Quasiduplicate

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quasiduplicate

Sorcery

Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Tsukimi on Killing your Darlings

6 months ago

I have a Bant Copy/Populate deck that I have posted about a few times over the years, my favorite deck and a blast to play. The commander (Chulane) was basically on permanent vacation in the command zone while I played with a glorious stack of 99 singleton. I'm very excited to finally have a token commander in Bant with the advent of Brenard, Ginger Sculptor.

I have tried to meld my previous decklist with some more cards that will benefit from/work well with Brenard. So a few of the best splicers to buff our golems, more sac outlets, etc.

At this point, I think the deck has a lil bit of a split identity issue. A lot of the big splashy creatures to act as copy targets for tokens have been cut, as well as a lot of single token producers like Quasiduplicate and Croaking Counterpart have been cut since we can generate tokens more reliably. However, I think the deck still needs some work- but I am too close to kill my darlings. There are definitely too may 4CMC drops but every one thats there is a superstar in the deck as of now. I think I need more low CMC copy targets (3 CMC or less probably) to be already out when I cast Brenard. Also, my playgroup is very fun/casual, we avoid infinite combos and the like.

I'd really appreciate any suggestions on thoughts, cuts, and replacements, really any thoughts! I was so excited when Brenard was spoiled and I have been working on this deck for a week straight and am too close at this point lol.

Can't Catch Me, I'm the GingerBant Man!

Squee_Spirit_Guide on Shifty Crabs!

1 year ago

Hey Andramalech! Thanks for the upvote and your thoughts! I love Scapeshift, and I especially like using it in non-traditional ways. I've also experimented with mid-range, more control-based versions with some success. I've found the Crabshift version to be pretty fun and consistent!

How well do you find the Renegade Doppelganger and Artisan of Forms work for duplicating the crabs? I went with the more traditional Phantasmal Image because, admittedly, I didnt know about the others. But I feel like they might be slow since they don't immediately duplicate the crab. Quasiduplicate has me intrigued. I can see that being useful because of the retrace. I'm going to experiment with that a bit.

I took a peek at your version and noticed it's Vintage, which I think would be a blast! I'll take a closer look and let you know what I think!

Andramalech on Shifty Crabs!

1 year ago

Hey Squee_Spirit_Guide! I've actually had a deck like this put together for quite some time! I would love your feedback on it, and I have definitely been caught calling it 'Crabshift' before or even 'Hedronshift'.

For me, I developed this build because of what I had seen from Scapeshift builds that used typical Valakut combo or Primeval Titan, except I was in love (and have always been!) With crabs. Specifically Hedron Crab.

Would love to hear your thoughts on it as I lean solely into the crabs doing my heavy lifting, a lot of my deck looks like a hyper-meta mono blue mill deck.

Another variant I had put together uses Renegade Doppelganger, Artisan of Forms, and Quasiduplicate and Cackling Counterpart to 'Shadow Clone Jutsu' my crabs.

The link for my 'Crabshift' : UG Crabs

plakjekaas on How is Camaraderie a Bend?

1 year ago

I was going to say that Gruul Spellbreaker was showcasing a guild mechanic and therefor would obviously have both guild colors in its identity, but then I looked at the rest of Guilds of Ravnica, and that's apparently not the case at all. If it would be, Legion Warboss would be , Venerated Loxodon would be , Blood Operative would be and Quasiduplicate would be .

Although in the case of Gruul Spellbreaker I think flavor tops color pie. Nothing screams "get out you pansy wizard dudes and let us smash" like hexproof on the player. At least I believe that more than being needed for hexproof on a player.

thesilentpyro on Pervasive Footprints

2 years ago

Out: Besmirch

In: Nothing, there were 101 cards in the deck because I didn't finish cutting last time.

  • A wincon that relies on combat (even if it's pretty well guaranteed) that doesn't further the gameplan is a hard sell. If the goad is relevant at all it means you didn't go off hard enough.

Out: Dovescape

In: Dizzy Spell

  • Dovescape is a hilarious card that does win you the game, but six mana is too much when it doesn't immediately do something. Dizzy Spell for Nivmagus Elemental is often going to be better.
  • The one-mana slot has gotten very versatile, and a you can always just nab Kick in the Door to get things started if you don't need something specific like Crop Rotation or Nivmagus Elemental. It's also a targeted spell if you want to just trigger mentors or Storm-Kiln Artist.

Out: Feather, the Redeemed

In: Kick in the Door

  • Feather is cute, but slow and win-more; we should win the turn we're casting a bunch of spells and its three mana is better spent doing exactly that.
  • Kick does little bits of everything we want: gives treasures, makes tokens, and draws cards, with some random lifegain and scry thrown in. None of these effects are as efficient as the cards that are focused on them, but you're never sad to have Kick. Four creatures on the board is enough to complete Lost Mine of Phandelver for a little benefit, and at five you can work on Dungeon of the Mad Mage and accelerate the combo. When there's seven+ the card's gold.

