Creature — Vedalken Rogue Mutant
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Skatewing Spy Discussion
2 months ago
I be most happy with more multicolor Vedalken--we've seen Skatewing Spy (a mono-blue Vedalken from the Simic Combine) and Mizzium Meddler (a mono-blue Vedalken from the Izzet League). Unfair! Plus all the mono-blue Vedalken from Esper... just the worst
5 months ago
Big fan of Verazol! This deck is just going to get better and better, mark my words.
Verazol itself is a beefy +1/+1 counter critter, so you could look for cards that add bonuses to creatures with counters. Off the top of my head Skatewing Spy or Zegana, Utopian Speaker could be worth your while, and there are lots more to discover.
6 months ago
For creatures, seems like you have the deck split three ways between graft, adapt, and evolve. I would recommend taking out the graft creatures like Plaxcaster Frogling and Aquastrand Spider , I just don't think graft is a very good mechanic. I would also take out Skatewing Spy , considering most of your creatures have either evasion or a relevant activated ability already. Also Feral Hydra feels like it's easily outclassed other cards. That's eight creatures out, 28 to begin with feels high, so maybe add a combination of 2-3 Lorescale Coatl and 2-3 Avatar of the Resolute . Also this one is just my opinion, but I feel like something like Verdurous Gearhulk could be a better finisher than Vorel of the Hull Clade , especially since your 3 drop slot is pretty packed and you curve out at 4.
For non-creature spells, Plasm Capture is a little bit too high costed and the payoff isn't too relevant to you, consider taking it out for another Cancel or Frilled Mystic , however you may just want to take out all the Cancel for Mana Leak s. If you took out eight creatures and only replaced 4-6, then you have room for some more spells like Incubation / Incongruity .
9 months ago
1 year ago
Also, Kiora's Follower is a little more flexible with it's untaps, (and bigger) than voyaging satyr, or you could do both for redundancy.
Cool deck. :)
1 year ago
Another batch of cuttable creatures, the premise is simple either they don't progress counters plan or are too expensive for what they do: - Conclave Naturalists - Armorcraft Judge - Avatar of the Resolute - Nimbus Swimmer - Skatewing Spy - Tuskguard Captain - Blighted Woodland - AEtherize - Bow of Nylea - Uncage the Menagerie - AEtherspouts - Durable Handicraft - Hunt the Weak - Recross the Paths - Winding Way - Rhonas's Monument
1 year ago
The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.
Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.
There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.
1 year ago
Hey, thanks for the +1 on my deck! I +1'ed you back. :)
A couple thoughts: First, I suggest that you more clearly define what you mean by budget, as it's different for everyone. Some people mean no one card being over a dollar, some mean nothing over $10, while others are fine buying one $50 card as long as the total budget for the deck isn't more than $100, etc.
On that note, you currently have 3 creatures — Abzan Falconer , Sapphire Drake , and Skatewing Spy — that grant flying. Since this buff doesn't stack, it would feel bad to draw more than one at a time. Instead, I'd recommend keeping just one of them (probably the Falconer, as he's the most cost-efficient) and replacing the other two with creature tutors, such as Green Sun's Zenith and Chord of Calling . I consider both of those budget, at about $5 to $7 each (T/O pricing puts them higher than that, but they can be found on TCGPlayer for that price). These essentially become copies 2 and 3 of ALL your creatures, so you can go grab whatever team-wide buff is most relevant at the time — ramp from Rishkar, trample from Zegana, etc.