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Weaponcraft Enthusiast Discussion
2 weeks ago
Lovely deck, great name, nice description!
I want to thank you for pointing out the mill ability of Krav and infinite tokens. Hilarious and something I'll definitely try to do in my deck!
For the Nim Deathmantle combo you might like Weaponcraft Enthusiast and Ministrant of Obligation . They give you the bodies you need but without a huge cmc cost, meaning you can get sac fodder for Krav sooner or combo quicker.
Anyway I found this deck looking at Elenda decks because I recently made my own. It has a similar Nim Deathmantle set up. Perhaps you'd like to check it out: Cortez Cowboys | Elenda EDH
2 weeks ago
Ministrant of Obligation , Sengir Autocrat , and Weaponcraft Enthusiast seem strong for sheer amount of bodies. You also have enough triggers for Panharmonicon and Strionic Resonator to be worth it. +1 from me!
3 weeks ago
Off the bat, here are some cards I would cut.
- Yavimaya Elder - Too slow
- Whisper, Blood Liturgist - Same and requires a bit of creatures
- Weaponcraft Enthusiast - Without Nim Deathmantle there's no point in running him
- Soul Harvest - Better CA options
- Primordial Sage - Beast Whisperer is a direct upgrade
- Hornet Queen - I don't hate it, but it's not really a bomb card as well
- Decree of Pain - Better options
- Explosive Vegetation - Skyshroud Claim is better but at the same time 4 CMC there are better cards that can fit in this slot
- Rise of the Dark Realms - Fun but high CMC
Hope that helps!
3 months ago
lagotripha hey thanks for the help with the deck much appreciated. I've been using the playtest option on this site and Skirsdag High Priest seemed to be working pretty well, specifically with Rite of Belzenlok and Weaponcraft Enthusiast since outside of sacrificing, the tokens don't seem to do much making them perfect targets for taping for demons. Same for other cards like Dusk Legion Zealot. Is this way of thinking wrong?
I think I'll try Costly Plunder instead of Skirsdag High Priest like you said to see if it improves the deck. One last question would be about the sideboard. Does it make sense? I've mainly put stuff in against counterspells but I don't know if that's the right thing to do. Thanks again.
7 months ago
I quite like this one. Nice mix of fun, competitiveness and synergy.
I kinda agree with Legendary_penguin_of_death. 10 4 drops is slightly too many and it would be nice if you could replace some of those with 3s. Banewhip Punisher over Ravenous Chupacabra would be my first suggestion. It's worse from a value perspective however can still kill X/1s and lets you pay for something in a lot of 3 for manna efficiency. Other possible options could be Weaponcraft Enthusiast (for with Path of Discovery), Steel Leaf Champion or Isareth the Awakener (great with explore but almost impossible to cast on turn 2).
8 months ago
You've made a good point, and I'm adding Gateway tomorrow. The Compass was added since I've had three games so far where I've been stuck on 2-3 lands, but I've upped the count to 24 and Gateway will help cycle unneeded lands. If the 24th land seems unnecessary, I'll cut it again.
I think Gifted Aetherborn would be an excellent addition; however, Weaponcraft Enthusiast is an optimal card for the deck in my opinion. 3 mana for three bodies to chump block or toss to Razaketh makes for a prime deck slot, especially since there isn't a more efficient way to tutor for pieces available in Mono-Black.
That being said, Aetherborn is too good of a card to pass up. I would suggest replacing Dread Wanderer if you haven't already (I intended to have him for recurring tutors but his slow ability is not optimal for this deck), any removal spell (the deathtouch is removal on a stick and a deterrent all wrapped into one), or Dire Fleet Hoarder instead. (The treasure from Hoarder is nice, but comparatively Aetherborn is just a better option.)
In my opinion, any of those choices would be better than cutting Enthusiast. Wherever you do decide to fit it in though, let me know how it performs. It looks like it'll be a killer addition to the deck.
8 months ago
Gateway was easy to flip due to the nice mana curve of the deck. Another thing I like about Gateway, if I draw a land but rather not to, I can activate Gateway to draw something I need and exile the land. I don't have to work on flipping the card right away. Also, the best part, once you do flip Azor's Gateway Flip, you can use the mana for Oath combo if you don't have Pitiless Plunderer but you have everything else. I won one of my matches this way.
As for the land, I'm running with 23. It seems optimal in all my games so far. If I run into any hiccups, I'll let you know because I absolutely love this deck so kudo to you.
9 months ago
Alright, let's talk about this deck.
So the idea is obviously Ramp into Tokens and have a bunch of different secondary Win-cons. Our most powerful combo is definitely Song of Freyalise into Phyrexian Scriptures on the next turn. Effectively allowing us to perform a one sided sweeper against our opponent. Let's look at a turn sequence then shall we?
Turn 1: LandTurn 2: Land, Servo ExhibitionTurn 3: Land, Song of Freyalise into Weaponcraft Enthusiast Fabricate for 2 ServosTurn 4: Land (land not required), into Phyrexian Scriptures Put the +1/+1 counter on the Weaponcraft Enthusiast and you still have mana up to drop a 4 or 5 drop (depending on if you played another land this turn or not)Turn 5: On Draw Step; the triggers for both Song of Freyalise and Phyrexian Scriptures goes off. Stack them accordingly in order to initiate a one sided sweeper against your opponent, and also buffing all your dudes with +1/+1 counters, vigilance and then you're able to Alpha Strike freely. (Assuming your opponent isn't playing Artifact Creatures, of course)
Now that we talked about that combo. It's also possible to put in a kicked Josu Vess, Lich Knight on Turn 5 as well, effectively winning you the game if your opponent cannot sweep your board. Of course Song of Freyalise enables all of this and most other combos in the deck as well are much better put together with the amount of ramp that it brings to our turn sequences.
We have Lich's Mastery in here because of all our permanents. I think in order to run Lich's Mastery effectively, you want to have Mastermind's Acquisition as well as play a deck that will have alot of permanents, should the situation call for you neededing to sacrifice permanents for whatever reason. Also having a token deck allows for major chump blocking and durdling.
These two cards our are biggest weaknesses. Hence why Lost Legacy is in our sideboard. Effectively we're playing a 75 card deck with Mastermind's Acquisition so we also have some answers for control decks like Sandwurm Convergence and Lost Legacy as well can be good to use against other Approach of the Second Sun decks.
I know what you're thinking: Mastermind's Acquisition is a slow card. BUT because we're running a ton of tokens and Song of Freyalise we can still cast Acquisition AND cast the spell we tutor for in the same turn most likely.
The Immortal Sun is slotted in for Inventors' Fair target as well as spice for the deck, since we're not running planeswalkers anyways. I might change it out, depending how badly Abrade is to this deck, but it is our only "real" artifact worth targeting so yea.
So, let's go over our win-cons for this deck then.
Durdling the game and playing defensively with our tokens, while looking for Lich's Mastery and ramping our card draw with Life goes on, Vraska's Contempt, Battle at the Bridge, Anointer Priest and some other various lifegain abilities, so that we can eventually hit Approach of the Second Sun and if we have enough mana, cast two of them in the same turn and win the game on the spot.
So all in all, I'll be testing this deck out and making revisions where needed. Hope you like the idea. Also I think the most important card in this deck is Song of Freyalise because it enables sooo much for this deck, I will probably boost it up to x4 copies.
That's all I got for now, I'll try to update this deck moving forward.
Weaponcraft Enthusiast occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%