Out: Gods Willing

In: Tamiyo's Safekeeping

  • Protection is not as good as indestructible when multiple Pongify/Beast Within-type cards are in the deck. I'm only leaving in Apostle's Blessing as the sole protection from color card because the colorless cost is more relevant than scry when we can already draw a million cards and having some ability to protect from targeted non-destroy removal is good. The hexproof from the blessing is very relevant to protect from opposing targeted removal of any kind, and the lifegain isn't irrelevant either.

Out: Leyline of Anticipation

In: Storm-Kiln Artist

  • Leyline is too expensive to not do anything itself and the concentration of instant-speed cards is just getting higher. Dizzy Spell for Crop Rotation for Emergence Zone is pretty similar if you are really worried about timing, and the Crop Rotation can be done at instant speed itself or held to fetch Gaea's Cradle when going off.
  • The rulings on Storm-Kiln Artist dictate that every copy makes another treasure. Four mana might actually make this win-more considering how many other bonkers mana generators there are, but it's really hard for me to resist how explosive this is. It's an easy way to burn someone out with Electrodominance, hitting more than one player with Regrowth and Eternal Witness.

Out: Mercy Killing

In: Startle

  • Using Mercy Killing as a radiated forced sacrifice is bad as we can't protect with indestructibility. Losing instant-speed multiple tokens is a hard sell, though, and it's amazing when Nivmagus Elemental or Flusterstorm are available. This might still make it back in if only to use as a regular removal spell that is also a token generator. You need things to have at least two power to net tokens, but there's accidental synergy with all the random power buffs in here. I've gotta think on it.
  • Startle is probably now the best targeted spell in the deck; it's instant speed tokens AND draw for two mana.

Out: Quasiduplicate

In: Croaking Counterpart

  • Croak is a targeted copy maker that gets opponents' creatures at three mana with flashback. Don't need to say anything else. It sucks that it doesn't hit its own tokens when you flash it back, but that won't come up much as the flashback isn't necessary so getting opponents' creatures up front is better than getting more of your own with a second cast. Hilariously, it doesn't hit Rapid Hybridization tokens.

Out: Reliquary Tower

In: Boseiju, Who Endures

  • I've never liked Reliquary. It was only in as a remnant from when the deck was slower and we were more likely to run out of mana. Now we should win on the same turn we draw a million cards, and the colorless mana can be relevant when the curve is so low.
  • Boseiju, Who Endures is an untapped colored source that is also uncounterable removal for problematic permanents. I don't anticipate ever taking it out.

Out: Rite of Replication

In: Mythos of Illuna

  • This should always have been Mythos. Having the option to hit the occasional doozy of a non-creature is pretty great, and while it's rare that you want it the removal is always an option. The kicker on Rite is and always was win-more that just makes the table groan.

Out: Swell of Growth

In: Sudden Breakthrough

  • Swell is a good card, but one treasure per creature is better than being limited to the number of lands you have. It's possible Scale the Heights is the right cut instead.

Mortlocke on First Is The Best! (An EDH First Sliver Deck)

2 years ago

Holagod, thanks for the compliment on my build. I'm always happy to assist another Hiveminded individual in achieving their vision. A lot of really good card suggestions have come your way - but I think you are also missing something very important: A proper deck description. A deck that is considered competitive within commander is assumed to be sitting down with other competitive builds: e.g. Stax, Food Chain, etc. Your deck as it is currently built is more suited for a focused deck meta that threatens to win between turns 10 and 13 (just a guesstimate) as your primary win condition is combat damage.

I'm not trying to disparage you, or put down your deck. I'm just trying help you create a better understanding of your deck and how it will be represented/discussed with others. Fun is a relative term - and doesn't really convey much outside of you really liking it. I highly suggest you take a look at Epochalyptik's Do you want to write a primer?. It's a wonderful guide on how to write an informative and in-depth discussion of your deck in such a way that forces you to ask important questions and be thoughtful on how it functions.

As for my own personal recommendation - you have too many creatures, and not enough interaction. Trust me, I too wish to run all the slivers - but having too many creatures can be a real detriment to a deck. You need room for interaction. Slim down the number of Slivers down to 25 (I feel like there's a joke in here somewhere - a sliver of a sliver?). That leaves 14 fresh slots opened up to create a more cohesive strategy in your deck. I don't know exactly what theme you are going for, but with the inclusion of Reflections of Littjara, maybe you're going for a more "clone swarm" Sliver build? Here are just some off the cuff suggestions:

GrimlockVIII on Need help finding a focus …

2 years ago

InzHornet4

Would Quasiduplicate be better than Cackling Counterpart for the Ominous Roost Plan? I know it's at sorcery speed, but casting it from the grave for its jump-start cost (provided you have a card to discard) is far cheaper than Cackling Counterpart's flashback cost.

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