Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

Drestlin on Hexproof ramp n pump

1 month ago

I've found that having that +3 +4 +5 from Primal Bellow and Blanchwood Armor sinergizes nicely with Dungrove Elder; they are also a nice pump to have against -something/-something in case i don't happen to have a vines to keep a Talara's Battalion down Harrow is also another way to put down Talara's Battalion on turn 3. Always loved the fact that you put lands untapped. Tried to use Cultivate but it's definitely not the same - lmk what i could change it for!

Fog has been a recent addition that i actually have not tested yet (but wanted to post the latest "version" of the deck here), so i could ditch it. i was running 3x Sylvan Caryatid but found them kinda useless both as defense and/or for mana.

Basically, i have run 3x Sylvan Caryatid instead of 3x Silhana Ledgewalker and 1 extra of Rancor Vines of Vastwood and Primal Bellow instead of the 3x Fog. Also a single Fertile Ground for an Abundant Harvest but i feel like the second ones are more useful and flexible. Found that often i have extra Rancor in my hand and that feels meh but agreen Fog might be on the useless side.

What would you change those cards for instead?

DemMeowsephs on First Is The Best! (An EDH First Sliver Deck)

4 months ago

Hey there! Not sure how your mana-base is faring, but here are a few suggestions, as manabases in a five color deck can be very difficult.


Run all of the tri lands! I hate tap lands, trust me, but with the first sliver at the head I'm willing to bet you want him out as fast as possible. You're running most of them, but I'd recommend getting your hands on the others: Arcane Sanctum, Jungle Shrine, Nomad Outpost, and Sandsteppe Citadel.

Of course, the Ikora triomes would be awesome, but they can be a bit much per land if you have a smaller budget. For reference, here they are: Savai Triome, Ketria Triome, Indatha Triome, Raugrin Triome, Zagoth Triome.

Not sure how you feel about these, but something else to consider would be the 5 panoramas from wherever it was they were first printed. Having that choice of fetch without spending money on the big fetches can be a really big asset in many games: Naya Panorama, Jund Panorama, Grixis Panorama, Esper Panorama, and Bant Panorama.

Semi-Expensive Side

I'm sure you're aware of these, but in case you aren't, there are of course the expensive duals and fetch lands. The fetches (like for example, Bloodstained Mire) are incredibly powerful. They give you the power of choice between yes, the two colors, but beyond that virtually any color you wanted if you ran all the shock lands (like Stomping Ground). If you drew that Bloodstained Mire and needed a green, you could fetch Stomping Ground and boom, you have it. Of course, that is quite a lot of money, but if you weren't aware of them, it's a good thing to keep in mind. On a side note, the fetches are even more extremely powerful as they go to your graveyard, allowing you to recur them (with say, Ramunap Excavator) and get tons of landfall triggers per turn.


You don't seem to have too much ramp in the deck besides the 3 green guys and a bit of Artifact ramp. Not sure how much you need more, but some I'd recommend are Fellwar Stone, Ornithopter of Paradise, Three Visits/Nature's Lore if you add the shock lands (like Stomping Ground, etc., then you can use these to find any color), Noble Hierarch, Ignoble Hierarch, Bloom Tender (adds one of each when big sliver is out!!), Birds of Paradise, definitely Arcane Signet, Sylvan Caryatid, etc. The dorks aren't slivers, but they are really really crucial in adding any color. It is a bit much of green though, which is probably not something you want to do, so maybe pick and choose wisely- especially if you replace the green ones I mentioned before (maybe not all of them). Let me know if you'd like some more of these kinds of ramp suggestions.

Anyways, I've got some stuff to do so I'll leave it at that for now- I'm not gonna read through this so sorry for any grammar errors too. Hope some of this is helpful, and insightful. Feel free to check out some of my decks (main one is Double Trouble EDH ⫸PRIMER⫷), and let me know if you have any questions or want some help. Best of luck with your deck, and have a wonderful evening.

edit: most of the slivers and all look good there's a couple things I'd swap no biggies, small things like maybe consider Kindred Discovery or Toski if you like Bident of Thassa) but that looks all good!

