Fault Line

Fault Line

Instant

Fault Line deals X damage to each creature without flying and each player.

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Set Rarity
Urza's Saga (USG) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Rules Q&A

Latest Decks as Commander

Fault Line Discussion

Peoyogon on Grudge-Bearer's Revenge

5 days ago

Hmm. Well, I suppose it really depends on how you want to focus your deck. I can see three paths here: 1 you leave the deck mostly as it is - 2 you take out more of your dusters/sweepers and focus on damage from creatures to win - or 3 you take out creatures and add more board control cards (including more dusters/sweepers and punishment cards).

I have a monored deck that, while very different than this, went down the later route. It is geared more towards a lockdown strategy and uses cards like Earthquake, Fault Line, Molten Disaster, and Comet Storm. Because these are global effects, I have few creatures and those that I do have are very expendable. This deck also plays punishment cards like Spellshock, Burning Earth, and Price of Glory to get in chip damage throughout the match (which also pairs ver, very nicely with damage doublers!).

Red also has glorious land control to help balance against explosive ramp. Along with ruination and blood moon, you could run Boil and Wildfire if you are interested in that. I don't run these personally but they are quite good. Do remember that these are salty cards though and maybe bring it up with other players before the match and be prepared to swap the cards or play a different deck if you end up using a lot of mass land destruction.

Hope this helps a little??

Spell_Slam on Chandra Tribal (Everyone's Here!)

1 month ago

The Chain Veil is not just for Liliana! You could make great use of it here.

Gamble is a pretty decent tutor. Most of the time.

Crawlspace seems pretty important for saving you and your Chandras from being overwhelmed. There's also Smoke that can be pretty effective.

Why play Twist Allegiance when you could play Insurrection for just 1 more mana and win the game?

Braid of Fire doesn't do very much for you. The mana disappears after your Upkeep phase, so you can only use it for instants and activated abilities. You have a few uses, but overall it seems pretty limited.

You could use a lot more board wipes. Earthquake, Breath of Darigaaz, Fault Line, Rolling Earthquake, Starstorm, Subterranean Tremors, Blasphemous Act... Take your pick! These also play well with damage doublers and Repercussion. I would take out some of your targeted removal for it. Even Lightning Bolt doesn't stack well in multiplayer.

There's definitely better card draw out there than Wild Guess. If you don't want to shill out for Wheel of Fortune, there are fine subsitutes out there. There's also Outpost Siege, Bedlam Reveler or if you want to stay cheap, there's also Light Up the Stage.

griffstick on "Menace" to Society

1 month ago

Well swarm isn't a problem because all the board sweepers are gonna take care of that. Cards like Pyrohemia, Powerstone Minefield, Lightmine Field these are to much to handle for any token or goblin deck. Plus theres Blasphemous Act, Mizzium Mortars, Arcbond, Magmaquake, Starstorm, and Fault Line. Unless the swarm is flying you'll be alright. If aristocrats is the problem add a lil bit more graveyard hate. Graveyard decks are some of the strongest decks in edh.

The cards I've been looking at, are the ones in the maybe board. I updated it today.

Oh and I strongly recommend Grenzo, Havoc Raiser

griffstick on I need a token deck...

8 months ago

In addition to running Iroas, God of Victory and all the above cards you also run Starstorm , Fault Line , and Magmaquake and cast them after you attacked and while you are still in combat to create a one sided board wipe

griffstick on

1 year ago

You might want Dark Sphere in the case your life in lower then the rest and you try to win with Fault Line

griffstick on "Menace" to Society

1 year ago

Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.

Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.

Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .

Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.


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don't like what you see ? Check out my other deck Selvala, Explored and Returned with tokens


I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.

As you can see it works when I remove the changes you said you had to do scotchtapedsleeves

hkhssweiss on Surrak Dragonclaw Angry Mongol Horde

1 year ago

If it's random dorks going infinite you can tech in cards like Pyroclasm or Volcanic Fallout a majority of your creatures will dodge the wipe, and there are other cards like Magmaquake or Fault Line for the instant speed removal.

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