Nissa's Pilgrimage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Magic Origins (ORI) Common
Promo Set (000) Rare

Combos Browse all

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Price & Acquistion Set Price Alerts

C17

ORI

Ebay

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Nissa's Pilgrimage Discussion

alu4 on Arahbo's Kitted-Out Kitties [Primer]

1 week ago

Great, I have built it and it's lots of fun. I made some changes based on my matches.

Out:
Krosan Verge - put Mutavault instead.
Godsend
Helm of Kaldra
Mask of Avacyn
Sword of Kaldra
Masterwork of Ingenuity - I don't have it, will buy.
Asceticism - I don't have it and put Privileged Position instead.
Leonin Abunas - Privileged Position can protect kitties' toys.
Prowling Serpopard - I haven't seen someone counter kitties, so I put other things.
Raksha Golden Cub - Too big, I put Taj-Nar Swordsmith instead.
Steppe Lynx - I prefer Loam Lion, Steppe Lynx needs landfall.
Hunting Cheetah - I don't have it, will buy.
Teferi's Protection - I don't have it, will buy.

In:
Mutavault
Conqueror's Flail
Trailblazer's Boots
Umezawa's Jitte
Privileged Position
Berserk
Nature's Lore
Rampant Growth
Kodama's Reach
Nissa's Pilgrimage
Loam Lion
Taj-Nar Swordsmith
Puresteel Paladin

multimedia on The to expensive to be budget, budget deck

2 weeks ago

Hey, this is a good start, but consider more cards that interact with lands? When your Commander is seven mana, ramp is pretty important. With Omnath you don't really need lots of other big creatures because he's the big creature who's conveniently in the Command Zone and he creates other big creatures with lands. Instead of lots of other big creatures play cards that help you get Omnath onto the battlefield faster, draw cards, get lands, interact with lands or are good when he's in play. All my suggestions to consider are $2 or less.

Cards to consider adding:

Consider more lands:

Cards to consider cutting:

  • Archetype of Endurance
  • Kamahl, Pit Fighter
  • Maze Rusher
  • Pelakka Wurm
  • Wort, the Raidmother
  • Savageborn Hydra
  • Rubblehulk
  • Hungering Hydra
  • Apocalypse Hydra
  • Rubblebelt Raiders
  • Zendikar Incarnate
  • Zurgo Bellstriker
  • Zhur-Taa Ancient
  • Leafcrown Dryad
  • Lightning Bolt
  • Slice in Twain
  • Lurking Predators
  • Zendikar Resurgent
  • Blaze
  • Fireball
  • Grow from the Ashes
  • Seek the Horizon

Good luck with your deck.


RxPhantom on big green flash

3 weeks ago

In mono-green, Nissa's Pilgrimage is strictly better than Cultivate and Kodama's Reach. Also, how well does Kalonian Hydra do for you, especially since it doesn't get the Goreclaw discount?

RxPhantom on Her Royal Fluffness

1 month ago

My Goreclaw deck has become one of my favorites. Swinging with fatties is such a simple, yet fulfilling joy. I have a few questions and suggestions.

    Questions
  1. I also want to know if Caller of the Pack works out. Seems pretty killer!
  2. I've been on the fence about Bow of Nylea. Any thoughts on that one?
  3. Same with Shamanic Revelation. How often does it draw you a ton?
    Suggestions
  1. Ramp via land tutors. Nissa's Pilgrimage is great for mono-green, is strictly better than Cultivate, but I'd still run both with Kodama's Reach and Nature's Lore.
  2. Reliquary Tower. My deck has a whole plan for getting this out so I can draw cards with impunity and keep deploying threats.
  3. Flying hate/Reach. Whiptongue Hydra, Arbor Colossus, and Ulvenwald Hydra have proven to be very valuable for me, and the last one helps with #2.
  4. Someone else suggested Woodland Bellower, which has been great for me too. I run a package of Eternal Witness, Reclamation Sage, and Mwonvuli Beast Tracker.

That's all for now; I think I've thrown enough at you. I could probably discuss Goreclaw shenanigans all day.

RxPhantom on Gore Claw!

1 month ago

I feel like you need more ramp and card draw. I'd ditch maybe one mana elf, and Into the Wilds for things like Nissa's Pilgrimage and Kodama's Reach/Cultivate.

For card draw, Garruk's Packleader, Soul of the Harvest, and Elemental Bond are great engines for this deck.

Overall though, my main piece of advice for a Goreclaw deck is this: if a creature can do the same/similar job as a card in your deck, use the creature, i.e. Archetype of Endurance instead of Asceticism. Oh, and a personal favorite of mine is Engulfing Slagwurm.

I have a question though, I'm intrigued by The Mending of Dominaria here. How do you like it?

RxPhantom on Goreclaw, Fatty EDH

2 months ago

In mono-green decks specifically, Nissa's Pilgrimage is strictly better than Cultivate or Kodama's Reach. I run all three in my Goreclaw build, but if you can't make room, I'd definitely make a swap.

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

2 months ago

Yeah, I thought about that a little too. It seems tempting, right? I mean, Evolution Charm has a slot, and that card's generally a forest with extra steps, so why not Traverse? One could easily just go -1 Forest +1 Traverse the Ulvenwald and it'd probably be worth it, right?

It isn't really, unfortunately. The problem is that there aren't that many ways to get Delirium either before or during the combo turn. There are only three relevant artifacts (Horizon Spellbomb, Armillary Sphere, and Wild-Field Scarecrow) and nowhere near enough other ways to dump cards (unless they start printing a lot more cycling lands). I have a hard enough time getting Spell Mastery for Nissa's Pilgrimage, and at least that card has a better fail case.

Evolution Charm earns its spot by being a regrowth for whatever casualty you had during the early turns. Sometimes you just need to play out an Eternal Witness for example, or getting back Wild-Field Scarecrow to get an extra land. Traverse, unfortunately, doesn't do any of that.

Thanks,

-r

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