|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
4 days ago
You might like these: Spark Double , Quasiduplicate , Cackling Counterpart , Distant Melody , Shared Discovery , Kindred Discovery , Relentless Assault , World at War , Savage Beating , Cleaver Riot , Insult , Shared Animosity , Taurean Mauler , Metallic Mimic , Adaptive Automaton
5 days ago
You might like these: Spark Double , Parallel Evolution , Quasiduplicate , Zada, Hedron Grinder , Mirrorwing Dragon , Harabaz Druid , Twinflame , Heat Shimmer , Dualcaster Mage , Peregrine Drake , Early Harvest , Elvish Rejuvenator , Farhaven Elf , Bonus Round , Manamorphose
6 days ago
Looks good, especially considering the tight budget. You might like these: Charmbreaker Devils , Quasiduplicate , Murmuring Mystic , Ral, Storm Conduit , Swarm Intelligence , Call to Mind , Relearn , Spark Double , Magma Jet , Doublecast , Brass's Bounty , Dual Casting , Isolated Watchtower , Madblind Mountain
2 weeks ago
Looks good! These cards might interest you: Psychosis Crawler , Spark Double , Mindmoil , Arjun, the Shifting Flame , Kaho, Minamo Historian , Charmbreaker Devils , Quasiduplicate , Possibility Storm , Basilisk Collar , Gratuitous Violence , Volcanic Vision
1 month ago
Lonelyyoshi1 The reason Mill decks work is because you strip your opponent's resources away from them before they can ever draw them. Basically, making someone mill is control. You want to be milling cards from your opponent every turn and right now you have two strategies in your deck. Creature and draw. the two strategies cross over with Psychic Corrosion , Hedron Crab , because both of those say "do something you're gonna do every turn and mill your opponent" Now the Creature strategy would be a focus on Sage's Row Denizen . Fewer spells and add value creatures. Merfolk Trickster , Cloudkin Seer , Frost Lynx , Fblthp, the Lost . I'm sure the great minds of this forum can list much better versions then i can but those are the few i know right now without google. The whole goal of this version would be to get Sage's Row Denizen out and play a "draw go" style unless you need to play a value creature. I would even run creature copying effects to really abuse the sage like Quasiduplicate , Mirror Image , Spark Double , Rite of Replication . you would have to drop most of your planeswalkers and maybe only keep Kasmina, Enigmatic Mentor and run other effects like Blink of an Eye , Callous Dismissal to out value your opponent until you can go nuclear with your sages. at least thats how i would do a creature version. The draw version focuses more on Psychic Corrosion and control. You would run instant speed draw spells like Opt , Radical Idea , Chemister's Insight so you can keep mana open to counter your opponent with Negate , Cancel , Wizard's Retort , Counterspell . You would be 100% draw go. Your turns would more or less be draw, play a land, trigger Hedron Crab , pass. then you counter your opponents spells. if they don't play anything scary you use all your mana at the end of their turn to use your draw spells and make them mill with Psychic Corrosion . you would want to play a bounce spell, recommend Unsummon and your Jace package to get free draws for the mill. Again, I've already shown i don't know the meta for modern so listen to the other guys commenting. The reason i don't like Jace, Arcane Strategist is because he's 6 cmc and doesn't really move you towards your game plan as fast as the other Jaces do. That is also giving your opponent a free turn with 6-7 mana where they don't have to worry about a counter spell. You could run Force of Negation but you are really taking a risk relying on 1 card to protect you so you can play a Jace that has 30% synergy with your deck. I'd rather play my second Psychic Corrosion and have mana up for Thought Collapse or Opt and Radical Idea . Ultimately it is your deck so have fun with it but these are my thoughts. If you would like i could probably use your card list to build two version of your deck and you can try both out.
1 month ago
Yeah it does that sometimes where it for some reason includes 2 of a card. As for the inclusion of Quasiduplicate yeah it only copies my stuff but it can also copy the copies of stuff I get from my opponents. I'm just figuring out what to take out for more clones and if I can't find anything to take out i'll remove Quasiduplicate.
1 month ago
This is your reminder that Quasiduplicate only copies your stuff. You also have two Dreamscape Artists in the version I'm seeing, and only three cards that copy your opponent's stuff. Also, if they manage to kill your commander, whatever you exiled with it the first time is gone forever and won't be copiable again, so be careful what you exile.
1 month ago
The copy ability gained from Volrath, the Shapestealer will wear off at the start of your next turn, at which point the Clone will revert to the Volrath copy it was. So if Volrath was copying a Storm Crow when Clone copied Volrath, then the Clone will revert to a 7/5 Storm Crow with the activated copy ability. This is because the time limit on Volrath's copy ability is not one of the copiable values of the object, and Clone 's copy effect has no duration.
The same applies to tokens made with Quasiduplicate . They will copy whatever Volrath is copying (let's say that Storm Crow ), and if you activate the copy ability, then at the start of your next turn they will revert to the Volrath-Crow.
- 706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics ... The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Quasiduplicate occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.01%