Cold-Water Snapper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cold-Water Snapper

Creature — Turtle

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Altoman on Look at all 'em counters

3 years ago

Nice deck! I always liked proliferate decks.

I suggest Vigean Hydropon. It goes really well with proliferate.

Also, Skarrgan Pit-Skulk is something you might want to consider. Mix it up with Bioshift and you'll have great results.

Finally I would swap Cold-Water Snapper for Blastoderm because you can proliferate the fade counters and it cost less for better firepower.

geoffw on Minority Report -- $11 Precognition Field Control

5 years ago

Very interesting approach!

I ran some simulated games with it last night and verified that it can work (though the particular decks I ran it against are hopeless before sideboarding in River's Rebuke and Sweltering Suns). After the first couple trials I subbed out Evolving Wilds and Highland Lake for the Izzet duals, since I personally already have them for my main Standard deck. As you might expect, it helps a lot.

Did you go creatureless just because it's awesome, or did you not think there was room? I tried throwing in a one-of Squee, the Immortal for infinite chump blocks and as an alternate wincon once the board is under control. I also wondered how Cold-Water Snapper or Soul of the Rapids might do as a one-of for late game. If you know you can resolve it, then you don't have to worry about using the 4th Fight with Fire as a board wipe and ending up decking out without a way to finish the opponent off. I haven't tried it out yet. Maybe The Mirari Conjecture to land a 5th copy for 20??

Maybe I'm not doing it right, but Syncopate never seemed to work before or after turn 2. With no blockers, every threat has to be answered quickly, and if opponent has more lands than us (or is on the play) there's no way to answer low-mana threats. Late-game, you need to exile lands with Precognition Field to draw into more spells, and opponent naturally pulls ahead on land count. I'm used to playing Condescend in U Tron, so I thought I'd understand the play pattern, but it definitely could be user error on my part.

The biggest problem I ran into was indestructible threats. The best I could do was bounce them, but since this is not a quick-finish deck (and I wasn't successfully countering them on the replay) that didn't work. I guess Essence Scatter could be a solution, but you'll get 2-for-1'ed a lot. Maybe Deep Freeze could be a good budget removal piece for those threats?

ROUROU on Dominaria release notes posted

6 years ago

Cheers!

ROUROU on Dominaria release notes posted

6 years ago

Just came home to TO, to comment about the colours ! Imho , the chase color in this set, was blue!! believe it or not, blue actually won me the pre release and i got to get some prize cards and trade my 'first place boosters' for an AMAZING looking mox amber promo. I splashed in black and i was gold! .everyone was going for selesnya decks, but apparently it failed :/ I am not stating that the other colours were trash, BUT , i would love to see someone deal, with Cold-Water Snappers, Opts, Divests, Deep Freezes, Unwinds, Dark Bargains etc. These are ALL bomb commons. At a point, i thought, that i was really lucky to open them , but i noticed , that nearly everyone had opened those cards.

Everyone has to agree though, that the sealed formats are the best! i cannot wait to draft this set !

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