Skip your draw step.
(1), Tap two untapped creatures you control: Draw a card.
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Symbiotic Deployment Discussion
5 days ago
Thanks for the suggestion thecakeisalie42! You are totally right! First I thought forest against forest that taps a turn later, why?!
3 weeks ago
A Mega Mayael list!
Primal Surge will, naturally, empty your library. Any of these enchantments avoids your draw step, allowing you to stay in the game if something goes wrong.
3 weeks ago
I could take out another five drop, but I have to test it some more.
1 month ago
Entrei Because it's moronic to play CARD A for the sole reason that it is good with CARD B (when CARD A is terrible without CARD B), unless you have enough copies of cards that can substitute for CARD B. If you play Ivorytusk Fortress because it works with Cryptolith Rite, but no other cards that either have or grant tap abilities, you're going to end up with your elephant doing nothing most games. However, if you play Ivorytusk Fortress with Rishkar, Peema Renegade, Earthcraft, Glare of Subdual, Cryptolith Rites, Diversionary Tactics, Nullmage Shepherd, Symbiotic Deployment, Field Surgeon, Selesnya Evangel, and Sandsower, your elephant is probably going to be useful in most games where you draw it.
Note: I don't recommend playing some of those cards. Sandsower seems terrible without an absurd number of creatures, at which point you should be playing Collective Blessing instead.
2 months ago
This is pretty late, but hey feedback. The deck looks fun but does seem light on ramp/card draw. It also has a few cards that are illegal for a red/green deck :P
Here are my recommended adjustments, consider them but don't feel like you have to take my advice.
Legality cuts: (Gruul not Jund)
Thelon of Havenwood
Dreampod Druid (Only one enchantment in the deck)
Goblin Offensive (Poor-ish cost efficiency, you have better token stuff)
Foundry Street Denizen (You are going big and wide, the Denizen is only good when you want to go fast)
Nut Collector (Cool but overpriced and low synergy)
Kalonian Twingrove (Not enough forests to make it great, is otherwise vanilla)
Hostility (Minimal synergy with deck, you can do better than a 6/6 haste)
Druid's Call (Unreliable, minimal deck synergy)
From Beyond (You have no eldrazi to tutor for, you have better ramp)
Lightning Bolt (Weak in the format)
Craterhoof Behemoth (Thunderfoot Baloth is a good budget replacement for this)
Vigor ($$$, keep if you own it though)
Purphoros, God of the Forge ($$$, can be replaced with Impact Tremors fine)
Chromatic Lantern (Unnecessary for two color deck)
Parallel Evolution (On the edge of price, Second Harvest is almost as good and way cheaper, maybe run both)
Primal Vigor (Helps everyone at the table, excellent in the deck but rarely gamewinning when you wouldn't win anyway)
Earthcraft (Pros: Insanely strong synergy, best card in the deck, Cons: will eat removal every game and does NOTHING with an empty hand. Not worth the $$$ price if you don't already own one.)
Land Changes:Cut Transguild Promenade, Rupture Spire, Mana Confluence for basic lands.You don't need five color fixing in a 2 color deck.
Suggested Additions-Ramp: (You have a lot of expensive spell that are not color intensive, basic lands are fine here)
Card Draw/Recursion: (All relatively inexpensive but powerful card draw, pick the ones you own/like most)
Power cards/replacements: (Good but low $$$ cost, replace some of the costlier cards)
Ulvenwald Tracker (Fights are good removal for you)
Thunderfoot Baloth (Basically Craterhoof 90% of the time, but the bonus is smaller and effectively permanent)
Thermopod (Sac outlets are good, piles of mana can help you have explosive turns)
Ashnod's Altar (Same again)
2 months ago
Hey there and thanks for upvoting my version of EDH: Rhys the Redeemed Enchantment Combo & Prison!
First of I really had to laugh out loud when I read that you had actually the very same transition like I had. Going from classic token towards enchantress. Actually I have been playing this deck since 2012. So I would like to help out the best I can.
But first I would like to know what restrictions are given by your playgroup. Do they hate infinite combos? I guess not as you are playing already some. Because there are actually some very good new ones like.
