Sylvan Caryatid

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

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Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Sylvan Caryatid Discussion

GreenHamma on voriclex and friends

1 day ago

Is there any creatures you are specific "I will not take these out"? I have a few suggestions mainly about the ramp and how to make it more consistent/efficient.

You don't need gen wave and put in play cards. For example...

Hey check out my deck Gruul Hydras

If you want genesis wave to be optimal going all out on getting it pumped up is the way to go. There is an old school Gen wave deck that was pretty good i would refer to it for extra tid bits.

CaptainKraw on Xenagos: Party in a Can

2 weeks ago

CaptCreek

Yeah You pretty much nailed it. I will hold a dork in my hand if I draw one later and don't NEED it. I don't run every dork but I like the added utility of having them be fodder to some tutors later. Exploration is kind of niche though. It definitely adds to devotion and isn't super useful all the time. But there are times where I can draw 6+ cards easily and roughly a third of a deck is land, so it helps a ton in that scenario. I used to run Burgeoning as well, but dropped it because it did not have that added functionality. I also replaced Sylvan Caryatid with Arcane Signet for the sake of devotion (also speed). Ideally, I don't play more than 2 ramp spells before slapping Xenagos down. If they are both dorks I just have to be careful for a few turns. After Xenagos dorks have much less chance of seeing the field.

The outlier is Selvala, Heart of the Wilds. Selvala will always see the field if drawn, as her pros far outweigh her cons.

On the subject of the elemental, I personally wouldn't run it. In my opinion it would be similar to the reason I have a Lazav, the Multifarious deck as opposed to a Lazav, Dimir Mastermind deck. Or even why I choose not to run Malignus. It doesn't sit right with me that an opponent has an amount of control over how powerful my cards are. I also think there is a balancing point between raw power and utility. That is a pretty generalized statement, but that is about where I land on it. I would not fault anyone for using it; it seems fine honestly. I would be interested to hear how it performs if you try it out.

Also, Moraug, Fury of Akoum is pretty decent so far. Each extra combat adds a ton of power, it's wild. He does nearly 100 damage by himself (with Xenagod, of course) and that is just stupid. It is worth noting that he does not have trample though, not everybody is perfect.

karkin_98 on Zaxara - Sultai X / Hydra

2 weeks ago

hey DemMeowsephs!

Thanks for dropping by! sorry have been preoccupied. Always good to see fellow Zaxara players! Here are my thoughts on some of the cards:

Parallel Lives and Primal Vigor: I love these cards! But I think they fit better on big hydra beatdown type decks. (which are fun in their own!) Because my deck is more so focused on 1 card to finish someone off, the tokens and counters are more of a bonus. Doubling Season is the only one I made an exception for. But definitely these cards could fit in Zaxara.

Vorel of the Hull Clade and The Ozolith are kinda the same explanation. In creature based Zaxara, these should be included.

I like the ramp cards you listed. Three Visits I wanted to include but didn't have it. I am seriously considering Arcane Signet and Sylvan Caryatid

Drawing cards has always been a problem for this deck. Perhaps I will consider Dark Confidant and Sylvan Library.

Thanks for the tips!

DemMeowsephs on Go Not Into Dark Woods

1 month ago

Hey there! One way to strengthen and upgrade your deck is through your mana base! Maybe consider some of the following lands!

If this helps be sure to check out some of my decks, (Double Trouble EDH *PRIMER*), give me suggestions if you have and support it if you like it- I'd appreciate it! Anyways though, good luck on your deck, hope this helps, and have a great day! Happy tapping!!!

DemMeowsephs on Zaxara - Sultai X / Hydra

1 month ago

Hey there! As a fellow Zaxara player, I have some suggestions you might want to consider!

Check out my Hydra deck here!

DemMeowsephs on 『Primer』Combo-Cades: The Wallmaster | EDH

1 month ago

Yes Wall of Roots is a wall but I'm sure in most cases its more important to have something that gives you more color options, rather than just green, even if it is a wall. I was going to say Sylvan Caryatid but since you already have it Paradise Druid might be nice.

It also may be nice to consider cards like Burgeoning, Exploration, etc

DeltaMoth on Arcades - Quarantine King

1 month ago

Heyya Sheldaconda! Fellow Arcades user here, love the deck and the flavour! I have a few suggestions.


Ensnaring Bridge: "Us advocates feel this overpass can't be overcome!"

The Bridge works in both ways, allowing us to attack under it with our 'low-power' creatures and stifling other players by not letting them over it. Note also the incredible card advantage of Arcades and his leagues of bulwarks may stymy you somewhat.


Axebane Guardian: "Our efficient bane to our opponents!"

Axebane Guardian is similar to Overgrown Battlement in that it supplies a Cradle-esque effect dependent on the number of defenders you control. However, it adds any colour you choose, making it a defender all-star!

If you have enough defenders, Axebane goes infinite with High Alert. But as the deck is staying casual, you may want to omit this suggestion.


Brago, King Eternal: "Blink and you'll miss him!"

If you do decide to swing in, Brago can be a big help with built-in evasion and the ability to flicker all our creatures (for draws off Arcades, the Strategist) and artifacts such as your Sol Ring for double usage.


Static Orb, Winter Orb and Tangle Wire: "Our stacks of STAX will surely stack our odds!"

Various STAX card with various effects. They can play off your mana generating creatures as well as your artifacts. The best one for you here is Static Orb which shuts everyone down equally while you keep up strong creatures for big punts.


Wall of Roots, Ulvenwald Captive  Flip, Sylvan Caryatid and Vine Trellis: "Our dorks draw for us and excel us forward!"

These dorks can trigger Arcades due to being defenders as well as tapping for mana or in some cases giving us immediate mana. They also play well with STAX cards that tap lands down as you won't need them anymore!


I have many more suggestions, but this is all for now. If you like these and want more, say so!

Thank you!

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