|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Magic Origins (ORI)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Pilgrimage Discussion
1 week ago
I'm going to add the following cards:
- Gallant Cavalry
- Nature's Lore
- Young Wolf
- Supply-Line Cranes
- Sultai Emissary
- Hired Blade
- Viashino Pyromancer
- Viashino Pyromancer
- Goblin Instigator
- Elvish Rejuvenator
- Plagued Rusalka
- Carrion Feeder
- Sinuous Vermin
- Phyrexian Ghoul
- Bloodflow Connoisseur
- Driver of the Dead
- Azra Bladeseeker
- Brindle Shoat
- Jungle Wayfinder
- Nissa's Pilgrimage
- Coiling Oracle
- Peace Strider
- Pierce Strider
2 weeks ago
Hi there, you seem to be an eager deckbuilder ^^
This deck seems to rely heavily on Tatyova. How do you protect her? Do you even care about protection? You seem to rather invest in the ramp slot and recast her, than to invest in drawing cards and protection spells, am I right? My personal playstyle is to protect my commander therefore I'd add Swiftfoot Boots.
If you are in the unlucky position to be able to play your wincon, but you would die as well, you would like to have Zuran Orb in your deck.
Mana Breach might give you an advantage for your landfall and slow down everyone else.
You said you don't like symmetrical effects. However Horn of Greed will become asymmetrical as you are likely to be the player with the most landfall.
Words of Wind is not a good removal, because you cannot chose what to remove. How about Broken Bond? Grow from the Ashes might be better than Rampant Growth as the lands come in play untapped or go for Nissa's Pilgrimage as it is likely that you will have spell mastery.
Depending on you meta, you might want to play Carpet of Flowers. I usually have blue opponents and it ramps me like nothing else.
Regarding your argument for Stroke of Genius over Blue Sun's Zenith: Baral reduces also the X cost. If you blue sun for two ( you will draw three cards. Blue sun is therefore better, because you will shuffle it in your deck after casting it, draw it again and mill the next opponent out of the game.
Sylvan Library might be good for card selection in combination with your fetchlands.
I might have overlooked it, but where is your combo? I only see synergy.
Btw, are you around in Germany? I'd like to play against you sometime.
2 weeks ago
Just a few cards that might be worth considering:
Mwonvuli Acid-Moss might be useful to buy you some time while advancing your resources, especially against multicolored opponents.
Nissa's Pilgrimage would synergize well with the many sorceries and instants you’re already running.
2 weeks ago
Nissa's Pilgrimage seems like an easy upgrade over Kodama's Reach. Without Spell Mastery they're nearly functionally identical (Pilgrimage isn't an Arcane spell, but how often does that matter?) and with Spell Mastery it gains you an extra card.
4 weeks ago
I feel like 4 colours, and Atraxa of all cards might be a bit much, although it is nice and cheap so you wouldn't really be out of pocket huh. just from a brief look, there doesn't seem to be much initial counter placing. There's a lot of cards you have that give you benefits if you already have counters, but that's a win more scenario. But first thing's first, remove Manalith and add in Darksteel Ingot because it's the same thing..but indestructable, which can be incredibly useful. You look like you're lacking a bit of ramp and instead went for some minor draw power. Cultivate and Nissa's Pilgrimage are some good green ramp. You 100% need more lands, you should have a minimum of 35 lands, regardless of what the rest of your deck has. Skyrider Patrol can help with the counters. There are some Ajani planeswalkers that give you counters. She may be a bit pricey as well, but Vivien Reid could be a useful addition. You need more interaction with players, and I don't mean individual interactions. I mean "you all lose stuff" type of cards, like Austere Command and The Eldest Reborn. Something to think about with EDH specifically is the wincon. Are you planning on winning by just beating people down? If so, you need cards to support it, and protect your board state, which you don't seem to have enough of. Although if the people you are playing with have low powered decks, you might be fine, but I'm not sure. Mirari's Wake can also be rather useful. Now obviously you don't have to add all these cards, or do them all immediately, these are all just things to think about. Later on if you ever go down the path of money, there's Doubling Season to help with your counters. Skullbriar, the Walking Grave is also a good commander to use if you feel like 4 colours is too much. Again, not something you really need to consider right now, but good to think about for the future.
Do you have your collection of cards on tappedout? If so, looking through it I could give you some suggestions. One last piece of advice, don't be afraid to ask if you can use proxies. Depends on who you play with, you could proxy a decent amount of cards. I know my lgs lets people proxy up to 30 cards. So what I like to do, is put a piece of paper in my manalith card sleeves to say they are Darksteel Ingot, seeing as they are almost identical cards. Oh I lied, I have another piece of advice. Have fun with it. Embrace the format as a casual format for luls, experiment, and find out what everyone's ideas are (such as are they going to get more and more competitive, or just do random nonsense. Do they like control decks, do they hate them? etc).
I've been playing mtg less than you, so take my advice with a grain of salt, but hopefully it's all valid.
1 month ago
I only run 12 Mountains, including 4x duals. You've got 17 including your duals. Dropping down 5+ Mountains with 2x Valakut in play is 10+ Lightning Bolts, which is essentially a board wipe or enough to just knock out a player. I run less mountains than you and it's still my win-con, or at least a major player, in most of my games. It also adds value to Kodama's Reach, Nissa's Pilgrimage, Explosive Vegetation, Recross the Paths, Rampant Growth, Skyshroud Claim, and Verdant Confluence by adding a burn element to each of them if you chose.
1 month ago
The card suggestion I always make for Sasaya lists when I don't see it is Nissa's Pilgrimage. I think it's a better Cultivate effect and especially combos with Life from the Loam and Mulch. Maybe add that over one of your payoff cards? I don't know which one you find the least impactful.
Also, is Library of Leng only there for the "no max hand size effect"? And if yes, do you find its anti-discard effect better than the slight ramp Thought Vessel provides? I know it's marginal once you flip your commander, but it seems less marginal to me than still ending up down on cards post-discard effect.
You've already seen my list, so you know how I build Sasaya and other suggestions I would make, but those are the ones that stand out the most to me.
1 month ago
CamTheMan505 btw there are three land ramp cards I would consider before Nissa's Pilgrimage, namely Nature's Lore, Three Visits and Farseek as they can grab duals, shocks, BfZ duals and Amonkhet cycle lands, besides basics. Visits is probably hard to get but the other two seem good ;)