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Weaponcraft Enthusiast Discussion
1 month ago
I quite like this one. Nice mix of fun, competitiveness and synergy.
I kinda agree with Legendary_penguin_of_death. 10 4 drops is slightly too many and it would be nice if you could replace some of those with 3s. Banewhip Punisher over Ravenous Chupacabra would be my first suggestion. It's worse from a value perspective however can still kill X/1s and lets you pay for something in a lot of 3 for manna efficiency. Other possible options could be Weaponcraft Enthusiast (for with Path of Discovery), Steel Leaf Champion or Isareth the Awakener (great with explore but almost impossible to cast on turn 2).
2 months ago
You've made a good point, and I'm adding Gateway tomorrow. The Compass was added since I've had three games so far where I've been stuck on 2-3 lands, but I've upped the count to 24 and Gateway will help cycle unneeded lands. If the 24th land seems unnecessary, I'll cut it again.
I think Gifted Aetherborn would be an excellent addition; however, Weaponcraft Enthusiast is an optimal card for the deck in my opinion. 3 mana for three bodies to chump block or toss to Razaketh makes for a prime deck slot, especially since there isn't a more efficient way to tutor for pieces available in Mono-Black.
That being said, Aetherborn is too good of a card to pass up. I would suggest replacing Dread Wanderer if you haven't already (I intended to have him for recurring tutors but his slow ability is not optimal for this deck), any removal spell (the deathtouch is removal on a stick and a deterrent all wrapped into one), or Dire Fleet Hoarder instead. (The treasure from Hoarder is nice, but comparatively Aetherborn is just a better option.)
In my opinion, any of those choices would be better than cutting Enthusiast. Wherever you do decide to fit it in though, let me know how it performs. It looks like it'll be a killer addition to the deck.
2 months ago
Gateway was easy to flip due to the nice mana curve of the deck. Another thing I like about Gateway, if I draw a land but rather not to, I can activate Gateway to draw something I need and exile the land. I don't have to work on flipping the card right away. Also, the best part, once you do flip Azor's Gateway Flip, you can use the mana for Oath combo if you don't have Pitiless Plunderer but you have everything else. I won one of my matches this way.
As for the land, I'm running with 23. It seems optimal in all my games so far. If I run into any hiccups, I'll let you know because I absolutely love this deck so kudo to you.
3 months ago
Alright, let's talk about this deck.
So the idea is obviously Ramp into Tokens and have a bunch of different secondary Win-cons. Our most powerful combo is definitely Song of Freyalise into Phyrexian Scriptures on the next turn. Effectively allowing us to perform a one sided sweeper against our opponent. Let's look at a turn sequence then shall we?
Turn 1: LandTurn 2: Land, Servo ExhibitionTurn 3: Land, Song of Freyalise into Weaponcraft Enthusiast Fabricate for 2 ServosTurn 4: Land (land not required), into Phyrexian Scriptures Put the +1/+1 counter on the Weaponcraft Enthusiast and you still have mana up to drop a 4 or 5 drop (depending on if you played another land this turn or not)Turn 5: On Draw Step; the triggers for both Song of Freyalise and Phyrexian Scriptures goes off. Stack them accordingly in order to initiate a one sided sweeper against your opponent, and also buffing all your dudes with +1/+1 counters, vigilance and then you're able to Alpha Strike freely. (Assuming your opponent isn't playing Artifact Creatures, of course)
Now that we talked about that combo. It's also possible to put in a kicked Josu Vess, Lich Knight on Turn 5 as well, effectively winning you the game if your opponent cannot sweep your board. Of course Song of Freyalise enables all of this and most other combos in the deck as well are much better put together with the amount of ramp that it brings to our turn sequences.
We have Lich's Mastery in here because of all our permanents. I think in order to run Lich's Mastery effectively, you want to have Mastermind's Acquisition as well as play a deck that will have alot of permanents, should the situation call for you neededing to sacrifice permanents for whatever reason. Also having a token deck allows for major chump blocking and durdling.
These two cards our are biggest weaknesses. Hence why Lost Legacy is in our sideboard. Effectively we're playing a 75 card deck with Mastermind's Acquisition so we also have some answers for control decks like Sandwurm Convergence and Lost Legacy as well can be good to use against other Approach of the Second Sun decks.
