Repercussion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Repercussion

Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

zelous666 on A Target-Rich Environment

3 weeks ago

Dismiss into Dream and/or Repercussion might be fun in this deck.

Vivi Ornitier i would heavily suggest.

Shadowspear is pretty great along with that Arcane Lighthouse you mentioned.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Latest iteration of the deck has been running very well, with a 40+% winrate in my playgroups the last 2 months or so.

Removing the Blood Moon effects has really only been positive. A lot of the success of the deck (at least the way I like to play it) is to be the smallest threat at the table, and then taking over everything the next turn or two. Any time an opponent questions attacking you because of your boardstate, but also knowing how explosive Ib can be, is a win in my book.

My favorite thing about the deck continues to improve, which is the play patterns and wincons feel new every time. That feels great to play and play against.

City on Fire has been a powerhouse every single time I land it. There is so much incidental damage in the deck I will likely make tweaks for more damage uppers/doublers.

The amount of searching and shuffling is getting tiresome, so I will probably streamline the landbase a bit here soon.

Of all the recent editions, only Sunspine Lynx has underperformed. It being a 4 drop isn't necessarily a problem, but being a non-Goblin has been more impactful than expected.

Repercussion also allowed me to turn a 2nd place finish into a forced table-wide draw from all of us dying at the same time. Not winning but not losing is a win IMO!

capwner on Old School Dragons

4 months ago

This is freaking sweet. It's old school, and it's dragons. And you have the freaking Jokul/Worldgorger combo. I love it, pure oldschool EDH decks always have such a cool feel and I wish there was more of a community around playing them because I think then I'd be more incentivized to build one! This makes me want to build an all-Cephalid mono blue deck. Looks very clean and I love your use of staxy enchantments like Smoke and Mudslide to back up the dragon beats, though the latter does seem like a slight non-bo with Zirilan. AEther Flash is really cool too I don't think I've ever played with that one. Repercussion seems like it could be good in here especially in conjunction with cards like Earthquake. Maybe a backup MLD spell like Apocalypse could be nice considering you basically always have access to WGD and this is a very robust finisher. But understandable if you don't want tons of hard MLD in the deck, for social reasons :) +1

DungeonMimic1993 on Smokey's Nightmare

4 months ago

Cool commander idea! Have you considered adding Repercussion? It'll alow your deck work even if someone removed your commander or just double the damage while your commander is out.

Spell_Slam on Chandra Tribal because yes

5 months ago

Young Pyromancer doesn't seem like a good fit for the deck with only 15 instants and sorceries.

Repercussion seems like a great include to deal tons of extra damage.

Noxid05 on The Lord of... Death & Taxes?

6 months ago

If you want to add another board wipe Chain Reaction might be worth running for another way to kill everyone with Repercussion

Rhadamanthus on Which triggers go first if …

8 months ago

If an event causes triggered abilities to trigger, those new triggers will be put onto the stack on top of anything else that's already there, meaning things can start piling up if there are abilities involved that can trigger off of each other. Because of the specific way the rules work, a 1/1 creature that's dealt damage in your example will die before you can target it with anything else, but you can make use of the indestructible 3/3 since it won't be destroyed from lethal damage.

You use Vulshok Sorcerer, targeting your opponent, and trigger Ghyrson and Chandra's Incinerator. Since they're triggering at the same time and you control them both, you get to put them onto the stack in the order of your choice (you also choose targets for them at that time). In your example you put the Incinerator trigger on top, so it resolves first. The Incinerator trigger resolves and triggers Ghyrson and Repercussion. These triggers will be put onto the stack - in the order of your choice - on top of the previous Ghyrson trigger that's still waiting. If you damaged one of the 1/1 creatures with the Incinerator trigger then the game will check state-based-actions (SBAs) right before the new triggers get put onto the stack and the creature will be destroyed by lethal damage. Whichever new trigger you put on top of the stack will resolve first, and you keep going, adding new triggers to the stack as they come up. The "old" triggers closer to the bottom of the stack will only resolve once you actually get back down to them.

zelous666 on Which triggers go first if …

8 months ago

I have Ghyrson Starn, Kelermorph on the board with Vulshok Sorcerer, Chandra's Incinerator and Repercussion. The opponent has 5 1/1 soldier tokens and an indestructible 3/3 beast token. I tap Vulshok to do 1 damage to opponent. This will trigger both Ghyrson and Chandra's Incinerator. If Incinerator triggers first and damages one of the creatures on the 1 damage, that will trigger both Ghyrson and Repercussion. My question is will triggers caused by other triggers get to go first and when do the creatures they are damaging actually die? Can I, for instance, have Incinerator and Repercussion bounce the first 1 point of damage back and forth from a 1/1 creature to player until the player dies and resolve all the Ghyrson triggers and the 1/1 death after? Can I bounce the 1 damage back and forth between the indestructible 3/3 and resolve the Ghyrson triggers after? Or do I need to resolve both the Incinerator trigger and the Ghyrson trigger before adding other triggers? If It's the latter, how do I order the multiple triggers that branch out from each after?

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