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

8 months ago

@lalalalala: The issue with the scion card is that it is too slow. If you want to avoid using Tron lands (which again, I HIGHLY RECOMMEND) at least consider running Overgrown Battlement, Axebane Guardian, Sylvan Caryatid, or other mana walls. I use them in my U/G Tron list to keep it more consistent and I run Emrakul, the Aeons Torn and can get it out relatively easily around turn 6-8. Modern is a rather fast paced format and you have to ramp fast to keep up with the aggro and midrange decks. The power of the smaller Eldrazi is in getting them out early and fast, the big ones: the earlier the better but they generally have enough shenanigans in them to make playing any of them and getting them to stick devastating.

Pheardemons on That is the most Rakdos way to win

9 months ago

zapyourtumor don't even get me started on that bullshit. I can go all day about Simian Spirit Guide when they banned the reason it become busted, Tibalt's Trickery . #FREETHEMONKEY!

My friend's list usually had one or two because he played dorks like Sylvan Caryatid for the hexproof for Soulflayer or just to try and get it out faster. However, I do like the thought of Angrath's Rampage . It's in a binder as a potential for the deck (and because I found it in Japanese).

I'll try to send the list when I can communicate with my friend but his list was something like this:

4x Soulflayer 4x Zetalpa, Primal Dawn 4x Banehound 4x Sylvan Caryatid 4x Lotleth Troll

3x Grapple with the Past 4x Grisly Salvage

Plus whatever lands and potential removal. I've seen lists online playing stuff like Chromanticore but he didn't play any red cards.

monkeyofficeboy on Yes, It's Arcades, I know...

11 months ago

Made some changes after I got some better cards!


Wall of Caltrops Too weak, too expensive, too Banding!

Jareth, Leonine Titan Doesn't really fit in with the theme, and lacks synergy, so had to go.

Wall of Shields Too expensive, and still too Banding

Wall of Air Yes it flys but it doesn't do much else, and gets replaced by something much better.


Sylvan Caryatid It provides mana of any colour, its Hexproof and is a decent cost too. Handy!!

Charix, the Raging Isle Very cheap for such a big beater in this deck, with added value.

Dragon Throne of Tarkir Something to help out the few none Defender creatures in the deck.

Hornet Nest A great token maker that will produce very useful tokens in this deck. A defender to boot!

abby315 on Temur Emerge

1 year ago

Hey, thanks for your comment! I actually looked at your deck yesterday because one of my friends used to run a Temurge deck in standard and loved it. Unfortunately, that's the extent of my knowledge about both Temurge and the pioneer format, so I don't have a ton of suggestions.

Only thing I can think of - do you often get Delirium for Traverse the Ulvenwald ? It looks hard to do without having Solemn Simulacrum in the GY. If it's not consistently a tutor for your one-of creatures, I might cut that and your one-ofs in favor of more consistency, maybe going up to 4x each Kozilek's Return , Sylvan Caryatid , Champion of Wits , etc.

Love the idea, hope it continues to be a fun deck for you!

Mister_Lich on [Upgraded][C20] Symbiotic Swarm - Ikoria Nightmare

1 year ago

This deck is so nice. Mutate is a weird mechanic, at least in my play circle. Only thing I missed here is ways to sacrifice your own cards, as you can exploit getin' 'em back. Phyrexian Tower , Phyrexian Altar , Fiend Artisan , Birthing Pod or even Yawgmoth, Thran Physician could work nice in this deck. Also, Solemn Simulacrum and Sakura-Tribe Elder can help this deck to ramp faster, specially in combination with Luminous Broodmoth . The demon-goat-cat-thing commander is heavy on mana with his mutate ability. You also can put some "death traps" there and here. Caustic Caterpillar for example. It works very well with the reanimation mechanics. I would take out Sylvan Caryatid , the Defender is a trap, and you can't use Mutate on humans, so Slippery Bogbonder also don't fit. Bassara Tower Archer , Gladecover Scout and Paradise Druid are cheaper options for Hexproof. You will need Hexproof. Nethroi is a huge menace, specially when starts to absorb creatures.

Anyway, good job.

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