Retreat to Hagra


Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Retreat to Hagra


Landfall — Whenever a land enters the battlefield under your control, choose one —

  • Target creature gets +1/+0 and gains deathtouch until the end of turn.
  • Each opponent loses 1 life and you gain 1 life.

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Retreat to Hagra Discussion

babushkasara on

1 month ago

I jokingly call Retreat to Hagra my win-con. When you Traverse the Outlands for 11+ in addition to your land(s) for the turn, the lifegain/damage becomes pretty significant.

Torment of Hailfire is another one of my favorite cards if Gitrog keeps being hated away. You can cast Torment of Hailfire one turn, then the next turn, Treasured Find into Torment of Hailfire. Then, if your opponents still have life, hands, or permanents, you can Eternal Witness into Torment of you see a theme here?

Ghost Quarter is disgusting with Ramunap Excavator.

I'd recommend removing Reliquary Tower because sometimes you want the option to discard things.

I'm also pretty new to Gitrog, but my deck's here if you want to check it out: The Gitrog Monster

Boza on Gruul landfall.

1 month ago

What you have right now resembles a mix of different strategies. It is important in Magic to be focused - executing one strategy very well is much better than several strategies poorly.

Generally, landfall goes well into two different directions - aggro and ramp.

Aggro will use cards like Steppe Lynx and Arid Mesa or Evolving Wilds to get multiple small creatures a lot bigger. Usually, it is red/green/white.

Ramp will use cards like Rampant Growth to "cheat" on the 1-land per turn rule and get out big creatures that are finishers like Omnath, Locus of Rage. usually red/green.

Additionally, there is the minor variant:

Midrange Enchantments - uses few if any creatures and wins through cards like Retreat to Hagra to actually gain advantage and win. Primarily green, but can be any color.

Which one do you want to be?

jakeelephant006 on Toxic Thunder 2: The Toxic Avenger

1 month ago

Cards to put in:

Artifacts: Sol Ring, Darksteel Ingot, Commander's Sphere, Rakdos Signet, Boros Signet and other ramp. Maybe some card draw like Skullclamp and sac outlets like Ashnod's Altar. If your creatures are gonna die anyway, may as well get some value off 'em.

Enchantments: Cards like Bloodfire Infusion, Power of Fire, Lightning Prowess, Lavamancer's Skill, Fire Whip, and Aspect of Gorgon and Retreat to Hagra. More things that grant the abilities you're wanting to dish out. Maybe some card draw like Phyrexian Arena would be good here too.

Creatures: More things with deathtouch. Odric, Lunarch Marshal, Harvester of Souls. That's all I've got right now.

Sorceries: Chandra's Ignition?!?!? How'd this not make the cut? Also other wipes. Especially stuff that gets rid of non-creature permanents. Heck, maybe even Armageddon. Tutors could be here too. Maybe some card draw.

Instants: Pretty good with what you've got in here. Needs a bit more removal probably. Non-creature and creature. You could try Arcbond for a fun time.

That's about all I've got for now. Definitely missing some stuff.

justinspruiell on Infected Hydras

2 months ago

With hydras you will want a lot of ramp so of course Sol Ring but then look at the key runes and signets Golgari Signet Orzhov Keyrune. I would look to replace Druid of the Cowl with better options like Elvish Mystic or Fyndhorn Elves. Terramorphic Expanse and Command Tower will help with color fixing. Black Market is great ramp in black.

For the infect you could add Lost Leonin Glistener Elf or to fit on theme Phyrexian Hydra

I'm a big fan of running a few board wipes so Wrath of God and Damnation

Suggested cuts Retreat to Hagra Ranger's Guile Malakir Bloodwitch Fetid Imp

The_Notebook on Jund Lands V1

2 months ago

Looks great, my only suggestion is Squandered Resources. Good land etb combo with drownyard temple, lotus cobra, and amulet of vigor speaking of I take back my original sentence Amulet of Vigor and maybe Retreat to Hagra?

SkullOfPoison on Life

2 months ago

Some cards like Gideon Jura, Worn Powerstone, Comeuppance, Disenchant, Slaughter Pact, Eldrazi Displacer, Skeletal Scrying and Akroma's Vengeance.

You want to focus on the life gain theme but there are better cards then Retreat to Hagra, Cathedral Sanctifier, Auriok Champion, and Pious Evangel  Flip.

Alkadron on It's Riot Time

3 months ago


Someday soon I'm going to do some serious big edits - focus less on the turn 5 riot and focus more on consistency and late-game success, with more Wheels and Flame Rift and stuff. I'll put the Command Beacon in there then too, probably. (Someday when I'm rich I'll pick up an Urborg for the deck.)

For now Thermo-Alchemist isn't great for me, since I only have one instant and one sorcery. I like the Pyromancer 'cause it kills Mana Dorks and combos pretty good with with Retreat to Hagra.

Thanks for the suggestions! Definitely keep them coming. I'll let you know when I do some of the edits (gonna look real hard at your deck when I do). I'll let you know how it goes. :)

Wolfrage76 on Leviathan Edgar Markov RIX

4 months ago

I always suggest Olivia Voldaren in a vampire heavy deck as she's my fave. Toss something in to give her Death Touch (I like Retreat to Hagra) or something like Neko-Te and 2 mana goes a long way, plus the ability to steal their dudes (not as important in your creature heavy deck but still). Even without death touch 2 mana pings work great on weenies.

But in a similar vein though off theme a bit, Goblin Sharpshooter and Scalding Salamander are 2 great cards to use against token or horde decks (especially if you can give death touch or use something like Neko-Te.

Maybe Urza's Incubator? Get those low CMC dudes even lower?

And definitely Teferi's Protection

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