Hundred-Handed One

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Theros (THS) Rare

Combos Browse all

Hundred-Handed One

Creature — Giant

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Price & Acquistion Set Price Alerts

CN2

THS

Ebay

Hundred-Handed One Discussion

eliakimras on Estrid, the Masked

2 weeks ago

You may take out the less synergistic cards of your deck: Altered Ego, Hundred-Handed One, Krond the Dawn-Clad (it's really hard to make on curve in a 3-color deck without shock and fetchlands), Seedborn Muse (your deck only has 3 instant spells), Spear of Heliod (only destroy creatures that already dealt damage - you might be dead at that point). Since you have a 4-mana commander, I recommend Abundant Growth, Burgeoning, Wild Growth and Overgrowth instead of Dawn's Reflection to ramp into her. Estrid, the Masked will stick longer the sooner you cast her. You might also consider switching to Tuvasa the Sunlit to have Enchantress-like draw power available right from the command zone.

MJS154 on Mono white weenie aggro

3 months ago

Seems nice. I would suggest a Hundred-Handed One, just so you have something big, ya know, just in case. Nice deck, +1

Amputator on Reign of Giants

4 months ago

I'm just about to buy this deck, not changing much. I'll replace Geosurge with Seething Song and since Lightning Bolt , Lightning Helix and Boros Charm are out of my budget, I replaced them with 2 Pyroclasm (to wipe the field if the opponent has an aggro deck, 2 Incinerate and 2 Make a Stand (I'm not too sure about this one actually. Was looking for a good alternative for Boros Charm ). I also added 2 Chained to the Rocks for protection against other big things and 1 Hundred-Handed One because I like the idea of his combo with Palisade Giant and Favor of the Mighty . Can't wait to try it out!

krizzon on Eight Tails Enchantment

9 months ago

LittleBlueHero yeah I've been considering making a faster mono white commander deck, the one downside with this one is that it can drag out some games. Don't get me wrong I like long matches but sometimes it's too much, so a draw and go strategy would be interesting.

As for Hundred-Handed One it's more that with Concerted Effort, Odric, Lunarch Marshal, Avacyn and Deathless Angel i have more of a chance to have an indestructible creature with reach which can block (in this deck up to 101 times). Not only that I've been in games where my flying has been taken from all my creatures but with him in I have reach to fall back on which he can pass on through Concerted Effort.

Pull from Eternity was more to bring back important creatures that I failed to protect from exile. I have a lot of grave recurral that it's helpful. Plus i can return one of the Brisela pieces if necessary.

LittleBlueHero on Eight Tails Enchantment

9 months ago

Don't let the haters get you down. I have been tweaking a mono white deck pretty much since I started playing commander. It definitely has a lot of drawbacks but its fun to play and when it works it works well.

Speaking from experience the biggest problem I have is balancing the deck. If I want to play big splashy white creatures one usually has to lean towards stax effects and keeping other players from interacting with you until you can find enough mana/rocks to start going. This however, is counterproductive because it puts a big target on my head because im being the fun police.

So I stopped running things like Crackdown, Kismet, and Authority of the Consuls. or any other card that effected other players all the time. I switched them up for more reactive cards like Wing Shards that would allow me to have turns where I could play "draw go". It takes the target off my head and makes people more leery of coming at me.

Its worked for me pretty well. Right off the bat people aren't paying attention to me because im in mono white. But there are plenty of strategies that can work in the color, you might just have to work a little bit to find ways to get there.

As for you deck my only questions would be Hundred-Handed One and Pull from Eternity. I might be missing something with pull, but I am not sure what you're pulling back with it.

Hyperalgialysis on RG Giants

10 months ago

Red white giants might be better, as you get things like Feudkiller's Verdict and Hundred-Handed One. Also Sunrise Sovereign is really strong. Crush Underfoot is really good too. If you search for giants in the lorwyn block you will find some underused gems for sure. Also Palisade Giant will let you cast Thundercloud Shaman without killing off your mana helpers.

Suns_Champion on IntruZur Alarm | Zur EDH

1 year ago

Awoken_Leviathan thanks for the comment! Would appreciate an upvote though :)

I like the suggestions, but this being a combo deck(not aggro), there are some things I don't have to care about as much. So Hundred-Handed One or Guardian of the Gateless aren't really useful because I don't care about my life total as long as I can combo off.

Hypnotic Siren isn't helpful because Zur already has flying. Riptide Chimera is just bad and does nothing to help my gameplan.

I like the Archetypes too and run Archetype of Courage in one of my decks. But again, it doesn't really help me at all. I either have 2 creatures or 1,000,000,000,000 so first strike or flying don't help me much either way.

Thanks again for your input. Hope you like the deck and will upvote it!

Awoken_Leviathan on IntruZur Alarm | Zur EDH

1 year ago

I'm not too good with Esper or aggro/fast-paced decks, but I'm currently building a Kruphix deck and think some constellations may be, could be (I haven't a clue) beneficial.

For instance you can have a Hypnotic Siren, but since I don't think you can play it for the bestow cost you can also include a Riptide Chimera, put it back in your hand, and then play it for bestow. You could also just pull it out with your Recruiter of the Guard.

Not sure if this strays to far from what you're going for but it may help if they somehow get a creature on the board that you're not ready to deal with, like a Hundred-Handed One or Guardian of the Gateless. Or maybe even just snatch their commander.

Also, as a side note, I like to include the Archetypes when I can and this may benefit from an Archetype of Courage or the Archetype of Imagination, however the latter is kind of high CMC for the deck.

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