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| Format | Legality |
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| Block Constructed | Legal |
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| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Coral Atoll
Land
This enters tapped.
When this enters, sacrifice this unless you return an untapped Island you control to its owner's hand.
: Add .
StarRushford on
Zimone, Mytery unraveler
1 year ago
Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.
Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.
UltimateRoxas40 on
Eldritch Captain of the Deep [Lovecraftian Primer]
3 years ago
Made_Compleat Thanks for taking a look!
I had thought about Coral Atoll, but I ended up going with Halimar Depths to represent the underwater city of Y'ha-nthlei, and they both enter tapped, but I like the pseudo-Scry 3 effect.
Mind Flayer would be a good addition here, and fairly on-point thematically, but the main drive of this deck is Milling, not stealing other creatures. Mind Flayer just doesn't seem impactful enough here. If anything, I'd probably play Bribery for the same CMC and effect without the limits of 'as long as you control Mind Flayer'. But I appreciate the suggestion!
Made_Compleat on
Eldritch Captain of the Deep [Lovecraftian Primer]
3 years ago
For the end of "The Shadow over Innsmouth," you could add Coral Atoll to represent the palace of corals from the protagonist's dreams, as well as Mind Flayer to represent the Old Ones reaching out to dominate the minds of mortals.
Love the deck!
Kashai on
I Sphinx You'll Find That's Mine
3 years ago
Treachery is pretty cool and on theme, plus you can do some neat mana tricks with multiple mana producing lands
In the same vein Cloud of Faeries for more mana tricks
For some Scry support Retreat to Coralhelm
And for synergy with both a multi-mana land that also scys, Soldevi Excavations
Some Multi-Mana Lands Nykthos, Shrine to Nyx, Coral Atoll, Lotus Vale, Lotus Field, Ancient Tomb
DreadKhan on
Tatyova
4 years ago
Harrow is worth a look, it'll net two landfall at instant speed. In a pinch, you could ramp while finding two islands to cast a counter, not many ramp spells let you 'catch' someone like that. There is even Dreamscape Artist, which I like. Parcelbeast is not bad value, but it's better with a higher land count. Abundance is a fun card in a Tatyova deck like this, if you've got access to extra lands per turn, you just keep playing them out. You could pull stuff like Brainstorm IMHO, I don't think you want cards like this, I'd run a land over it even. I'd also run a land like Simic Growth Chamber over a basic, and if you have a really high number of basics, you might even look at the Karoo lands, Jungle Basin and Coral Atoll. Guildless Commons is another land you can play that will net you an extra land fall, which is good even if it's a colourless land. You could run lands or land ramp over mana dorks, other than 1 mana ones, there are 2 mana ramp spells you could run over mana dorks, and these don't generally die to wipes. If you ran more lands, I'd suggest Sakura-Tribe Scout and Skyshroud Ranger, but at 36 I'm not sure it'll come up.
I think Molimo is a fair bit worse than Multani, Yavimaya's Avatar. There aren't many better beaters in a land ramp deck.
If you want, I could link you to my Tatyova deck, you could take a look at the manabase, it's designed to get Field of the Dead out and online quickly, while also letting me utilize Mystic Sanctuary as a potential combo piece with an extra turns spell. Field and Sanctuary are both really good cards, you do need a way to get Sanctuary to ETB, I use land bounce. The rest of the deck is a huge pile of combo, but Field is a great card if you can turn it on reliably.
zachz on
Tap 'em Out!
4 years ago
You mentioned running dry on mana, as well as not having defenses. With your concerns in mind, I have a couple more cards to suggest. For start, a few more reimbursable defensive spells that give you back land taps after you cast them. Additionally, more dual-mana lands. Dual mana lands, once out, can be untapped for 2 mana, making them greatly beneficial for the reimburse spells.
- Instants:
- Rewind (Counterspell)
- Snap (Creature Control)
- Geistlight Snare (Cheaper counterspell with Spirits, Enchantments)
- Lands:
- Coral Atoll
- Karoo
- Guildless Commons is colorless but having numerous 3 CMC cards means you don't need all colored mana.
- Path of Ancestry is very useful to Scry in your deck, as most of your creatures are Human/Soldier/Spirit.
- Creature:
- Cloud of Faeries is a reimburse flying creature that also has cycling. Many options for you there.
Excited to see how this deck works for you, and where you take it!
bushido_man96 on
Close the beaches #seamonsters
4 years ago
If you're looking to capitalize on the landfall theme more, I recommend more land ramp to get the triggers. I'd ditch the Simic Signet for another spell like Nature's Lore or Kodama's Reach/Cultivate. I'd ditch Jungle Basin and Coral Atoll for some other fetch lands like Bant Panorama and Naya Panorama. Gush is a fantastic draw spell in a deck like this. Psychosis Crawler is a great payoff for drawing a bunch of cards.
kharsonist on
Orvar CEDH
5 years ago
Grind Coral Atoll might be worth the inclusion. I think im fine with that taking the place of an island for specific combos. Something like Ancient Tomb or Temple of the False God is not useful due to needing blue for most spells. Thanks for the recommendation.





