Earthquake

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

Felipix on Card creation challenge

4 days ago

Squall, Earthquake and luckly Wind Sail So... I love that idea of non-fly tribal, , and are my favorite colors

Livia Winged Chaos

Legendary creature - Elemental mage

: Livia winged Chaos gains or lose flying

: Target creature lose flying

: Target creature gain flying

sacrifice Livia Winged Chaos: cause X damage to all flying creatures or to all creatures without flying

Up and down we will fly, if you stop you will die

-Elemental saying

Create a legend

Stoic_Gaming on Artifact Spellburn

8 months ago

Icbrgr

Both are definitely great options to consider. Earthquake isn't my cup of tea as I find your health can get low due to other players poking you throughout the game, so the symmetrical damage could be an issue.

I also personally prefer Pull from Tomorrow over Mind Spring as it's got that instant-speed flexibility.

All that said, try them both in your Saheeli deck and let me know how it goes!

Icbrgr on Artifact Spellburn

10 months ago

this is exactly what I had in mind when I bought the saheeli precon a few years ago... maybe Earthquake for a flexible "win the game" spell or just a needed token sweeper? I think Mind Spring would be fun too; any thoughts?

Icaruskid on Dominus Burn

10 months ago

king-saproling I definitely agree on Spellweaver Helix. It's better than Harness the Storm though I dislike it slowing me down by exiling two Dragon's Approach from the graveyard. It's a minor drawback that would otherwise make this an instant maindeck choice. I still go back and forth on it.

Neheb is a powerhouse in any red deck and in burn its a massive mana source. In practice, it's effects usually take a turn to realize and because it's a creature it's pretty vulnerable. It's a big effect but might be on the verge of win-more for my personal tastes.

Syr Carah, the Bold is an excellent suggestion! Repeatable card advantage and damage all in one is at a premium here. The only downside is that it's a creature that is vulnerable to enemy removal and it gets hit by Earthquake. These minor factors keep it on the backburner but it's a close call.

You've got me thinking! Thank you for sharing!

FormOverFunction on Players vs. Planeswalkers

11 months ago

Would it be good, or maybe bad, if the cards (or rules?) were changed to have “target player” include planeswalkers? Or maybe this has already happened... sort of? An example of what I’m talking about would be to have Earthquake hit planeswalkers because they’re included under “players.” They’re not creatures,so you can’t Terror them, but you can Lightning Bolt them with an “any target” spell. Changing earthquake would then make Magmaquake less useful, but I feel like fixing this blind spot might make PWs more manageable. Please help me understand PWs better and work through the logic of whether a change like that might be bad. Thanks all!

Sk8mops on By Thor's Hammer (Toralf Guide)

1 year ago

I realy like Toralf and your deck has inspired me a lot!

However, there are 2 points you described that I can't relate to....

I may be wrong, but your example with Zada, Hedron Grinder + Arcbond should not work as you describe. The problem is that the triggers are processed sequentially, and you can't just add up the individual damage of different triggers from Arcbond for the next step or trigger. With said 4 creatures on the battlefield, first of all your 4 creatures get 4 damage from Earthquake. Then for each of those creatures you get a trigger by Arcbond. The triggers then have to be processed one after the other (you just choose the order), while Zada, Toralf and Leyline Tyrant already die at this point (by the initial damage of Earthquake) if there is no indestructibility effect. Now you still get a trigger by the death of Leyline Tyrant, which you have to work off next. Then you choose one of the 4 triggers of Arcbond to be processed first and by this the only remaining creature you control with resistance >4 - namely Neheb - gets another 4 damage and you get another trigger by Arcbond. Then all your creatures are dead and you can still work off the remaining 4 triggers and deal 4 damage each time to all potentially remaining creatures of the opponents and to all players. So all together you would deal 20 damage to all players, ignoring the trigger of Leylines death and if you are the only one with creatures, instead of the 64 damage I calculated based on your variant.

And another point is your combo with Dualcaster Mage and Twinflame. Is it realy working like this? As I understand it, if you first cast Dualcaster Mage, next Twinflame would have to resolve to create the token of the mage. And when this token enters the battlefield, there is no more spell on the stack it could copy, because twinflame already resolved.

But if I'm wrong in any point please correct me, because I want to built a deck around Toralf as well in the near future.

Load more