|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
Creature — Dragon
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.
Akoum Hellkite Discussion
2 months ago
Hmm Akoum Hellkite probably would be a better switch, but either way you're right that Doubling Season is expensive, even with the reprint. Maybe it'll make you too much of a target even if you don't do anything with it right away, but maybe the risk is worth the reward? Akoum Hellkite may be able to stay in if you use it as removal rather than direct damage; it may be useful in that respect.
2 months ago
forneyt I hadn't considered Doubling Season for this deck, but I do see how useful it could by. By my count, 18 cards (including Nesting Dragon) would benefit from its effects... Omnath pumps out an army of 5/5s, Avenger of Zendikar becomes an absolute nightmare, and being able to emblem either of the planeswalkers included on the turn that they enter would be fantastic. It's an expensive card though, perhaps if ultimate masters is kind to me I'll come across one. I'm not so sure I'd take Nesting Dragon's slot with it though. Part of me wouldn't be very happy taking out a card that would benefit from the one which I'm putting in. Making dragon eggs isn't the most exciting or aggressive thing to be doing, but I never mind having a plethora of chump blockers, especially ones that call in a wave of better creatures in the event of a board wipe.I'm actually thinking I might take out Akoum Hellkite. I wanted a creature that gives me direct damage for landfall triggers, but with only 5 mountains I fear I might not get the most out of it.
Farmert3d I don't quite follow what you meant there.
4 months ago
Akoum Hellkite: seems a bit lackluster.
Sparktongue Dragon: Paying 8 for a 3/3 and 3 damage?
Stormwing Dragon: is decent but lathliss is better imo
4 months ago
Adventuring Gear, Akoum Firebird, Akoum Hellkite, Caustic Crawler, Grazing Gladehart, Guul Draz Overseer, Lotus Cobra, Nesting Dragon, Ob Nixilis, the Fallen, Retreat to Hagra, Undergrowth Champion, Oblivion Sower, Herald of Leshrac, Zuran Orb, Burnished Hart, Solemn Simulacrum, Zendikar's Roil, Rites of Flourishing, Horn of Greed, Oracle of Mul Daya, Squandered Resources, Exploration, Courser of Kruphix, The Mending of Dominaria, Wayward Swordtooth.
Just a couple of suggestions for you :)
5 months ago
Sorry, I forgot to check if you have Dragonmaster Outcast in here. But that's a seriously underplayed card in my opinion. I saw Permafrost's mention of the card they suggested to leave in. Both are really good, but I gotta hand it to Outcast here. Bigger flyers and non-Commander conditional for cheaper play.
7 months ago
Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:
Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.
Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.
Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!
Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.
Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.
Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).
Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.
Draconic Roar Similar to #1, It does not do enough in this format in my opinion.
Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.
Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.
Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen
Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.
Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.
Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.
And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!
9 months ago
Westvale Abbey Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn Flip in my Karametra, God of Harvests deck.
1 year ago
That was my original thought as to why the elves were in and I totally accept that? I myself am an advocate for having fun in standard as well (I play gpg right now) and now that you mention it I agree about this raider too. I support keeping the elves in because you have no idea how long I tried to keep mardu dragons together(i tested Akoum Hellkite!) and having a fun standard deck is always a good thing. Good luck going into this standard!
No data for this card yet.