Gladecover Scout


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
2012 Core Set (M12) Common

Combos Browse all

Gladecover Scout

Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Gladecover Scout Discussion

RedmundR2 on Blistercoil Weird

1 month ago

I would definitely consider trying to find other cards to add to finish the combo out other than just one playset of one card, just because it forces you to mulli down farther than you might otherwise have. As a longtime bogles player, I would never consider running a deck based on just one playset of Slippery Bogle and not also have Gladecover Scout, you know what I mean?

cdkime on Auras

1 month ago

The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.

I would recommend running four copies of both Rancor and Ethereal Armor, as well as the following:

Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.

Spider Umbra will allow you to block flying creatures while also provide protection from Wrath of God-like effects.

Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.

wallisface on G/W Enchantments

2 months ago

Have you thought about just making this into a boggles deck? It’d be basically the same thing with different creatures - hexproof ones that can’t be targetted.

Boggling it it would skyrocket this deck from a casual brew to acompetitive nightmare. Have a look at these cards:

Gladecover Scout

Slippery Bogle

Daybreak Coronet

Ethereal Armor

eyes2sky on Bullet for my Briarguard

6 months ago

Gattison Good ideas. I only have 2 Ledgewalkers...will eventually add more/I might add Gladecover Scout or the like as a place-holder.

Paloma on Traveling Pants

6 months ago

Super cool deck. I might be missing the point here, but what exactly do you plan to cast all these bestows upon? I'm worried that if you beef up one monstrous creature, it'll be really susceptible to removal spells unless it's like, a Slippery Bogle or Gladecover Scout or something.

Also, I wonder if Hero of Iroas might help you get some of your auras out faster?

Hope you don't mind my questions/suggestions, I'm inspired to try and build a deck sort of like this myself now!

Pheardemons on Aggro Enchant, Boggles

9 months ago

Look up a deck called "boggles." It utilizes Slippery Bogle and Gladecover Scout because they have hexproof. You have quite a few cards in here that are used in that deck as well. As far as competitive modern goes that is the deck that you are closest to.

the_selby on Bant Hexproof

10 months ago

Modern FNM 2/9/18: I went 3-1, with a heartbreaking lose my last match in the final.

  1. Izzet Thing in the Ice  Flip / Kiln Fiend combo: W 2-1. Game one I was on the draw, got a Gladecover Scout down and started to suit it up. Then Thing in the Ice  Flip comes down. Ever had a Thing in the Ice  Flip flip against you while playing Hexproof. Feels real bad. They ended up killing me with a single swing with the help of Temur Battle Rage. I played a little bit more conservatively the next two games - didn't overextend on any creature/kept up enough toughness to block through a TBR - and won pretty easily.

  2. Mardu Pyromancer: W 2-0. Game 1 I had an alright keep, turn 2 I kept up an uncracked Windswept Heath to fetch a Dryad Arbor and snipe a Young Pyromancer in blocks. He then landed a Blood Moon which set me back but I did have 1 Plains and both our sides stalled a little but I grew my board quicker. Game 2 I kept a no creature opening because there was a Leyline of Sanctity. Maindeck Leyline of Sanctity is really good in this meta right now. Shuts off all the Thoughtseizes, Inquisition of Kozileks, and Liliana of the Veils that are so prevelant, and all in this deck. I resolved a Kor Spiritdancer and they had sided out most of their removal. I attacked with a 20-22 flying Kor Spiritdancer for a win.

  3. Storm: W 2-1. Game 1 I put down Leyline of Sanctity, they look at their opening, see the Leyline of Sanctity and concede Game 1 without giving away any information. So, I had no idea how to sideboard and just run it back. They proceed to Storm Combo on turn 3. Game 3 I have a great sideboard plan with Rest in Peace and Stubborn Denial. No opening Leyline of Sanctity but a Rest in Peace and a Stubborn Denial. On the play turn 1 I get a creature down, turn 2 2 Ethereal Armors, turn 3 a Rest in Peace; end of turn they Echoing Truth the Rest in Peace but had held up a Windswept Heath to fetch a Breeding Pool and then Stubborn Denial. They couldn't combo off turn 3 and concede. Stubborn Denial is fantastic sideboard tech for this deck right now. No one sees it coming.

  4. Bant Glittering Wish Control: L 0-2. Game 1 was going as planned. Was a swing away from winning when they resolve their singleton Runed Halo. I tried to rebuild, swung with everyting playing around Blessed Alliance but was blown out by Settle the Wreckage. It was like turn 15 and I conceded the game. Game 2 I mulled to 5, with a still bad hand, and it game them the time to settle good countermagic and stopped me from resolving needed spells. I was then beat down by a Glittering Wish into Thragtusk. Super disappointing. Guess what? Runed Halo is a really good Magic card.

Final thoughts. I am moving the singleton Gaddock Teeg to the side and adding a second Path to Exile to the main. Remember that fetch land shenanigans can win games, getting a good trade in blocks or evading an edict effect with a Dryad Arbor or holding up a surprise Stubborn Denial. This won me 2 games in the tournament. I am in love with the Stubborn Denial sideboard tech. It was really good. My internal argument is whether to move the single Breeding Pool into the main, probably taking out a Temple Garden. I don't want to give my opponent the information in Game 1s but also don't love dedicating a sideboard slot for the land.

DarkStarStorm on Super Budget Dumpster Fire

10 months ago

And what happens if your opponent drops a Gladecover Scout on turn one, an Ethereal Armor + Rancor turn two, and a Daybreak Coronet + Cartouche of Solidarity turn three?

What happens if they keep casting Lightning Bolts at your face while countering your lifelink with Skullcrack?

What happens if their win conditions don't make use of creatures, or they make creatures faster than you can exile them?

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