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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
NV_1980 on
Blanka, Pumpspells & Ramp
2 weeks ago
Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.
Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.
Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.
Hope any of the above helps. Good luck.
2000AD on
1 month ago
Balaam__ First of all, I greatly appreciate you for stopping by and reaching out. Thanks! Second, I will address the issue of Orcish Oriflamme - the reason the copy you linked shows up as is because the version you linked appears to be from Alpha, and Alpha had a couple of printing errors showing incorrect information, one of the more famous examples being Elvish Archers (Power/Toughness was printed at 1/2 in Alpha as opposed to the 2/1 it's been in every other edition starting with Beta). Oriflamme was misprinted similarly in Alpha, with a casting cost showing as , but in Beta Edition and going forward, the casting cost has been . I am pretty sure that even if you have one of these misprinted cards, you still have to pay the most recent casting cost.
Next question: "Why?"
Ok, so this is a great question! Thanks for asking. In the 93/94 Oldschool format, a format that includes the following sets:
Alpha Beta Unlimited Collector’s Edition (CE) International Collector’s Edition (IE) Arabian Nights Antiquities Revised Legends The Dark Fallen Empires
Antiquities only has like, 7 or 8 colored cards in each color for the entire set, the rest of it is 100% artifacts and not all of them are good - in fact, there is a LOT of chaff there with a few notable exceptions.
This is for "Atlantic" rules - "Swedish" deckbuilding rules (which I tend to follow) cut off just after The Dark, with no Fallen Empires allowed. That said, enchantments that give buffs in the format are rather few and far between - and when they can be found, they are typically quite specific insofar as the color they will give a bonus to (for example Crusade, or Lord of Atlantis/Sunken City). Wherein it relates to , Goblins have Goblin Shrine, as well as Goblin King of which I play both in a 93/94 Goblin deck I call "Burning Man" (just haven't made public yet). Orc General from The Dark hands out some buffs, but only for Orcs, and only in exchange for sacrificing an Orc/Goblin to receive it. Orcish Oriflamme is somewhat of a rarity or a standout in this department because it buffs every single attacking creature under my control - regardless of type. I agree with you in RE: casting cost being a tad on the high side, but I am down to play it for awhile to see how it goes due to rocking 4 Llanowar Elves and 3 Untamed Wilds - I feel like my ramp is far enough up to snuff for me to "get away" with dedicating one card slot to an enchantment costing , especially since there are only 3 copies to contend with. As well - I understand the concern over the conditional power buff - that the creatures who receive it must be attacking - but this is mainly to swarm the opponent with 6-8 1/1 Lands, animated with Living Lands, all swinging across at 2/1 P/T the moment they're animated by Living Lands. This is in addition to any other creatures I happen to be able to swing with at the time, and the hope is other effects (such as Earthquake) can seal the finish once the opponent's life total has been whittled down far enough.
also has Gauntlet of Might, but that is one of those cards that even the cheapest copy (2ED) is too far out of my budget at present (several hundred dollars for copies marked "played"). Disharmony (LEG) is another one I'd use (albeit this is creature theft, not creature buff), and the budgetary concern there isn't AS bad - but she's still a good $55-$60+, and that's an amount of money that would get me 30-40 cards that were things I need (like basic lands) to put a deck together. So, maybe someday - but right now leaving those on the table just allows my money to farther transaction-for-transaction. Power Surge is a cheapie that can get a lot of damage in if the opponent just doesn't have anything to do, but is also conditional...and not to mention CHEESY lol.
