|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Magic Origins (ORI)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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|Have (21)||LegendDeer , Notepad95 , ironax , CAPT.Shock , frederiklw , Vasbear1 , Vergil_Redgrail , Yawkcorb , corys , , brentkc49 , mordredaggrfall , Dsmonsta , rikertchu , nakni , ztanos , Gyraxis , mandoso , ninjaclevs13 , CastleSiege , dbp512|
|Want (28)||Lunrael , Nissa_Is_Best , MrSage , kovellen , PyRoTheLifeLess , correcthorsebatterystaple , , , Supremespeed , timothysavage1 , mango_channel , PopeJonIII , robrone9 , MementoMuffin , RPG_FOX , Hakira , deundefeatable , kvfd1719 , BigBadBlight , dougalops , rco , king0fclubs , obitus , oswrick , Danielj111 , dryhamm , dackodack , Strangelove|
Nissa's Pilgrimage Discussion
1 week ago
Yeah, I thought about that a little too. It seems tempting, right? I mean, Evolution Charm has a slot, and that card's generally a forest with extra steps, so why not Traverse? One could easily just go -1 Forest +1 Traverse the Ulvenwald and it'd probably be worth it, right?
It isn't really, unfortunately. The problem is that there aren't that many ways to get Delirium either before or during the combo turn. There are only three relevant artifacts (Horizon Spellbomb, Armillary Sphere, and Wild-Field Scarecrow) and nowhere near enough other ways to dump cards (unless they start printing a lot more cycling lands). I have a hard enough time getting Spell Mastery for Nissa's Pilgrimage, and at least that card has a better fail case.
Evolution Charm earns its spot by being a regrowth for whatever casualty you had during the early turns. Sometimes you just need to play out an Eternal Witness for example, or getting back Wild-Field Scarecrow to get an extra land. Traverse, unfortunately, doesn't do any of that.
2 weeks ago
Cool cool. The only thing that really stands out to me as not ideal is Utopia Sprawl as it goes against getting lands down. Perhaps Ancient Stirrings would be better, as it would help get a land or Throne. I'd say Nissa's Pilgrimage would be a decent option, too, though I'm not in love with the 3CMC.
1 month ago
Okay so the main problem here seems to be focus. Yeah your curve is bad, but usaDiabetic said enough about that. Imma talk about cards. Also I'm linking my deck at the bottom of this comment because it's very similar. Borrow what you will.
There are a lot of cards in this brew that I looked at and just thought 'what are you doing here'. Whether they didn't fit the theme or were just outright bad, these are some cuts I might suggest for taking USA's and my advice into account.
Crystalline Crawler. It feels kind of useless. Like, what is it there to do? It's either a subpar mana rock or a weak attacker/blocker.
Guardian of the Gateless doesn't interact with +1/+1 counters, is 5 mana, and really isn't great in general. Either you block a bunch of stuff and it dies or you just use it as 2 blockers, and there are much better things to do with 5 mana.
Majestic Myriarch, while powerful, is not a card for this deck. Once again there is the lack of interaction with counters and also it's just a big dumb creature with a lot of keywords. At 5 mana? Not worth it.
Noosegraf Mob will die far too quickly for any counters to be placed on him. In commander I'm casting 5 spells every turn by the time you're casting this guy.
Reflector Mage, while a good card in general, has no place in this deck. Once again, why is it here?
The same is true for Reveillark.
And for Vizier of the Menagerie.
And for Nissa, Steward of Elements.
And for Haunted Cloak, Inspiring Statuary, Panharmonicon, Paradox Engine, Approach of the Second Sun, Migratory Route, Nissa's Pilgrimage, Spitting Image, As Foretold, and Ancient Excavation. All of these are good cards, some really good, but their are other decks that could utilize them better. They're just goodstuff in this deck, where elsewhere they could really be something!
Incremental Growth nay not be worth it for 5 mana. There are much better plays for that cost.
And once again, after you put in some ramp, I have a ton of suggestions for replacing suboptimal cards here. If you'd like me to go into more detail on specific all-stars I will. If I came off as really harsh I'm sorry, this actually looks like one of the first commander decks I ever built myself so I felt like I had to comment, for nostalia's sake. Thanks for bearing with me through this behemoth of a comment, and happy brewing.
Commander / EDH
SCORE: 1 | 3 COMMENTS | 194 VIEWS | IN 1 FOLDER
1 month ago
Why cultivate/kodama’s reach but no Nissa's Pilgrimage?
1 month ago
2 months ago
I'm going to add the following cards:
- Gallant Cavalry
- Nature's Lore
- Young Wolf
- Supply-Line Cranes
- Sultai Emissary
- Hired Blade
- Viashino Pyromancer
- Viashino Pyromancer
- Goblin Instigator
- Elvish Rejuvenator
- Plagued Rusalka
- Carrion Feeder
- Sinuous Vermin
- Phyrexian Ghoul
- Bloodflow Connoisseur
- Driver of the Dead
- Azra Bladeseeker
- Brindle Shoat
- Jungle Wayfinder
- Nissa's Pilgrimage
- Coiling Oracle
- Peace Strider
- Pierce Strider
2 months ago
Hi there, you seem to be an eager deckbuilder ^^
This deck seems to rely heavily on Tatyova. How do you protect her? Do you even care about protection? You seem to rather invest in the ramp slot and recast her, than to invest in drawing cards and protection spells, am I right? My personal playstyle is to protect my commander therefore I'd add Swiftfoot Boots.
If you are in the unlucky position to be able to play your wincon, but you would die as well, you would like to have Zuran Orb in your deck.
Mana Breach might give you an advantage for your landfall and slow down everyone else.
You said you don't like symmetrical effects. However Horn of Greed will become asymmetrical as you are likely to be the player with the most landfall.
Words of Wind is not a good removal, because you cannot chose what to remove. How about Broken Bond? Grow from the Ashes might be better than Rampant Growth as the lands come in play untapped or go for Nissa's Pilgrimage as it is likely that you will have spell mastery.
Depending on you meta, you might want to play Carpet of Flowers. I usually have blue opponents and it ramps me like nothing else.
Regarding your argument for Stroke of Genius over Blue Sun's Zenith: Baral reduces also the X cost. If you blue sun for two ( you will draw three cards. Blue sun is therefore better, because you will shuffle it in your deck after casting it, draw it again and mill the next opponent out of the game.
Sylvan Library might be good for card selection in combination with your fetchlands.
I might have overlooked it, but where is your combo? I only see synergy.
Btw, are you around in Germany? I'd like to play against you sometime.
2 months ago
Just a few cards that might be worth considering:
Mwonvuli Acid-Moss might be useful to buy you some time while advancing your resources, especially against multicolored opponents.
Nissa's Pilgrimage would synergize well with the many sorceries and instants you’re already running.