Hundred-Handed One

Legality

Not legal in any format

Combos Browse all

Hundred-Handed One

Creature — Giant

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Price & Acquistion

Ebay

Hundred-Handed One Discussion

krizzon on Eight Tails Enchantment

4 months ago

LittleBlueHero yeah I've been considering making a faster mono white commander deck, the one downside with this one is that it can drag out some games. Don't get me wrong I like long matches but sometimes it's too much, so a draw and go strategy would be interesting.

As for Hundred-Handed One it's more that with Concerted Effort, Odric, Lunarch Marshal, Avacyn and Deathless Angel i have more of a chance to have an indestructible creature with reach which can block (in this deck up to 101 times). Not only that I've been in games where my flying has been taken from all my creatures but with him in I have reach to fall back on which he can pass on through Concerted Effort.

Pull from Eternity was more to bring back important creatures that I failed to protect from exile. I have a lot of grave recurral that it's helpful. Plus i can return one of the Brisela pieces if necessary.

LittleBlueHero on Eight Tails Enchantment

4 months ago

Don't let the haters get you down. I have been tweaking a mono white deck pretty much since I started playing commander. It definitely has a lot of drawbacks but its fun to play and when it works it works well.

Speaking from experience the biggest problem I have is balancing the deck. If I want to play big splashy white creatures one usually has to lean towards stax effects and keeping other players from interacting with you until you can find enough mana/rocks to start going. This however, is counterproductive because it puts a big target on my head because im being the fun police.

So I stopped running things like Crackdown, Kismet, and Authority of the Consuls. or any other card that effected other players all the time. I switched them up for more reactive cards like Wing Shards that would allow me to have turns where I could play "draw go". It takes the target off my head and makes people more leery of coming at me.

Its worked for me pretty well. Right off the bat people aren't paying attention to me because im in mono white. But there are plenty of strategies that can work in the color, you might just have to work a little bit to find ways to get there.

As for you deck my only questions would be Hundred-Handed One and Pull from Eternity. I might be missing something with pull, but I am not sure what you're pulling back with it.

Hyperalgialysis on RG Giants

4 months ago

Red white giants might be better, as you get things like Feudkiller's Verdict and Hundred-Handed One. Also Sunrise Sovereign is really strong. Crush Underfoot is really good too. If you search for giants in the lorwyn block you will find some underused gems for sure. Also Palisade Giant will let you cast Thundercloud Shaman without killing off your mana helpers.

Suns_Champion on IntruZur Alarm | Zur EDH

6 months ago

Awoken_Leviathan thanks for the comment! Would appreciate an upvote though :)

I like the suggestions, but this being a combo deck(not aggro), there are some things I don't have to care about as much. So Hundred-Handed One or Guardian of the Gateless aren't really useful because I don't care about my life total as long as I can combo off.

Hypnotic Siren isn't helpful because Zur already has flying. Riptide Chimera is just bad and does nothing to help my gameplan.

I like the Archetypes too and run Archetype of Courage in one of my decks. But again, it doesn't really help me at all. I either have 2 creatures or 1,000,000,000,000 so first strike or flying don't help me much either way.

Thanks again for your input. Hope you like the deck and will upvote it!

Awoken_Leviathan on IntruZur Alarm | Zur EDH

6 months ago

I'm not too good with Esper or aggro/fast-paced decks, but I'm currently building a Kruphix deck and think some constellations may be, could be (I haven't a clue) beneficial.

For instance you can have a Hypnotic Siren, but since I don't think you can play it for the bestow cost you can also include a Riptide Chimera, put it back in your hand, and then play it for bestow. You could also just pull it out with your Recruiter of the Guard.

Not sure if this strays to far from what you're going for but it may help if they somehow get a creature on the board that you're not ready to deal with, like a Hundred-Handed One or Guardian of the Gateless. Or maybe even just snatch their commander.

Also, as a side note, I like to include the Archetypes when I can and this may benefit from an Archetype of Courage or the Archetype of Imagination, however the latter is kind of high CMC for the deck.

ImtheRealBear on Lancer

8 months ago

My first deck was like this, mono white made out of a bunch of cheap cards I had. I had Hundred-Handed One in my and he worked pretty well, especially when paired with Aegis Angel. good luck with it!

m808080o on Asmira, Holy Avenger

11 months ago

A couple of suggestions:

Strionic Resonator would let you copy the ability that puts counters on the commander, but would also allow you to copy triggered abilities on permanents like Death's Presence or any of the cards that generate tokens when they enter.

Board wipes are really good have. Although they can hurt you, sometimes it's the only option you have to keep yourself in the game. I would suggest adding some more, like Rout, Planar Cleansing, Final Judgement, Kirtar's Wrath, etc.

Finally, protection for your commander, as well as for other important creatures, is a must. Shielded by Faith, Ajani's Presence and Make a Stand are good for making things indestructible. Having creatures like Hundred-Handed One and Guardian of the Gateless are good for blocking against swing wide strategies, and Ghostly Prison or Norn's Annex can stop players from even attacking you.

Be somewhat careful with a janky deck like this that you aren't putting all your eggs in one basket. You should try and have some way to win, or at least live out the game, without being dependent on your commander.

Overall, great start to a successful deck

b0bjohnson on YOU and YOU get a Hippo! EVERYONE gets a Hippo!

11 months ago

Love your deck Hippbro!
My own Phelddagrif-deck aims at killing the opponent through giving them tokens too! (Without the mana-dork combo)
I think you should consider cards like Forbidden Orchard and pain-lands to upgrade your mana-base. Defense of the Heart tutors up Suture Priest and a mana dork for you. Also, Prophet of Kruphix is banned. :/

This is my Phelddagrif list if you are looking for cards that synergize or if you just wanna give some feedback :) My list focuses on gaining/draining life through token-generation. Some of the core cards I use are Suture Priest, Gideon, Champion of Justice, Hundred-Handed One, Custodi Soulbinders, Martial Coup, Sylvan Offering and Felidar Sovereign

Let me know how your list preforms! I am considering stealing your mana-dork combo for my deck! :)

Hippo on fellow Hippo-brother!

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