Scaled Behemoth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Scaled Behemoth

Creature — Crocodile

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Scaled Behemoth Discussion

EvilArcher85 on Bad Bogles 2: Back in Black -- $8 Hexproof (M19)

2 months ago

This deck Makes it really fun to watch the person sitting across from you have a complete meltdown because they can’t deal with your creatures... saving the Essence Scatters for potential creature threats and mowing over the smaller ones is more than satisfying. Opponent has hexproof or indestructible? GTFO, Trial of Ambition handles it with the amount of car touches constantly in your hand. I’ve been playing this for a minute and I made one slight change, I dropped to 24 lands, cutting one Hashep Oasis and also cut one Cartouche of Ambition to the sideboard and removed a Crook of Condemnation, and added a Jade Guardian and a single Scaled Behemoth simply because I wasn’t hitting creatures as consistently as I wanted to. I also cut one Unsummon and the fourth Negate from the sideboard and added two Yahenni's Expertise to deal with go wide strategies like vampires, Merfolk, tokens, etc.Thumbs up on the build!

Sh1ftyL0ck3 on **Help Wanted** Mono- Beatdown Standard

2 months ago

Main Board

Cuts

Aggressive Mammoth: A new card in m19, Goreclaw, Terror of Qal Sisma does this cheaper and does more. (Cut)

Bristling Hydra: You only get on use out of it per play, it doesn't do anything upon entering the battlefield, and it doesn't have trample. (Cut all)

Merfolk Branchwalker: A decent body, but a stompy deck prefers ramping into large creatures as fast as possible. With Llanowar Elves, this usually means skipping your Two-drop to play an early Three-drop. (Cut all)

Prowling Serpopard: While good, these only shine situationally when in a control match-up. They're still fantastic Three-drops, but are less good against control. Just in case, keep some in the main and some in the side board. (Cut 2)

Shalai, Voice of Plenty: While it is a good card, only having one in the deck isn't worth it. It doesn't slow removal/control decks (one kill spell that's would already be going there is all it takes) and it's too slow against agro decks.

Sunpetal Grove: With cutting the only white card, it, makes sense to cut the white lands, too. (Cut all)

Untamed Kavu: There are plenty of better creatures you can play on Two mana, and if you have Five, chances are you'll want to be casting something bigger and/or better (i.e Gigantosaurus, Ghalta, Primal Hunger, multiple things to trigger Rhonas's Monument, etc.) (Cut all)

Additions

Goreclaw, Terror of Qal Sisma: The aformentioned big bear and better mammoth. She'll cheapen some of your things, but the second ability will be more useful. She'll pump up Rhonas the Indomitable, Gigantosaurus, Ghalta, Primal Hunger, Steel Leaf Champion, and herself, as well as giving trample to those who don't have it. (Add 2)

Druid of the Cowl: A Two drop that can act as a blocker against early agro, it'll also help ramp you into your big stuff sooner than just Llanowar Elves. (Add 3)

Lifecrafter's Bestiary: A green decks usual down fall is losing to card advantage in the late game, but this artifact allows you to control what you draw throughout the entire game and add to your draws. This should definitely be a Four-of. (Add 1 more)

Carnage Tyrant: If you want a powerful and stompy issue for your opponents, Carnage tyrant is what you need. It's an issue nearly impossible to deal with for opponents and sets them on a very short clock. Getting this on the board turn three or four with your ramp can be a game-ender right there. (Add 3)

Blossoming Defense: Control will still be an issue, and protecting your creatures is a must. A full playset of Blossoming Defense can stop kill spells easily, and can help get through that extra bit of damage when the game is nearly over. Make sure not to be greedy against control, as they can respond by killing your target before it gets the hexproof. (Add 2)

Hashep Oasis: With cards like Steel Leaf Champion, Gigantosaurus and Llanowar Elves, you'll need access to the green mana, but shooting yourself for it isn't what you always want to be doing. That being said, the third ability is a decent mana sink late game if you got no cards, so I'd run Two-of (Add 1)

Forest: This deck doesn't want to play slow, so plain old basics will be some of the best options for you. (Add 4)

Sideboard

Cuts

Shalai, Voice of Plenty: Since the white is cut out of the deck, it would need to come out of the sideboard as well. (Cut all)

Gaea's Blessing: Graveyard decks aren't very powerful in this format, and Gaea's Blessing doesn't actually get rid of the card. If it becomes necessary, Deathgorge Scavenger will work to both actually remove graveyard-based threats, as well as work with you strategy of smashing face. (Cut all)

Additions

Prowling Serpopard: These are the ones coming out of the main deck. They work best in control match-ups, and those are the best times to bring these back in. (Add 2)

Scaled Behemoth: Just in case the control match-ups tend to be a bit too kill-y, some hexproof never hurts. (Add 2)

Shapers' Sanctuary: For if you really don't like control. While not hexproof, kill and burn spells from your opponents turn into card draw for you, effectively punishing them for playing their deck. (Add Two)

Conclusion/Advice

You'll want to have at least One Llanowar Elves or Druid of the Cowl in your starting hand, probably three lands, and some nice things to play early. Some of the better things would be Lifecrafter's Bestiary or Rhonas the Indomitable, or you could continue to ramp into larger things by playing a second Elf.

