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If it's a deckbuilding issue, it's not too hard to calculate an adjusted CMC. Simply add the "effective CMC" of all your spells (1 or 2 in your example), then divide by total number of spells. Just don't account for your lands.
On the other hand, if it's an aesthetics issue...math can't help you with that :/
December 13, 2017 10:43 p.m.
Hm. For life gain, Vampire Nighthawk or Gifted Aetherborn all day long. Or Vampire Cutthroat even, to help in a damage race. To help with card draw, I'd cut the Kazuuls, since they are kinda a win-more condition. You could also experiment cutting the Arbiters or the Dragons, since deathtouch will trade with an opposing creature and you won't need to worry about minimizing the attacks.
Also, for the record, indestructible beats trample. Since there's no "lethal damage" dealt.
Perhaps a spell like Burn at the Stake would give you some late-game reach?
December 13, 2017 10:40 p.m.
I love this concept, just like I love Smash Up and EDH each by themselves. The design looks super challenging and fun for such a project. Almost like building a cube backwards, starting from the intended ideal deck and then working out all the cross-synergies.
It occurs to me you could almost do Smash Up 60-card decks for tribes, but Llorwyn already did that, and it was lame (; they just didn't do it with Ghost Bear Cavalry tribes.
December 13, 2017 10:31 p.m.
I'm a habitual brewer -- I'll see random cards like Primal Forcemage and just decide it needs to be broken, and I'll brew up a quick list. However, I try to avoid the rotating decklist by never actually papering up the deck. I've saved probably $1K just by waiting a month to see whether or not I am still in love with the deck, or if it was just a cool idea. Most of the time I decide I can live without it (especially the non-interactive combo decks that aren't really that much fun to play in real life). If I still love the deck after a couple months, I paper out a budget list and play it enough to get a feel for it (my Dredge deck is in this stage atm), and slowly upgrade if it plays as well as I thought.
In other words, you might want to compensate for your known habit of indecision by building some patience with regard to deckbuilding.
I totally agree with Ghave. Very grindy and fun, but can be explosive.
December 13, 2017 9:18 a.m.
Don't forget Paradox Haze for more upkeeps for you.
December 12, 2017 2:24 p.m.
LeaPlath, that makes a lot of sense.
You're right that my efforts to make the cube work mechanically also pushed out a lot of the flavor. Additionally, you're spot-on that I almost never draft with 12 people; in fact, I barely ever draft with more than 4. To that end, I'm greatly considering cutting out 90 cards altogether, which would also increase the probability of drawing the archetype enablers (and it would also let the flavorful cards shine, since they would show up more frequently).
I really like that idea of pushing the lands-matter cards. Between the Auras of RTR like Debtor's Pulpit/Racecourse Fury/Urban Burgeoning, the Desert-matters of AMK, and the Retrace stuff you mentioned, I think that could be very cool.
As for flavor, I totally agree. The Trap instants and Quest enchantments point that direction a little bit, but I think doubling down on those themes would really help the overall cohesion of the cube.
I can't tell you enough how much I appreciate your insight and advice. It's easy to get tunnel vision without outside input, so I really appreciate some blunt feedback from an expert. Cheers! I'll let you know, if you like, when my next round of revisions is complete.
December 11, 2017 9:14 a.m.
H: 2x Rest in Peace, $
December 10, 2017 4:39 p.m.
Either that, or play a 20-card tuned version of Infect and lose some friends.
December 10, 2017 4:21 p.m.
LeaPlath, current 'types are:
UW: control, with land animation as flavor
UB: "mean" control like forced discard, etc
BR: aggressive aristocrat/morbid weenies
RG: landfall ramp
GW: "pure" ramp
WB: lifegain and drain
BG: midrange sacrifice
GU: +1/+1 counters
UR: spell slinging
December 10, 2017 4:17 p.m.
LeaPlath, hope you're doing well. I have done some more work on the cube and was wondering what your thoughts were. The link should be the same as above. As you suggested, I reworked some of the weaker 2-color archetypes and increased the payoff cards for many of the archetypes. In addition, I tried to intentionally include card selection or hand sculpting in all colors, since one of the biggest takeaways from playtesting was that you'll never have every card you want like in a Constructed format.
Thanks again! Cheers and happy holidays
December 10, 2017 8:44 a.m.
Bishop of Rebirth as a cheaper (albiet worse) STitan.
Love the deck! +1
December 6, 2017 9:53 p.m.
I built a terrible UG Metalcraft deck with Carapace Forger, Copper Carapace, Scrapdiver Serpent, and so forth...my first cards were built from a blind box with Magmaw as the only rare and 50 copies of Sky-Eel School. (After that, I built a UW Auras deck when Sphere of Safety came out.)
But I guess it did inspire a love of the Scars block for me, so I owe that humble little UG deck one.
November 28, 2017 3:20 p.m.
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