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Hey friend! Love the deck idea; it's super original. However, your deck suffers from being a tad unfocused. You've got a lot of ideas rattling around here at once, and so as a whole your deck will not be as effective. For casual builds, that's fine, but if you're interested in taking it to the next level, I'd focus the deck a bit more.
Hope that helps! The direction the deck goes is up to you, but maybe that will help focus your efforts. Let me know if I can help in any other way! Good luck.
March 23, 2017 2:41 p.m.
No problem. I get that it's totally a matter of playstyle and meta, so no hard feelings. I mentioned the Auras because you could use Oloro with them (Steel gives a 4 turn clock once you've locked down opponents). Best of luck.
March 23, 2017 1:45 p.m.
Hey there. Noticed your callout on that other Oloro deck. You've got quite a different build here, and it is nasty (and effective).
As a very not-stax player myself, I don't have a ton of suggestions for you to augment that strategy. You've done a great job of building yourself a cushy pillow fort. Only adds I could make are maybe Sphere of Safety or Crawlspace if you have trouble outpacing token decks.
My only other suggestion is that you flesh out your win conditions. As far as I can tell, this deck wins games by just "not losing" until your opponents scoop. Granted, that's a valid strategy, and this deck obviously "doesn't lose" really really well, but I'd at least sideboard in some Voltron auras like Steel of the Godhead or Drake Umbra, to put your opponents out of their misery once you've gotten a board lock. Or even like a U tutor for "eldrazi card outside the game" to grab Emmy or Ulamog. Anything to prevent a night of EDH devolving into Monopoly, where everybody knows who won't go bankrupt, but you can only watch yourself lose very slowly (;
Hope that helps! Hit me up if I can do anything else. Best of luck!
March 22, 2017 10:42 p.m.
Hey there, cool deck. I'd suggest taking out Engulf the Shore since all of your creatures have low toughness. Instead, maybe Crush of Tentacles or Thing in the Ice Flip? Also, I doubt you need 4 Talrands, since you've got reliable draw. I'd also try something like Brainstorm or Ponder over 4x fevered visions, to see if that has better results. Best of luck! And hit me up if I can do anything else to help.
March 22, 2017 8:53 p.m.
Technically speaking, Entrei is totally on point. In faster formats like Standard and Modern, planeswalkers will not be used for their ultimate, but for the incremental value they accrue. Modern and Standard both have a ton of threats to keep walkers in check, from discard to aggro/evasive Vehicles in Standard. In EDH, even though walkers have enough time to go ultimate, there's every answer from Imprisoned in the Moon to Oblivion Ring, so I'd argue walkers aren't mechanically overpowered in that format either (even if some players abuse walkers, they aren't inherently broken, just like Storm isn't broken until you build decks dedicated to abusing it).
That brings us to the lore of walkers. Yes, the Gatewatch is very Superfriends-esque. Yes, some plot points are contrived, and the Gatewatch has been absurdly good at killing Eldrazi and winning revolts, etc. But I would remind the reader that we are only three short blocks into the Gatewatch. That is barely enough time to establish tropes and relationships between characters, let alone strain and twist those characters in new ways. It's fair to say those characters aren't deep, but only because WotC has barely had enough blocks to establish a status quo in the Gatewatch. If Bane had broken Batman's back in Batman Begins, it wouldn't have had as much meaning as when it happened in the third Nolan movie. Likewise, the Gatewatch need a status quo for us to be surprised by character depth and new situations. A careful observer will note that the all the signs point to an impending Gatewatch loss -- Ajani is ditching them on Amonkhet, Bolas and Tezzeret are waiting, and Liliana is prepping to kill a demon master. Something's going to go down, and I am optimistic that it will be very different than the status quo Wizards has established.
March 22, 2017 3:16 p.m.
I might consider splashing G in this deck. Narnam Renegade, Blossoming Defense, and Heroic Intervention are two cards that seem really valuable to your strategy, and WBG makes Painful Truths that much better. There's also Winding Constrictor, Nissa, Voice of Zendikar, and Rishkar, Peema Renegade to support the Ballista. I feel like those changes would decrease your overall CMC and help the deck accomplish its goals. Good luck!
March 21, 2017 6:20 p.m.
If you're having trouble against copy cat, Thalia, Heretic Cathar in for Aerial Responder seems like the best option. I'd also up the Turn Asides to 4 total, maybe taking out a Sram (legendary rule means 4 is less effective) or Linvala from SB. I suggest this because removal is so prevalent in the current meta.
At any rate, cool build! +1. My first deck ever was very much the Ravnica version of this, so I have a soft spot for UW "aura up and smash face" decks.