I hope this works for you, and I hope these suggestions help!

tldr: play bigger things faster

ROUROU on Wait, you can actually win an FNM with a 5$ deck?

3 months ago

Pabs4444 NOnonono xD The whole deck is 5$ The land base, is free(and i mean 2x Woodland Stream. Wherever you go, you can get those cards for free.

2x Broken Bond = 5 Cents

3x Channeler Initiate = 15 Cents

3x Chart a Course = 30 Cents

2x Glyph Keeper = 4 Cents

3x Merfolk Branchwalker = 75 Cents

3x Nature's Way = 6 Cents

2x Pull from Tomorrow = 40 Cents

2x Ranging Raptors = 4 Cents

2x River's Rebuke = 30 Cents

2x Scaled Behemoth = 4 Cents

2x Shapers of Nature = 4 Cents

3x Siren Lookout = 4 Cents

2x Spring // Mind = 2 cents

Sphinx of Magosi, Rabid Bite and everything else, came for free, from welcome decks! Total Sum is 2.23 Euros!

This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.

And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up

Firebird4Life on

6 months ago

Aquatic Incursion, Carnage Tyrant, Deeproot Waters, Jungleborn Pioneer, Scaled Behemoth, Soul of the Rapids, Striped Riverwinder...all cards that are or create something Hexproof in Standard right now

colton815 on $2 BG Bogles

8 months ago

Scaled Behemoth is too expensive for a deck with only 22 lands, and Carnage Tyrant is strictly better.

Snivy__ on Wait, you can actually win an FNM with a 5$ deck?

8 months ago

What's very easy to obtain are Woodland Streams at about <0.01$ a piece. Since your deck doesn't have any one-drops, your first turn is always doing nothing. Now, with Woodland Stream you can get both colors and still keep your pace.

Also, if it's not too much for you, Deeproot Elite seems pretty strong in this deck b/c a lot of your creatures are Merfolk. If you can't obtain them thats ok, b/c Merfolk Mistbinder can also serve in it's place.

Riddleform doesn't seem too strong in this build. All of your spells are either sorcery-speed targeting your own guys, which you can't do with Riddleform, or Instants that are made to be cast on your opponents turn and not your own. I would probably replace it with either Silvergill Adept if you're going towards Merfolk or maybe Treasure Map  Flip.

I would also take out your Eternal of Harsh Truths for maybe Riverwise Augur. This dude can help you Brainstorm and count as a Merfolk, as well as it being a 2/2 body that's dirt cheap.

Take out Garruk's Horde. There are much better replacements for it such as Scaled Behemoth or another Arborback Stomper. 7 mana is just too much for something that gets targeted by all control-like removal (Vraska's Contempt, Cast Out, etc,)

Other than that, good luck on this budget deck! My brother always says to me: "Make a deck that you can be proud of, not a super-budget deck that MIGHT go 3-1" and I respond with "You just don't get it do you. Money doesn't grow on trees or bushes!"

I am a big fan of budget decks!

HobbyGamer007 on First Try

9 months ago

Some changes I'd do and try out how they fare:

Out:

In:

HTH

BlaineTog on Bad Bogles 2: Back in Black -- $8 Hexproof (M19)

9 months ago

For the main deck, we're already pretty well optimized for what we're trying to do. Obviously you'd want to upgrade the mana base with better dual lands and Carnage Tyrant comes in for Scaled Behemoth, but other than that, I like our setup as-is. There's a case to be made for going with Fatal Push over Trial of Ambition but between getting to re-cast it and potentially taking out Hazoret the Fervents and Bristling Hydras, I honestly think Trial is the better removal spell for us. Honestly, the sorcery speed and 1B cost hardly matter since we're can't even start committing threats to the battlefield until turn 4 and having to wait until turn 6 (Guardian with Negate backup) isn't that bad for us either.

The sideboard changes things up a bit. First, Vraska's Contempt comes in over Hour of Glory. Hour gets the job done but Contempt is better once our mana base can support reliably making double-black by turn 4. This might also be a decent place for some Pushes, swapped in place of Consign / Oblivion. We might also be able to slip some copies of Duress into the sideboard with more-reliable Black mana, but that would depend on your meta.

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