Copper Tablet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Copper Tablet

Artifact

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

FormOverFunction on Why Are Most Hatebears so …

8 months ago

First: I love these conversations, so thanks for the post. Second: I was at first a little put off with the conversion of what used to be primarily enchantments into creatures, but it does seem more reasonable in that more decks can handle/deal with them. I would counter one of the responses, respectfully, though regarding effects that are omnidirectional vs only “all opponents.” I’m a huge advocate for the Copper Tablet style of effects, rather than the Fevered Visions style. I feel like we’ve been moving too far in the “good things for me, worse things for everyone else” direction and would really appreciate more balanced downsides. You all know my feelings about mana burn, but I really do feel like the end of that era was the beginning of the (for lack of a better term) spoiled “more is better” era.

FormOverFunction on Creatures that do Damage Over …

11 months ago

Came here to say Harsh Mentor. Also- if you’ve got room for some artifacts or enchantments: Copper Tablet, Razor Pendulum, and Enslave.

FormOverFunction on Why Does Mark Rosewater Dislike …

1 year ago

{engage_grumpy_old_man_engine} I’ve always liked the requirement that you decide between paying the upkeep mana for something and having that mana available for whatever you were about to draw. As we proceed down the MtG road, though, we have seen less and less downsides for cards. The age of “bad things happen to everyone” (such as Copper Tablet) and “you get a STRONG card but it hurts” (such as Gallowbraid) is winding down. Our “is it worth adding this card” decisions are less “can I handle the downside for these upsides” than they are “is this awesome set of benefits better than this other set of awesome benefits”. It does make the game simpler, but it takes a little away from what I liked about magic. Losing the upkeep phase would make me sad, but not by much... because I’m already sad that we’ve almost completely moved into the realm of “everyone gets good stuff all the time”. Booo.

FormOverFunction on Good Card Design

1 year ago

Some of my favorite cards are ones that have equal parts theme, balance, and utility. Stone Giant is the first example I can think of right now; giving a creature PERILOUS flight (as long as it isn’t too big!) is a great effect, it ends up costing you a creature, and the thought of a giant throwing a goblin at something is extremely enjoyable. Goblin Kites is another great example of this. I understand, and appreciate, the idea of value... but there seem to be more and more creatures that have an extra point of power or toughness, or even something like “sacrifice this creature to draw/create a treasure,” added just to make the card more valuable. It seems, often, like a change made after the fact... just sort of tacked on after some play testing or whatever. That’s what usually bumps a high-value card down on my list. At the completely opposite end of the spectrum, I also love cards that have so little theme/reasoning that they BECOME cool. Examples of this would be Ankh of Mishra or Copper Tablet. How do they work? What do they do? No one knows, because they’re mysterious ancient artifacts that you don’t want to mess with. Those apply equally to all players, so they still meet the “balance” requirement for me. I guess I’m okay with balanced OR themely, now that I think about it. :P

FormOverFunction on Technically not infinite combos

2 years ago

I think the main source of bad feelings is people getting locked out (to one extent or another) AND the game not ending right then. If you go infinite with turns and hit everyone for one each turn, that’s fine with me as long as you let me shuffle and play again. Craterhoof? Fine... just let us try again (and generally that’s even faster). The trouble is when it gets played slower than people perceive it should. On the other side of the coin: I love monkeywrenching those with a Copper Tablet or something, where the infinite isn’t as infinite as they thought ;p

FormOverFunction on What are people's thoughts on …

2 years ago

Having almost exclusively ineffective decks I’ve keenly positioned myself on the “never challenged” side of the fence when it comes to breaches in the social contract. What I have seen, however, is friends bring a deck or two that are of significant power level for use when a player savagely bulldozes the whole table and intends to do it again. If you play a recursion multiple-chained-extra-turns play-with-yourself deck that eventually ends up winning with lab maniac or whatever, and then say “that was fun, let’s see if I can do it again” be ready for Narset or Prosh to return the dumpster-delivery favor. This generally doesn’t happen more than a few times a year, because the cEDH folks generally gravitate towards one another. I think the problems really start when you run into a deck that is very oppressive but doesn’t have a significant wincon. That, in my experience, is when people get steamed. Funny thing is, that same scenario is often when my decks have a pretty good chance of accidentally killing the offender with Copper Tablet or Razor Pendulum. lol.

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