Burning Earth

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

amarthaler on EDH Kaervek the Merciless

3 weeks ago

Update!

Out: Burning Earth

In: Chandra, Torch of Defiance

In my playgroup, I don't think Burning Earth will work well enough. Also, unless I swap in more basic lands, it will likely do more damage to me than anyone else! Chandra, Torch of Defiance has so much versatility for 4 CMC - mana ramp, card draw, and group slug effects. I will play test it and see how it goes.

Peoyogon on How Many Dual Lands Should …

2 months ago

Like FormOverFunction said, do be careful about those non-basic punishment cards. This will really depend on your local meta/specific play group. I used to be that player who punished those aggressive or ‘greedy’ land plays and, as a result, won quite a few games with either a Ruination, Blood Moon, Burning Earth, or (my personal favorite) Price of Progress.

king-saproling on Gold deck

2 months ago

I think dedicating more cards to ramping in and protecting Gisela would make your list a little stronger. You don't need so many pillowfort cards since Gisela prevents half the damage dealt to you. Also you don't need so many beaters since Gisela can take players out pretty quickly on her own, especially if she's dropping in faster. Personally I would make the following swaps:

Parhelion II -> Generator Servant
Kalemne, Disciple of Iroas -> Ur-Golem's Eye
Lyra Dawnbringer -> Sisay's Ring
Angel of Serenity -> Palladium Myr
Drakuseth, Maw of Flames -> Treasonous Ogre
Windborn Muse -> Coalition Relic
Ghostly Prison -> Monologue Tax
Thalia's Lancers -> Flawless Maneuver
Thundersong Trumpeter -> Lightning Greaves
Ilharg, the Raze-Boar -> Ogre Battledriver
Baneslayer Angel -> Bloodsworn Steward
Stalking Leonin -> Bastion Protector
Gisela, the Broken Blade -> Manabarbs
Bruna, the Fading Light -> Burning Earth
Cathartic Reunion -> Tome of Legends
1x Mountain -> Bonders' Enclave
1x Plains -> War Room

plakjekaas on Your Favorite Plays

4 months ago

My Klothys, God of Destiny enchantress deck that collects punishing effects, with on the board:

Spellshock

Ancient Runes

Burning Earth

Primal Order

War's Toll

Tectonic Instability

Roiling Vortex

Manabarbs

Sandwurm Convergence

And everyone so low that trying to play a land or cast a spell would kill them, so everyone could just look sad at their greedy mana bases with their duals and their mana rocks until they died in their upkeep.

woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>

6 months ago

@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.

Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.

Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.

Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.

I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.

as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...

One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.

king-saproling on The tale of Ghen the Bard

7 months ago

Cool deck! You might like these: Demonic Pact, Liliana's Contract, Delaying Shield, Force Bubble, Burning Earth, Manabarbs, Smoke, Blood Moon, Oblivion Ring (check this out: if you respond to O-Ring's ETB trigger by sacking O-Ring, you exile the target permanently! Works with Journey to Nowhere too), Parallax Nexus (like O-Ring, activate the first ability 5 times and before the abilities resolve, sac the Nexus. Those cards are gone forever!), Parallax Wave, Parallax Dementia

multimedia on Fort Burn

8 months ago

Hey, interesting budget version of Kykar.

Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?

Impact Tremors and Zo-Zu the Punisher are good, it's the kind of repeatable burn you want in multiplayer Commander. Consider more repeatable burn sources?

Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.

By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.


What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.

Consider adding more draw as well as more mana efficient draw to expand on spellslinger?

Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.


Some cards to consider cutting:

Good luck with your deck.

Phule451 on Chandra Tribal

8 months ago

Chandra, Novice Pyromancer, Chandra Nalaar and Chandra Ablaze could help you add even more Chandra power. Burning Earth is another great way to add more non-combatants damage, especially since minored relies so much on basic mountains. Embermaw Hellion will also help you do more damage. Blood Moon is great, but kinda mean. Enjoy the deck, I know I always have fun with my Chandra tribal deck! May you draw well….

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