Earthquake deals X damage to each creature without flying and each player.
|Have (4)||orzhov_is_relatively_okay819 , rockleemyhero , sonnet666 , metalmagic|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Earthquake occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
3 days ago
Fumiko the Lowblood . Creates an interesting dynamic on the board every time your commander is out. Lots of neat effects to pair it with, whether you go for untap restrictions like Smoke or Static Orb , or just want to cause games to end quickly with things like Furnace of Rath
Also a big fan of Horobi, Death's Wail . Pack it full of every single death black effect you can find, like Death Match Death Pits of Rath , Mindslicer Pestilence and whatever else you can find. You'll win far more games than you imagine as you create a board state so toxic no one can develop properly. You don't even need free target effects, but it helps.
Kaervek the Merciless is another general that allows some unique building imo. Stuff yourself full of board wipes like Pyroclasm Anger of the Gods Toxic Deluge Earthquake and similar to keep the board clear while you build up to 7 mana. Stuff your deck full of fatties who can survive small red sweeper effects, and punish players with the Kaervek trigger and your fatties.
For a serious competitive answer, look at Tasigur, the Golden Fang . Highly political deck with a strong color identity, and lots of different infinite combos available as your means of winning. The GY recursion allows you to play control in a format that is traditionally hard to play control in.
1 week ago
A few thoughts:
Looks like the core of the deck is solid -- lots of ways to move lands between GY and hand.
However, cards like Splendid Reclamation confuse me a bit -- what are you going to do with 18 lands on the battlefield? To this end, I'd suggest maybe some X spells over what you have now -- Nylea's Intervention , maybe Squall Line and/or Earthquake . Or just cut the win-more aspects of mana generation (Dictate of Karametra, etc) altogether for more lands! I think you want to be at around 55-60 lands for this type of deck.
Put in Return of the Wildspeaker over Souls Majesty for $$ reasons (:
My favorite tech in here is Storm Cauldron and Overabundance. Both are super sweet!
You may also consider cutting some of those Naturalize variants, since I'm not sure they'll be needed. The only targets this deck cares about are Leyline of Sanctity effects, which are rare in our meta.
1 month ago
I'm interested in creating a R/W/B bleed deck and need a little advice regarding the right ratio of cards.
What proportion of protection / pillow fort cards should I keep to damage? Do you have any other suggestions for this?
1 month ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.
2 months ago
Dragonspeaker Shaman is needed cost reduction for your scaled beasties though looking on Card Kingdom.com, the price on this is a bit higher than I would have guessed. Would still be a very good investment for the deck.
Icon of Ancestry is an anthem and search for more dragons.
You really need more artifact ramp here. Budget options [under $1] include: Star Compass , Mana Geode , Pillar of Origins and Hedron Archive . If you're willing to bump up and spend more than $1 per rock: Mind Stone , Worn Powerstone , Wayfarer's Bauble and Fire Diamond are more powerful options. Sol Ring is an obvious choice as well and if you can afford to splurge on one, I would.
By Force is a really nice mass artifact removal spell that will go a long way towards slowing down the table to give you time to launch the dragon airforce.
Too bad on Sundial of the Infinite , it would really make the deck much better by mitigating Zirilan's drawback.
4 months ago
I am considering removing a few of the anthem effects and adding some X spell cards similar to Earthquake
5 months ago
I appreciate the feedback!
Outnumber was just a solid one mana spot removal that would probably reliably kill a threat that I couldn't counterspell. I was nervous going in with most of my removal being counters, since I have only just recently been running more.
Mana base does need fixing for sure, but I'm less concerned with speed for my meta. My decks already run faster than my group (enough that they've been complaining about it), mainly cuz I have a preference towards lower CMC with a bottom heavy curve so I can cast multiple things on a turn, or leave mana up for counterspells safely.
In terms of shutting down opponents and stealing creatures, I'm not a big fan of them. It's definitely no fun to not be able to do anything and I would rather balance casual competitiveness with fun for everyone else. Stealing creatures is more palatable for me, so I may look into that. I like the idea, thematically, due to the set The Locust God is from.
Arcanis the Omnipotent is, in fact, terrible. I've played a few games now having drawn it and never once played it. I was unsure if I'd be able to make enough Insect tokens to have adequate block fodder and wanted creatures that synergized well. I didn't have a ton of options, as it turned out.
Feel free to add other stuff, if what I said gave you any ideas!!
5 months ago
I highly suggest Preordain to accompany your Ponder and Brainstorm . One-mana cantrips are great: They'll dig you to lands if you need them, or past them if you don't. Note that these Xerox-style cards allow you to run fewer lands, as it becomes easier to find the lands when you really need them. I suggest you run around thirty-three or thirty-four lands, at most. Similarly, Faithless Looting is great.
Windfall deserves to come out of the Maybeboard into the main. I think it's better than Skyscribing , as you can cast it after an opponent tutors and make them discard whatever they got; additionally, if an opponent has more cards than you, Windfall becomes card-positive. Additionally, pairing Windfall with your Narset, Parter of Veils is... good.
Mass-draw is always good. Treasure Cruise and Dig Through Time are great, though running both is slightly questionable (delving one makes the other tougher to cast). If you run Dack Fayden out of the Maybeboard (I suggest doing that), then delving becomes easier. I see Distant Melody in your Maybeboard; I think the effect is powerful, but Slate of Ancestry is better.
One-for-ones like Outnumber are alright in one-on-one games, but in a usual EDH game you typically have three opponents. I think boardwipes, in addition to your Cyclonic Rift , are probably the way to go. Rolling Earthquake is a great red boardwipe in most decks, but I think straight Earthquake is better in this one (it lets your bug-things live). Similarly, By Force is great as artifact-hate.
Coat of Arms is an interesting include. I think Shared Animosity is probably better deserving of that slot, if only because it is asymmetric and more affordable mana-wise. Typically you'll have a lot of bug-duders, so not pumping toughness isn't a big deal (they're disposable). However, this may be a meta-call.
In colors outside green, ramp is difficult to find but still important. I suggest reexamining your rock-package; there're a lot of good rocks out there. Talisman of Creativity , Mind Stone , Fellwar Stone , the soon-to-release Arcane Signet , Coldsteel Heart , Fire Diamond and Sky Diamond are all good. In general, two-mana ramp is better than three-mana ramp, since by turn three you want to be casting more powerful cards and/or landing a threat. If you have access, Mana Vault and Mana Crypt are excellent ways to turbo-out your general.
Depending on your budget, your mana-base can be improved. Prismatic Vista seems really good, especially since fetches massively improve your Brainstorm . Steam Vents is around $11 these days, and is also a good include.
If you don't want to run a lot of non-basics, you can craft a sort of blue-moon package into this deck; in my experience, this can shut down a lot of opponents. Back to Basics , Magus of the Moon and Blood Moon are all good ways to take advantage of a basic-based land-base, and punish suckers like me for playing more complicated mana-bases. Cutting a bunch of your colorless lands, like Ghost Quarter or Tectonic Edge , for Snow-Covered Island can end up allowing you access to your colors while still running non-basic hate.
I don't think Arcanis the Omnipotent is very good. Six-mana is a lot to pay, and having to wait a turn-cycle before you can start drawing cards is a big drawback that gives your opponents a long time to kill him. For six-mana, you want a bigger punch; I suggest bringing out your Consecrated Sphinx or Niv-Mizzet, Parun from your Maybeboard instead.
Finally, Mr. Steal-yo-Gurl cards are great as a form of spot removal. Vedalken Shackles , Control Magic , Sower of Temptation and Treachery are all great ways to make opposing threats into your threats.
Good luck! Love this general.