Nissa's Pilgrimage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Magic Origins (ORI) Common
Promo Set (000) Rare

Combos Browse all

Nissa's Pilgrimage


Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Pilgrimage Discussion

eyes2sky on Vitamins P, D & H

3 days ago

If you add any more lands consider Haunted Fengraf as another way to get creatures back. And speaking of might want to add Nissa's Pilgrimage to your ramp package. Make room by taking out Sandstorm maybe?

Phurex on Big, Fat and Roaring

6 days ago

Many of those cards were present in previous versions of the deck, though I later decided to take them out in favor of something I deemed better (for example, Hunted Troll and Prey Upon for Khalni Hydra and Ulvenwald Tracker are a couple that comes to mind). I also already thought about taking out Cultivate for Nissa's Pilgrimage since the latter would be strictly better, but despite it being a very common and cheap card I just haven't been able to find it yet.
That version of Garruk is very appealing though, as are the equipment options for Ghalta (I was also considering a Sword of Vengeance). The problem is that finding a spot for these trinkets is proving hard, I don't want to make this deck too much general-centric. Anyway thanks for the suggestions!

VexenX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 weeks ago

Frank_Glascock: You definitely want that 2cmc ramp in this deck. Just getting one turn ahead on land makes all the difference. Yesterday I lived the dream with:

T1: Forest>Mana Crypt>Sol Ring>Skyshroud Claim>Farseek

T2: Omnath, Locus of Rage>Gaea's Cradle>Elemental Bond (also had a Nissa's Pilgrimage and Forest in had to draw more cards next turn!)

I'm not saying this is the greatest Turn 2 ever, but it sure felt good!!!

Natural Order is pretty great to close out games. I don't think it has a permanent slot in here, but it is easily better then any card we are looking to add. Maybe I'll cut it for Asceticism when I get my hands on a foil one.

If your meta is full of a bunch of hate cards, then I would even consider adding Beast Within and Chaos Warp. That is not how my meta functions though. Each of us want to play our deck, and don't have a good time just saying "Ya, you can just watch us play the rest of this game."

GeminiSpartanX: I think I agree with you on World Shaper. It seems pretty good, but not worth cutting a finisher like Akroma's Memorial. When it comes to Growing Rites of Itlimoc  Flip, I just take a step back and think to myself, "Would I run a second Gaea's Cradle if the cards said 'comes in the battlefield tapped'?" Although that is not exactly what it does, you can see what I'm saying here. Yes, both at once are kind of overkill most of the time, but having two chances to draw a card this powerful seems pretty good to me. At least enough to add it and try it out for a bit.

Kneyo: Thing about Rishkar's Expertise it that is is still good if you draw less then five cards! (five just makes it busted). Think about it this way, it makes other spells in your hand with 5cmc and less cantrips! Seems pretty good to me, even if you only have a 2-3 power creature in play.

I agree with all of you when it comes to Shamanic Revelation. I can't tell you enough how many time that its life-gain has gotten me out of a bind. Sometimes to insane amount of draw is just a great bonus haha. That being said, I would not EVER include a card that JUST gains me life for the amount of creatures I have, but it is the combination/versatility that makes this card so good.

All of this being said, here is where am at for changes at this point (unless you guys convince me otherwise!)

I would still like to find a place for Path of Discovery if possible... it seems like it MIGHT be worth trying. People around me are calling it an 'auto-include' in every green deck.

What do you all think? These changes come from nothing short of teamwork! I have hitting my head over these changes for a while now, and you all made it so much easier thanks to your comments. I also hope that my comments help you with your deck changes too! I am not going to update this Primer for a few days, just to make everyone has a chance to chime in! Please let me know what you think!!!

Cai_Zer on SeLeSnYa!!!

3 weeks ago

I think convoke works best with tokens. I would suggest putting token makers like Khalni Garden, Nest Invader, Kozilek's Predator and some few Ramps like Nissa's Pilgrimage. Put some utility cards like Selesnya Charm. Ramp is always greens best weapon.

Profet93 on Xenagos EDH

4 weeks ago

Hey! I saw your list on the FB group. Here is some feedback...

Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...

Artifact Ramp to Remove Show

Fork in the Road - There is much better ramp

Ground Assault - Much better removal

Slagstorm - See above

Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp

Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).

Vessel of Nascency - Weak card

Vessel of Volatility - Weak, nonrepeatable ramp

Pit Fight - Better versions of this card exist

Cards to put in Show

I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.

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