|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Magic Origins (ORI)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Price & Acquistion Set Price Alerts
|Have (12)||LegendDeer , ironax , CAPT.Shock , frederiklw , clayperce , Vasbear1 , Vergil_Redgrail , Yawkcorb , , GeminiSpartanX , CastleSiege , dbp512|
Nissa's Pilgrimage Discussion
3 days ago
If you add any more lands consider Haunted Fengraf as another way to get creatures back. And speaking of land...you might want to add Nissa's Pilgrimage to your ramp package. Make room by taking out Sandstorm maybe?
6 days ago
Many of those cards were present in previous versions of the deck, though I later decided to take them out in favor of something I deemed better (for example, Hunted Troll and Prey Upon for Khalni Hydra and Ulvenwald Tracker are a couple that comes to mind). I also already thought about taking out Cultivate for Nissa's Pilgrimage since the latter would be strictly better, but despite it being a very common and cheap card I just haven't been able to find it yet.
That version of Garruk is very appealing though, as are the equipment options for Ghalta (I was also considering a Sword of Vengeance). The problem is that finding a spot for these trinkets is proving hard, I don't want to make this deck too much general-centric. Anyway thanks for the suggestions!
6 days ago
A few cards for your consideration are Nissa's Pilgrimage, Basilisk Collar, Grappling Hook, Nessian Wilds Ravager, Pounce, Prey Upon, Savage Stomp, Woodland Bellower, Avatar of Might, Hunted Troll, Worldspine Wurm, Polukranos, World Eater, Garruk, Caller of Beasts, and Phyrexian Dreadnought.
1 week ago
Etali, Primal Storm, Neheb, the Eternal, Outpost Siege, Avenger of Zendikar, Craterhoof Behemoth, Beastmaster Ascension, Nissa's Pilgrimage, Cultivate, Kodama's Reach, Farseek, Ranger's Path, Explosive Vegetation, Rampant Growth, Sol Ring, Rushwood Herbalist, Trolls of Tel-Jilad, Tel-Jilad Lifebreather.
3 weeks ago
Frank_Glascock: You definitely want that 2cmc ramp in this deck. Just getting one turn ahead on land makes all the difference. Yesterday I lived the dream with:
I'm not saying this is the greatest Turn 2 ever, but it sure felt good!!!
Natural Order is pretty great to close out games. I don't think it has a permanent slot in here, but it is easily better then any card we are looking to add. Maybe I'll cut it for Asceticism when I get my hands on a foil one.
If your meta is full of a bunch of hate cards, then I would even consider adding Beast Within and Chaos Warp. That is not how my meta functions though. Each of us want to play our deck, and don't have a good time just saying "Ya, you can just watch us play the rest of this game."
GeminiSpartanX: I think I agree with you on World Shaper. It seems pretty good, but not worth cutting a finisher like Akroma's Memorial. When it comes to Growing Rites of Itlimoc Flip, I just take a step back and think to myself, "Would I run a second Gaea's Cradle if the cards said 'comes in the battlefield tapped'?" Although that is not exactly what it does, you can see what I'm saying here. Yes, both at once are kind of overkill most of the time, but having two chances to draw a card this powerful seems pretty good to me. At least enough to add it and try it out for a bit.
Kneyo: Thing about Rishkar's Expertise it that is is still good if you draw less then five cards! (five just makes it busted). Think about it this way, it makes other spells in your hand with 5cmc and less cantrips! Seems pretty good to me, even if you only have a 2-3 power creature in play.
I agree with all of you when it comes to Shamanic Revelation. I can't tell you enough how many time that its life-gain has gotten me out of a bind. Sometimes to insane amount of draw is just a great bonus haha. That being said, I would not EVER include a card that JUST gains me life for the amount of creatures I have, but it is the combination/versatility that makes this card so good.
All of this being said, here is where am at for changes at this point (unless you guys convince me otherwise!)
I would still like to find a place for Path of Discovery if possible... it seems like it MIGHT be worth trying. People around me are calling it an 'auto-include' in every green deck.
What do you all think? These changes come from nothing short of teamwork! I have hitting my head over these changes for a while now, and you all made it so much easier thanks to your comments. I also hope that my comments help you with your deck changes too! I am not going to update this Primer for a few days, just to make everyone has a chance to chime in! Please let me know what you think!!!
3 weeks ago
I think convoke works best with tokens. I would suggest putting token makers like Khalni Garden, Nest Invader, Kozilek's Predator and some few Ramps like Nissa's Pilgrimage. Put some utility cards like Selesnya Charm. Ramp is always greens best weapon.
4 weeks ago
Hey! I saw your list on the FB group. Here is some feedback...
Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...
Fork in the Road - There is much better ramp
Ground Assault - Much better removal
Slagstorm - See above
Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp
Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).
Vessel of Nascency - Weak card
Vessel of Volatility - Weak, nonrepeatable ramp
Pit Fight - Better versions of this card exist
Cards to put in Show
Cultivate - better ramp
Decimate - really good removal
Hull Breach - see above
Explosive Vegetation - better ramp
Kodama's Reach - see above
Nissa's Pilgrimage - see above
Rishkar's Expertise - Card draw and free stuff is cool
Skyshroud Claim - better ramp
Traverse the Outlands - Have a 6/6, Xenagos makes it 12/12, cast this, get 12 lands. Seems good.
Beast Within - PERMANENT REMOVAL IN GREEN!!!
Song of the Dryads - see above! (extra points if used on their commander)
Garruk, Primal Hunter - His -3 is like a Soul's majesty (similar to Rishkars expertise)
Greater Good - Card draw is always great
Malignus - Used to one shot an opponent with your commander
Tyrant's Familiar - speaks for itself
Thunderfoot Baloth - Trample is key!
I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.
1 month ago
What ramp is best, what to cut?