Ruhan of the Fomori

Ruhan of the Fomori

Legendary Creature — Giant Warrior

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

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Set Rarity
MTG: Commander (CMD) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Ruhan of the Fomori Discussion

triproberts12 on Why only build O'Kagachi as ...

3 months ago

In fact, it looks like no one is using him to punish people in combat. I didn't think about Jeskai builds, but Ruhan of the Fomori and Pramikon, Sky Rampart. The way I see it, red is an absolute necessity for Grand Melee effects, after that, combat needs directing with blue and white rattlesnake and Ghostly Prison effects, green combat math effects, and black death-trigger/mass reanimation effects.

king-saproling on The 轟音 of Frigid Flame & Scalding Frost.

6 months ago

To preface, chaos decks in general draw a lot of ire, especially when it is chaos for chaos's sake with no direction toward victory. I personally have no issue with the chaos style, though resolving a Warp World or Scrambleverse is definitely a chore haha. Anyway it looks like you aren't going for anything too egregious here, so you should be fine in the eyes of your opponents. Even so, I might describe the deck as "unique/oddball effects" rather than "chaos" just so opponents don't get the wrong idea and try to eliminate you first because they think your goal is Hive Mind + Undying Flames lol.

As far as the general, have you considered Arjun, the Shifting Flame ? He makes it so that every time you cast a spell, you get a new hand. Pretty chaotic if you ask me! You could fill the deck with unusual effects (like you've done here with Jhoira) so that neither you nor your opponents will know whats coming next. Tasigur, the Golden Fang could be an interesting general as well, since the fact that an opponent chooses the card you get makes it both chaotic and interactive. Ruhan of the Fomori and Atla Palani, Nest Tender are pretty chaotic as well.

These cards might interest you: Chaos Wand , Mindmoil , Stolen Strategy , Charmbreaker Devils , Tomorrow, Azami's Familiar , Shared Fate , Telemin Performance , Proteus Staff , Endless Whispers , Infernal Genesis , Bottomless Pit , Thieving Amalgam , Evolutionary Leap , Oath of Druids

TypicalTimmy on Card creation challenge

6 months ago

Titanius, Renegade Berserker

Legendary Creature - Goblin Beast Berserker

Rampage 3, Haste, Trample

Titanius, Renegade Berserker must attack each turn if able and attacks an opponent at random.

At the beginning of your end step, if Titanius, Renegade Berserker dealt combat damage to an opponent, create half that many 1/1 red Goblin creature tokens rounded down.

2/4


Designed as a 2/4 so that when he becomes blocked, he becomes a 4/5 and is extremely difficult to kill via combat damage alone.

I was going to give him +1/+1 for each enchantment, but that feels overkill. Just go Voltron as the obvious option. Kind of a suped up version of Ruhan of the Fomori

Wildcard

triproberts12 on Yes, No, Maybe, I Don't Know

7 months ago

I was playing around with a giant list a little while ago, and the conclusion that I came to is that Jeskai Giants (Jeskai Jiants?) led by Ruhan of the Fomori is the best build, since you can use on-board tricks like Shapesharer , Vesuvan Shapeshifter , Renegade Doppelganger , Artisan of Forms , Arcane Artisan , Cryptoplasm , and Call to the Kindred along with copy effects like Quasiduplicate to skip over playing a bunch of mediocre Giants, instead copying the good 6+ mana ones the turn they come down. The nuts is copying an Arcane Artisan , and have it become your insane giant in response.

TypicalTimmy on How to build better decks

8 months ago

Also, try to find cards that can fulfill as many roles as possible.

For example, if you are running a Dragon deck, Scourge of Valkas functions as both a Dragon and a removal engine.

Another example is Eldrazi Monument . If you are looking for anthems and protection, this card does both.

It is important to also ask yourself what is the honest role of your Commander.

Some Commanders drive the deck. All 99 cards should focus around them being on the board and working toward an end goal. For instance, Zurgo Helmsmasher and Ruhan of the Fomori both want nothing more than to attack each and every turn. This means they are PERFECT Voltron Commanders. A deck should be focused on draw, equipment, protection, and ramp.

Yet, Syr Gwyn, Hero of Ashvale also works as a supremely powerful Voltron Commander as she can bypass equip costs and comes with two powerful combat tricks already tacked onto her. But she's also a solid Tribal Commander because she has a built in draw engine as well. This means a Syr Gwyn deck should strike a balance between equipment and Knight tribal. As a result, equipment that cares about tribal synergy is strong here, such as Dragon Throne of Tarkir and Stoneforge Masterwork .

Then we get to Lathliss, Dragon Queen . She wants as many Dragons hitting the battlefield as often as possible. For a deck running her, you may want to cut back on disruption and go more for pure assault. Ramp and draw take precedence over disruption and protection. For her, Scourge of Valkas , Dragon Tempest , Impact Tremors , Purphoros, God of the Forge , Warstorm Surge , Sarkhan the Masterless , Electropotence and Valakut, the Molten Pinnacle all slot in perfectly as disruption.

The #1 main thing you should focus on is understanding WHAT your Commander WANTS to do. Then ask yourself;

  • Does the deck function without them on the battlefield?
  • If no, layer in protection and ramp to keep them out.
  • If yes, layer in synergy and draw to keep your boardstate growing.

enpc on Kykar, wind's fury?

11 months ago

The problem with planeswalkers/ enchantments as a strategy is that it doesn't really play into Kykar, Wind's Fury 's ability. With an ability like that, you'd want to focus more on cheaper spells that you cast often, to maximise the amount of spirits generated.

Planeswalkers on the other hand are quite expensive to cast (so less spirits per turn) and use lots of abilities rather than casting spells (so don't trigger Kykar).

Enchantments kind of have the same issue. If you're going to buff Kykar with enchantments then either you're throwing out lots of cheap enchantments (which aren't super good and could be reaplced by cantripping one turn buffs) or they're expensive to play (limiting the amount that you can cast in a turn). And yes, I am aware that there are some good, cheap enchantments however here we are talking enchantment themed.

If you're talking about pillowfort style enchantments, you're typically only playing 1-2 spells a turn until late game, defeating the point of tempo.

Don't get me wrong, there are some good, cheap planeswalkers and enchantments which I's sure would be decent in a Kykar deck, but I don't think it's a good theme for the commander. Zedruu the Greathearted , Ruhan of the Fomori , or potentially something like Ishai, Ojutai Dragonspeaker + Bruse Tarl, Boorish Herder .

Blood_berserker98 on Random Chaos

1 year ago

I want to build a deck that run Vial Smasher the Fierce as a general and Ruhan of the Fomori as one of the 99 and find another 60ish cards to fill in the spots so i never ever control where damage goes and when it goes that way

eliakimras on Huggles

1 year ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

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