Sylvan Caryatid

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

Latest Decks as Commander

Sylvan Caryatid Discussion

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 month ago

@lalalalala: The issue with the scion card is that it is too slow. If you want to avoid using Tron lands (which again, I HIGHLY RECOMMEND) at least consider running Overgrown Battlement, Axebane Guardian, Sylvan Caryatid, or other mana walls. I use them in my U/G Tron list to keep it more consistent and I run Emrakul, the Aeons Torn and can get it out relatively easily around turn 6-8. Modern is a rather fast paced format and you have to ramp fast to keep up with the aggro and midrange decks. The power of the smaller Eldrazi is in getting them out early and fast, the big ones: the earlier the better but they generally have enough shenanigans in them to make playing any of them and getting them to stick devastating.

Pheardemons on That is the most Rakdos way to win

2 months ago

zapyourtumor don't even get me started on that bullshit. I can go all day about Simian Spirit Guide when they banned the reason it become busted, Tibalt's Trickery . #FREETHEMONKEY!

My friend's list usually had one or two because he played dorks like Sylvan Caryatid for the hexproof for Soulflayer or just to try and get it out faster. However, I do like the thought of Angrath's Rampage . It's in a binder as a potential for the deck (and because I found it in Japanese).

I'll try to send the list when I can communicate with my friend but his list was something like this:

4x Soulflayer 4x Zetalpa, Primal Dawn 4x Banehound 4x Sylvan Caryatid 4x Lotleth Troll

3x Grapple with the Past 4x Grisly Salvage

Plus whatever lands and potential removal. I've seen lists online playing stuff like Chromanticore but he didn't play any red cards.

monkeyofficeboy on Yes, It's Arcades, I know...

4 months ago

Made some changes after I got some better cards!

Removed

Wall of Caltrops Too weak, too expensive, too Banding!

Jareth, Leonine Titan Doesn't really fit in with the theme, and lacks synergy, so had to go.

Wall of Shields Too expensive, and still too Banding

Wall of Air Yes it flys but it doesn't do much else, and gets replaced by something much better.

Replacements

Sylvan Caryatid It provides mana of any colour, its Hexproof and is a decent cost too. Handy!!

Charix, the Raging Isle Very cheap for such a big beater in this deck, with added value.

Dragon Throne of Tarkir Something to help out the few none Defender creatures in the deck.

Hornet Nest A great token maker that will produce very useful tokens in this deck. A defender to boot!

abby315 on Temur Emerge

4 months ago

Hey, thanks for your comment! I actually looked at your deck yesterday because one of my friends used to run a Temurge deck in standard and loved it. Unfortunately, that's the extent of my knowledge about both Temurge and the pioneer format, so I don't have a ton of suggestions.

Only thing I can think of - do you often get Delirium for Traverse the Ulvenwald ? It looks hard to do without having Solemn Simulacrum in the GY. If it's not consistently a tutor for your one-of creatures, I might cut that and your one-ofs in favor of more consistency, maybe going up to 4x each Kozilek's Return , Sylvan Caryatid , Champion of Wits , etc.

Love the idea, hope it continues to be a fun deck for you!

Mister_Lich on [Upgraded][C20] Symbiotic Swarm - Ikoria Nightmare

6 months ago

This deck is so nice. Mutate is a weird mechanic, at least in my play circle. Only thing I missed here is ways to sacrifice your own cards, as you can exploit getin' 'em back. Phyrexian Tower , Phyrexian Altar , Fiend Artisan , Birthing Pod or even Yawgmoth, Thran Physician could work nice in this deck. Also, Solemn Simulacrum and Sakura-Tribe Elder can help this deck to ramp faster, specially in combination with Luminous Broodmoth . The demon-goat-cat-thing commander is heavy on mana with his mutate ability. You also can put some "death traps" there and here. Caustic Caterpillar for example. It works very well with the reanimation mechanics. I would take out Sylvan Caryatid , the Defender is a trap, and you can't use Mutate on humans, so Slippery Bogbonder also don't fit. Bassara Tower Archer , Gladecover Scout and Paradise Druid are cheaper options for Hexproof. You will need Hexproof. Nethroi is a huge menace, specially when starts to absorb creatures.

Anyway, good job.

9-lives on Ionize and other Counters in …

6 months ago

Ahh thanks Mtg_Mega_Nerds! Disallow is much better as I can counter more with it, and it still costs 3 CMC.

BTW, on Disallow does it mean 'mana abilities' like Sylvan Caryatid or Llanowar Elves would have? Because activated abilities already cost mana.

superlucer on None Have Breached These Walls

6 months ago

@Trogdorwasaman I appreciate your feedback (and am flattered that you're stealing it)! Honestly the main reason I didn't include Riptide Turtle was to keep the creatures as wall-focused as I could get (basically for the lolz). Also Wall of Fog came in clutch during a playtest of the deck as is can defend against deathtouch. Just a cool tidbit. Sylvan Caryatid isn't a bad thought though...

TriusMalarky on Energy Colors in Pioneer

7 months ago

One of the biggest advantages of energy, or more specifically the Attune with Aether and Aether Hub package, is that you have 8 cards that help you get all your colors.

You can go heavy on and splash and for the more powerful interaction.

You can also use cards like Gilded Goose , or Sylvan Scrying to get Hub, or Sylvan Caryatid for more fixing.

You also get Fabled Passage .

Technically, you only really need 14 red and 14 black sources to be able to run any single red or single black cards(unless they're both red and black). Aether Hub plus Attune would be about 5 in my math, you get Fabled Passage for 4 more, plus 1-2 each Mountain and Swamp. That'd be about 10. Then, it's not hard to run 2 triomes(the RUG and BUG ones), then some splash duals.

That'd already get you to about 19 lands total and about 14 green and 14 blue. Add one island, one forest, and 3 green blue duals, and you have a 24 land perfect manabase for 4 colors. Only downside is you have 6 taplands, but 4 of those are only tapped in the first 3 turns of the game, and all of them get you 3-4 of your colors.

I say, you can run Lightning, Path, Seize and another red card and be perfectly fine to add Refiner, Hydra and more, and it won't cost you much at all. Disclaimer is that it is only possible due to the fact that you're running Aether Hub, Pioneer can't support 4 colors normally.

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