I know what you're thinking: Mastermind's Acquisition is a slow card. BUT because we're running a ton of tokens and Song of Freyalise we can still cast Acquisition AND cast the spell we tutor for in the same turn most likely.
The Immortal Sun is slotted in for Inventors' Fair target as well as spice for the deck, since we're not running planeswalkers anyways. I might change it out, depending how badly Abrade is to this deck, but it is our only "real" artifact worth targeting so yea.
So, let's go over our win-cons for this deck then.
Durdling the game and playing defensively with our tokens, while looking for Lich's Mastery and ramping our card draw with Life goes on, Vraska's Contempt, Battle at the Bridge, Anointer Priest and some other various lifegain abilities, so that we can eventually hit Approach of the Second Sun and if we have enough mana, cast two of them in the same turn and win the game on the spot.
So all in all, I'll be testing this deck out and making revisions where needed. Hope you like the idea. Also I think the most important card in this deck is Song of Freyalise because it enables sooo much for this deck, I will probably boost it up to x4 copies.
That's all I got for now, I'll try to update this deck moving forward.
3 months ago
You need cheap token production or creatures that either recur or replace themselves. Raptor Hatchling, Scrapheap Scrounger, Weaponcraft Enthusiast, and Doomed Dissenter are all fine. I'd personally cut one Garna, the Bloodflame and throw in a Heart-Piercer Manticore to have a fling on a stick.
4 months ago
Your deck is drawing almost exclusively from the standard card pool, but with the modern pool there are some cards which are direct upgrades. For example you have Workshop Assistant but Myr Retriever does the same thing and costs less to play. Another example would be Foundry Assembler, in a mono black deck with just swamps, why not play Dross Golem instead?
Your deck also seems to want to do two things, be Aetherborn tribal and be an artifact deck, that sort of schism tends to result in a less optimal deck. Which brings me to my next point, you aren't running 4x of any of your cards, not even an all star like Gifted Aetherborn, this means your deck will have little or no consistency over several games.
If you were wanting to go the black artifact route then; Vault Skirge, Phylactery Lich and possibly Scrapheap Scrounger, Glaze Fiend or Painsmith alongside Chief of the Foundry Ornithopter and Foundry Inspector this would give a reasonable artifact based aggro structure.
If on the other-hand you really want to do Aetherborn tribal then; Midnight Entourage, Adaptive Automaton, Weaponcraft Enthusiast and possibly Defiant Salvager and Flayer Husk alongside Aetherborn Marauder and Gifted Aetherborn, this is probably more mid-range than aggro, but it would be a start.
My last point is on removal, if a removal spell costs more than it isn't really viable. In mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push.
I hope that is of some help, have fun brewing your deck.
5 months ago
5 months ago
I would like to start off saying I really like your deck idea you have here. I have a few suggestions and I hope you don't mind the lengthy suggestions.
Not sure if you are willing but you may want to splash for black to have Hidden Stockpile. The splash for this card can help you dig to your Mechanized Production as well as give you even more token production value.
If you add the stockpile, you can also use the creature Weaponcraft Enthusiast over Visionary Augmenter to ease off the double costs and still get a fabricate 2 card. The creature also serves a double purpose as sacrifice fodder to feed the stockpile for more tokens.
You may want to remove Built to Last from your deck as it is not a great protection spell. It would probably be better to use either Negate or Disallow as it they car protect your non-artifact creature sources from removal (example: Mechanized Production being targeted for removal by an opponents Ixalan's Binding or Naturalize).
Another card you may want to consider is Thopter Arrest or more Baffling End over a couple copies of your Cast Out/Ixalan's Binding. The reasoning for this is that you have a rather high mana curve at 4 for most of your spells and you only are running 21 lands. The inclusion of some of these cheaper removals over the more expensive versions should help your decks flow a bit. Another reason for this suggestion is that you can combo these removals with Sram's Expertise (side note: another reason why to use Weaponcraft Enthusiast over Visionary Augmenter).
Finally I would pull out Torrential Gearhulk from the side deck. You don't run enough instants to really make it that effective. Disregard this comment if you chose to add black to deck with Fatal Pushes; since this is a much pricier change I didn't suggest earlier.
I hope these comments were helpful. If you have any questions feel free to ask away and I will try to help as best as I can.