March 21, 2017 6:13 p.m.
Hey friend, cool deck! One of my first EDH decks was an Oloro gain'n'drain build a lot like this. I'd suggest checking out my deck @ Ageless Artifacts for the broad picture of it, but here's what I noticed about your build:
Some of your cards, like Filigree Angel, want to be in a deck with a TON more artifacts than you actually have. Those are the cards I'd cut first. Next, I'd take out cards that want you to attack, like Odric, Lunarch Marshal, It That Betrays, and Archetype of Imagination, since a gain'n'drain build doesn't really want that as much as it wants protection and deterrence. Then, I'd take out some of your removal encahntments like Banishing Light in favor of WB "unconditional" removal like Anguished Unmaking and Utter End or WB board wipes like Retaliate and Fell the Mighty.
As far as cards to put in, I'd shoot for some more of those explosive combos that this deck does so well. Ayli, Eternal Pilgrim is nuts with Serra Avatar and Vizkopa Guildmage, as is Cradle of Vitality. I'd put in more card draw like Underworld Connections and Greed (Oloro is an expensive and easily-killed commander, so don't always rely on his second ability).
In general, I'd say you need to take out cards that don't enable your primary win conditions or help you survive long enough to find those win cons. However, that's not to say that this isn't a well-thought-out and explosive deck, because it certainly is. Good luck! and mention me in the comments if I can do anything else for you.
March 21, 2017 6:03 p.m.
Sweet deck. The flavor is on point. I might suggest that Briarbridge Patrol and Ulvenwald Mysteries are your weakest links, as they don't really work with CoCo or Always Watching, and you've got no creatures worth cheating out with the Patrol.
March 21, 2017 8:54 a.m.
Cool stuff. Just be careful of decks that have enough removal to stop your ensouled artifact. I might suggest something like Disperse that can be used to either take back your enchantment or remove an opposing creature. On the whole, though, the deck looks awesome! +1
March 20, 2017 7:21 p.m.
Hey friend, it looks like the "Myr Deck" you cycled is marked as private, which means other users can't view it. Uncheck the "mark as private" box on the deck edit page if you want to change that. Hope that helps.
March 10, 2017 6:59 a.m.
joshuaizac is on point. K&T are hugely effective at stalling/group hugging until you've got your combo up, and G also adds some useful enchantment support/tutors (Bring to Light, for example). I've got a brew of them myself with Ascendancy on there, where I pair it with Noyan Dar, Roil Shaper to turn my lands into creatures. Best of luck! Hit me up in comments if you need any more specific help!
March 8, 2017 7:29 p.m.
I'm afraid I don't personally know how to report a user, but I would like to thank you for having the courage to call out rotten behavior. It's encouraging to see integrity upholding respectful conduct in other users, even when it's easy to be an anonymous bystander.
March 8, 2017 7:25 p.m.
I'd consider taking out the Abzan Charms and maybe Doran (since he's tutorable) from your sideboard. Not super sure what to put in its place, though...more card draw, perhaps, or hate against whatever deck causes you the most problems. At any rate, that's where I'd start if you need more SB slots.
March 8, 2017 7:22 p.m.
March 8, 2017 11:42 a.m.
I feel like all those monsters belong in the same universe(:
March 8, 2017 11:38 a.m.
Love the flavor and intent of these decks. I would love to see similar decks for Godzilla and King Kong, if you're feeling adventurous. I'm imagining Ornithopter and Kird Ape and Giant Growth for the King, and something like Death Wind for Godzilla's atomic breath.
March 8, 2017 11:37 a.m.
Definitely some original Innistrad packs. And then probably some RTR, Scars of Mirrodin, or KLD? Seems like those could cohere pretty nicely.
March 6, 2017 9:42 a.m.
There's also Spirit of the Labyrinth. As far as responding to the storm itself, there's Summary Dismissal, Counterflux, Unsubstantiate, or even (sometimes) a spell that Wild Ricochets a spell to put it on the stack under your control first. Theres also stuff like Nevermore or Meddling Mage, if they just have one combo.
Sometimes, the key to disrupting storm is to just interfere with one of their combo pieces (maybe like Yidris). Turn to Frog, Polymorphist's Jest, Humble, Gift of Tusks, or even enchantments like Darksteel Mutation, Imprisoned in the Moon, and Lignify can trash those combos.
I totally get the pain of playing with people who don't quite get how to play with others nicely. Best of luck. Hope this helps!
March 4, 2017 1:58 p.m.
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|Playing since||Return to Ravnica|
|Avg. deck rating||4.36|
|Favorite formats||Commander / EDH, Casual|
|Good Card Suggestions||93|
|Last activity||15 hours|