Cloudkin Seer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloudkin Seer

Creature — Elemental Wizard

Flying (This can't be blocked except by creatures with flying or reach.)

When this enters, draw a card.

Bookrook on Jon Irenicus, Shattered One - Bad Creatures

3 weeks ago

Cloudkin Seer is strictly better than Tome Raider. A fun trick you can do is give an opponent something with islandhome. This causes the game to end in a draw if your opponent doesn’t have an island.

plakjekaas on Naban+panharmonicon?

1 year ago

They both say: an additional time. So your Cloudkin Seer entering the battlefield will trigger once for what's written on the card, another time because Panharmonicon adds one, and another time because Naban, Dean of Iteration also adds one, for a total of three times.

Panharmonicon doesn't double. It adds one. It's not like Doubling Season, more like Hardened Scales for triggers instead of +1/+1 counters.

Guerric on [Primer] Casting the Mythal

2 years ago

Hi everyone! I do apologize for the time away from here. Things have been busy and I've been focused on developing my Giada, Font of Hope deck as this one runs pretty flawlessly. I thought I'd respond to card suggestions with some thoughts of my own. In short, I'm holding my current deck for now. It's always tempting to swap out with each shiny new set, but in most cases I'd favor the current list. Nonetheless, let me respond individually to the suggestions.

amarthaler

I like Wizards of Thay for Lore since I am a longtime DnD player, but I don't think it really goes here. We aren't running a ton of sorceries, and this isn't a deck that benefits too much from discounting that spell type. I also kind of feel like Red Wizards should be red, even though philosophically they fit with blue, but that's just a flavor point. Vesuvan Duplimancy could help us go infinite with Naru Meha, Master Wizard and Rite of Replication, and there would probably be some other shenanigans we could do with it with Venser. I don't know that it would be terrible, but I don't think it would do what we want it to do often enough to justify cutting another piece for it though. Cool card and interesting suggestion nonetheless!

nhhale

I'm glad you are enjoying the deck! It does have a cool feel and stays a tribal deck which is nonetheless incredibly powerful and combo-y, which is unique. Omniscience is always a fun card and I very much use it as a central piece of my Tuvasa the Sunlit deck. With its high cmc I think it will just get in our way much of the time here. I used to run Clone Legion which is a similar cmc and does synergize, and it did make some memorable games but it was just too far off to make a difference. If you like it play it by all means, it's an amazing card and certainly won't be bad. For me it just would contribute to variance without helping the decks key synergies, but I am picky with that.

beastmenwarrior

Aether Channeler is definitely good and absolutely the type of card that goes in here. It's the right cmc and like AEther Adept can effectively bounce itself back (via the token copy). But it has added utility in that it can draw cards and bounce other permanent types. It definitely replaces either Merchant of Secrets or Cloudkin Seer in that it is strictly better than the former and practically better than the latter. Barrin is good because of his second ability, which I've found to be relevant. And having an extra bounce option is very good without losing the card draw piece. I'm not so sure about Ertai Resurrected though. The abilities are certainly good, but the 4cmc *five to copy) is pushing it for me. I think he's a good option, I'm just not sold yet, particularly over something with a lower cmc.

Thanks for the comments and suggestions as always! I have so many decks and primers now it is easy to miss some suggestions, and as this is my original and favorite deck I do like to keep it up to snuff. Aether Channeler will probably go in soon.

Guerric on Brago, Value Eternal

2 years ago

A great blink target that people sometimes forget about is Parallax Tide. You can just remove a bunch of the counters so there is only one left and exile your lands after using them. Then you blink it and return all of your lands to the battlefield untapped. It works pretty well. Watcher for Tomorrow is like a better Sea Gate Oracle in decks like this because you get to look through four cards and can get the first card the turn you get it by blinking it with Brago. I also like doing more of my card draw this way, and play cards like Mulldrifter, Cloudkin Seer, and Merchant of Secrets that can repeatedly draw cards. Grand Arbiter Augustin IV is a pretty great stax piece that helps you a lot and annoys your opponents without shutting down the game.

mach56gs on I haven't the faintest Notion...

2 years ago

You may have noticed I've liked elementals. Anyhow....

What's the catch?

Morophon, the Boundless + Fist of Suns = All Elements in Hand Free-Cast

Morophon(Moro) + Fist of Suns(Fos)+ Yarok, the Desecrated/Panharmonicon(Double ETB) + AEthersnipe (Bounce) = Bounce all permanents, OR infinitely play any elemental spell on hand/field = enabling unlimited ETB effects.

So:

Moro + Fos + Double ETB + Bounce + Risen Reef/Cloudkin Seer/Cavalier of Thorns = Draw/Mill all cards in deck for self mill. Note, not actually a wincon yet. Consider Jace, Wielder of Mysteries? Feels more win-more, though. Any of these milling processes will probably lead to the following loops:

Moro + Fos + Double ETB + Bounce + Foundation Breaker = I hate artifacts + enchantments, grr!

Moro + Fos + Double ETB + Bounce + Avenger of Zendikar/Scampering Scorcher = Infinite Plants or 1/1 hasty elementals

Moro + Fos + Double ETB + Bounce + Blasting Station/Omnath, Locus of the Roil/Warstorm Surge = Ping enemies to death

Moro + Fos + Double ETB + Muldrotha + Bounce = All Elements (and lands) in Hand + Graveyard Castable

General Gameplan:

Have a number of 4fun cascade cards to help cheat creatures + churn through the deck and get out expensive bodies. Horde of Notions acts as a great toolbox and helps set up some of these combos.

Thinking of: Yarok's Wavecrasher to provide another piece to enable the infinite loop.

TheVectornaut on Heaven's Song

3 years ago

Without the need to champion an elemental anymore, you probably also don't need some of the weaker elementals like Cloudkin Seer and Squall Drifter . I do think cutting the big guy was a good idea since he isn't that impactful, but it does feel a shame to not have something Thryx, the Sudden Storm is trying to help bring in. Windreader Sphinx was the first card that came to my mind as a big creature that works well in flying tribal. There's also Zetalpa, Primal Dawn if you just want something exceedingly big and dumb. Finally, Celestial Archon could be a decent beater that also triggers Archon of Sun's Grace . On the subject of the Archon, Riptide Chimera seems like it could be a great partner to guarantee at least one pegasus every turn. Plus, it also lets you start your sagas from the beginning instead of needing to sacrifice them while getting even more buffs off Celestial Ancient .

DanMcSharp on Free Fly (Arena Standard)

3 years ago

Hello again,

Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!

First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.

I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!

Reidane, God of the Worthy  Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.

If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos  Flip at instant speed!

This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.

I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!

Hopefully this gives you some food for thought.

Cheers.

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