Stinkdrinker Bandit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Stinkdrinker Bandit

Creature — Goblin Rogue

Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Stinkdrinker Bandit Discussion

hungry000 on Naughty Rogue Party

3 weeks ago

Hi, I've played (and still play) Rogues extensively in modern, and there are a few things I want to mention:

  1. Stinkdrinker Bandit and Oona's Blackguard are the two best Rogue payoffs and are pretty much the reason to be playing Rogues, so play all 4 of them.

  2. If you go with the advice above, you'll also need to add a few more one-drops (10-12 total). Stinkdrinker on turn 2 can often mean big damage the next turn, and Blackguard benefits from playing more 1 cmc cards since you can go wide with them and make your opponent discard multiple cards. I also recommend going up on the number of one-drops so you can reliably cast Noggin Whack on curve as it is a great tool to have against Control and Midrange.

  3. There are a few differing opinions out there on the topic of Frogtosser Banneret ; personally, I don't think it's necessary in Rogue decks, but it's not particularly bad, either. It can lead to power turns but if you build your deck around it too much you can get really clunky hands with lots of high cmc Prowl cards and no enablers. I find it to be more consistent and better overall to play more one-drops and cast Prowl cards for their full Prowl costs rather than go for the power plays with Banneret. You do what you want with it, but try not to fall into the deck building trap I mentioned just now.

  4. I wouldn't play too many Whack / Theft since they can tempt you into casting them instead of advancing your board state. Though chaining Noggin Whacks together with Frogtosser Banneret is pretty insane.

If you would like to look, here are two Rogue decks I've made: Faerie Rogue Tribal, Bad Moon Rogues

The first is more tempo-aggro oriented and the second is all-out aggro (second one is an example of the type of deck where I think Frogtosser shines). They're both mixes of tribal decks (Faerie/Rogue and Goblin/Rogue), so they're a bit different from what you have here, but I hope they help.

Funkydiscogod on Naughty Rogue Party

3 weeks ago

What's your opinion on the interaction between Stinkdrinker Bandit and Tetsuko Umezawa, Fugitive ? Those two cards can attack for an unblockable 7 damage, but, Tetsuko Umezawa, Fugitive is kind of a nonbo with Oona's Blackguard .

Also, put the rest of the 4 Earwig Squad in the sideboard. There are a lot of decks in modern that fold instantly if cards get pulled out, mostly combo decks that run 1-3 win conditions but can find them very consistently: Grapeshot Emrakul, the Aeons Torn Valakut, the Molten Pinnacle Lightning Storm Laboratory Maniac , just to name a few common ones.

Funkydiscogod on Faerie Rogue Tribal

2 months ago

Here's an idea: Tetsuko Umezawa, Fugitive . The reason is, that it has powerful synergy with Stinkdrinker Bandit .

The two of them together can attack for unblockable 7 damage.

NoopyNolife on Unblockable Abuse

5 months ago

I really don't think you need 4 Tetsuko Umezawa, Fugitive . Her only purpose in the deck seems to be that she helps Stinkdrinker Bandit be unblockable and that she is a rogue. Which, admittedly, is good in this deck.

But fact is that she is a legendary creature, and you can only have 1 of those at a time. Each Tetsuko you draw after the first is a dead draw.

Surely you can find another rogue that can replace 2 copies of Tetsuko?

Lord_Olga on Unblockable Abuse

6 months ago

ninja988 - Thanks for the suggestions!! Lemme go through them here.

Swapping card count for Stinkdrinker Bandit and Inkfathom Witch - There are two reasons there are more of Inkfathom Witch . For one, her ability let’s me access a higher bonus more quickly, rather than perhaps getting multiple Stinkdrinker Bandit ’s. Secondly, she actually has a conditional unblockable keyword, Fear. That makes her able to join the attack in most situations without external help like Stinkdrinker Bandit would need. However, you are right, Stinkdrinker Bandit ’s stacking potential isn’t really being utilized. So I compromised and made them both 3x.

Oona's Blackguard - I’ll think about it. While she has the potential to do more discard than Mental Vapors , she’s also a LOT more easily removed.

Sygg, River Cutthroat - I did consider him before, some other people have also recommended him. I feel, however, that Curious Obsession gives me more draw, and also serves as a buff. It also, again, is a lot harder to removed than Sygg, River Cutthroat . So I’m gonna keep what I got for this one.

Thanks again for the comment!

ninja988 on Unblockable Abuse

6 months ago

Oona's Blackguard for the Opness that is this card? Sygg, River Cutthroat for card draw? also makes sense as to why (a bit? card still seems op) only 2 Stinkdrinker Bandit , cuz only unblockable if you got Tetsuko Umezawa, Fugitive out.

ninja988 on Unblockable Abuse

6 months ago

maybe 4 Stinkdrinker Bandit and 2 Inkfathom Witch ? Stinkdrinker will always be 2 mana, so it's not like that will ever be an issue. Plus the buffs stack if i am not mistaken :O the mana color might be the reason, but I see no reason to not run 4 of the Bandit.

hungry000 on Night Prowlers

6 months ago

You need more one-drops. All you have right now is Faerie Miscreant, and Hidden Strings, Morsel Theft, Noggin Whack, and Stinkdrinker Bandit all get better when they can be consistently played on turn 2 (Stinkdrinker and Noggin Whack in particular). Without a solid one-drop suite most of the time you'll only be playing those cards on turn 3, which is too slow against many decks. I recommend you play at least 10 one-drops, more if possible. Slither Blade is the best one available, Triton Shorestalker is the worse version of it and Vampire Cutthroat can give some life gain.

Also, fill out the rest of the playset of Stinkdrinker Bandit; it's your best card. I'd drop a Oona's Prowler, Latchkey Faerie, or a Tetsuko for the last copy.

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