For instance let's look at the latest block aether revolt:
- Paradox Engine I mean this card it's like wizard of the coast was printing it to be abused by earthcraft. Now add Symbiotic Deployment and you can draw your entire deck in most cases
- Furthermore I love Sram's Expertise. I mean you pay 4 mana, then get 3 tokens - cast a good enchantment, if possible Earthcraft, then you get to make three mana out of the tokens and continue to play ect. You get the idea
Combos are: Mobilization + Earthcraft + either Mana Reflection or a land ramp enchantment that gives you another white mana like Fertile Ground or an enchantment that doubles the tokens like Parallel Lives. Basically you can get infinite mana and infinite tokens. If you have Skullclamp out it also gets you infinite card draw.
Actually Skullclamp also works very nicely together with Earthcraft, Words of Wilding and Ashnod's Altar and any land ramp enchantment or Mana Reflection/Mirari's Wake and off course also double token enchantments as you can go infinite mana/token/card draw ect.
So if you are into combo - tell me and I can give you actually some good ones. Same is true for hate. I give you a short example:
Posessed portal + either Words of Wilding or Abundance (much better with that!) = win. Reason: you replace your draws and therefore you don't draw cards and get to do something whereas your opponents dont get to draw any cards anymore. Meaning either they have the answer on their hands or a tutor, or they need to kill you with what's left on the board in a timely fashion, which is in many cases a lost cause going against tokens :)
Cheers and keep up the good deck!! Love it and therefore +1!!
5 months ago
there are a few card draw spells that I might suggest for this deck Carnage Altar, Damnable Pact, Dark Prophecy, Decree of Pain, Dregs of Sorrow, Erebos, God of the Dead, Fruit of the First Tree, Greed, Inheritance, Insist, Mind's Eye, Nantuko Cultivator, Necrologia,Symbiotic Deployment Phyrexian Etchings, Well of Discovery, Wretched Confluence
Now, all of these are not perfect, and some will probably be easily vetoed but they all can function as good card draw in your deck. Well, besides insist, but that card is just nice to have.
11 months ago
I can't imagine your reasoning for putting in all the fetch lands. You don't have Titania, Protector of Argoth, nor do you have Centaur Vinecrasher or even a Crucible of Worlds. You only have 2 non basic lands that is eligible and they're Overgrown Catacombs and Bayou; and Dryad Arbor (which is effectively worse than a basic land due to summoning sickness). Otherwise, you'll just be getting basic lands which at that point you're just as well using Evolving Wilds, Terramorphic Expanse, and Myriad Landscape. Thespian's Stage and Vesuva can work their way in here. Having 2 copies of a Cabal Coffers can really amp up the mana. Black Market also should be in here due to how many creatures will be dying all the time.
You certainly have a lot of mana dorks in here. I don't know why though. Late game they become more and more useless. You don't have an Exsanguinate, a Death Cloud, or a Helix Pinnacle to sink the mana into. I would suggest removing most if not all of them for better utility cards and mana ramping spells.
Primal Growth works very well with Meren. And the lands enter untapped.
As jaeger_Konig brought up, how do you expect to win if someone rids you of Mikaeus, the Unhallowed or Triskelion? I see no other combos or beef cards aside from terastodon, which by himself isn't that intimidating.
Caustic Caterpillar is a much better choice than Reclamation Sage. Don't let his little body fool you, it's a 1 drop, and then instant speed removal by sacrificing. Which ties into your commander's ability. Spore Frog is another little guy that shouldn't be overlooked. Another 1 drop that can repeatedly protect you until you're ready to go off.
I'm not sure why Smokestack is in here. I don't see any token generators in here aside from Terastodon, but I doubt you'd be blowing up your own permanents. Smokestack will get out of hand for you if you don't have tokens to contain it. Yes you can recur creatures with Meren, but the Smoke will outrun you quickly. Abhorrent Overlord, Ghoulcaller Gisa, and Avenger of Zendikar are all great token generators for stax effects.
Butcher of Malakir, Dictate of Erebos, and Grave Pact should all be in here. With your lack of mass board wipes (aside from Massacre Wurm which doesn't quite count), you could be easily overrun with creatures.
Alternate win conditions:
Vraska the Unseen's ult
Additional tutors that tie with commander: