Sylvan Caryatid

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

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Want (5) Luntsu , Armas , dragoonbeaga , Ozurot , Katana

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Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Sylvan Caryatid occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

Sylvan Caryatid Discussion

RuneLongsword on Ramp for Gruul deck?

4 days ago

shadow63, my group plays under the rules of vintage. I've considered Arbor Elf & Utopia Sprawl in the past but I didn't like the restriction to forests. Maybe it will run smoother than I think. Cultivate on turn 2 also sounds very nice.

9-lives Llany Elves might just find their way in; it is possible that I don't need to drop $15+ on a flying mana dork lol. As for Sylvan Caryatid, I just play casually with loose group restrictions so the cheaper CMC the better. I do love that card, though.

9-lives on Ramp for Gruul deck?

4 days ago

Sylvan Caryatid is a good replacement for Birds of Paradise if you're playing Pioneer, as the latter isn't Pioneer legal. Plus, Sylvan Caryatid is hexproof, so there is no 'bolting the bird'! It's also useful because it is one of any mana!

Kjartan on Door to Winning

5 days ago

Hmm.

I think you could improve a lot of aspects of this list without raising the price too much.

First of all, there are much more better mana rocks for what you're trying to achieve, I'd say.

Coalition Relic is the obvious one, but it is somewhat expensive. But honestly, just even Darksteel Ingot would be a slight improvement over for example Manalith. But there are plenty of options there. I would perhaps like to see Pentad Prism as it makes your win-con a full turn faster potentially. Or perhaps even better Rattleclaw Mystic. That card seems like a very good fit here.

Secondly, your mana base is abysmal. You're trying to go off like this with only Forests and a few scattered multi-lands? Seems unlikely. (What are you even playing Evolving Wilds for if you're only running forests?)

I'd remove 4 forests for 1 of each other basic land, at the very least.

I also have a few issues with you running Sylvan Scrying. It's a tool-box card, but it doesn't really help you get to your win-con. You have plenty of lands so you'll never be in shortage. Rampant Growth would be far, far better I'd say.

Also, my final point is that you're pretty slow... Which is fine, but slow decks need to be able to slow the game down to a pace where they can get to their win-con without getting killed on turn 4.

A card like Sylvan Caryatid can help you both ramp and block, (but that card is expensive so I understand if you're not getting it.)

Thragtusk is another tool to help you get there and it is currently very cheap. (Especially compared to its high power level)

Gl with it all.

-Arcanity- on Pioneering the Mirrorwing [PRIMER]

3 weeks ago

Darkewarrior

Hi, and I appreciate the vote!

Now, onto your points:

Season of Growth is the most powerful card in this deck and one should not play less than four. Have one copy on the battlefield, and it feels like you're playing a completely different game. Have two and you'll never run out of cards in hand. And drawing out has never been a problem. We have SIXTY card in our deck. Besides, Song of Freyalise just doesn't do much since we don't have a lot of early-drop creatures. If you feel like you need ramp, then play a one-drop mana dork or Sylvan Caryatid.

While having another two-drop is beneficial for our curve, Duskwatch Recruiter  Flip is just underpowered. It is a literal BEAR with an ability that costs three mana to activate and does not impact the board and does not synergize with the rest of our deck (we only have 15 creatures so the ability is gonna whiff more often than not). Krenko is great with all our pump spells and will take over the game if ignored. I n fact, due to our above-mentioned threat-lightness, we need each of our threats to be able to win the game on its own of ignored. Ask: if I see this card across the table, will I kill it on sight?

Heroic Intervention is very narrow in application and is in here for one reason: sweeper protection. Four of it is way too much. With the way this deck plays, you're really mana-tight and holding up two to cast intervention is quite unrealistic in creature matchups, as spectacular as it would be if it actually happened. Anger of the Gods obviously kills all our tokens, as well as every non-dragon creature in our deck, but with the way our deck plays out, we simply can't race aggro decks, so we have to play it. Just don't play any creatures on the first three turns, sweep the board, and deploy our creatures after. Our most powerful creatures don't come down until turn three anyway, and if I had anger in hand, I'd hold any Dreadhorde Arcanists.

As for Enter the Unknown, it's interesting. The ramp is less useful than it looks, since the earliest we can actually cast it is turn three, after a Dreadhorde Arcanist on turn two (and we're a 23 land deck, so the chances of having an extra land to drop is ). However, the filtering it provides may make it worthwhile in matchups that go longer. The problem I see is that it suffers from the Confront the Unknown problem - minimal board impact.

CommanderEesha on The Great Wall of Green

1 month ago

Gomoomog, Thanks for the comment! I did originally have Vine Trellis and Sylvan Caryatid in the deck, but I was having more problems drawing finishers than having enough mana to cast them. My testing has been limited though, so it is possible that I have a weird sample that is skewed, I'll have to get more data.

Hexaflexagon on The Guardians of Thune (Selesnya Version)

2 months ago

Hey Esbilon,

Thanks for your continued help and feedback on my two Pioneer decks, I really appreciate it. I also apologize for the late response, this is my first week in a new school. Yea I think I've found a better angle on my original deck, making it two colours definitely feels more consistent and better against my bad matchups.

You're right in saying that I should split Llanowar Elves and Elvish Mystic, so I'll do that. I chose Nylea, Keen-Eyed and Ripjaw Raptor over the Heliod-Balista combo because the latter is pretty expensive and I think that Ripjaw Raptor will really help my aggro matchup. Even though I know that Nylea won't be a creature most of the time, I still think she's worth it, due to her activated as well as her passive. In her place, however, I could add in something like Gisela, the Broken Blade, Rhonas the Indomitable, or Verdurous Gearhulk. I could even take out Board the Weatherlight and add in some of these, which is what I'll think I'll do. I like Cast Out because it allows me to cycle it, as well as having flash.

I like Sunpetal Grove because if I don't have a land in hand, I can play it without it coming in untapped. But you might be right in saying that I'll probably need Fortified Village so I'll test it out. I've talked about Sylvan Caryatid before and I think I agree with you now, so I'll add it to my next order.

Thanks again,

Hexaflexagon

Esbilon on The Guardians of Thune (Selesnya Version)

2 months ago

Glad to see you trying out the GW build :)

I have a few suggestions. Running a mix of Llanowar Elves and Elvish Mystic makes you less vulnerable to Detention Sphere which is played quite a bit in UW control decks. Nylea, Keen-Eyed doesn't do much for you in terms of its discount as you only have five 5-drops, and with only 11 other green creatures, she will rarely be a creature. Ripjaw Raptor seems like a pretty mediocre source of card advantage when you don't have a way to give it damage yourself. If I were to add a divine secondary plan, I'd much rather go with Heliod, Sun-Crowned + Walking Ballista. I also don't think the higher mana cost makes Cast Out worth it over Banishing Light, you have so few instant speed effects that you basically never want to hold up mana. You have 13 hits for Board the Weatherlight which gives you a 27% risk of missing which doesn't seem acceptable.

I would also play Fortified Village over Sunpetal Grove since having green on turn 1 for the 1-dork is pretty important, and Sylvan Caryatid over Paradise Druid since an 0/3 to stop aggro is more relevant than a 2/1 beater, and having hexproof when tapped is also relevant.

SeiferX187 on Mighty Mobs

2 months ago

Exchanged Sylvan Caryatid for the new Ilysian Caryatid. It is more likely to get splattered, but it also pays out the additional mana for power 4+. Gonna run it for a while and see if the risk is worth the reward. I anticipate reversing this decision, but trials will tell.

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