Sentinel of the Eternal Watch

Sentinel of the Eternal Watch

Creature — Giant Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all


Format Legality
Limited Legal
Pioneer Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Sentinel of the Eternal Watch Discussion

lilgiantrobot on Oh by the Way, That's 2 More Damage

2 years ago

Maybe swap Sentinel of the Eternal Watch for Citadel Siege? Its cheaper, harder to remove, and has the Khans mode if you have no reason to tap things (I don't think I've ever picked Khans...), but it can't attack or block obviously.

It may also help you to add a bit more ramp like Orzhov Signet and Fellwar Stone. Anything to get your commander online faster is good.

Adderbane on Sex-Proof Selesnyabians

2 years ago

I'm not sure you really need hexproof creatures other than Sigarda. She's nearly impossible to remove once you give her Indestructible, and the point of this sort of deck is to stack up one creature to scary proportions; and since this is commander you'll always have her. I'd suggest more creatures with good blocking capability like Sentinel of the Eternal Watch, Silent Arbiter, or Nyx-Fleece Ram, or utility creatures like Auramancer and Heliod's Pilgrim. I'd also recommend Sigarda's Aid so you can flash out auras as needed.

A few good enchantments you're missing out on: Battle Mastery, Ghostblade Eidolon, Abzan Runemark, and Shield of the Oversoul are all very powerful buffs. Flickerform makes Sigarda almost invincible (it takes coordinated opponents to take her down). Some tutors would be useful Open the Armory and Three Dreams are fantastic.

Don't overlook equipment in this sort of deck, you have a lot of enchantment synergy, but there's some fantastic equipment out there Darksteel Plate, Hero's Blade, and Sword of Vengeance to name a few.

I've found Tragic Arrogance and Cataclysm to be very powerful board wipes in this sort of deck.

My List is here if you want to see more.

Oloro_Magic on

3 years ago

Ashen Rider, Butcher of Malakir, and Sentinel of the Eternal Watch for the creatures. Cruel Reality and Dictate of Erebos for the land as 20 isn't enough.

Grind on

3 years ago

saw your deck on the commander thread, more comments here!
if you want to add some control to the deck, i like cards that tap creatures. Citadel Siege - dragons mode and Sentinel of the Eternal Watch are good multiplayer tappers.

i played a Spectral Grasp in multiplayer draft and it was fun because then they just attacked my opponents with it - Prison Term is similar but more versatile but might draw more hate. Rite of the Raging Storm is like that but is kinda chaos-y.

if you want more Counterspells, for control, Dream Fracture is kinda group huggy, also Dissipate and Dissolve are playable.
also it looks like you want to go to late- to end-game to finish off the game, so a little bit of recursion can go a long way to get back all the good cards out of your graveyard. late game Seasons Past is an MVP if you have a reliquary tower out and Sun Titan and Greenwarden of Murasa can be 2-for-1s also.

finally if you just want to make the deck strictly more competitive, tossing in Enlightened Tutor, Mystical Tutor, and Worldly Tutor will allow you to EOT or untap, upkeep (tutor) control your top deck draw for the answer you need.

p.s. if you are not running an enchantment combo i would run Recurring Insight over Plea for Guidance but thats just an opinion, if you get a group hug card out early then recurring insight can easily draw you 10-14 cards for 6 mana which is incredible.

dahhahm on

4 years ago

Hey, I just so happened to be thinking about a deck like this. It'd be fairly good in multiplayer with Citadel Siege and Sentinel of the Eternal Watch. I was thinking about using the new 1 drop enchantment Authority of the Consuls to open up my 2 slot away from blind obedience. If you're sticking on casual, you might want your loxodon gatekeeper to be Kismet, and use more enchantments, but that's just a brainstorm not a real well planned out thought.

Regardless, I think you should be using a gideon planeswalker. I think either are viable. Cheers!

TeysaEnvoyofRoasts on Professor Lavinia of the Tenth Grade: Detention

4 years ago

That's very helpful actually. I can see why you suggested the cuts. I still like Archon of the Triumvirate and Sentinel of the Eternal Watch (if only because they are helpful with multiplayer) but they have moved nearer to the cutting board. Aqueous Form, Hall of Triumph and Ordeal of Heliod really work better in my Voltron deck anyways, so those are easy cuts now that you point them out, especially because they won't survive the blinking (have never built a deck around this mechanic before).

Thank you. And feel free to keep cutting.

Raging_Squiggle on Professor Lavinia of the Tenth Grade: Detention

4 years ago

As for getting to 100 cards, here's the 40 that I'd cut. (In groups of 10)

3 lands, Akroan Jailer, Akroan Mastiff, Archon of the Triumvirate, Captain of the Watch, Court Street Denizen, Dazzling Ramparts, Elite Skirmisher

Haazda Snare Squad, Kytheon's Irregulars, Lavinia of the Tenth (she's already included in the 100, so it's redundant to have her in the 99 list too), New Prahv Guildmage, Niblis of the Urn, Sentinel of the Eternal Watch, Tyrant's Machine, Hall of Triumph, Aqueous Form, and Ordeal of Heliod.

I'll actually stop at 20 cards for now and let you think them over.

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