Stinkdrinker Bandit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stinkdrinker Bandit

Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Rhadamanthus on When is power checked for …

1 year ago

I feel like the question you're really asking is a little different than the one in the title. To answer the question in the body of your post: You have until Stinkdrinker Bandit's ability resolves to cast Unified Strike and get what you want. When Oona's Blackguard is declared as an attacker, it's an "attacking creature" and can be targeted by Unified Strike. Stinkdrinker Bandit's ability waits to trigger until after blockers are declared, at which point the Blackguard will be "attacking and unblocked" if no creatures are assigned to block it. You can still respond to the Bandit's trigger after it's put onto the stack but before it resolves and increases the Blackguard's power. If you wait until after the Bandit's trigger resolves, you can still cast Strike on the Blackguard (it can target any attacking creature) but it won't do anything.

To answer the question in the title: The power is checked as Unified Strike resolves. The way it's written means it can target any attacking creature but only does something if the power is less than or equal to the number of soldiers on the battlefield as it resolves.

vic on When is power checked for …

1 year ago

I have two Soldiers in play and am holding a Unified Strike. My opponent attacks with an Oona's Blackguard and controls a Stinkdrinker Bandit, which does not attack.

Can I exile the Oona's with my instant before she hits me?

Epicurus on Hired Mercenaries

2 years ago

Love the deck, and I appreciate that it leans toward aggro rather than mill. I have a similar Anowan deck, but mine focuses on stealing creatures from graveyards.

Cards to consider:

Just to name a few.

Cheers!

MULRAH on Rogues Mill

2 years ago

I tested this out a few times, goldfishing wins ranging from turn six to turn nine. Zareth San was a factor in only the first game, while the deck's internal synergies made him seem totally unnecessary in the other two. As described above, card draw felt all-or-nothing, and the milling did too. Particularly early in the game, it seems like milling is not really a part of the deck, but then all of a sudden in one game I milled 90+ cards. The deck really is surprisingly aggressive, with the turn six win coming on a stunning Notorious Throng producing 14 faerie tokens that were basically 3/2s due to Stinkdrinker Bandit .

AKAZombieKiller on Mind Robbers

3 years ago

Since you are using Mindcrank and Stinkdrinker Bandit you might consider using an unblockable rogue like Inkfathom Infiltrator or Invisible Stalker

DrayDray on UB Tempo Rogues

3 years ago

The_Legionarre thanks for the feedback!

I understand where you're coming from. I'm gonna try a few variantions of the deck. Right now I'm more after tempo than control or aggro, and having that T1 creature with a relevant type and built-in evasion shouldn't be underestimated with Soaring Thought-Thief and Stinkdrinker Bandit threatening as early as T2. The draw is incidental mostly, but valuable when it happens - which is why I'm currently playing Miscreant over removal, cantrips, and Slither Blade. I've had people bolt/path/push a Miscreant on the board with another on the stack because they overestimate the tempo I get from drawing the card - which protects my other valuable creatures.

I definitely bought extra copies of DitL and Remand for future testing though. I imagine Rogues are gonna get more tech over the coming year as well so this lost could be totally different next year!

zephyr_chang on Evasive Rogues

3 years ago

Yes, it's a bit slow. It comes down on Turn 4 and gives you value from Turn 5 onwards. You might want to make the deck a bit faster; your creatures are quite fragile and don't do well in combat (most of them have only 1 toughness without buffs), your best hope is to win by Turn 5 or 6 I reckon? So you might want to drop the Oil, the random planeswalker, the 6-drop, and play more Stinkdrinker Bandit and Changeling Outcast (from an above comment).

Barbarian_Sun_Pope on Operation N.U.T

3 years ago

Have you considered leaning a bit more into Rogues? They have a really nice lords (Stinkdrinker Bandit/Tetsuko Umezawa, Fugitive/Sygg, River Cutthroat) and some nice equipment (Cloak and Dagger). Unstable Mutation is a better alternative to Unholy Strength. Even though it will eventually kill your creature you can sneak in up to 10 damage with a 1 power unblockable creature before that happens. Hope this helps.

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