Nissa's Pilgrimage

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Magic Origins Common
Promo Set Rare

Combos Browse all

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Pilgrimage Discussion

VoidXDragon on Commander 2017 Cat Deck (Altered)/ Budget

3 days ago

woluc Sure! 1 Phantom Nishoba - for Felidar Sovereign (High cost for what it did, liked the separate win condition of Felidar, plus other good effects) 1 Oreskos Explorer -for Adorned Pouncer (Already a good amount of ramp, dont care for it too much)1 Temur Sabertooth -for Regal Caracal (Regal Caracal duh. :P )1 Rout -for Steelshaper's Gift 1 Nissa's Pilgrimage -for Enlightened Tutor (Enlightened tutor to hunt down sylvan library or descendants' path, both amazing enchantments)1 Condemn -for Swords to Plowshares (Pure upgrade, if not budget go with Path to Exile)1 Dreamstone Hedron -for Scythe of the Wretched (Hedron Archive does close to the same for cheaper, Scythe of the Wretched has an effect I like, but feel free to pick any equipment you like, if not budget, maybe one of the swords?)1 Curse of Vitality -for Descendants' Path (Curse of Vitality-hell no. Descendants' path with only 1 creature type is great. If top card is any creature in your deck- its free)1 Taj-Nar Swordsmith -for Leonin Abunas (I already add more ways to find equipment, so instead why not give my equipment hex proof :/)1 Zendikar Resurgent -for Sylvan Library (Zendikar Resurgent if more expensive than Mirari's Wake for close to the same effect, would rather have Sylvan Library for draw, and when combine with Abundance it allows you to draw 3 without paying life.) If I missed any, let me know, also I'm not done yet, I may make some more changes (Thinking of dropping Skull Clamp for Whispersilk Cloak or Godsend)

Triton on Selvala's Choose Your Own Adventure

1 week ago

How about Nature's Lore? It's essentially since the forest comes in untapped. Also Skyshroud Claim. They may not be all that powerful since they can't fetch shock lands, but I think they may be more rampy versus Nissa's Pilgrimage and Rampant Growth. Also Traverse the Outlands seems great for this deck too.

Also no Artisan of Kozilek? He may have quite the mana cost, but annihilator + recurring a creature from the grave seems really good.

Hope this helps!

liquid_water on Green deck

1 week ago

Try running some more efficient ramp like Rampant Growth and Elvish Mystic. Thragtusk, Call of the Herd, and Scavenging Ooze are some pretty solid creatures that shouldn't be too hard/expensive to find due to their recent reprints in modern masters 2017. Also, you don't have any white mana producers besides Servant of the Conduit and Cryptolith Rite to help cast Oath of Ajani, so I'd probably cut that from the deck.

Some other solid and accessible monogreen cards you may want to consider are Ant Queen, Acidic Slime, Nissa's Pilgrimage, Overrun, and Sakura-Tribe Elder

RudeCanadian on Landbrawl

1 week ago

Personally I'd recommend Nissa's Pilgrimage instead because you get two lands for three mana and an additional land if there are two or more instants/sorceries in your grave. Only downfall is they come in tapped, but 2/3 landfall triggers is worth it.

multimedia on Nissa Elves

1 week ago

I'm also a big fan of Nissa and I really like the Nissa theme you have here, it's creative and unique. +1

Consider using Nissa, Vastwood Seer  Flip as your Commander instead of Nath? Not really sure why Nath is your Commander when you aren't playing any other black cards or lands that can make black mana.

Changing to Nissa as your Commander would be better for the Nissa theme you have here, Planeswalkers and cards with Nissa in the name. Nissa as a Commander is great, in fact she's one of the better green Commanders in the Commander format. My suggestions are to use Nissa as Commander and focus on ramp, mana ramp with Elves and land ramp with Elves and spells. I suggest this because a lot of the Nissa Planeswalkers and Nissa named spells have high mana costs you'll need more than Elves to make enough mana to play these cards.

Unfortunately, due to the Commander color identify rules you can't play Nissa, Steward of Elements because it has a blue mana symbol in it's casting cost. You can only use cards of the same color who your Commander is.

Two of the better cards with Nissa in the name are Nissa's Pilgrimage and Nissa's Revelation I recommend adding both especially Pilgrimage.

If choosing to use Nissa as your Commander than here's some cards that have great synergy with her:

  1. Skyshroud Claim
  2. Nature's Lore
  3. Harvest Season

  4. Farhaven Elf
  5. Rampaging Baloths
  6. Tireless Tracker
  7. Courser of Kruphix

  8. Exploration
  9. Burgeoning
  10. Gaea's Touch

These cards I've suggested all care about lands because using Nissa as a Commander is about getting lands into play because you need seven lands to flip her into Sage Animist. Not sure if budget matters to you, but all my suggestions are budget other than Exploration and Tracker.

Good luck with your deck.

ibstudent2200 on Omnath, Locus of Disappointment

2 weeks ago

Rogue's Passage lets Omnath hit without costing you a creature.

To be clear, I wasn't suggesting Wood Elves as a card for this list. I don't think it's as good as something like Cultivate/Kodama's Reach/Nissa's Pilgrimage or Skyshroud Claim here. I only mentioned it because it's a format staple (due to the ability to grab dual lands and the prevalence of ETB spam). You can't currently farm ETB's in this list, and the best card to correct that in mono-green is Temur Sabertooth, which goes infinite with 11+ lands if you have the right cards.

As far as fatty replacements, I don't think you really need more of them. However, I think you are extremely light on spot removal like Beast Within, Lignify, Song of the Dryads, or Chord of Calling (assuming you have creatures that can act as spot removal like Brutalizer Exarch).

What are your thoughts on Foe-Razer Regent as a replacement for Nessian Wilds Ravager. You lose a little power on the fight side, but you gain consistency since you don't need to worry about having an opponent who wants a particular creature dead. You also get a minor benefit from running other reasonable cards that force fights (Ulvenwald Tracker, Prey Upon, Arena, Unnatural Aggression, and possibly Setessan Tactics).

GeminiSpartanX on Swing for the fence

3 weeks ago

I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!

A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)

Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!

ace247 on Green mana ramp

1 month ago

Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:

And here are some also very effective, but more expensive options:

I would recommend removing:

  • Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
  • Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.

Here is my full Omnath Deck if you would like to see more options:

Omnath, Glutton of Mana (Budget)

Hope this helps.

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