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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Brighthearth Banneret
Creature — Elemental Warrior
Elemental spells and Warrior spells you play cost (1) less to play.
Reinforce 1-(1)(Red) ((1)(Red), Discard this card: Put a +1/+1 counter on target creature.)
legendofa on Card creation challenge
4 months ago
Dromoka's Compleation
Enchantment
Whenever three or more creatures you control attack, create a 1/1 white Phyrexian Warrior creature token tapped and attacking. If a Dragon is attacking, put a +1/+1 counter on each attacking creature you control.
Dromoka's clan always relied on cooperation. Phyrexia offered them total unity.
Create an equivalent to the Lorwyn flamekin in a different element.
legendofa on Random New Deck
1 year ago
Could I offer an additional requirement? In addition to the random commander, add two random cards that work in that color identity and use them in a subtheme. This way, if someone hits Atraxa, Praetors' Voice or Kenrith, the Returned King or another popular commander, it's not quite so easy to just copy a deck.
I got Lovisa Coldeyes. The easy way to go here is Warrior tribal, with some interesting Barbarians and Berserkers to fill it out. Brighthearth Banneret, Kargan Intimidator, and Arni Brokenbrow will probably all find a home here. Give it some Viking thematic love and lean in hard to Ice Age, Coldsnap, and Kaldheim.
If I add two random cards, I got Extraplanar Lens and Trumpet Blast. Trumpet blast goes for go-wide aggro, so that's kind of where this deck wants to be. Lens could add a subtheme around ramp, but I'm going to go with Mountains matter and add Koth of the Hammer, Siege of Towers, and Earth Servant.
Alcolitox on
Mono Red Elemental
1 year ago
I'd go something amongst the lines of this, on a simpler Mono R version
Creature Base
- 4x Brighthearth Banneret
- 4x Fire Urchin
- 4x Kiln Fiend
- 4x Lavakin Brawler
- 4x Goblin Smuggler
- 4x Pyre Hound
Spells Base
- 4x Built to Smash
- 4x Brute Force
- 4x Titan's Strength
- 4x Infuriate
There's a cheeky combo you can throw in if you'd like as well with Brighthearth Banneret + Brighthearth Banneret + Grinning Ignus for infinite mana, and use Fiery Hellhound or Igneous Cur or Inner-Flame Igniter or any of those Pay : gains +x/+x
GrimlockVIII on
Representation: List of Tribal Support in Pauper
2 years ago
Aight, so here's some pauper tribal stuff you're missing out on.
Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.
Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil
Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie
Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage
Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka
Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
zapyourtumor on
Elemental combo
2 years ago
I wholeheartedly agree with lagotripha that Brighthearth Banneret would be a good inclusion here, since it provides redundancy as additional copies of birgi to combo with ignus. It gives the possibility of a turn 3 goldfish with t1 Altar t2 Banneret t3 Ignus + R for the ability, and it can even be tutored with Flamekin Harbinger.
lagotripha on
Elemental combo
2 years ago
This feels like a cool idea.
I wouldn't be able to resist being a Heartless Summoning list (probably with a Myr Retriever loop) myself, but in mono red some stuff like Storm Entity & Brighthearth Banneret deserve consideration.
My biggest rec is Fossil Find - its ability to loop with itself is substantial before the utility of retrieving combo pieces is considered, and it fights through etb effects well.
nathanielhebert on
The Lavakin Brawlers — Elemental Tribal
2 years ago
Saccox: Thanks for the suggestions — very interesting!
The "core" of the group Lavakin Brawler / Earth Servant / Claws of Valakut , came from an old casual deck I built from my collection, and I've since been auditioning better elementals to help bolster the original troop.
I'd been leaning on Brighthearth Banneret for ramp, and initially, I had Soulbright Flamekin to provide trample, and thought his ability could produce infinite mana, but it didn't work in practise. The Runaway Steam-Kin seems like it could combo-out a string of mana in the way I was hoping Soulbright might.
I had overlooked Smokebraider too, thinking of her more for mana-fixing, but might have to try her out as well. Coal Stoker looks promising too — with a Brighthearth Banneret in play, he's essentially a "free cast", and I'm always looking to fill up the board to help out the Lavakin Brawler 's fists!
beets on
2 years ago
sorry for the double post but.... i just realized some more cards that you really don't want to be running currently. Prismatic Geoscope is extremely expensive for a ramp spell. i would try replace this with a cheaper ramp spell. a simple Rampant Growth or Farseek would do well here.
i don't know why you are running Murderer's Axe... is it because you want to discard cards? if so i would instead replace it with either Chainer, Nightmare Adept if you wanna stay budget, or Fauna Shaman if you're willing to spend more on this thing. both give great value, and synergize with your deck better than this equipment does. which would you prefer: discarding a card to give +2/+2? or discarding a card to cast any creature from your graveyard and give it haste? notice you could recast Shriekmaw for it's evoke cost of every turn. that's value!
or Wolf of Devil's Breach. this card could also be a wincon for your deck and am surprised not to see it among your list already.
Realm-Cloaked Giant doesn't fit in your theme at all unless you are running Maskwood Nexus. so unless you're going to put that in there, i'd replace it with another board-clear spell.
and finally, i forgot some really important elementals that you will WANT to run in this deck!
you really need some cheaper spells to cast on early turns... Ashling the Pilgrim and Brighthearth Banneret are both amazing. Ad Brighthearth is ramp, which every deck needs.
Slithermuse is another evoke elemental, and this one cast refill your hand! again, every deck needs to draw cards.
Animar, Soul of Elements is also HUGE ramp. worth the price.
Muldrotha, the Gravetide let's you cast so many more spells each turn! definitely going to be happy whenever you draw her.
Multani, Yavimaya's Avatar is just a huge monster..... paying for a creature with potentially 20 power is too cool to pass up.
alright i've chewed your ear off enough...... good luck and have fun deckbuilding!