|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Withstand Death Discussion
3 months ago
Alright buddy other things that I believe would be good in the deck are below.
I’d recommend about 36 lands to get started as most of these creatures need a lot. Haven’t looked at utility lands yet though.
5 months ago
A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.
I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.
If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.
Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!
6 months ago
Nice deck. I really enjoy the constraint of a genuine Pauper build. +1
As far as suggestions go, Vitalize and Wirewood Pride (I see you already have Timberwatch in there) are two commons that play extremely well with elves and common elf abilities (even in non-Pauper builds imo) and Ezuri's Archers is another great low-mana way to deal with flying, especially early on.
I'm not sure if Deathtouch or targeted destroy is a viable concern for this deck with its need (like most Elf decks) for multiple creatures in play to properly amp-up/combo, but if so both Withstand Death and Mortal's Resolve are decent Pauper options.
7 months ago
This deck looks pretty good. Similar to my own Vultron-ish Skullbriar deck.
Yahenni, Undying Partisan is another hasty +1 counter creature that has built-in protection.
Vraska, Regal Gorgon might have a bit higher CMC, but I think fits your deck a little more than your current Vraska.
8 months ago
Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.
1 year ago
I like what I see so far. The land count seems right. I see many staples that I'd like to see. I'd like to see Path of Ancestry, Darksteel Pendant, Reclaim, Entourage of Trest, Mutant's Prey, Hunt the Weak, the two green cycle lands, Explorer's Scope, Village Elder, Crown-Hunter Hireling.
To make room I would look at the following to take out: Sizzle, Welder Automaton, Wrap in Vigor, Withstand Death, Blinding Fog, Jolrael's Favor, Nature's Panoply, Might Beyond Reason, Saddleback Lagac, Dragonscale Boon.
It's always nice to see new faces in our community :) Welcome!
1 year ago
I'm not a huge fan of one-use single-target discard, especially stuff that's very conditional like Pulling Teeth (probably like a 50% chance to do nothing), or stuff like Necrogen Spellbomb (needs some kind of artifact recursion engine to be powerful).
In addition, I feel like a couple of your card choices have much better versions that you could run. Withstand Death feels much worse than Heroic Intervention, and the 1 mana difference is not all that significant. Eyeblight's Ending, while very flavorful, is a 3-cmc kill spell and there are quite a lot of powerful elves you'll want to be killing. Doom Blade, Murderous Cut or Hero's Downfall feel like much better options.
Finally, you're missing the best mana elf of them all: Priest of Titania. A 2-cmc dork that taps for tons of mana is incredibly powerful, and with a 5-cmc commander, you'll want every bit of powerful ramp available to make sure you can keep casting him and making hordes of elves.
1 year ago
Thank-you all for your comments and suggestions. A few of the suggestions, well, I thought they were in there already! So here is the updates:
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