When it came to the whole idea that the playing of Living Lands was supposed to be the big ol' KILLSHOT, the idea of having nothing that provided beef did not appeal to me, whether it was conditional or not. Oriflamme was dirt cheap on TCG Player (35 cents-50 cents), so for now, my opinion is Oriflamme gives a significant power advantage when multiple creatures get room to breathe. They did so long for this one thing. - it's ok if you don't agree, and right now where I'm at it I will absolutely take what you've said into consideration!
capwner on
Old School Dragons
10 months ago
This is freaking sweet. It's old school, and it's dragons. And you have the freaking Jokul/Worldgorger combo. I love it, pure oldschool EDH decks always have such a cool feel and I wish there was more of a community around playing them because I think then I'd be more incentivized to build one! This makes me want to build an all-Cephalid mono blue deck. Looks very clean and I love your use of staxy enchantments like Smoke and Mudslide to back up the dragon beats, though the latter does seem like a slight non-bo with Zirilan. AEther Flash is really cool too I don't think I've ever played with that one. Repercussion seems like it could be good in here especially in conjunction with cards like Earthquake. Maybe a backup MLD spell like Apocalypse could be nice considering you basically always have access to WGD and this is a very robust finisher. But understandable if you don't want tons of hard MLD in the deck, for social reasons :) +1
Flarhoon13 on
Blim's Blumpkins
1 year ago
Finally!!! Lost one, won one yesterday evening! Let's talk about the win. I attacked turn 4 with Blim, Comedic Genius, gifting Francois, on Gyrus, Waker of Corpses
, an Oni Possession. Blim, Comedic Genius never attacked again, even though I cast him for 4, 6, 8, 10 and 12 mana. Later in the game, I cast a Sorcerous Spyglass and found an infinite combo in Aubrey's large grip... Exquisite Blood and Enduring Tenacity. Seeing that, I decided not to name Francois' Chainsaw nor his Lightning Greaves. Instead, I named Blighted Fen, which never seemed to matter.
Francois used Gyrus, Waker of Corpses
to kill Aubrey, sending exactly enough to get 5 damage through, past his only creature, Athreos, God of Passage. I had a Tormod's Crypt out but never used it.
On my penultimate turn, at 6 life, I cast a Nefarious Lich and a Chain Reaction, taking out Tendershoot Dryad and The Gitrog, Ravenous Ride. I had about 9 cards in the yard, including AEther Flash, which had killed a Blood Artist and did a lot of work this game. A Demonic Collusion had found me a Blasphemous Act, which eventually took out Aubrey's Valgavoth, Terror Eater and several other blockers to allow Francois' kill shot on him. Auren was able to kill Francois. Auren passed turn to me while he was tapped out at 1 life with 5 tapped food, Night of the Sweets' Revenge in his graveyard, and his commander, Ygra, Eater of All making all creatures into delicious morsels. I made the ultimate top deck: Greed's Gambit. This allowed me to draw 9 cards with Nefarious Lich out. Among those nine was a Dark Petition which found me an Earthquake for the win. Finally!! Earthquake for 3 finally was enough to win the game.
Felipix on Card creation challenge
1 year ago
Squall, Earthquake and luckly Wind Sail So... I love that idea of non-fly tribal, , and are my favorite colors
Livia Winged Chaos
Legendary creature - Elemental mage
: Livia winged Chaos gains or lose flying
: Target creature lose flying
: Target creature gain flying
sacrifice Livia Winged Chaos: cause X damage to all flying creatures or to all creatures without flying
Up and down we will fly, if you stop you will die
-Elemental saying
Create a legend
Stoic_Gaming on
Artifact Spellburn
2 years ago
Both are definitely great options to consider. Earthquake isn't my cup of tea as I find your health can get low due to other players poking you throughout the game, so the symmetrical damage could be an issue.
I also personally prefer Pull from Tomorrow over Mind Spring as it's got that instant-speed flexibility.
All that said, try them both in your Saheeli deck and let me know how it goes!
Icbrgr on
Artifact Spellburn
2 years ago
this is exactly what I had in mind when I bought the saheeli precon a few years ago... maybe Earthquake for a flexible "win the game" spell or just a needed token sweeper? I think Mind Spring would be fun too; any thoughts?
| Have (1) | metalmagic |
| Want (1) | mflint |





