
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Trade
Have (1) | Forkbeard |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Custom | Legal |
Casual | Legal |
2019-10-04 | Legal |
Leviathan | Legal |
1v1 Commander | Legal |
Limited | Legal |
Duel Commander | Legal |
Latest Decks as Commander
Latest Decks
Kediss, Emberclaw Familiar Discussion
unwucht on
Zndrsplt Okaun Coinflip Tribal
3 days ago
OK, finally managed to update my list.
Again, I was heavily influenced by Gelectrode95's Insert Coin To Play - [Primer]. Most important inserts are Kediss, Emberclaw Familiar, Krark, the Thumbless and Sakashima of a Thousand Faces, but also Jeweled Lotus will speed up this deck a lot. I also upgraded my counterspells a bit, implementing Force of Will and Mana Drain plus minor changes.
bryanedds on
Feather and Flame
4 days ago
Kediss, Emberclaw Familiar would be an interesting way to win.
mrdehring on
Never Mind the Parrots, Here's a Lizard
4 days ago
Can you explain your plan a bit. With so few pirates in the 98 you are relying on Malcolm, Keen-Eyed Navigator as your only source of damage ramp. I don't see many haste, or flash, enablers so this looks like a slow plan. It does combo nicely with Kediss, Emberclaw Familiar giving you extra treasure when it hits; but it is easy to see it coming. I would add more pirates to at least get a slow burn on the ramp. I love the spell-slinger style, but I just don't think you want to use these two commanders for this style of deck.
Kediss, Emberclaw Familiar is missing all their best friends: Angrath's Marauders (also a pirate), Dictate of the Twin Gods, Fiery Emancipation and Jeska, Thrice Reborn.
Malcolm, Keen-Eyed Navigator also has some fun interactions with cards like Sorcerer's Wand and Quicksilver Dagger
RambIe on New deck
1 week ago
enpc your correct he did take damage as well, but he hit first so he got a lead on life totals
TheDarkPlague the controller does not take damage from Kediss, Emberclaw Familiar but its owner does when the control is passed around the table becouse of Assault Suit
over all that play was not game ending, but it was insane enough to be worthy of mentioning
TheDarkPlague on New deck
1 week ago
Ramble I never said I wanted to avoid voltron. I just had concerns about the strategy in a multiplayer game.
enpc why would the controller of Kediss, Emberclaw Familiar take damages? When he deals damage to an opponent he deals damage to every other opponent.
RambIe on New deck
1 week ago
Last Saturday's game got nasty when he attached Bloodthirsty Blade, Assault Suit, & Colossus Hammer to Kediss, Emberclaw Familiar
RambIe on New deck
1 week ago
Hmm combo based agro that is not voltron dependent?
Korvold, Fae-Cursed King
(burn on etb & burn on sac easy to loop)
Kykar, Wind's Fury
(Spellslinger burn aggro, easy to combo)
Marisi, Breaker of the Coil
(Token agro, with acccess to flicker and populate combo loops)
As for artifact aggro
Brudiclad, Telchor Engineer
Jor Kadeen, the Prevailer
Jhoira, Weatherlight Captain
There is also alot of equipment based agro decks i didnt list any becouse they are mostly voltron dependent
I have a friend thats currently running Kediss, Emberclaw Familiar & Ardenn, Intrepid Archaeologist
Its definitely pod worthy voltron
boon101083 on
Equipped for Combat
1 week ago
VoxMekkatorque in play testing yes, but I'm still waiting on the final pieces to arrive to give it a live run out.
I always find voltron a tough deck to play in multiplayer as it relies on the single creature lasting long enough to swing everyone out. I'm hoping that with Kediss, Emberclaw Familiar's ability I'll be able to keep everyone at bay each combat.
Input is very welcome though, what areas would you cut to add in more land? If you had to remove 3 cards for instance.