Creature — Giant
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hundred-Handed One Discussion
2 days ago
if you are moving in the burn direction, there are creatures that definitely play into that.
To play off of the reduced damage... Hundred-Handed One literally, blocking everyone.
other stuff Deflecting Palm...I think, since you control Gisela's ability, you control when it hits the stack. Which means, if you use deflecting palm and have it hit the stack after Gisela's ability (so it resolves first) it will cancel the full damage.
example: a source is going to do 5 damage: 5 damage on the stack, Gisela's ability on the stack, deflecting palm on the stack. deflecting palm resolves first canceling the 5 damage, that 5 damage will be dealt to controller, Gisela's ability stacks. It is now 10 damage.
If it stacked differently, as damage, deflecting palm, Gisela; Gisela's ability resolved first, the damage deflecting palm would counter would be 2, then the total damage would be only 4.
And if this all isn't nasty enough...how about making yourself hexproof? Leyline of Sanctity
1 week ago
For lots of blacking: Hundred-Handed One
Have you considered adding Cliffside Rescuer? Might be worth it, even with the requirement to sack it.
Also Stuffy Doll would be fun to redirect damage too, 'cause you can throw it back (or at someone else). If you add some spells that let you recast Stuffy Doll you can even choose to redirect that damage.
8 months ago
Tzefick I struggled long and hard whether to have the card draw on the blocks or damage step. If I may I would like to go into why I would rather it be the damage (or first strike damage) step.
1 I pretend WOTC will see this one day and care.
2 Wizards is very particular about white getting card advantage and why. If a Sanctuary Cat with Certainty (with the words draw when blocked) blocks a Curio Vendor : the defending player will have a chance to find an answer before damage. I don't think Wizards likes the idea of the defending player in this scenario getting such a potential advantage. As several voices have said before 'it promotes passive gameplay.'
3 As I mentioned in the original there are some creatures that can block many things : Knight of Sorrows , Luminous Guardian , Hundred-Handed One , or even Guardian of the Gateless . This is what worries me most about the idea (again still my idea). Certainty plus any of those creatures needs to be limited. I block 7 creatures, draw 7 cards: this is not what I want. By choosing damage instead: the power of the creature is the limiting factor not the number of creatures my opponent sends.
4 I wanted to mirror Curiosity .
Don't get me wrong you made good points. "Whenever enchanted creature blocks, you may draw a card," is beautiful. It is simple, self-explanatory, and clear. When it came to complex situations then I found reasons to (in my opinion) make a weaker but printable card.
8 months ago
Just wanted to point out Hundred-Handed One as it's a perfect match for the deck's title, as he has all the needed hands! On a serious note though, it shouldn't be a good inclusion, but it's a fun card. Keep up the good work!
10 months ago
1 year ago
Here some suggestion:
Lands: ( replace 5 plains for those cards)
Emeria, The Sky Ruin (that cards worth it money in a mono white)
1 year ago
You may take out the less synergistic cards of your deck: Altered Ego, Hundred-Handed One, Krond the Dawn-Clad (it's really hard to make on curve in a 3-color deck without shock and fetchlands), Seedborn Muse (your deck only has 3 instant spells), Spear of Heliod (only destroy creatures that already dealt damage - you might be dead at that point). Since you have a 4-mana commander, I recommend Abundant Growth, Burgeoning, Wild Growth and Overgrowth instead of Dawn's Reflection to ramp into her. Estrid, the Masked will stick longer the sooner you cast her. You might also consider switching to Tuvasa the Sunlit to have Enchantress-like draw power available right from the command zone.
1 year ago
Seems nice. I would suggest a Hundred-Handed One, just so you have something big, ya know, just in case. Nice deck, +1