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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sylvan Caryatid
Creature — Plant
Defender, hexproof
: Add one mana of any colour.






RockIV on Gruul commander deck: mana ramp …
6 months ago
hi everyone, latley i been playing commander with my friends every weekend. i been using my gruul commander deck, that i build recently. im having a lot of fun and getting very good results, but im thinking that i can optimize my mana ramp.
So i want to know what do you guys think.
thats the deck : Clans Savagery :Beasts ,giants and dragons!
in this moment im using cards like Goblin Anarchomancer, Nightshade Dryad, Sylvan Caryatid, Zhur-Taa Druid, as my mana dorks, i also have Somberwald Sage that is a little more expensive in mana, but give me 3.
i also use cards like Farhaven Elf and Sylvan Ranger as my mana tutors among others.
i have also spells like Rampant Growth, Cultivate and Explosive Vegetation to help me.
my doubt came because i have cards like Llanowar Elves, Elvish Mystic and many others that are 1 mana, mana dorks, but i didnt add them to the deck. and also mana dorks and tutor that are more mana expensive like Wood Elves or Ondu Giant that didnt make it to the deck (i also have alot of gruul mana rocks, but i didnt add them because of my commanders hability)
i didnt want to add more mana tutoring spells like Migration Path, because my commander Ruric Thar, the Unbowed will punish me if i have more non creature spells.
i think that, i may optimize my mana ramp if i add the Llanowar Elves like creatures ,but i feel that i will make the mana ramp slower, if i take out cards like Cultivate, Thirsting Roots and Explosive Vegetation even if they arent creatures (because they take mana out of my deck and i will have less chance to draw mana). I also think that the 3 mana or 4 mana tutoring options that i have will make the deck slower.
what do you guys think? thnks everyone for reading :)
Darb_the_Bard on
Buttercup: Princess Bride
6 months ago
Sylvan Caryatid would be a solid add. I've been on the fence with Utopia Sprawl since I don't always have a forest to enchant, so I would likely replace it before I replace Ornithopter of Paradise. I like that the thopter requires no colors up front so I'm guaranteed to be able to play it with any other two mana sources.
But I'm most excited about your Nashi idea. It's two colors for Buttercup, it synergizes great with our legendary theme, it synergizes with our +1/+1 counter subtheme with Miracle Max, and it's another rat for our Rodents of Unusual Size. It's perfect! Thanks for the suggestions!
rwn1971 on
Buttercup: Princess Bride
7 months ago
I know its been awhile but once duskmourn came out i saw these two beauties. Kona, Rescue Beastie works great with this deck and works well with Relic of Legends . The other i would put in is Nashi, Searcher in the Dark . I also if you wish to is take out the Ornithopter and put in Sylvan Caryatid . Having a mana dork with hexproof and at same mana cost is a big upside.
mrweaselman on
Stompy Boys (EDH)
10 months ago
Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.
Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary
Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time
DatShepTho on
The Walls are closing in!!!
1 year ago
Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates
Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid
You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.
Dani3377 on
I got to Tomorrow
1 year ago
You have so much token creation that I just worry that whether or not to cascade in the late game might become a hard decision because tokens can't be shuffled back into your library but are permanents, meaning they just die.
Goblin dark dwellers only works on instants and sorceries, you can't use it to play seasoned pyromancer from the grave. Pyromancer is a creature.
What if you did Collected Company with things like Sylvan Caryatid and cascade creatures.
Some sort of singular pay-off creature like maybe Elder Deep-Fiend, where you could play cards like Sylvan Caryatid and the 2-mana cascade creature instead of Shardless Agent. Anything that ramps you on turn 2 into turn 3 company means your chances of hitting a cascade on turn 3 are enhanced from normal because you're only running 4 copies of cascade creature.
Whatever pay-off creature you choose, the alternate path to victory could be just ramping normally into casting it.... There are better cards than deep fiend but I was just thinking off the top of my head. The deck would work in different ways depending on the draw. With more 2-3 drops you could likely play more creatures before you cascade, leading to a bigger resulting boardstate. Ramp and card draw creatures. Nissa, Vastwood Seer Flip and Reckoner Bankbuster and Tireless Tracker come to mind. Im sure there are others, I've been out of modern for a while.
SufferFromEDHD on
Hmm, These Walls Are Made of Wall
1 year ago
Wall of Tears aggressive.
Wall of Nets really aggressive.
Wall of Hope kind of epic.
Sylvan Caryatid very epic.
Overgrown Battlement is a power creeped Vine Trellis.
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