Nissa's Pilgrimage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Profet93 on Mono Green Stompy

2 days ago

RufusTheGrufus +1

I actually completely disagree with the above GoldBerserkDragon, (GBD) both personally and professionally. 37 lands is actually my favorite # in EDH. While yes, you could it isn't optimal, especially in a build whose avg cmc is above 4.5. Now to actually provide you with suggestions unlike GBD. Some of these might be better than others, let me know what you think of each....

Rishkar's Expertise - It's draw + tempo. While it is a bit risky if you have one creature, the risk is mitigated if you have several creatures on board.

Pir's Whim > Tempt Discovery - Tempt is best if you have cradle or another high mana producing land to immediately use untapped. I used to run it but my playgroup would either not take the bait, or would just tutor for strip mine and destroy whatever land I got. Pir's whim is political and removal, all at the same time.

Traverse the Outlands - Mass land ramp

Collector Ouphe - Null rod the creature. It only stops 2 of your cards but since artifacts are huge in EDH, it's definitely worth considering. If not, then perhaps a Manglehorn or a Reclamation Sage

Since you run momentous fall, perhaps a Life's Legacy? Better yet, Greater Good!

Nissa's Pilgrimage > Cultivate

Yavimaya Hollow - Regen / politics

Turntimber, Serpentine Wood  Flip - Spell or land, you decide!

Goreclaw, Terror of Qal Sisma - Ramp + Trample

Shaman of Forgotten Ways/Somberwald Sage - With the former as an alt wincon

Siege Behemoth - Push damage through

Berserk - Super fun! I once used this on an opponents (Op1) commander to kill Op2 via commander damage and Op1 lost his commander making him easier to kill. Usually used to close things out. It's also fun to use on Selvala as psuedo ramp. Not needed, but nice.

Theasus7 on Borborygmos Enraged

1 month ago

This is a sweet deck! You have a pretty cool and unique commander. I was thinking of some cards that might pair well with him.

Here are my suggestions: Perennial Behemoth, Pair o' Dice Lost, Abundance, Boseiju Reaches Skyward  Flip, Goblin Anarchomancer, Greenseeker, Groundskeeper, Harrow, Keen Sense, Nissa's Pilgrimage, Orcish Lumberjack, Ruination Rioter, Snake Umbra, You Happen on a Glade.

There isn't a need to upgrade the deck if you are having fun with it though!

Have a good one! :)

Profet93 on Godzilla, King of Monsters Budget Build

1 month ago

x1AlphaWolf36 +1

What is your budget per card?

Why run a signet in a 2 color deck with green? Rampant Growth/Nature's Lore are budget friendly swaps

Elemental Bond - Should budget allow, better than colossal majesty

Soul's Majesty - Budget friendly draw

Harmonize - Regula, reliable draw

Life's Legacy/Momentous Fall - Super draw, beware of the blue player however

Traverse the Outlands - ???? Or do you not have enough basics?

Sakura-Tribe Elder/Wood Elves/Nissa's Pilgrimage/Farhaven Elf - Solid ramp

Eternal Witness - Recursion

Fierce Empath - Tutor

Inferno Titan - Damage

Terastodon - Removal (that can hit pesky lands)

Decimate - 4 in 1!

Would love to hear your thoughts on each suggestion, hope this helps!

seshiro_of_the_orochi on Petting Zoo

2 months ago

This is similar to Her Royal Fluffness, so let me tell you: I prefer Goreclaw. The deck looks fine, good job. Some cards to consider: Nissa's Pilgrimage is sneakily powerful for mono-G. The same goes for Gaea's Touch. Surrak and Goreclaw are a very powerful addition for the strategy. Finally, I'll never tire of advertising for the versatility engine that is Silverback Elder.

Enjoy the Green!

Housegheist on Shelob's Lair of Spiders

8 months ago

I like your list. Have you considered using Bow of Nylea and/or Ohran Frostfang? Tear Asunder is a wonderful flexible removal which exiles rather than destroying.

As we are using green and you said you where land screwed… why not using more land-tutoring classics like Kodama's Reach, Farseek, Nissa's Pilgrimage, Nissa's Triumph, Skyshroud Claim, Rampant Growth,… our commander costs a lot of resources…

And: not just for flavour but i would use Shelob, Dread Weaver as well. You geht the Big shelob trigger, make a food-copy of a opponent’s dead creature then exile it with small Shelob for Graveyard hate and maybe get recur it for yourself later…

Horn of the Mark could do some work too.

Edit: i forgot to mention Shelob's Ambush which is a highly flavourful card!

Licecolony on Mono-Green SuperFriends!

1 year ago

Heyo! Never seen mono green superfriends. Seems like a cool idea. I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade

Recursion: Bala Ged Recovery  Flip your mana base is solid. You can use this.

Mass removal options: Fade from History, Rampage of the Clans.

Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog

Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.

Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.

Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.

Gauntlet of Power. You don't need this. It's slow.

Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.

Nyx Lotus. Let your lands and creatures do the ramping for you.

Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.

Vivien, Arkbow Ranger. Again, lots of small creatures.

Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.

Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede

XinZhao on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

1 year ago

VexenX The cuts I would make for Awaken the Woods would have to be a basic land or Nissa's Pilgrimage, at the floor the cards basically do the same thing you get a forest into play but the ceiling for awaken is much higher and one could argue game ending, Nissa's Pilgrimage can only fetch forests that's why I argue Nissa's over other like cards such as Cultivate which can color fix, also Awaken the Woods gets around anti search cards like Opposition Agent and Ashiok, Dream Render. As for Rootpath Purifier I don't think you run enough basic land search to make it worth picking up, and therefore I don't think it's pay off will be huge or note worthy.

Kret on Tawnos plays Jumanji

1 year ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

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