instead of Dawn's Reflection to ramp into her. Estrid, the Masked will stick longer the sooner you cast her. You might also consider switching to Tuvasa the Sunlit to have Enchantress-like draw power available right from the command zone.

MJS154 on Mono white weenie aggro

1 year ago

Seems nice. I would suggest a Hundred-Handed One, just so you have something big, ya know, just in case. Nice deck, +1

Amputator on Reign of Giants

1 year ago

I'm just about to buy this deck, not changing much. I'll replace Geosurge with Seething Song and since Lightning Bolt , Lightning Helix and Boros Charm are out of my budget, I replaced them with 2 Pyroclasm (to wipe the field if the opponent has an aggro deck, 2 Incinerate and 2 Make a Stand (I'm not too sure about this one actually. Was looking for a good alternative for Boros Charm ). I also added 2 Chained to the Rocks for protection against other big things and 1 Hundred-Handed One because I like the idea of his combo with Palisade Giant and Favor of the Mighty . Can't wait to try it out!

krizzon on Eight Tails Enchantment

1 year ago

LittleBlueHero yeah I've been considering making a faster mono white commander deck, the one downside with this one is that it can drag out some games. Don't get me wrong I like long matches but sometimes it's too much, so a draw and go strategy would be interesting.

As for Hundred-Handed One it's more that with Concerted Effort, Odric, Lunarch Marshal, Avacyn and Deathless Angel i have more of a chance to have an indestructible creature with reach which can block (in this deck up to 101 times). Not only that I've been in games where my flying has been taken from all my creatures but with him in I have reach to fall back on which he can pass on through Concerted Effort.

Pull from Eternity was more to bring back important creatures that I failed to protect from exile. I have a lot of grave recurral that it's helpful. Plus i can return one of the Brisela pieces if necessary.

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