Nissa's Pilgrimage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Magic Origins (ORI) Common
Promo Set (000) Common

Combos Browse all

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Nissa's Pilgrimage Discussion

Osbert on So Many Heads

4 days ago

Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.

Rishkar's Expertise would also fit very well in here.

Ulvenwald Tracker is one of the few repeatable creature removal cards in green.

Surrak, the Hunt Caller is a great haste enabler.

Karametra's Acolyte is the most busted mana dork in mono green, right alongside Nykthos, Shrine to Nyx .

Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.

Because your creatures are extremely valuable I suggest running some more ways to protect them like Heroic Intervention and Asceticism .

Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.

Gaea's Touch , Llanowar Druid , Nature's Lore , Nissa, Vastwood Seer  Flip, Nissa, Worldwaker , Nissa's Pilgrimage , Nissa's Triumph , Utopia Sprawl , Vernal Bloom , Early Harvest .

BGlad on Land Droppings

1 week ago

Thanks austintayshus for your help with the recommendations. It makes sense to include a few ramp spells, but I looked at Nissa's Pilgrimage instead because of my forest heavy deck, and possibly getting another land into my hand with spell mastery. Ground Assault was a great add, I was missing a single target, effective kill spell. I was looking around and found Undergrowth Champion which seemed to make perfect sense in my deck, where I'm looking for a small creature thats hard to remove. Primeval Titan is fine with my friends (don't know why because it is so overpowered in this format). Again thanks austintayshus, you've made my deck a lot more competitive.

TrashWolf95 on *Amateur* Big Angry Grumpy Chompy Boys

2 weeks ago

I would drop Full Moon's Rise since your not playing any werewolves and try add Nissa's Pilgrimage as it's a good ramp card. Overrun would be a nice add since your deck looks like it wants to fill the board up with wolf tokens and then just stomp.

I would also consider maybe adding a Horn of Greed since you'll be playing a lot of lands it's great for draw and it also combos well with Wolfcaller's Howl

Inspiring Call would be cool as well as Arlinn will buff your wolves with 1+/1+ counters and you completly protect yourself from board wipes

For your first ever deck though I would say it's really well put together I like it

CastleSiege on Deforestation

3 weeks ago

Trying out some new tec! From now on I'll be doing a more consistent job of logging my deck revisions.

Cut ol'reliable, Terastodon for Force of Vigor . Nasty Terasty has always been amazing utility, either using him the way he's meant to be played or using him to hit my own lands and getting 33 power across 7 creatures and making Gaea's Cradle tap for significantly more mana. However, 0 mana is a lot less than 8 mana, and instant speed removal is generally better. Late game I expect to usually only pitch ramp spells after I no longer need them.

Cut Terramorphic Expanse for Prismatic Vista . It was either going to be my signed copy of Teramorphic Expanse or my FNM promo Evolving Wilds , but the Evolving Wilds was too pretty to cut. No-brainer include, the land enters untapped. Effectively a fifth fetchland for my mono colored deck.

Cut Cultivate for Springbloom Druid . This one hurt, I loved my FNM promo Cultivate signed by John Avon! I had already cut Kodama's Reach for Three Visits , and Nissa's Pilgrimage is strictly better in a mono colored deck. Springbloom Druid is also stronger for my strategy, so Cultivate got the axe.

Cut a Forest for Elvish Reclaimer . I play a lot of lands. Like, a lot. I have a million and a half ways to get more lands. With 12 Forests there's still a 91% chance of having green mana on turn one. Reclaimer is too good to not include.

Cut Homeward Path for Cryptic Caves . It's inclusion was originally to protect Titania since the deck just folds without her. However, Control Magic effects are rarely played in my meta, so the cut is justified.

Cut Blast Zone for Lotus Field. Blast Zone is extremely powerful in theory. The problem is that it's just too slow.

5dollarMTG on $5 Elvish Landfall

3 weeks ago

Sure amdnim - you can sub in Sakura-Tribe Scout and Sakura-Tribe Elder no problem. I usually use Gatecreeper Vine in that second spot. Not sure about the other two cards - you could sub them in for Nissa's Pilgrimage , but I think that's the better card.

ultima333 on Catto Deck

1 month ago

Suggestions:

-- Divine Intervention - replace with a full wipe, rather than something that lets your opponent keep their best creature.

-- Relic Crush - replace with Sylvan Reclamation - exile is better, and can be cycled for a land if running short.

-- Leonin Arbiter - with the amount of searching you do, I'd re-think the search denial, as it hinders your own searching for lands too.

-- Jedit Ojanen of Efrava is just... not the greatest. He's pretty lackluster.

-- Curse of Vitality is very minor lifegain.

-- Nissa's Pilgrimage could be replaced with Kodama's Reach or Skyshroud Claim

You have an awful lot of slow lands, that come in tapped. Canopy Vista is pretty much strictly better than a Guildgate.

--Move Mirari's Wake to the main board. You should always run that. Same with Swords to Plowshares which is strictly better than Condemn. Aura Shards should likewise go into the main deck.

Soul's Majesty should be replaced with Rishkar's Expertise - it's one mana more, but can't be countered by killing the target, and it lets you cast something in your hand (even if it's not one of the things you drew).

I find Hunter's Prowess is outclassed by its uncommon counterpart, Hunter's Insight - it lacks the +3/+3, but the instant speed means you can just choose any unblocked creature, your opponents not getting the ability to block the target more to deny you cards. Also, it's 2 mana cheaper.

I'd try to find a slot for Rancor - it's a recurring way to grant trample, and +2/0 for one mana is sweet.

Lightning Greaves has screwed you over so many times in our games. Consider Swiftfoot Boots instead? The two differences are it costs mana to equip, at the trade-off of you can still target the creature later on without opening a vulnerability window with re-equip/etc, or locking you out of targeting it if it's your only creature.

Skulloelegy on Forestfire Trail [Wrenn6 Seismic Assault]

1 month ago

itsbuzzi

No worries on the comments! I've been here years and can just about make things work the way I want them to!

All valid suggestions, especially Nissa's Pilgrimage due to wanting spells in the grave for retrace. Cheers!

itsbuzzi on Forestfire Trail [Wrenn6 Seismic Assault]

1 month ago

Forgive me I'm not sure how to edit my posts but you could also add some ramp I used in a deck that dropped lands on the battlefield. Those included: Nissa's Pilgrimage , Explosive Vegetation , and Nissa's Renewal

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Nissa's Pilgrimage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.47%