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Symbiotic Deployment Discussion
2 weeks ago
So it seems like the plan of your deck is to generate lots of snake tokens. I think Harbinger of Night and Midnight Banshee are worth an include even if it kills your snakes, since Hapatra's ability will make new snakes anyway. The Banshee spares Hapatra. Champion of Lambholt will grow pretty big and makes your creatures unblockable. Mikaeus, the Unhallowed has so much synergy with a -1/-1 deck that you should consider including it to save your creatures. Eldrazi Monument and Smothering Abomination should work well if you have lots of snakes to sacrifice as well. Razaketh, the Foulblooded lets you tutor whatever you need. Harvester of Souls and Symbiotic Deployment should draw you lots of cards. You probably need more ramp to cast some of your bigger cards. I would suggest cutting Spontaneous Generation, Myriarch, Durable Handicraft, and Praetors' Counsel.
1 month ago
Primal Vigor is definitely worth playing for Ghave because it helps you a lot more than it helps the other players. Smothering Abomination gives lots of card draw when you're sacrificing Saprolings anyway. Mindless Automaton and Symbiotic Deployment are also good. Concordant Crossroads lets you attack or tap for mana right away. Gyre Sage ramps you well, and Crystalline Crawler goes infinite with Doubling Season or Primal Vigor.
2 months ago
Definitely consider Lord of Atlantis since most other players won't have merfolk. Not quite sure about Crab Umbra and Night Soil. Bear Umbra and Druids' Repository could be good alternatives that help the mana. Symbiotic Deployment is an unusual one you can consider that works really well with Merrow Commerce and Murkfiend Liege.
3 months ago
Solid build +1! This is one of my favorite commanders too. One hidden gem I love for this deck is Symbiotic Deployment. You could potentially run it. Would you mind taking a look at mine and letting me know your thoughts? Here's the link for it The Elven Planeswalk (Rhys EDH).
4 months ago
also Symbiotic Deployment might be an interesting add.
5 months ago
Glad you could extract something useful from my questionable ramblings, have some more:
For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):
- Human: 8 creature cards
- Scout: 4 creature cards
- Cleric: 3 creature cards
- Cat, Shaman: 2 creature cards
Spider, Samurai, Angel, Troll, God, Advisor, Monk, Golem, Giant, Rogue (10): 1 creature card
Elf, Warrior: 5 creature card + tokens: on tap + X on 2 cards
- Insect: 3 creature card + tokens: active mana ability + damage provocation + on opponent casting + EoB
- Dragon: 2 + tokens on all upkeeps
- Spirit: 2 creature card + tokens: 1 land tapping + 1 card
- Goblin: 1 creature card + tokens on opponent step
- Ogre: 1 creature card + X tokens on hostile declared attacks
Beast, Knight: 1 creature card + token on 1 card (doubt you ever use Selesnya Charm for this purpose though)
Soldier: tokens: on upkeep + X on 1 card
- Elemental: tokens: on all upkeeps + X on 1 card
- Saproling: X tokens on 2 spells (maybe there's room for a minor Saproling subtheme somewhere by virtue of Psychotrope Thallid & Utopia Mycon?)
- Treefolk: tokens on 1 card
- Fairy: enemy tokens on 1 card (only works with changeling)
(Also Rhys' cloning, which is potentially massive even if it only works for your own tokens.)
Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)
Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)
That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work
8 months ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
1 year ago
Thanks for the suggestion thecakeisalie42! You are totally right! First I thought forest against forest that taps a turn later, why?!