Dwarven Mine

Dwarven Mine

Land — Mountain

(: Gain .)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

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Set Rarity
Throne of Eldraine (ELD) Common

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Dwarven Mine Discussion

zacharyrtz on This Is It, This Is The One

1 month ago

Doesn’t surprise me at all that your meta hasn’t grown into Ramunap Ruins yet, jmac44 - astonished that it didn’t make EDHrecs saltiest cards list. Dwarven Mine is fantastic with Orcish Librarian however it’s a tough call because it’s a pretty strict build around. I left the Mine out of my list because it’s the backbone of combos like Atogatog + 3x Chronatog Totem, so the ball is in your court at that point.

jmac44 on This Is It, This Is The One

1 month ago

zacharyrtz I will stay tuned, can't wait. I'm in one of those classic metas where players see Ramunap Ruins and immediately complain. Would you recommend running Dwarven Mine in place to counteract this? It seems to synergize really well with Orcish Librarian.

WillowtheCouncil on $25 Extreme Budget Zada EDH

1 month ago

I recommend Dwarven Mine in the land base. It enters untapped, and makes a free gobbo with no investment.

Epicurus on Red Dwarf Wins!

1 month ago

Awesome deck, looks very fun and annoying, lol!

I would add Goblin Sharpshooter, and I would remove Prodigal Pyromancer for it. Also, Valakut, the Molten Pinnacle, which could replace one mountain, or else instead of Dwarven Mine.

One last one, Chandra, Torch of Defiance, which is my personal favorite incarnation of Chandra. Don't know what you'd cut for that.

A few maybes for you to consider: AEther Flash (which might be too slow, and you'd really only want to cast it after you've gotten a few creatures in play), Vulshok Refugee (a great creature to have with Pyrohemia, for obvious reasons, but also good for world pingers or if you included AEther Flash), and Crushing Pain (which would not be necessary unless you find that you have a problem against decks that cast large p/t creatures).

That's all I got. Cheers!

mr_jooloo on Illuna Consultation [WIP]

1 month ago

Thanks for suggestion the__odysseus. I would rather use 1 more token generator spell than using Green Sun's Zenith. It has no use other than fetching Dryad Arbor. And after use, GSZ returns to the deck and disrupts the draw. Dwarven Mine too. Deck contains few red card and seems like there's no more good cards on red to add in this deck. and I don't want to add more mountain just for the Mine. But I like your other picks. Gotta cut some inefficient tutors and add more cantrips & ramps. and Yep, Cultivate and Kodama's Reach is cut too.

the__odysseus on Illuna Consultation [WIP]

1 month ago

I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.

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