Nissa's Pilgrimage


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Magic Origins (ORI) Common
Promo Set (000) Rare

Combos Browse all

Nissa's Pilgrimage


Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Pilgrimage Discussion

soupdragons on Hail Hydra!

1 week ago

You might wanna add some more green mana sources since the majority of your hydras require at least two. Try Nissa's Pilgrimage and Kodama's Reach for ramp. Other than that this deck is pretty neat. :)

oliveoilonyaasscureshemorrhoid on 8x8 Theory: Omnath, Locus of Rage

3 weeks ago

Holy shit, you did it, lol. It looks good too, even under worst possible conditions. And if you're serious about keeping this deck, I've got some arguments to make it stronger. Like Far Wanderings instead of Nissa's Pilgrimage? I think it would be better to also tutor for Mountains and not having to hope for instants and sorceries, but Pilgrimage might be better for an early game strategy as it relies on a smaller graveyard. There's also Abundance instead of Perilous Forays? Each has pros and cons, just wanted to make an argument. I can see why this deck would love draw engines, so you should consider some cards like Chandra, Flamecaller, Skullclamp, and Slate of Ancestry? I'd prefer Slate over the Shamanic Revelation because you can just plop down all your lands and replace almost every card, and good with Parallel Lives. I like the rest of the draw engines though, so Skullclamp or Chandra could replace Tireless Tracker or something. So yeah. And if you need anything, I'm on tappedout a lot so just shoot a text my way.

solarPULSAR on Mana Ramp Goliaths

1 month ago

The best mana ramp in Modern is Utopia Sprawl + Arbor Elf. Other good ramp cards are Cultivate, Nissa's Pilgrimage, Kodama's Reach. IMO you should run 4x Mystic Elves 4x Llanowar Elves and 4x Arbor Elf

x12721 on Omnath, Locus of (a lot of) Mana

1 month ago

My only suggestion would be more land ramp/tutors. I'm looking at Nissa's Renewal, Nissa's Pilgrimage, Explore, and Sylvan Scrying, to name a few. Also, Hour of Promise is AMAZING, and can fetch Nykthos to the battlefield.

usaDiabetic on Omnath, with a taste of Eldrazi

1 month ago

yeah maybe cut that and vines of the recluse. Also I'm not a huge fan of Harvest Season(I don't like situational ramp)...I like Cultivate or even Nissa's Pilgrimage better.

If you want some more ramp idea's check out my Locus or Rage deck...The Gruul-Aid Man of Zendikar

Jewishman on Enchant Ramp

1 month ago

You got a lot of different things going on in this deck but it's very unfocused and you got a lot of dead draws, my first deck was exactly the same. It's worth picking a win condition or a combo (like a few cards that lock you opponent out) and building a deck around that.

Generally you want to set yourself up to do something every turn, at the moment almost 50% of the deck is , so your first two turns are almost always just lands, 19 is really too few even with ramp and you should start with 22 in most decks just to avoid the landless opening hands.

If you like the idea of ramp, still try running more lower mana cost cards than higher cost cards to start with; Birds of Paradise, Utopia Sprawl, Nissa's Pilgrimage, Ordeal of Nylea, Kodama's Reach, Cultivate or run mana dorks (there's heaps of elves that tap for mana), use the ramp with something like Hydras and Hardened Scales + Winding Constrictor ie Stay Hydrated if you want to run a counter ramp deck or just make a big creature zoo deck with Primeval Titan and Chord of Calling.

The Tron package is almost totally useless in this deck and its dead draw early on. You really must run 4 of each with something cheap like Expedition Map and more colourless spells to take full advantage ie Shogg-tron. Tron lands are all non-basics so you can't fetch them with any of your ramp besides Titan and once activated you dont have anything to play that really puts pressure on. Have a look at Tron in general if you like these lands, there's lots of varieties but its important build around them (ie

If you want to make an enchantment deck try cheaper cards like Aegis of the Gods and fetching your enchantment creatures with cards like Zur the Enchanter. Sigil of the Empty Throne is a really good wincon and you should run 4 in an enchantment deck especially when you're also running enchantment creatures and Cloudshift, this could also do well as a mono-white enchantment deck along with Entreat the Angels, Leyline of Sanctity, Kor Spiritdancer and Nykthos, Shrine to Nyx if you dont want to invest in expensive dual lands. I made an experimental deck around fetching enchantments No Girls Allowed (Pillow Fort) with more of a voltron flavor which I also enjoyed for a while (it sucks tho), but the "Auras" archetype is competitive and theres a bunch of good decks around ( I've recently been killing it with a enchantment lock deck based around Solemnity which I think is super cool and nice Solemnity Now!.

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