Karma

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.

Benja on Darien, King of Lifegain

2 days ago

Hey there! Looks like a pretty great darien build overall, especially if you had the cards lying around already. Just wanted to point out your Talismans wouldn't be legal for Darien since the non-white pips are outside his color identity. Might I suggest Ankh of Mishra to help mitigate that loss of damage to self? Also if you have access to them, Karma and Urborg, Tomb of Yawgmoth is a great combo to pump out tons of tokens for yourself and deal some decent damage to the other players as well!

MrSilk on Bridge to Sanctuary - Land Prison/Punishment

1 month ago

nuperokaso These are outstanding suggestions.

The Ornithopter is really just a free flying dork so its removable.

Board the Weatherlight is mostly there to snag Urborg, Tomb of Yawgmoth or Ensnaring Bridge depending on if I need to tutor for Karma (for the urborg + karma combo).. Or if my opponent is beating me down with creatures

Knight of the White Orchid or Loyal Warhound are great suggestions. I was also thinking about Weathered Wayfarer to do something similar

I also really like Roiling Vortex and its interaction with Personal Sanctuary.. I've never actually seen that card.

I would love to have more prison/lockdown pieces in here somewhere too.

In my notes "possible upcoming changes" that I made last time I looked into updating the list, I kind of noticed a few things in testing which back up what you're suggesting, but I never actually made the changes to the list.


Id love it if you made your own version of this decklist and shared it with me. I think it could be a really fun list to play! Thanks for the suggestions!

DreadKhan on Need help ruining a combo players day

1 year ago

Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?

Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.

As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.

Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.

plakjekaas on Mono White WIn Combos

1 year ago

Urborg, Tomb of Yawgmoth + Karma is fun. There's no -symbol on Urborg, so you're allowed to run it in a Green/White deck, and Sythis will gain you quite some life to break the parity so your opponents die to it before you do.

ChaosJester on The Splatter Painting

2 years ago

You're welcome. If you want to be really rude. You could add Karma which synergizes well with Urborg. ;)

plakjekaas on Win Conditions / Near-whining Musings

2 years ago

So do you play other formats, where you should be building your deck with winning in mind?

My (re-)introduction to magic was mostly FNM with a group of people that were grinding preliminary pro tour qualifiers every other week. When other friends found out, they asked me to join their kitchen table gatherings, and after a few weeks of terribly unbalanced matches with different format magic decks, EDH was suggested as the way forward, and I had no idea how I could enjoy 100 card singleton. How do you get the cards you need? My first deck was bad, I didn't enjoy playing it, it was too easy to counter, and then I finally let go of the idea of needing to win, because every time I came close, I got ganged up on. My decks now are usually built to make a noticeable impact on the game, usually not game-winning, but almost impossible to not be impacted by. I'm talking Blind Obedience + Meekstone + Marble Titan. The Great Aurora. I'm sketching up a deck that uses Karma and Stern Judge with Urborg, Tomb of Yawgmoth. I don't need to win, seeing people in disarray over my mere presence is enough for me to enjoy.

However, I do have one or two cEDH decks that can just piece together a win out of nowhere if uninteracted with. It's more akin to the competitive environment where I got into magic, and the people I play those against, are ex-tournament grinders who got separated from their goals due to the pandemic and needed to occupy their mind in a way that was both casual multiplayer for the setting, and optimal lines of play as the way they enjoy magic the most. Both can be fun, but in different ways, and if it's not your own deck, if you're dependant on the others to finish the right tutor chains and such, it's easy to miss out on the enjoyment those decks can bring.

Santiago1011 on Liesa: No Pain, No (Life)Gain [PRIMER]

2 years ago

clircrazy, glad you are still interested! While Tovolar, Dire Overlord  Flip is interesting, I was pretty underwhelmed by the number of werewolves released in this set, there were almost as many vampires. If that holds true for the vampire set, then we'll see. I also am hoping for some more cards from the vampire set for Liesa, as vampires are all about draining their enemies of life.

As for Karma, I prefer running drain because not only do the 3 enemy decks hurt me, but my commander also hurts me. Having the life gain also allows stuff like Well of Lost Dreams, Bolas's Citadel, Indulging Patrician, etc to work better than straight up life loss. Karma could definitely work, but its not exactly the direction I want to go.

clircrazy on Liesa: No Pain, No (Life)Gain [PRIMER]

2 years ago

Hey Santiago1011 how is your Wervolf themed deck? While you are looking for big furry wolves I keep lurking for sadistic cards in this deck =) What do you think about Karma? Especially, when Urborg, Tomb of Yawgmoth is in play.

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