Nissa's Pilgrimage

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Trade

Have (2) DudeMan1031 , metalmagic
Want (2) Cactusman , DuneEcho

Printings View all

Set Rarity
Commander 2017 (C17) Common
Magic Origins (ORI) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
2019-10-04 Legal
Casual Legal
Unformat Legal
Duel Commander Legal
Magic Duels Legal
Vintage Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal
Pauper EDH Legal
Commander / EDH Legal
Frontier Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
1v1 Commander Legal
Pauper Legal
Penny Dreadful Legal

Nissa's Pilgrimage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.47%

Nissa's Pilgrimage Discussion

Milesfuzz on Life is Like A Hurricane

6 days ago

Been on a Tatyova binge myself recently! Thought I would share some synergies that you may be interested in.

Cloudstone Curio has some very neat synergies with Mystic Sanctuary and Eternal Witness + Dryad Arbor.

Might also wanna consider Nissa's Pilgrimage As your basic land count could probably benefit from another cultivate effect.

Finale of Devastation can just randomly win the game with Rude Awakening or Field of the Dead and can also fetch some pretty decent land synergies.

Meloku the Clouded Mirror can take alot of advantage of all your extra land drops if you ever feel that may be necessary.

Khalni Heart Expedition is just really easy to set off with all the extra land drops you can accumulate.

If you budget allows, just running snow basics so you can include Into the North is worth! Plus you can also run Mouth of Ronom

notBeingPool on Giant team

1 week ago

Also, neither Garruk, Primal Hunter not Nissa's Pilgrimage are standard legal. Consider Vivien, Monsters' Advocate as a replacement to Garruk.

4to16characters on Prossh, Skyraider of my Friends

3 weeks ago

Some green ramp upgrades I've been looking into include:

Traverse the Ulvenwald - G to fix your mana or later G to Tutor a Creature you need for your combo or any land.

Nissa's Pilgrimage - 2G you get basic forest in play and one in hand, but you can get more mid game. Essentially a "better" Cultivate/Kodama's Reach but with the stipulation Basic Forests.

Once Upon a Time - Free or 1G and you can dig 5 cards deep to find another Land/Creature.

MrBoombastic on yoU aGaIN?!?!?

1 month ago
  • With Uro, Titan of Nature's Wrath, Arboreal Grazer and Growth Spiral, you want a TON of lands as they do basically nothing, if you can't play an extra land with them. Looking at most decks like this in both Standard and Pioneer, they usually play around 28 lands. I know it feels like a LOT, but you'd rather have too many than too few with that many effects, that put them into play from your hand.

  • Satyr Wayfinder seems like a great fit. He mills for your Uro and keeps your hand filled with lands. This way you might not have to add more either.

  • While Collected Company is a fun idea, I don't think it fits the deck. It's a tempo card that wants to, ideally, put two 3-drops into play. It can help you ramp, if you hit the right cards and have extra lands in hand, but most of the creatures aren't great hits for it and I think there will be a little too many feel-bad moments. I could very well be wrong though. Other (possibly) more consistent ramp options could be: Cavalier of Thorns (huge body, mills for Uro and ramps + selection from yard), Nissa's Pilgrimage (both puts one land into play AND your hand), Hour of Promise (makes blockers on top of 2 lands), Wolfwillow Haven (earlier ramp), Elvish Rejuvenator (a body and a land) and possibly many more.

  • Love the hell out of Tireless Tracker, nice one!

tumamaenmondongo on MeTa KiLlEr

2 months ago

Replace Nature's Lore for Sakura-Tribe Elder, bring at least 1x Krosan Tusker, cut at least 3x Wretched Gryff and 2x Tangle Golem for 2/3x Fierce Empath at least 1X Ulamog's Crusher and some mainboard Pulse of Murasa to retrieve STE and depletion lands, if you pack 4x pulses, you'll probably won't need the food lands, which can slow you down. Nissa's Pilgrimage and Arboreal Grazer are some cards to consider too, along Land Grant. Nissas nets you 3 cards, grazer ramps and stops aggro for a while and land grant is free. Chimeras seem a tad fragile,maybe you can use something like Blastoderm which is also retrievable with Pulse.

seshiro_of_the_orochi on Goreclaw Ramp

3 months ago

Ok, this is pretty close to optimal, great job. Cards you might still consider:

Nissa's Pilgrimage

Skyshroud Claim

Rhonas's Monument

Zendikar Resurgent

Vizier of the Menagerie

Eternal Witness

multimedia on All the Green

4 months ago

Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)

Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.

Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.

Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.

Some budget upgrades to consider:


Cards to consider cutting:

  • Gingerbread Cabin
  • Strength of Cedars
  • Sight of the Scalelords
  • Baloth Woodcrasher
  • Feral Hydra
  • Journeyer's Kite
  • Tower of Fortunes

Good luck with your deck.

multimedia on Omnath the mana flood

4 months ago

Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)

Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.

The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.


The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?

Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.

Other cards to consider adding:

Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.

Good luck with your deck.

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