Karma

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.

DreadKhan on Need help ruining a combo players day

7 months ago

Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?

Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.

As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.

Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.

plakjekaas on Mono White WIn Combos

9 months ago

Urborg, Tomb of Yawgmoth + Karma is fun. There's no -symbol on Urborg, so you're allowed to run it in a Green/White deck, and Sythis will gain you quite some life to break the parity so your opponents die to it before you do.

ChaosJester on The Splatter Painting

1 year ago

You're welcome. If you want to be really rude. You could add Karma which synergizes well with Urborg. ;)

plakjekaas on Win Conditions / Near-whining Musings

1 year ago

So do you play other formats, where you should be building your deck with winning in mind?

My (re-)introduction to magic was mostly FNM with a group of people that were grinding preliminary pro tour qualifiers every other week. When other friends found out, they asked me to join their kitchen table gatherings, and after a few weeks of terribly unbalanced matches with different format magic decks, EDH was suggested as the way forward, and I had no idea how I could enjoy 100 card singleton. How do you get the cards you need? My first deck was bad, I didn't enjoy playing it, it was too easy to counter, and then I finally let go of the idea of needing to win, because every time I came close, I got ganged up on. My decks now are usually built to make a noticeable impact on the game, usually not game-winning, but almost impossible to not be impacted by. I'm talking Blind Obedience + Meekstone + Marble Titan. The Great Aurora. I'm sketching up a deck that uses Karma and Stern Judge with Urborg, Tomb of Yawgmoth. I don't need to win, seeing people in disarray over my mere presence is enough for me to enjoy.

However, I do have one or two cEDH decks that can just piece together a win out of nowhere if uninteracted with. It's more akin to the competitive environment where I got into magic, and the people I play those against, are ex-tournament grinders who got separated from their goals due to the pandemic and needed to occupy their mind in a way that was both casual multiplayer for the setting, and optimal lines of play as the way they enjoy magic the most. Both can be fun, but in different ways, and if it's not your own deck, if you're dependant on the others to finish the right tutor chains and such, it's easy to miss out on the enjoyment those decks can bring.

Santiago1011 on Liesa, Mother of Monsters and Masochism [PRIMER]

2 years ago

clircrazy, glad you are still interested! While Tovolar, Dire Overlord  Flip is interesting, I was pretty underwhelmed by the number of werewolves released in this set, there were almost as many vampires. If that holds true for the vampire set, then we'll see. I also am hoping for some more cards from the vampire set for Liesa, as vampires are all about draining their enemies of life.

As for Karma, I prefer running drain because not only do the 3 enemy decks hurt me, but my commander also hurts me. Having the life gain also allows stuff like Well of Lost Dreams, Bolas's Citadel, Indulging Patrician, etc to work better than straight up life loss. Karma could definitely work, but its not exactly the direction I want to go.

clircrazy on Liesa, Mother of Monsters and Masochism [PRIMER]

2 years ago

Hey Santiago1011 how is your Wervolf themed deck? While you are looking for big furry wolves I keep lurking for sadistic cards in this deck =) What do you think about Karma? Especially, when Urborg, Tomb of Yawgmoth is in play.

Rorolith on mono white

2 years ago

So, take into account what kind of deck you want to play. Aggro? Cut the board wipes. Control? Add more removal, take most of your creatures out. I'm going to work ona n aggro gameplan since that looks like whre your deck is leaning towards.

Cut: Tragic Poet

Prowling Felidar

Lagonna-Band Trailblazer

Knight of New Benalia

Dwarven Priest

Archon of Emeria (You are an aggro deck and want to be able to cast more than one creature in the same turn)

Rustwing Falcon

Djeru, With Eyes Open (you run no planeswalkers, also a bad card)

Adamant Will

Aegis of the Heavens

Blessed Light

Divine Verdict

Squire's Devotion

Slash of Talons

Smite the Monstrous All your sorcerys

Lithoform Engine

Hieromancer's Cage

Karma

On Serra's Wings

Novice Knight you run no equipment

4 plains

Now this might seem like a lot, but I will give you some suggestions for cards that will help further your gameplan

Creatures: currently you are running some really good cards as one ofs and bad cards with more copies, such as; Dauntless Bodyguard , Leonin Vanguard , Hunted Witness , Luminarch Aspirant Venerated Loxodon which is a great finisher, and Speaker of the Heavens .

You could run 1 more Ajani's Pridemate and 4x Soul Warden

Legion's Landing  Flip is a very good card, so I would keep it.

Removal: If you want to go with some of the best white removal ever printed that is modern legal, but a little expensive, go with Path to Exile . If not Path to Exile would be much better than Hieromancer's Cage , Conclave Tribunal is pretty good, but I wouldn't run more than 5 removal spells since you want to be going wide with your creatures and a hand ful of removal will just stall the game and you will lose in the end. You want to end the game fast while maintaining a high life score.

AlistarFiend on The Machine (The Pit of Despair)

3 years ago

Dromar39, Karma is risky, but this is a risky deck and I feel it is perfect! Awesome suggestion, thank you! I added Karma and Expedition Map. I removed Isolation Cell and Tainted Field.

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