
Sylvan Caryatid
Creature — Plant
Defender, hexproof
{T}: Add one mana of any color to your mana pool.
Trade
Have (1) | Azdranax |
Want (0) |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Sylvan Caryatid occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Sylvan Caryatid Discussion
Mister_Lich on
[Upgraded][C20] Symbiotic Swarm - Ikoria Nightmare
1 week ago
This deck is so nice. Mutate is a weird mechanic, at least in my play circle. Only thing I missed here is ways to sacrifice your own cards, as you can exploit getin' 'em back. Phyrexian Tower , Phyrexian Altar , Fiend Artisan , Birthing Pod or even Yawgmoth, Thran Physician could work nice in this deck. Also, Solemn Simulacrum and Sakura-Tribe Elder can help this deck to ramp faster, specially in combination with Luminous Broodmoth . The demon-goat-cat-thing commander is heavy on mana with his mutate ability. You also can put some "death traps" there and here. Caustic Caterpillar for example. It works very well with the reanimation mechanics. I would take out Sylvan Caryatid , the Defender is a trap, and you can't use Mutate on humans, so Slippery Bogbonder also don't fit. Bassara Tower Archer , Gladecover Scout and Paradise Druid are cheaper options for Hexproof. You will need Hexproof. Nethroi is a huge menace, specially when starts to absorb creatures.
Anyway, good job.
9-lives on Ionize and other Counters in …
1 week ago
Ahh thanks Mtg_Mega_Nerds! Disallow is much better as I can counter more with it, and it still costs 3 CMC.
BTW, on Disallow does it mean 'mana abilities' like Sylvan Caryatid or Llanowar Elves would have? Because activated abilities already cost mana.
superlucer on
None Have Breached These Walls
3 weeks ago
@Trogdorwasaman I appreciate your feedback (and am flattered that you're stealing it)! Honestly the main reason I didn't include Riptide Turtle was to keep the creatures as wall-focused as I could get (basically for the lolz). Also Wall of Fog came in clutch during a playtest of the deck as is can defend against deathtouch. Just a cool tidbit. Sylvan Caryatid isn't a bad thought though...
TriusMalarky on Energy Colors in Pioneer
1 month ago
One of the biggest advantages of energy, or more specifically the Attune with Aether and Aether Hub package, is that you have 8 cards that help you get all your colors.
You can go heavy on and splash and for the more powerful interaction.
You can also use cards like Gilded Goose , or Sylvan Scrying to get Hub, or Sylvan Caryatid for more fixing.
You also get Fabled Passage .
Technically, you only really need 14 red and 14 black sources to be able to run any single red or single black cards(unless they're both red and black). Aether Hub plus Attune would be about 5 in my math, you get Fabled Passage for 4 more, plus 1-2 each Mountain and Swamp. That'd be about 10. Then, it's not hard to run 2 triomes(the RUG and BUG ones), then some splash duals.
That'd already get you to about 19 lands total and about 14 green and 14 blue. Add one island, one forest, and 3 green blue duals, and you have a 24 land perfect manabase for 4 colors. Only downside is you have 6 taplands, but 4 of those are only tapped in the first 3 turns of the game, and all of them get you 3-4 of your colors.
I say, you can run Lightning, Path, Seize and another red card and be perfectly fine to add Refiner, Hydra and more, and it won't cost you much at all. Disclaimer is that it is only possible due to the fact that you're running Aether Hub, Pioneer can't support 4 colors normally.
TriusMalarky on
The Scout is a Spy!
1 month ago
I'd rebuild a significant portion of the deck, cos your numbers are weird.
I recommend
-
4x each Llanowar Elves and Elvish Mystic
-
4 each Tribute Mage and Fierce Empath
-
The playset of Sylvan Caryatid .
-
Cut Brainstorm, run Ponder and Preordain as playsets. Only run Brainstorm if you're using fetches.
-
The playset of Muddle the Mixture maindeck.
Overall, you'd be going t1 dork, t2 tutor, t3 Spy Kit into t4 huge thing.
If you're playing casually, they probably don't have much removal, and if they do, you can run bogles and such in the sideboard.
legendofa on
The Scout is a Spy!
1 month ago
MagicMarc Lot of suggestions there! I'll try the full Slippery Bogle --> Paradise Druid switch, but I'm a little concerned about the progression of the first couple turns. Adding more Sylvan Caryatid s was on my list, but I'll need to get more copies. Muddle the Mixture is good, I can get that done. I'll try out Fierce Empath and Reason / Believe ; I had Reason / Believe in for a while, and it worked well.
Thanks for the thoughts!
MagicMarc on
The Scout is a Spy!
1 month ago
I like your deck. Looks like it would be a lot of fun for casual games. I also have some suggestions:
I would replace all the copies of
Slippery Bogle
with
Paradise Druid
. You get hexproof and can tap for colored mana. Which helps address your mana issues you mention in the description. And up the count of your
Sylvan Caryatid
s.
I would also consider replacing the 3 copies of
Turn Aside
with
Muddle the Mixture
. It counters instant and sorceries which would be the primary targets for
Turn Aside
anyways. Then it can also transmute for
Spy Kit
,
Cream of the Crop
,
Sylvan Caryatid
and
Paradise Druid
. (If you added it).
I would also suggest getting 2 or more copies of
Fierce Empath
which would let you tutor your giant monsters.
Then once you get them in hand you can use
Retraced Image
of course. Or put them on top of your library with
Brainstorm
for
Mitotic Manipulation
.
I would also suggest a mana rock if you continue to have mana problems whether or not you add
Paradise Druid
. Something like
Simic Keyrune
would be good since it can also transform into a hexproof creature for your combo.
I like
Reason / Believe
in your maybeboard too. Scrys and it can also put them into play with the Aftermath side. Synergizes nicely with the deck though not sure where you would cut until you even out your other issues.
jakeelephant006 on
Spreadsheet Tribal
2 months ago
Take out Elfhame Palace, Saltcrusted Steppe, and Vivid Grove to add in 3 more basics (probably all forests). Other non-basics could also be swapped. Also, here's a list of mana-dorks that have keyword abilities that would be nice to add in: Birds of Paradise, Gilded Goose, Steward of Valeron, and Sylvan Caryatid.