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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Earthquake deals X damage to each creature without flying and each player.
1 month ago
Having trouble trying to think of suggestions, but one thing does come to mind. I don't see any board wipes besides Realm-Cloaked Giant. They might be useful for the early game when opponents could be going wide while you build the resources to start dropping biggies.
All the classics like Wrath of God and such would factor in here. But also Earthquake, Starstorm and the like would be better late game when you have your giants on the board, because you can control the amount of damage dealt to everything. For that matter, spells like Anger of the Gods might be handy both early and late.
Hope that's helpful at all. Cheers!
2 months ago
Anything that gives you an extra Attack phase will double your mana bonus
2 months ago
Some changes were made and added 5 new drakes (#10-14) to round off this set
Made some much needed drake creatures (that are decent) for the tribe including a tri color commander let me know what you all think of them.
1.- basically a looting and token engine just really liked the art had to make a card from it
2.- A standard control card tap a card for a turn nothing to special but better than a lot of low rarity drakes that they made
3.-Just a bulk rare draw engine. Art made look like it was a fish eater so made ability around that
4.-A Fog with wings not much eles to this card: Changes made expanded on its end combat phase ability and made all combat phases in case you run into an infinite combat deck (small but useful ability) also made it hybrid mana and 1 colorless cheaper
5.- A mana doubler and filter with basic land search, can really help you if your getting color/mana screwed: Changes took out a green mana added a colorless mana and made one of the green a hybrid mana since it being mon-green was causing issues with the color pie
6.-a aggressive red Wind Drake that can help clear the field of small creature: Changes took out a red mana and added a colorless mana to help with the casting cost
7.- An Earthquake with wings
8. a late game aggressive creature that makes tokens that finish the game faster: Changes made added blue to the casting cost didn't like it gruul it didn't feel right also made 2 colorless cheaper and reduced it's power and toughness to help come out faster
9.-A tutor for drakes, that can basically search for one by itself
10.-A functional reprint of Gilded Drake because it too expensive
11.-Since i have a Gold and copper scale drake decided to have a silver one as well, LOL
12.- A Diamond Lion with wings and the ability to either ramp or reload your hand- also since I had a scale drake for the other rarities needed one for mythic
13.-A Lieutenant for your drakes work that gives you a rystic token engine plus a drake token doubler so if it doesn't make any tokens it will still be useful to fill the skies. Also really liked the art
14.-A snow drake that acts as temporary removal.
15.-The big boy himself has a lot that you could ask for in a commander has a lord effect that enables better attacks, brings more bodies to throw at your opponent, and can protect key cards by phasing them out: Changes changes his last a bit since he did have anything made the green mana justified in his cost now you can choose between +1/+1 counters for your drakes or tap a non flying creature for better defense since that tapped creature can't attack you for a turn
- - Alternate commander for the precon im building. Upgrading Talrand, Sky Summoner and making him a villain (there are so few non black villians in magic) that has expanded his definition of a Sea due to a lust of power and believing it's his destiny.
3 months ago
Holy Day is a sweet card, I do not want to run more than 10 fog effects though. It was between Holy Day and Riot Control. Ultimately I went with Riot Control since it's a fog that prevents all damage instead of just combat damage. Riot Control also is a one sided fog effect so if the attacker is swinging for lethal on multiple players or if my opponent casts Earthquake, Riot Control will only save me and not the other players.
4 months ago
I would try to replace Sorceries with Instants that you can cast immediately when Klauth gets his bonus mana. Things to prevent blocking, blow stuff up or add damage
5 months ago
A few key recommendations:
Blasphemous Act : Good removal which can be casted at a reduced cost most of the time.
Pyrohemia : Repeatedly punish your opponents and keep the board clear of mana dorks. Works especially well when you've an indestructible creature in play to keep the enchantment around. Or you can always cast a creature after the wipe.
6 months ago
6 months ago
Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!
Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.
Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.