Trade Routes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Trade Routes

Enchantment

(1): Return target land you control to its owner's hand.

(1), Discard a land card: Draw a card.

Trade Routes Discussion

lagotripha on Mystic Crucible of Aeons (Idea in progress)

4 days ago

I have just done some testing- you need to try Trade Routes / Tolaria West . It allows you to reliably repeat any spell- which includes locking your opponent out of the game with Gigadrowse / Exhaustion .

Dawson_Von_Darkcastle on Simic Landfall

4 days ago

Retreat to Coralhelm + Llanowar Scout + Trade Routes + a basic land = INFINITE LANDFALL!!!!

And Hedron Crab would be a nice Win-Con with this combo.

I'm running this combo in my Arixmethes, Slumbering Isle EDH Deck.

Snuggruble on Yarok Lands, Lands, And More Lands

1 month ago

Vzq, Thank you so much for suggesting Trade Routes for this deck! I was trying to look at a way to bounce lands in the late game, but I couldn't find anything suitable.

Vzq on Yarok Lands, Lands, And More Lands

1 month ago

Looks Sweet! Trade Routes is always a fun card with Landfall triggers.

Here's my list of Yarok if you want to compare notes. http://tappedout.net/mtg-decks/yarok-value-village/

skibulk on 42-Land Trade Routes

1 month ago

Nasser_inside1 Every spell added to the deck decreases the land count, decreases the chance that you'll chain your land cycles, decreases the chance that Field of the Dead will proc, and decreases your ability to draw other key spells (most spells aren't cantrips, but in this deck, all lands are).

Since Trade Routes turns every land in the deck into self mill and draw, any spells with those effects must yield better returns than cycling a number of lands equal to the spell's cost. For example, a 4-cost spell which mills 4 cards is not as good as 4 land cycles. Land-cycling is also highly cost efficient - I can always cycle them no matter how large or small my mana pool is, but I couldn't cast two 4-mana spells with 5 mana.

Nasser_inside1 on 42-Land Trade Routes

1 month ago

Could I make my own deck themed around Trade Routes and Splendid Reclamation inspired by yours?

skibulk on 42-Land Trade Routes

1 month ago

Thanks for the upvote Nasser_inside1! The card Trade Routes already turns every land in the deck into self mill and draw! Note that cards costing less than 3 would render Shardless Agent ineffective at fetching the Routes.

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Trade Routes occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%